# \#Fog

**URL:** https://forums.unrealengine.com/tag/fog/1594.md

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## [Local Fog Volumes render nothing on macOS (Metal SM6, Apple M3 Max) in -game and Movie Render Queue ](https://forums.unrealengine.com/t/local-fog-volumes-render-nothing-on-macos-metal-sm6-apple-m3-max-in-game-and-movie-render-queue/2853052)

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**Author:** [@Mozhna\_Liza](https://forums.unrealengine.com/u/Mozhna_Liza)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 9:13pm UTC](https://forums.unrealengine.com/t/local-fog-volumes-render-nothing-on-macos-metal-sm6-apple-m3-max-in-game-and-movie-render-queue/2853052 "2026-11-09T21:13:57Z")

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Summary On macOS, Local Fog Volumes have no visible effect at all in a -game run or a Movie Render Queue render. The volume is registered with the scene: the debug overlay text reports its start distance. But nothing is …

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## [Exponential Height Fog Visibility Bug](https://forums.unrealengine.com/t/exponential-height-fog-visibility-bug/2726132)

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**Author:** [@PUZZLER](https://forums.unrealengine.com/u/PUZZLER)\
**Replies:** 2\
**Last updated:** [June 6, 2026, 2:00pm UTC](https://forums.unrealengine.com/t/exponential-height-fog-visibility-bug/2726132 "2026-06-06T14:00:35Z")

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Summary Exponential Height Fog stops appearing in game after you adjust your graphics settings in Fortnite, and this is not a result of the fog just not working on lower settings. Please select what you are reporting on…

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## [Exponential Height Fog Intensity Changes with Camera Tilt and Rotation in Interior Scenes Facing the Sun](https://forums.unrealengine.com/t/exponential-height-fog-intensity-changes-with-camera-tilt-and-rotation-in-interior-scenes-facing-the-sun/1221262)

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**Author:** [@Elkite-1](https://forums.unrealengine.com/u/Elkite-1)\
**Replies:** 3\
**Last updated:** [December 13, 2025, 1:48pm UTC](https://forums.unrealengine.com/t/exponential-height-fog-intensity-changes-with-camera-tilt-and-rotation-in-interior-scenes-facing-the-sun/1221262 "2025-12-13T13:48:57Z")

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Hello everyone, I’m encountering an issue with the Exponential Height Fog in my Unreal Engine project, specifically in certain interior scenes when looking towards the sun. I’ve noticed that the fog intensity changes wh…

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## [Fake Local Fog in VR Without Heavy Performance Impact?](https://forums.unrealengine.com/t/fake-local-fog-in-vr-without-heavy-performance-impact/2681125)

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**Author:** [@XxpiingyxX](https://forums.unrealengine.com/u/XxpiingyxX)\
**Replies:** 0\
**Last updated:** [December 2, 2025, 7:45am UTC](https://forums.unrealengine.com/t/fake-local-fog-in-vr-without-heavy-performance-impact/2681125 "2025-12-02T07:45:44Z")

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Hello! I’m working on a VR project and want to create some sort of “local fog” effect to partially hide objects inside a compartment. The goal is to make part of the compartment appear darker so that the contents are ba…

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## [Height Fog invisible in Ray Traced Reflections.](https://forums.unrealengine.com/t/height-fog-invisible-in-ray-traced-reflections/1895517)

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**Author:** [@Online\_Learner\_KPoqc](https://forums.unrealengine.com/u/Online_Learner_KPoqc)\
**Replies:** 3\
**Last updated:** [August 9, 2025, 9:49pm UTC](https://forums.unrealengine.com/t/height-fog-invisible-in-ray-traced-reflections/1895517 "2025-08-09T21:49:11Z")

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I’m using Raytracing with a simple glass material. For some reason, the fog doesn’t show up in the glass reflection. I tried using \<r.RayTracing.Reflections.HeightFog 1\> but it doesn’t affect the scene. Can someone plea…

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## [Height fog weird "infinite glow" issue with baked lights](https://forums.unrealengine.com/t/height-fog-weird-infinite-glow-issue-with-baked-lights/2594856)

