No way to display bitmap fonts with UMG Draw Text?

SlendyMawn
Sat, 02 Dec 2023 02:54:03 +0000
UI

I am currently using UMG’s Draw Text node due to layering limitations with the HUD Class.

Using a font that draws from a font file like RobotoTiny does work

However, attempting to use a bitmap font like TinyFont does not display correctly

I have no idea how to get the bitmap font to correctly draw here, as it works fine in the HUD class

Am i doing something wrong?

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