# \#follow

**URL:** https://forums.unrealengine.com/tag/follow/2220.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Why did not sales/orders and follows in Art Station? Please follow me!](https://forums.unrealengine.com/t/why-did-not-sales-orders-and-follows-in-art-station-please-follow-me/2746953)

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**Author:** [@Luiza\_Kobblepot](https://forums.unrealengine.com/u/Luiza_Kobblepot)\
**Replies:** 3\
**Last updated:** [August 30, 2026, 2:57pm UTC](https://forums.unrealengine.com/t/why-did-not-sales-orders-and-follows-in-art-station-please-follow-me/2746953 "2026-08-30T14:57:42Z")

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## [Why am I not having any success with orders/sales|followers on Fab, Art Stations, CG Trader? ](https://forums.unrealengine.com/t/why-am-i-not-having-any-success-with-orders-sales-followers-on-fab-art-stations-cg-trader/2746170)

<div class="topic-metadata">

**Author:** [@Luiza\_Kobblepot](https://forums.unrealengine.com/u/Luiza_Kobblepot)\
**Replies:** 0\
**Last updated:** [August 24, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/why-am-i-not-having-any-success-with-orders-sales-followers-on-fab-art-stations-cg-trader/2746170 "2026-08-24T18:00:17Z")

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Why am I not having any success with orders/sales on Fab, Art Station, CG Trader, Turbosquid? My portfolio likes to be professional. I’ve even tried also in GC Trader, Devin Art, SketchFab, but unfortunately. …

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## [AI not walking around obstacle](https://forums.unrealengine.com/t/ai-not-walking-around-obstacle/469566)

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**Author:** [@FishOmelette](https://forums.unrealengine.com/u/FishOmelette)\
**Replies:** 7\
**Last updated:** [October 22, 2025, 4:06am UTC](https://forums.unrealengine.com/t/ai-not-walking-around-obstacle/469566 "2025-10-22T04:06:36Z")

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I’m currently trying to make my AI follow my player. However, when there are obstacles in between, instead of avoiding them, it keeps running in the same direction. I have made sure the navmesh in the region is no longer…

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## [Have a static mesh follow the mouse?](https://forums.unrealengine.com/t/have-a-static-mesh-follow-the-mouse/301902)

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**Author:** [@Anslem\_1](https://forums.unrealengine.com/u/Anslem_1)\
**Replies:** 10\
**Last updated:** [February 1, 2024, 12:54pm UTC](https://forums.unrealengine.com/t/have-a-static-mesh-follow-the-mouse/301902 "2024-02-01T12:54:53Z")

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Hi. I’m trying to have a static mesh follow the mouse cursor, like right on top of it. I have it working… sort of. However the mesh is moving in the opposite direction of whereever the cursor goes and it’s nowhere near…

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## [Spring Arm with camera lag still stiff](https://forums.unrealengine.com/t/spring-arm-with-camera-lag-still-stiff/290727)

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**Author:** [@valentingalea](https://forums.unrealengine.com/u/valentingalea)\
**Replies:** 4\
**Last updated:** [March 7, 2023, 11:50am UTC](https://forums.unrealengine.com/t/spring-arm-with-camera-lag-still-stiff/290727 "2023-03-07T11:50:34Z")

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I have a SpringArm setup to follow a car and it works OK except for the fact that no matter how much Camera \[Rotation\] Lag Speed I put in it won’t properly work. When I turn the car, the camera stays fixed on the chassis…

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## [Camera Follow player along a spline with an offset](https://forums.unrealengine.com/t/camera-follow-player-along-a-spline-with-an-offset/481751)

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**Author:** [@DubYYY](https://forums.unrealengine.com/u/DubYYY)\
**Replies:** 1\
**Last updated:** [February 26, 2023, 10:12pm UTC](https://forums.unrealengine.com/t/camera-follow-player-along-a-spline-with-an-offset/481751 "2023-02-26T22:12:19Z")

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Hello, I’m currently setting up a camera system to have a camera follow the player on a spline. As the player can move anywhere and get too close from my camera at the moment, I would like it to move away from the play…