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**Author:** [@Stefan\_9911](https://forums.unrealengine.com/u/Stefan_9911)\
**Replies:** 1\
**Last updated:** [July 8, 2025, 8:39am UTC](https://forums.unrealengine.com/t/height-fog-weird-infinite-glow-issue-with-baked-lights/2594856 "2025-07-08T08:39:05Z")

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Hi I have stumbled on a weird issue with exponential height fog when I baked the lights for a 5th or so time. Only 4 static lights and one stationary light are making this weird problem where the fog is lit up on the opp…

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## [When camera moves far away,the spot light volumetric fog disappear.Anybody can help me?](https://forums.unrealengine.com/t/when-camera-moves-far-away-the-spot-light-volumetric-fog-disappear-anybody-can-help-me/507614)

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**Author:** [@anonymous\_user\_f05f845a](https://forums.unrealengine.com/u/anonymous_user_f05f845a)\
**Replies:** 4\
**Last updated:** [July 7, 2025, 3:38pm UTC](https://forums.unrealengine.com/t/when-camera-moves-far-away-the-spot-light-volumetric-fog-disappear-anybody-can-help-me/507614 "2025-07-07T15:38:39Z")

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When camera moves far away,the spot light volumetric fog disappear.Anybody can help me?

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## [Issue with Fog and Translucent Material](https://forums.unrealengine.com/t/issue-with-fog-and-translucent-material/304581)

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**Author:** [@anonymous\_user\_aee7c8021](https://forums.unrealengine.com/u/anonymous_user_aee7c8021)\
**Replies:** 9\
**Last updated:** [July 1, 2025, 11:12pm UTC](https://forums.unrealengine.com/t/issue-with-fog-and-translucent-material/304581 "2025-07-01T23:12:02Z")

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Hello everyone! I’m posting here because I’m having an issue I can’t seem to solve on my own. I’ve got an issue regarding Translucent materials and Exponential Height Fog. The issue is that the rendering of the Translu…

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## [Directional Inscattering Cutting off ?](https://forums.unrealengine.com/t/directional-inscattering-cutting-off/2416734)

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**Author:** [@MaasMa](https://forums.unrealengine.com/u/MaasMa)\
**Replies:** 0\
**Last updated:** [March 25, 2025, 5:03pm UTC](https://forums.unrealengine.com/t/directional-inscattering-cutting-off/2416734 "2025-03-25T17:03:00Z")

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I’ve exaggerated the Exponential Height Fog in this screenshot to show the effect I’m getting here… I’m trying to get the fog to go white instead of blue at a distance. I’ve used Directional Inscattering to produce whit…

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## [Height Fog start distance not working (bug ?) UE5](https://forums.unrealengine.com/t/height-fog-start-distance-not-working-bug-ue5/626127)

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**Author:** [@efwfew](https://forums.unrealengine.com/u/efwfew)\
**Replies:** 3\
**Last updated:** [January 4, 2025, 8:51pm UTC](https://forums.unrealengine.com/t/height-fog-start-distance-not-working-bug-ue5/626127 "2025-01-04T20:51:16Z")

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Hey, the height fog start distance seems to be broken in multiple of our projects. It seems to work once or twice when you remove the height fog and create a new one, but as soon as we closes and open up the project it h…

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## [Post processing volume fog transition is instant instead of smooth?](https://forums.unrealengine.com/t/post-processing-volume-fog-transition-is-instant-instead-of-smooth/480298)

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**Author:** [@kevin114987](https://forums.unrealengine.com/u/kevin114987)\
**Replies:** 6\
**Last updated:** [October 22, 2024, 12:18pm UTC](https://forums.unrealengine.com/t/post-processing-volume-fog-transition-is-instant-instead-of-smooth/480298 "2024-10-22T12:18:02Z")

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Hello. I have a question regarding the post processing volume. What I am trying to achieve is a smooth transition from foggy landscape to clear landscape. I have tried multiple tutorials and forums but none fixed my pr…

