# \#format

**URL:** https://forums.unrealengine.com/tag/format/2307.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [\[Feature Request\] Add PLY File Format Support as a Sellable Asset Category on Fab](https://forums.unrealengine.com/t/feature-request-add-ply-file-format-support-as-a-sellable-asset-category-on-fab/2712124)

<div class="topic-metadata">

**Author:** [@Nobuto](https://forums.unrealengine.com/u/Nobuto)\
**Replies:** 1\
**Last updated:** [April 10, 2026, 2:52pm UTC](https://forums.unrealengine.com/t/feature-request-add-ply-file-format-support-as-a-sellable-asset-category-on-fab/2712124 "2026-04-10T14:52:35Z")

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Hi Fab Team, I’m a creator who specializes in 3D Gaussian Splatting assets and would like to sell PLY files on Fab, but I’ve noticed there is currently no category or format support for .ply files. \[Why PLY / 3DGS i…

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## [Saving UTexture2D to the PF\_R8G8 pixel format](https://forums.unrealengine.com/t/saving-utexture2d-to-the-pf-r8g8-pixel-format/2221048)

<div class="topic-metadata">

**Author:** [@OctoberIC](https://forums.unrealengine.com/u/OctoberIC)\
**Replies:** 1\
**Last updated:** [May 12, 2025, 10:40pm UTC](https://forums.unrealengine.com/t/saving-utexture2d-to-the-pf-r8g8-pixel-format/2221048 "2025-05-12T22:40:11Z")

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Creating and writing to UTexture2D in the PF\_R8G8 pixel format at runtime works well (for direct color lookup onto 256 x 256 textures, R = UV.x, G = UV.y). But I can’t get to save them without them losing their format. …

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## [Custom format string for Movie Render Queue](https://forums.unrealengine.com/t/custom-format-string-for-movie-render-queue/482232)

<div class="topic-metadata">

**Author:** [@ingenuitystudios](https://forums.unrealengine.com/u/ingenuitystudios)\
**Replies:** 5\
**Last updated:** [January 8, 2025, 5:46pm UTC](https://forums.unrealengine.com/t/custom-format-string-for-movie-render-queue/482232 "2025-01-08T17:46:14Z")

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Is there a way to create custom format strings for Movie Render Queue? Perhaps through Blueprints? Trying to see if we can add a tag for the folder the sequence is located in the content browser. Thanks!

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## [PNG imports as BGRA8 instead of DXT5](https://forums.unrealengine.com/t/png-imports-as-bgra8-instead-of-dxt5/463657)

<div class="topic-metadata">

**Author:** [@Alenoba](https://forums.unrealengine.com/u/Alenoba)\
**Replies:** 4\
**Last updated:** [January 14, 2025, 3:54pm UTC](https://forums.unrealengine.com/t/png-imports-as-bgra8-instead-of-dxt5/463657 "2025-01-14T15:54:12Z")

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I’m importing PNG images to then use as sprites in my game. Up until recently, I’ve had all of them be 1880x3640 pixels, but since those take up 6.6MB of RAM each, I’ve decided to now crop the PNGs and remove all empty s…

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## [Admob Rewarded Ads without any plugin](https://forums.unrealengine.com/t/admob-rewarded-ads-without-any-plugin/453399)

<div class="topic-metadata">

**Author:** [@pizzo](https://forums.unrealengine.com/u/pizzo)\
**Replies:** 9\
**Last updated:** [December 6, 2024, 5:27pm UTC](https://forums.unrealengine.com/t/admob-rewarded-ads-without-any-plugin/453399 "2024-12-06T17:27:24Z")

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UE4’s Blueprints system supports both Banner and Interstitial Ads, but I don’t see any option for Rewarded Ads even if it’s an ad format we can select in AdMob. Is it possible to implement Rewarded Ads in my Android proj…

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## [Help required regarding binary format of R16 files](https://forums.unrealengine.com/t/help-required-regarding-binary-format-of-r16-files/484082)

