How to access alternate glyphs that are in the font but somehow not in Unreal?

Nekogorgon
Wed, 10 Apr 2024 02:56:49 +0000
UI

I’ve imported a font into Unreal that I know has stylistic alternate glyphs for capital letters. These alternate glyphs use the same Unicode as the original capital letters (0041 for A, 005A for Z, etc.) but they do have a different GID number, but I’m not sure how to access this glyph in Unreal.

I think this question can be extended to stuff like standard ligatures and whatnot, and I’m wondering if someone else has been able to get this to work?

Thanks for your time in advance.

3 posts - 1 participant