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## [Can't get Post-Process effect to follow NPC](https://forums.unrealengine.com/t/cant-get-post-process-effect-to-follow-npc/489920)

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**Author:** [@Camos101](https://forums.unrealengine.com/u/Camos101)\
**Replies:** 2\
**Last updated:** [October 22, 2021, 9:26pm UTC](https://forums.unrealengine.com/t/cant-get-post-process-effect-to-follow-npc/489920 "2021-10-22T21:26:17Z")

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I have a Post Process effect sonar effect that I want to attach to objects and NPCs. I have a companion character that I want the effect to activate and move around with them once the camera hits the Post Process zone. …

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## [How to make an ai move to a pawn using the behavior tree](https://forums.unrealengine.com/t/how-to-make-an-ai-move-to-a-pawn-using-the-behavior-tree/484968)

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**Author:** [@aidanbbhog](https://forums.unrealengine.com/u/aidanbbhog)\
**Replies:** 0\
**Last updated:** [June 16, 2021, 4:31am UTC](https://forums.unrealengine.com/t/how-to-make-an-ai-move-to-a-pawn-using-the-behavior-tree/484968 "2021-06-16T04:31:28Z")

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I have made an ai that will detect other versions of itself. and it will chase and hunt all of its duplicates, now I need to follow a different type of pawn, I am using pawn sense to open a decorator on a new branch of t…

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## [Camera on wrong target when using Spawn AI from Class (Third Person Character)](https://forums.unrealengine.com/t/camera-on-wrong-target-when-using-spawn-ai-from-class-third-person-character/472511)

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**Author:** [@Uproar](https://forums.unrealengine.com/u/Uproar)\
**Replies:** 2\
**Last updated:** [October 6, 2020, 9:33pm UTC](https://forums.unrealengine.com/t/camera-on-wrong-target-when-using-spawn-ai-from-class-third-person-character/472511 "2020-10-06T21:33:14Z")

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Please help solve-- repeat problem for the AI-confused confused (me). Happens in every project; Something I am not getting here so created a clean build with lots of pictures; I seem unable to solve this one. First pi…

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## [Simple way for an AI to follow a Player using C++](https://forums.unrealengine.com/t/simple-way-for-an-ai-to-follow-a-player-using-c/462196)

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**Author:** [@Remboo18](https://forums.unrealengine.com/u/Remboo18)\
**Replies:** 0\
**Last updated:** [March 7, 2020, 7:00pm UTC](https://forums.unrealengine.com/t/simple-way-for-an-ai-to-follow-a-player-using-c/462196 "2020-03-07T19:00:21Z")

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I’m trying to create an AI that will track the player (After adding other functions) in C ++. I have been able to detect the player, but I still can’t get him to move. You may know a very easy method to learn and impleme…

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## [Mesh Stretch/Tracking - Point A to Point B](https://forums.unrealengine.com/t/mesh-stretch-tracking-point-a-to-point-b/460335)

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**Author:** [@LoafMan](https://forums.unrealengine.com/u/LoafMan)\
**Replies:** 1\
**Last updated:** [January 9, 2020, 6:49pm UTC](https://forums.unrealengine.com/t/mesh-stretch-tracking-point-a-to-point-b/460335 "2020-01-09T18:49:19Z")

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Hello, I am trying to achieve the effect of showing a camera’s FOV. I want to visualize this using a cone mesh that stretches from two selected points without the over scaling the mesh if point B is very far away. This …

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## [Is there any way to apply a lag to a Camera?](https://forums.unrealengine.com/t/is-there-any-way-to-apply-a-lag-to-a-camera/280320)

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**Author:** [@Luke\_di\_Rago](https://forums.unrealengine.com/u/Luke_di_Rago)\
**Replies:** 6\
**Last updated:** [October 11, 2019, 3:24am UTC](https://forums.unrealengine.com/t/is-there-any-way-to-apply-a-lag-to-a-camera/280320 "2019-10-11T03:24:45Z")