<div class="topic-metadata">

**Author:** [@1stFalloutboy](https://forums.unrealengine.com/u/1stFalloutboy)\
**Replies:** 1\
**Last updated:** [June 18, 2021, 7:10am UTC](https://forums.unrealengine.com/t/help-required-regarding-binary-format-of-r16-files/484082 "2021-06-18T07:10:43Z")

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I am referring to the information found here : link text under “Calculating Height Map Z Scale”. I am working with Python to convert some geotiff files to unreal raw files but I am striking a few problems with the descr…

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## [Formatting one set of text with multiple styles](https://forums.unrealengine.com/t/formatting-one-set-of-text-with-multiple-styles/1667284)

<div class="topic-metadata">

**Author:** [@Links14](https://forums.unrealengine.com/u/Links14)\
**Replies:** 2\
**Last updated:** [February 5, 2024, 5:18pm UTC](https://forums.unrealengine.com/t/formatting-one-set-of-text-with-multiple-styles/1667284 "2024-02-05T17:18:59Z")

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Hi, I have been making modifiable text with a rich text box that allows me to add bold and italicization formatting to specific parts of a string, ie. Default\</\> text\</\> Assuming Boldx creates bold and italicsx creates…

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## [How to prepare content for the marketplace?](https://forums.unrealengine.com/t/how-to-prepare-content-for-the-marketplace/436595)

<div class="topic-metadata">

**Author:** [@TJa95](https://forums.unrealengine.com/u/TJa95)\
**Replies:** 0\
**Last updated:** [October 28, 2018, 8:37pm UTC](https://forums.unrealengine.com/t/how-to-prepare-content-for-the-marketplace/436595 "2018-10-28T20:37:47Z")

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When submitting content to the marketplace, what format does it need to be? Am I correct in assuming you put it into a project and submit the project via a zip file in download links? Thank you

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## [Unreal wont connect to SVN. Format Isshue?](https://forums.unrealengine.com/t/unreal-wont-connect-to-svn-format-isshue/471303)

<div class="topic-metadata">

**Author:** [@TinyHutStudios](https://forums.unrealengine.com/u/TinyHutStudios)\
**Replies:** 1\
**Last updated:** [February 5, 2021, 12:45pm UTC](https://forums.unrealengine.com/t/unreal-wont-connect-to-svn-format-isshue/471303 "2021-02-05T12:45:34Z")

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I am trying to connect to my Svn with Unreal. However, despite following the tutorials to the letter I keep getting this error svn: E170013: Unable to connect to a repository at URL ‘file:///F:/SVN/Repo/project\_forge/tr…

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## [In UE4, "Package Project" I only see Windows and iOS platforms?](https://forums.unrealengine.com/t/in-ue4-package-project-i-only-see-windows-and-ios-platforms/281870)

<div class="topic-metadata">

**Author:** [@Yaw-Way\_1](https://forums.unrealengine.com/u/Yaw-Way_1)\
**Replies:** 3\
**Last updated:** [February 1, 2021, 9:55pm UTC](https://forums.unrealengine.com/t/in-ue4-package-project-i-only-see-windows-and-ios-platforms/281870 "2021-02-01T21:55:25Z")

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When I go to package a game in Unreal Engine 4 I only see the iOS and Windows formats. I thought there’d be at least support for the last gen consoles? What about PS4 and XONE? I’m using UE4 build 4.1.

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## [Displaying Large Numbers...](https://forums.unrealengine.com/t/displaying-large-numbers/463803)

<div class="topic-metadata">

**Author:** [@DukesOfDevon](https://forums.unrealengine.com/u/DukesOfDevon)\
**Replies:** 1\
**Last updated:** [April 15, 2020, 5:04pm UTC](https://forums.unrealengine.com/t/displaying-large-numbers/463803 "2020-04-15T17:04:47Z")

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Hey all, I’m trying to display large floats, and would like to be able to us SI , displaying 1,000 as 1k, 1,000,000 as 1m ect. Ideally I’d like to use scientific notation, but would settle for anything that makes it ea…

