Quad with Disk Mask vs. Disk Mesh

Noisegrinder
Mon, 10 Nov 2025 15:14:40 +0000
Rendering

I’m using disk shape for both gameplay elements(opaque) and visual indicators(translucent). The disk plane mesh adds more polycount and the disk masked material adds more shader cost. Which one should I use performance-wise? They don’t come in large quantity and size varies but sometimes it occupies a large portion of screen.

2 posts - 2 participants