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Hi! I’m working with the Side Scroller template. Is there any way to apply a follow lag to the camera when the player jumps? I think it can be done using a Lerp, but I’m not sure how to tell the camera since it’s inside…

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## [Fly following AI problem](https://forums.unrealengine.com/t/fly-following-ai-problem/456263)

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**Author:** [@xxxyxyx](https://forums.unrealengine.com/u/xxxyxyx)\
**Replies:** 1\
**Last updated:** [October 1, 2019, 2:37pm UTC](https://forums.unrealengine.com/t/fly-following-ai-problem/456263 "2019-10-01T14:37:36Z")

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Hello. I have a problem with flying following AI. when the player’s character is a little higher AI stops following him. How do you make the following AI flying? AI move to and Move to location not working correctly. …

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## [«AI Move to» should follow the player if he goes into a Vehicle](https://forums.unrealengine.com/t/ai-move-to-should-follow-the-player-if-he-goes-into-a-vehicle/453501)

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**Author:** [@halobungie](https://forums.unrealengine.com/u/halobungie)\
**Replies:** 2\
**Last updated:** [August 7, 2019, 10:50am UTC](https://forums.unrealengine.com/t/ai-move-to-should-follow-the-player-if-he-goes-into-a-vehicle/453501 "2019-08-07T10:50:23Z")

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My NPC’s follow the players-Character with this Code : This works correct! But if the FPS-Character (Player) goes into a Vehicle (like a Airplane or a Car) with this Code in the « Player Controll Class » Then th…

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## [How would I reference a newly spawned character?](https://forums.unrealengine.com/t/how-would-i-reference-a-newly-spawned-character/450653)

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**Author:** [@NerdRebellion](https://forums.unrealengine.com/u/NerdRebellion)\
**Replies:** 3\
**Last updated:** [June 14, 2019, 8:19pm UTC](https://forums.unrealengine.com/t/how-would-i-reference-a-newly-spawned-character/450653 "2019-06-14T20:19:36Z")

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Hey all, So I am trying to have one character (character 2) fellow another one (character 1) as soon as it spawns. How ever all I can get to work is having character 2 go to the spawn point of character 1. I read a litt…

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## [Lock a camera behind character (Ball template)](https://forums.unrealengine.com/t/lock-a-camera-behind-character-ball-template/441855)

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**Author:** [@Niku-zan](https://forums.unrealengine.com/u/Niku-zan)\
**Replies:** 10\
**Last updated:** [January 24, 2019, 3:44pm UTC](https://forums.unrealengine.com/t/lock-a-camera-behind-character-ball-template/441855 "2019-01-24T15:44:38Z")

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Hello good people, i was wondering if there is any way to lock a camera behind the character, meaning you can NOT walk towards the camera (like in the thrid person template) ? I am trying to create a game where you play…

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## [Actor follow pawn](https://forums.unrealengine.com/t/actor-follow-pawn/434634)

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**Author:** [@anonymous\_user\_67eaea50](https://forums.unrealengine.com/u/anonymous_user_67eaea50)\
**Replies:** 5\
**Last updated:** [October 1, 2018, 2:26pm UTC](https://forums.unrealengine.com/t/actor-follow-pawn/434634 "2018-10-01T14:26:59Z")

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I need that a boat (actor) follow a pawn when the pawn arrives to somewhere. How can I do this? Because I have seen a lot of solutions with “AI move to”, but I have an Actor so I can’t use it. Thanks!

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## [Camera setup for Beat-Em Ups?](https://forums.unrealengine.com/t/camera-setup-for-beat-em-ups/299041)

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**Author:** [@InFraudemVero\_1](https://forums.unrealengine.com/u/InFraudemVero_1)\
**Replies:** 7\
**Last updated:** [June 23, 2018, 1:57am UTC](https://forums.unrealengine.com/t/camera-setup-for-beat-em-ups/299041 "2018-06-23T01:57:15Z")

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I’m presently working on a project that is very similar to Devil May Cry (combo-based beat’em up with platforming elements), but I’m having some issues with camera angle. The default camera set up for third-person is ni…

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## [Setting Coordinates for AI](https://forums.unrealengine.com/t/setting-coordinates-for-ai/423692)

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**Author:** [@abenedictus](https://forums.unrealengine.com/u/abenedictus)\
**Replies:** 1\
**Last updated:** [April 26, 2018, 11:45pm UTC](https://forums.unrealengine.com/t/setting-coordinates-for-ai/423692 "2018-04-26T23:45:21Z")

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Have set normal AI settings but I’d like to set coordinates so that instead of following immediately behind the player, that it will follow to the side. Is there a means of setting coordinates or something?