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## [What format should submissions for marketplace be?](https://forums.unrealengine.com/t/what-format-should-submissions-for-marketplace-be/436866)

<div class="topic-metadata">

**Author:** [@TJa95](https://forums.unrealengine.com/u/TJa95)\
**Replies:** 0\
**Last updated:** [November 1, 2018, 10:49pm UTC](https://forums.unrealengine.com/t/what-format-should-submissions-for-marketplace-be/436866 "2018-11-01T22:49:27Z")

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Do you just upload the project itself to the marketplace? Or is it the raw files? ie the .fbx and jpegs ? Thank you

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## [Single Targa vs 2 PNG](https://forums.unrealengine.com/t/single-targa-vs-2-png/426693)

<div class="topic-metadata">

**Author:** [@David\_Oaken](https://forums.unrealengine.com/u/David_Oaken)\
**Replies:** 0\
**Last updated:** [June 5, 2018, 7:29am UTC](https://forums.unrealengine.com/t/single-targa-vs-2-png/426693 "2018-06-05T07:29:19Z")

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So i can’t seem to get PNGs to carry their alpha into UE4 but can with Tga. after some research it seems like PNGs dont carry a seperate alpha channel. So which would be more efficient after packaging? a single Targa wi…

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## ["input string was not in correct format" PC to iOS](https://forums.unrealengine.com/t/input-string-was-not-in-correct-format-pc-to-ios/425493)

<div class="topic-metadata">

**Author:** [@gstyczen](https://forums.unrealengine.com/u/gstyczen)\
**Replies:** 2\
**Last updated:** [May 25, 2018, 11:10am UTC](https://forums.unrealengine.com/t/input-string-was-not-in-correct-format-pc-to-ios/425493 "2018-05-25T11:10:19Z")

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Hi friends, has anyone tried developing for iOS on PC? I get “UATHelper: Packaging (iOS): ERROR: System.FormatException: Input string was not in a correct format.” on different blank projects, whether I setup a remote s…

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## [Gltf 2.0 support](https://forums.unrealengine.com/t/gltf-2-0-support/412236)

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**Author:** [@Cyberglobe](https://forums.unrealengine.com/u/Cyberglobe)\
**Replies:** 1\
**Last updated:** [May 1, 2018, 2:26pm UTC](https://forums.unrealengine.com/t/gltf-2-0-support/412236 "2018-05-01T14:26:16Z")

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It would be really interesting to see implemented the possibility to import gltf 1.0 and 2.0 file format. gltf is looking very good and a really open and optimized alternative to Autodesk fbx.

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## [ETC2 Wrong Manifest with 4.14.1](https://forums.unrealengine.com/t/etc2-wrong-manifest-with-4-14-1/378918)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_089a4978](https://forums.unrealengine.com/u/anonymous_user_089a4978)\
**Replies:** 6\
**Last updated:** [January 8, 2018, 5:42am UTC](https://forums.unrealengine.com/t/etc2-wrong-manifest-with-4-14-1/378918 "2018-01-08T05:42:50Z")

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ETC2 format was working fine with 4.14. But it loos like, in 4.14.1 someone decided to support 10712 devices with ETC2. But there are already 11214 devices that Unreal Engine does support, totally! THIS WAS DEFINITI…

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## [How can I import models that are in a WinRAR format into UE4?](https://forums.unrealengine.com/t/how-can-i-import-models-that-are-in-a-winrar-format-into-ue4/351184)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_a350b0a0](https://forums.unrealengine.com/u/anonymous_user_a350b0a0)\
**Replies:** 3\
**Last updated:** [January 4, 2018, 7:42pm UTC](https://forums.unrealengine.com/t/how-can-i-import-models-that-are-in-a-winrar-format-into-ue4/351184 "2018-01-04T19:42:08Z")

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I am very new to UE4, so I apologise is the answer is obvious. I recently found a site called ‘Stevie’s Corner’ which displayed a ton of really cool, free assets, and their download links alongside for UE4. They download…

