Projectile and Movement Problem (Multiplayer)

SoullessLifeform
Thu, 19 Dec 2019 23:33:52 +0000
Multiplayer & Networking

EDIT: For some reason people are still finding this, so for those, heres a fun fact. Its not a movement issue, its just lagging. Theres too many projectiles to replicate, so your router blows up. Use a linetrace, it least for rapid fire, its much better for MP performance.

Video:

- YouTube

Image from video:

Spawn projectile Run on Server → Multicast script… thing (idk what blueprint “code” is called):

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