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## [Smooth blending of post process depth fog](https://forums.unrealengine.com/t/smooth-blending-of-post-process-depth-fog/468774)

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**Author:** [@Aelliixx](https://forums.unrealengine.com/u/Aelliixx)\
**Replies:** 1\
**Last updated:** [October 22, 2024, 12:15pm UTC](https://forums.unrealengine.com/t/smooth-blending-of-post-process-depth-fog/468774 "2024-10-22T12:15:31Z")

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Hey there. I’m working on a marshland location of an open-world game. I needed to add some localised fog, as the exponential height and atmospheric fogs are seemingly global. So I went the post processing route. I got t…

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## [Camera cuts out FOG (Exponential Height Fog and Local Fog Volumes)](https://forums.unrealengine.com/t/camera-cuts-out-fog-exponential-height-fog-and-local-fog-volumes/2040735)

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**Author:** [@MikelKram](https://forums.unrealengine.com/u/MikelKram)\
**Replies:** 3\
**Last updated:** [September 28, 2024, 6:00pm UTC](https://forums.unrealengine.com/t/camera-cuts-out-fog-exponential-height-fog-and-local-fog-volumes/2040735 "2024-09-28T18:00:03Z")

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How to fix this bag. Video shows what is happening:

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## [Exponential Height Fog not showing in Editor?](https://forums.unrealengine.com/t/exponential-height-fog-not-showing-in-editor/333176)

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**Author:** [@IronPanda88](https://forums.unrealengine.com/u/IronPanda88)\
**Replies:** 3\
**Last updated:** [August 6, 2024, 12:11pm UTC](https://forums.unrealengine.com/t/exponential-height-fog-not-showing-in-editor/333176 "2024-08-06T12:11:28Z")

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Hey guys, for some reason my exponential height fog isn’t showing in the editor. The icon is there and when I press ‘G’ for game mode the fog appears but in the editor it’s not rendering. I seem to remember in UE3/UDK yo…

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## [spot light, rectangle light functions not affecting fog](https://forums.unrealengine.com/t/spot-light-rectangle-light-functions-not-affecting-fog/455065)

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**Author:** [@hadijam](https://forums.unrealengine.com/u/hadijam)\
**Replies:** 3\
**Last updated:** [July 29, 2024, 8:20pm UTC](https://forums.unrealengine.com/t/spot-light-rectangle-light-functions-not-affecting-fog/455065 "2024-07-29T20:20:30Z")

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Hello I see that light function material doesn’t effect the exponential fog . is there any setting or material maybe that I need to tweak? thank you in advance 286784- \]\[1\]

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## [Why Exponential Height Fog not working in UE5?](https://forums.unrealengine.com/t/why-exponential-height-fog-not-working-in-ue5/259944)

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**Author:** [@lfz\_7](https://forums.unrealengine.com/u/lfz_7)\
**Replies:** 9\
**Last updated:** [July 2, 2024, 2:53pm UTC](https://forums.unrealengine.com/t/why-exponential-height-fog-not-working-in-ue5/259944 "2024-07-02T14:53:34Z")

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Hi, I am new to Unreal Engine and currently checking out few tutorials. The issue is when I add Exponential Height Fog in to the scene there is no visible effect at all. Before adding fog: After: Is this a comm…

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## [Volumetric Fog + Level Streaming Issue](https://forums.unrealengine.com/t/volumetric-fog-level-streaming-issue/541448)

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**Author:** [@Codyn6263](https://forums.unrealengine.com/u/Codyn6263)\
**Replies:** 1\
**Last updated:** [June 30, 2024, 2:24am UTC](https://forums.unrealengine.com/t/volumetric-fog-level-streaming-issue/541448 "2024-06-30T02:24:28Z")

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I have a facility map split up into several sub levels using level streaming volumes to load/unload spaces as needed. The main issue I’m having, is when I put an exponential height fog in the persistent level (or even in…

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## [Is Height Fog bugged?](https://forums.unrealengine.com/t/is-height-fog-bugged/1896710)