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## [Is it possible to get more extended rendering options for VFX?](https://forums.unrealengine.com/t/is-it-possible-to-get-more-extended-rendering-options-for-vfx/281942)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_bdc7c3a0](https://forums.unrealengine.com/u/anonymous_user_bdc7c3a0)\
**Replies:** 2\
**Last updated:** [November 10, 2016, 10:52am UTC](https://forums.unrealengine.com/t/is-it-possible-to-get-more-extended-rendering-options-for-vfx/281942 "2016-11-10T10:52:48Z")

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Hello, I propose to you guys to make all the passes renderable \[url\]http://2.bp.blogspot.com/-G5R\_2M9Y2-M/UBU3qaPNg4I/AAAAAAAAAHA/VjRp2Krp0cA/s1600/Passes+Breakdown03.jpg\[/url\] (like AO, Fresnel, Motion Blur, velocity) B…

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## [Media Framework on iOS?](https://forums.unrealengine.com/t/media-framework-on-ios/369707)

<div class="topic-metadata">

**Author:** [@Huogo](https://forums.unrealengine.com/u/Huogo)\
**Replies:** 1\
**Last updated:** [September 7, 2016, 7:19pm UTC](https://forums.unrealengine.com/t/media-framework-on-ios/369707 "2016-09-07T19:19:50Z")

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I’ve been trying to utilize an AR plugin to recognize markers and spawn a video player relative to which marker it was viewing. I got the video player, scrubbing and all to work on Windows and Mac but when I try to packa…

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## [Alembic Format](https://forums.unrealengine.com/t/alembic-format/369644)

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**Author:** [@white\_Wings](https://forums.unrealengine.com/u/white_Wings)\
**Replies:** 0\
**Last updated:** [September 7, 2016, 7:59am UTC](https://forums.unrealengine.com/t/alembic-format/369644 "2016-09-07T07:59:13Z")

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The ABC format model to calculate the static meshes? If Not，What type of object is it？ How do I see how many objects are in the current level？

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## [Can not deploy to iOS (4.13 preview 2)](https://forums.unrealengine.com/t/can-not-deploy-to-ios-4-13-preview-2/367355)

<div class="topic-metadata">

**Author:** [@Spoondog](https://forums.unrealengine.com/u/Spoondog)\
**Replies:** 7\
**Last updated:** [August 18, 2016, 8:05pm UTC](https://forums.unrealengine.com/t/can-not-deploy-to-ios-4-13-preview-2/367355 "2016-08-18T20:05:55Z")

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In 4.13 preview 2 launcher version, you can not launch to iOS (worked OK on preview 1). To reproduce: Download 4.13 preview 2 from the launcher (fresh install, not an upgrade from preview 1) Create a new blank proj…

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## [Texture Compression Formats of UE4 for Manifest](https://forums.unrealengine.com/t/texture-compression-formats-of-ue4-for-manifest/364582)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_089a4978](https://forums.unrealengine.com/u/anonymous_user_089a4978)\
**Replies:** 5\
**Last updated:** [July 21, 2016, 6:54pm UTC](https://forums.unrealengine.com/t/texture-compression-formats-of-ue4-for-manifest/364582 "2016-07-21T18:54:50Z")

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What are the exact names of texture formats that are used in UE4? PVRTC → GL\_IMG\_texture\_compression\_pvrtc ATC → GL\_AMD\_compressed\_ATC\_texture What about others?

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## [\[REQUEST\] Android Texture Format to Manifest](https://forums.unrealengine.com/t/request-android-texture-format-to-manifest/364578)

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**Author:** [@anonymous\_user\_089a4978](https://forums.unrealengine.com/u/anonymous_user_089a4978)\
**Replies:** 2\
**Last updated:** [July 20, 2016, 4:11pm UTC](https://forums.unrealengine.com/t/request-android-texture-format-to-manifest/364578 "2016-07-20T16:11:35Z")

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There would be an option to save supported texture compression formats to the manifest file of the apk file.

