Haptic Feedback: Best Practices and Documentation?

mjiggidy
Fri, 28 Jul 2023 00:24:12 +0000
Blueprint

Is there any documentation available for Haptic Feedback? The closest I can find is Force Feedback, but there is a separate Haptics system in UE now.

My questions would include:

For OpenXR projects, which is more appropriate for VR controllers: Force Feedback or Haptic Feedback?
** My best guess is that Force Feedback is for “traditional” console controllers, and Haptics are for XR things?

What’s the “Frequency” property? I’m not noticing any difference between amplitude and frequency, but maybe it’s something that a subset of controllers support? I assume frequency is basically the amplitude multiplied by a sine wave of a certain frequency over time or something?

Is it “ok” to set Haptic values on Event Tick? I feel like it’s laggy but I’m not quite sure.

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