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**Author:** [@Pouyad](https://forums.unrealengine.com/u/Pouyad)\
**Replies:** 1\
**Last updated:** [June 10, 2024, 4:23am UTC](https://forums.unrealengine.com/t/is-height-fog-bugged/1896710 "2024-06-10T04:23:57Z")

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Hi I’m not sure if I’m missing a simple tick or if this is an actual issue after inserting height fog, my bottom half of environment is still black, even after turning all the scattering colors way up. never encountere…

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## [Help with strange artifacting/lag on Volumetric Fog](https://forums.unrealengine.com/t/help-with-strange-artifacting-lag-on-volumetric-fog/1877024)

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**Author:** [@TheWilliam101](https://forums.unrealengine.com/u/TheWilliam101)\
**Replies:** 0\
**Last updated:** [May 28, 2024, 1:32pm UTC](https://forums.unrealengine.com/t/help-with-strange-artifacting-lag-on-volumetric-fog/1877024 "2024-05-28T13:32:14Z")

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Hi there, I’ve been using volumetric for UE5.3 and really do like the look of it, however it has some very intense artifacting when the camera moves that makes it completely useless. With something like a bounding …

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## [Create fog in an area #ue5](https://forums.unrealengine.com/t/create-fog-in-an-area-ue5/525178)

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**Author:** [@FedeJurjo](https://forums.unrealengine.com/u/FedeJurjo)\
**Replies:** 3\
**Last updated:** [March 23, 2024, 1:53am UTC](https://forums.unrealengine.com/t/create-fog-in-an-area-ue5/525178 "2024-03-23T01:53:34Z")

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Hi everyone, how i can create fog in an area ? I use Atmospheric Fog or Exponential Height Fog but its affect all Landscape

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## [Fog Causing memory leak in packaged build](https://forums.unrealengine.com/t/fog-causing-memory-leak-in-packaged-build/1639311)

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**Author:** [@wookiescott](https://forums.unrealengine.com/u/wookiescott)\
**Replies:** 0\
**Last updated:** [January 24, 2024, 3:47pm UTC](https://forums.unrealengine.com/t/fog-causing-memory-leak-in-packaged-build/1639311 "2024-01-24T15:47:06Z")

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working on a game with spooky lighting and fog. only whenever we put fog in a level we get limited amount of time before we get a fatal error or memory leak error log. the only thing that seems to satiate the memory hogg…

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## [How do I adjust the fog intensity for each actor?](https://forums.unrealengine.com/t/how-do-i-adjust-the-fog-intensity-for-each-actor/1563680)

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**Author:** [@kkbknys](https://forums.unrealengine.com/u/kkbknys)\
**Replies:** 0\
**Last updated:** [December 27, 2023, 4:07am UTC](https://forums.unrealengine.com/t/how-do-i-adjust-the-fog-intensity-for-each-actor/1563680 "2023-12-27T04:07:46Z")

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A fog is a volumetric fog, an exponential height fog, or an atomospheric fog. I would like to know if it is possible to adjust the fog individually for each static mesh placed, e.g., this one has a thicker fog, this one…

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## [Creeping fog](https://forums.unrealengine.com/t/creeping-fog/1390503)

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**Author:** [@vernik03](https://forums.unrealengine.com/u/vernik03)\
**Replies:** 0\
**Last updated:** [November 14, 2023, 7:38pm UTC](https://forums.unrealengine.com/t/creeping-fog/1390503 "2023-11-14T19:38:10Z")

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Hello! I need to make a thin fog over the ground, like in a swamp. This effect can be done by placing a thin box of volumetric fog material on the ground, but I need to do this for mobile platforms and it does not work t…

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## [Volume of fog covering top floors of skycrapers](https://forums.unrealengine.com/t/volume-of-fog-covering-top-floors-of-skycrapers/1279963)

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**Author:** [@video](https://forums.unrealengine.com/u/video)\
**Replies:** 0\
**Last updated:** [September 1, 2023, 5:13pm UTC](https://forums.unrealengine.com/t/volume-of-fog-covering-top-floors-of-skycrapers/1279963 "2023-09-01T17:13:33Z")