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## [Pawn Sensing dosen't work on Android Samsung Gear VR](https://forums.unrealengine.com/t/pawn-sensing-dosent-work-on-android-samsung-gear-vr/420659)

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**Author:** [@Meridarin](https://forums.unrealengine.com/u/Meridarin)\
**Replies:** 1\
**Last updated:** [March 23, 2018, 12:59pm UTC](https://forums.unrealengine.com/t/pawn-sensing-dosent-work-on-android-samsung-gear-vr/420659 "2018-03-23T12:59:13Z")

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Hi, I create a basic follow me bot and everthing work fine on PC but when I load it to my Samsung S7 as a VR appllication the bots don’t follow my character? Best Regards Meridarin

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## [TPS Flashlight to follow camera](https://forums.unrealengine.com/t/tps-flashlight-to-follow-camera/419068)

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**Author:** [@Enraged91](https://forums.unrealengine.com/u/Enraged91)\
**Replies:** 0\
**Last updated:** [March 6, 2018, 2:45am UTC](https://forums.unrealengine.com/t/tps-flashlight-to-follow-camera/419068 "2018-03-06T02:45:57Z")

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I’m using the Advanced Locomotion Project from the marketplace which has the head offset to look at the camera’s forward direction. I have a flashlight and holding animation but I can’t get his hand to point the light in…

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## [Get Custom Procedural Blueprint To Follow Landscape](https://forums.unrealengine.com/t/get-custom-procedural-blueprint-to-follow-landscape/415965)

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**Author:** [@four2nothin](https://forums.unrealengine.com/u/four2nothin)\
**Replies:** 1\
**Last updated:** [January 31, 2018, 6:21am UTC](https://forums.unrealengine.com/t/get-custom-procedural-blueprint-to-follow-landscape/415965 "2018-01-31T06:21:33Z")

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I’m trying to replicate the Procedural Foliage spawner with an actor bp rather than foliage. So far, all is well, only the object is not following the landscape… THey randomly float above ground. Below is the constructio…

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## [Moving massive amount of AI with low performance cost](https://forums.unrealengine.com/t/moving-massive-amount-of-ai-with-low-performance-cost/411545)

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**Author:** [@Golden4o](https://forums.unrealengine.com/u/Golden4o)\
**Replies:** 2\
**Last updated:** [December 14, 2017, 12:18pm UTC](https://forums.unrealengine.com/t/moving-massive-amount-of-ai-with-low-performance-cost/411545 "2017-12-14T12:18:57Z")

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Hello. I am trying to set a massive amounts of AI to follow the player, but I get a lot of performance drop. I’m using “move to actor” in a base class of the AI, so when any of the AI spawns they start to follow the pl…

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## [Trying to get a character's head to follow me as I move around](https://forums.unrealengine.com/t/trying-to-get-a-characters-head-to-follow-me-as-i-move-around/311596)

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**Author:** [@Defluo](https://forums.unrealengine.com/u/Defluo)\
**Replies:** 2\
**Last updated:** [November 1, 2017, 3:03pm UTC](https://forums.unrealengine.com/t/trying-to-get-a-characters-head-to-follow-me-as-i-move-around/311596 "2017-11-01T15:03:00Z")

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I’ve been trying for about 3 days to get a rigged model’s head (and not the body) to follow me when I walk around. I’m trying to do this by manipulating the bone inside the model’s head in it’s animation blueprint. Here …

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## [Drunk/curvy AI move path](https://forums.unrealengine.com/t/drunk-curvy-ai-move-path/400274)