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## [Is it possible to format strings?](https://forums.unrealengine.com/t/is-it-possible-to-format-strings/281758)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_bcd0d281](https://forums.unrealengine.com/u/anonymous_user_bcd0d281)\
**Replies:** 5\
**Last updated:** [April 21, 2016, 11:59pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-format-strings/281758 "2016-04-21T23:59:30Z")

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Is there a way, in Blueprint, to format strings? More specifically, I want to take the float value that is returned by “Get Game Time in Seconds”, convert it to a string, and only have the whole number and first two deci…

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## [Matinee Exporting as .avi problem!](https://forums.unrealengine.com/t/matinee-exporting-as-avi-problem/353457)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_fde5a3f8](https://forums.unrealengine.com/u/anonymous_user_fde5a3f8)\
**Replies:** 0\
**Last updated:** [April 8, 2016, 5:45pm UTC](https://forums.unrealengine.com/t/matinee-exporting-as-avi-problem/353457 "2016-04-08T17:45:08Z")

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so, i made a 30 second long matinee for like a game demonstration video. so now i want to export it as .avi. i click the “movie” button top right in the matenee to export it. i export it as 1280 X 720 30FPS .avi file. t…

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## [Wrong format when importing movie to MediaPlayer](https://forums.unrealengine.com/t/wrong-format-when-importing-movie-to-mediaplayer/348771)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_66e54780](https://forums.unrealengine.com/u/anonymous_user_66e54780)\
**Replies:** 3\
**Last updated:** [February 26, 2016, 5:49pm UTC](https://forums.unrealengine.com/t/wrong-format-when-importing-movie-to-mediaplayer/348771 "2016-02-26T17:49:56Z")

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This is most likely a problem with your UV’s of the TV. Make sure the UV shell for the display is square and takes up the whole grid. This is because when you preview the media file in the content browser it squishes the…

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## [Png And Jpg Textures Performance](https://forums.unrealengine.com/t/png-and-jpg-textures-performance/345056)

<div class="topic-metadata">

**Author:** [@SongOfDeath](https://forums.unrealengine.com/u/SongOfDeath)\
**Replies:** 1\
**Last updated:** [January 23, 2016, 4:25pm UTC](https://forums.unrealengine.com/t/png-and-jpg-textures-performance/345056 "2016-01-23T16:25:02Z")

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Png textures are usually 3-4 times bigger in size then .jpg textures(say both textures are 1024x1024), is using jpg textures better for gpu performance?

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## [How can I secure my files?](https://forums.unrealengine.com/t/how-can-i-secure-my-files/305268)

<div class="topic-metadata">

**Author:** [@tonytwaine\_1](https://forums.unrealengine.com/u/tonytwaine_1)\
**Replies:** 1\
**Last updated:** [April 6, 2015, 9:18pm UTC](https://forums.unrealengine.com/t/how-can-i-secure-my-files/305268 "2015-04-06T21:18:07Z")

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The question is: how can I archive my files to an unreadable format, to save my content from stealing?

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## [How to use UMG to create a credits screen with properly formatted text](https://forums.unrealengine.com/t/how-to-use-umg-to-create-a-credits-screen-with-properly-formatted-text/313728)

<div class="topic-metadata">

**Author:** [@Avrdan](https://forums.unrealengine.com/u/Avrdan)\
**Replies:** 2\
**Last updated:** [April 5, 2015, 8:08pm UTC](https://forums.unrealengine.com/t/how-to-use-umg-to-create-a-credits-screen-with-properly-formatted-text/313728 "2015-04-05T20:08:20Z")

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Hi, I have used UMG to create a credits screen by using a scrollbox and multiple TextBlocks. However the problem I have is with formatting. I haven’t seen an easy option to add a new line so I actually had to add an emp…

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## [Android format](https://forums.unrealengine.com/t/android-format/313529)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_6f0e22f9](https://forums.unrealengine.com/u/anonymous_user_6f0e22f9)\
**Replies:** 1\
**Last updated:** [April 2, 2015, 4:11pm UTC](https://forums.unrealengine.com/t/android-format/313529 "2015-04-02T16:11:32Z")

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hi, i dont see android formats when i will launch game to phone Thanks in adavnce,

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