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Hello, I am struggling with scene where top part of high building (like skyscraper) is hidden in a fog or clouds. Something like this. problem: ExponentialHeightFog works from the bottom up. Even in Details there is…

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## [Using fog to limit view distance?](https://forums.unrealengine.com/t/using-fog-to-limit-view-distance/34307)

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**Author:** [@JmDevTx](https://forums.unrealengine.com/u/JmDevTx)\
**Replies:** 7\
**Last updated:** [July 23, 2023, 4:35pm UTC](https://forums.unrealengine.com/t/using-fog-to-limit-view-distance/34307 "2023-07-23T16:35:06Z")

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I have an ocean in my world, and I currently have a post-process volume which changes a few things when the player is in the water, but how would I go about limiting the view distance? I would like to water to appear thi…

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## [Fog applied only on the sky](https://forums.unrealengine.com/t/fog-applied-only-on-the-sky/1199730)

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**Author:** [@Takiyo0](https://forums.unrealengine.com/u/Takiyo0)\
**Replies:** 0\
**Last updated:** [June 15, 2023, 5:36am UTC](https://forums.unrealengine.com/t/fog-applied-only-on-the-sky/1199730 "2023-06-15T05:36:59Z")

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Hello, i was wondering why my exponential height fog only applied on the sky instead of the world itself? I tried every lights, adding volumetric plugins, enabled fog in game view. This is the screenshot of fog enabled …

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## [Post Process Effects and Fog on VR Standalone](https://forums.unrealengine.com/t/post-process-effects-and-fog-on-vr-standalone/597473)

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**Author:** [@Moura](https://forums.unrealengine.com/u/Moura)\
**Replies:** 13\
**Last updated:** [May 29, 2023, 3:36pm UTC](https://forums.unrealengine.com/t/post-process-effects-and-fog-on-vr-standalone/597473 "2023-05-29T15:36:41Z")

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Hey guys! I have a question about this video UE4 l Wavy Water Post Process Effect l 5-Minute Post Process Tutorial l Unreal Engine 4.26 - YouTube How do I make this work in VR standalone?.. \*I can replicate this perfe…

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## [Old-school fog effect?](https://forums.unrealengine.com/t/old-school-fog-effect/832207)

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**Author:** [@V\_vix](https://forums.unrealengine.com/u/V_vix)\
**Replies:** 2\
**Last updated:** [March 29, 2023, 3:05pm UTC](https://forums.unrealengine.com/t/old-school-fog-effect/832207 "2023-03-29T15:05:21Z")

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I’m trying to find a way to recreate effect that old games used for optimization, where geometry would slowly loose it’s material colors in name of flat colors before completely blending in with the fog. Here’s a great e…

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## [Issue with Atmospheric Fog and Translucent Materials](https://forums.unrealengine.com/t/issue-with-atmospheric-fog-and-translucent-materials/287575)

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**Author:** [@joshezzell](https://forums.unrealengine.com/u/joshezzell)\
**Replies:** 25\
**Last updated:** [February 22, 2023, 11:01am UTC](https://forums.unrealengine.com/t/issue-with-atmospheric-fog-and-translucent-materials/287575 "2023-02-22T11:01:47Z")

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Hey, I am having an issue with atmospheric fog and translucent materials. I currently have a lake in my scene. This is how it looks when I try and drag out an AF actor: https://farm4.staticflickr.com/3885/14406970219\_f1…

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## [Fog not showing up 5.1](https://forums.unrealengine.com/t/fog-not-showing-up-5-1/761018)

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**Author:** [@Dravus](https://forums.unrealengine.com/u/Dravus)\
**Replies:** 2\
**Last updated:** [February 1, 2023, 1:53am UTC](https://forums.unrealengine.com/t/fog-not-showing-up-5-1/761018 "2023-02-01T01:53:13Z")

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Fog is not showing up in UE5.1 map. Have it enabled in the Show tab. Deleted the default atmospheric fog from the map and it’s still not showing up. It’s set to 0,0,0 just like my level. Using first person template.

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