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**Author:** [@Crispy\_Penguin](https://forums.unrealengine.com/u/Crispy_Penguin)\
**Replies:** 1\
**Last updated:** [October 29, 2017, 6:11pm UTC](https://forums.unrealengine.com/t/drunk-curvy-ai-move-path/400274 "2017-10-29T18:11:28Z")

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I have a character that should folliow another actor with deviations to left and right (drunk movement). I have been digging through AI\_MoveTo code, but cant seem to grasp the right way of doing it. Can anyone help me wi…

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## [How to make the camera following drone instead of leap hands?](https://forums.unrealengine.com/t/how-to-make-the-camera-following-drone-instead-of-leap-hands/406357)

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**Author:** [@anonymous\_user\_071db6c9](https://forums.unrealengine.com/u/anonymous_user_071db6c9)\
**Replies:** 4\
**Last updated:** [October 6, 2017, 7:32pm UTC](https://forums.unrealengine.com/t/how-to-make-the-camera-following-drone-instead-of-leap-hands/406357 "2017-10-06T19:32:15Z")

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Hello! I am using leap motion in a drone simulator in UE4 where I am trying to control the drone using the leap motion hands. My problem is that the camera is based on the leap character/hands instead of following the …

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## [How can I control the distance between AI and player?](https://forums.unrealengine.com/t/how-can-i-control-the-distance-between-ai-and-player/404137)

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**Author:** [@NathanHood](https://forums.unrealengine.com/u/NathanHood)\
**Replies:** 4\
**Last updated:** [September 11, 2017, 7:24pm UTC](https://forums.unrealengine.com/t/how-can-i-control-the-distance-between-ai-and-player/404137 "2017-09-11T19:24:06Z")

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I’m very new to all this, but my question is as follows: I have one AI that I want to follow the main character player throughout a level until they reach the end. There are often hallways and corners in this level and …

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## [How do I use the camera in my character blueprint while my character is being controlled by an AI Controller](https://forums.unrealengine.com/t/how-do-i-use-the-camera-in-my-character-blueprint-while-my-character-is-being-controlled-by-an-ai-controller/401116)

<div class="topic-metadata">

**Author:** [@mabdog](https://forums.unrealengine.com/u/mabdog)\
**Replies:** 0\
**Last updated:** [August 3, 2017, 7:49pm UTC](https://forums.unrealengine.com/t/how-do-i-use-the-camera-in-my-character-blueprint-while-my-character-is-being-controlled-by-an-ai-controller/401116 "2017-08-03T19:49:11Z")

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I want the camera to continue following my character after an AIController possesses it. How can I do this?

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## [Help with camera tracking?](https://forums.unrealengine.com/t/help-with-camera-tracking/374641)

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**Author:** [@RosstheBoss0](https://forums.unrealengine.com/u/RosstheBoss0)\
**Replies:** 3\
**Last updated:** [June 17, 2017, 9:06pm UTC](https://forums.unrealengine.com/t/help-with-camera-tracking/374641 "2017-06-17T21:06:25Z")

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I’m attempting to emulate the Camera system King’s Quest (2015-16) has in place. In the new King’s Quest it is 3D and allows movement in all directions unlike the right-left of a 2D platformer. What I’m trying to do is…

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## [How would you implement a character's field of view?](https://forums.unrealengine.com/t/how-would-you-implement-a-characters-field-of-view/337669)

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**Author:** [@AleSpini](https://forums.unrealengine.com/u/AleSpini)\
**Replies:** 3\
**Last updated:** [April 14, 2017, 4:25am UTC](https://forums.unrealengine.com/t/how-would-you-implement-a-characters-field-of-view/337669 "2017-04-14T04:25:06Z")

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I’m making a RTS game and I would like to give each character a field of view. So that, for example, if he sees an enemy, he begins following him. I’m sure that UE4 will help me with that!

[Next page](https://forums.unrealengine.com/tag/follow/2220.md?match_all_tags=true&page=1&tags%5B%5D=follow)
