Force Feedback / vibration strength and duration the same despite curves (iOS)

stuck_compiling
Sun, 09 Aug 2020 11:03:27 +0000
Mobile

I have a few different Force Feedback-curves, but they all play exactly the same on the device.
What should be a massive explosion that has it’s feedback slowly fade away, is simply one tap / cycle of vibration, which is very faint. If I execute a small feedback from pressing a button, it too is a one gentle tap. I thought maybe strength of 1 in the curve wasn’t enough to warrant more vibration, but changing it to 10 didn’t affect it at all. What could be the reason for this? I’m running on an iPhone SE 2020, compiled to native .ipa

UPDATE: This is still happening with 4.26, and across a lot of various iOS-devices. I can’t fake rumble either by repeating the “one gentle tap”-Force Feedback, as there seems to be a half a second-cooldown to spamming vibration.

7 posts - 5 participants