How do I import korean characters into offline fonts/text render components?
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2
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1621
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October 24, 2021
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How can i use a pixelfont in the level (not UI) without loosing "details"?
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0
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351
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September 29, 2021
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Per-character UVs in Font Material?
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0
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575
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July 8, 2021
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Font scale precision cause miss cache
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0
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296
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July 8, 2021
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Remove tooltip on button text?
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6
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777
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July 5, 2021
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Set font kerning
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1
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857
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June 17, 2021
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How to use multiple languages in a project
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2
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1509
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June 17, 2021
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How do I add a font outline to the Text Render actor?
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1
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1073
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June 16, 2021
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Font issue - some letters are higher than others based on resolution
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1
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371
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June 15, 2021
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日本語フォントがセットされているテキストレンダーアクターに対する Dynamic Material Instaince のセット
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0
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1538
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May 29, 2021
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Font and Menu styles for ComboBox
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2
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2979
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May 25, 2021
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when I convert my font from Runtime to Offline it changes the font
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1
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745
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January 4, 2021
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Loading a TTF font at runtime (Blueprint Function Library)
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1
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381
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December 28, 2020
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標準フォントを変更したい
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4
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2139
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December 16, 2020
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is it possible to import terminal into UE4?
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0
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245
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September 23, 2020
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Font does not appear in font list
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0
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431
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May 7, 2020
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How to kern font or text in ue?
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2
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1442
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March 5, 2020
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LoadingScene STextBlock Font Load Fail
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1
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587
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March 3, 2020
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【質問/要望】 Legacy localized fontsについて
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2
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568
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November 26, 2019
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Custom Font has no Kerning
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1
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507
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October 15, 2019
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UMG Custom Font Draw Range
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3
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499
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October 2, 2019
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How to get font baseline value? (C++)
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1
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765
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September 28, 2019
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Umlauts with UTextRenderComponent
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0
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282
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September 23, 2019
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Font Glyph Data?
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1
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640
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August 31, 2019
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UMG font problem
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0
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213
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August 10, 2019
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mojimoのフォントの使い方
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2
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710
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July 13, 2019
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UI resolution not retina ready?
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0
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267
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April 17, 2019
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No accents in TextRender custom font
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1
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603
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April 15, 2019
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How can I make a font with an outline?
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13
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8744
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March 1, 2019
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How do you dynamically create a UFont at Runtime in c++?
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5
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2028
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February 24, 2019
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