Multiplayer: Unable to play Force Feedback on clients

Brahzoo
Thu, 06 Apr 2017 21:06:04 +0000
Multiplayer & Networking

I am trying to ‘Play Client ForceFeedback’ on client. The first image shows the function from the controller class. The Second image shows how the function is called from the pawn (this function is executed on the server). the last 2 images are the print outputs displaying that I am indeed receiving different controllers and that forcefeedback are enabled. This works on the server, but on the client window it does not. Currently I am testing in 2 PIE windows. Thanks for any help in advance.

3 posts - 1 participant