# \#Fog-Effects

**URL:** https://forums.unrealengine.com/tag/fog-effects/287.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [Camera cuts out FOG (Exponential Height Fog and Local Fog Volumes)](https://forums.unrealengine.com/t/camera-cuts-out-fog-exponential-height-fog-and-local-fog-volumes/2040735)

<div class="topic-metadata">

**Author:** [@MikelKram](https://forums.unrealengine.com/u/MikelKram)\
**Replies:** 3\
**Last updated:** [September 28, 2024, 6:00pm UTC](https://forums.unrealengine.com/t/camera-cuts-out-fog-exponential-height-fog-and-local-fog-volumes/2040735 "2024-09-28T18:00:03Z")

</div>

How to fix this bag. Video shows what is happening:

---

## [Creeping fog](https://forums.unrealengine.com/t/creeping-fog/1390503)

<div class="topic-metadata">

**Author:** [@vernik03](https://forums.unrealengine.com/u/vernik03)\
**Replies:** 0\
**Last updated:** [November 14, 2023, 7:38pm UTC](https://forums.unrealengine.com/t/creeping-fog/1390503 "2023-11-14T19:38:10Z")

</div>

Hello! I need to make a thin fog over the ground, like in a swamp. This effect can be done by placing a thin box of volumetric fog material on the ground, but I need to do this for mobile platforms and it does not work t…

---

## [Issue with Atmospheric Fog and Translucent Materials](https://forums.unrealengine.com/t/issue-with-atmospheric-fog-and-translucent-materials/287575)

<div class="topic-metadata">

**Author:** [@joshezzell](https://forums.unrealengine.com/u/joshezzell)\
**Replies:** 25\
**Last updated:** [February 22, 2023, 11:01am UTC](https://forums.unrealengine.com/t/issue-with-atmospheric-fog-and-translucent-materials/287575 "2023-02-22T11:01:47Z")

</div>

Hey, I am having an issue with atmospheric fog and translucent materials. I currently have a lake in my scene. This is how it looks when I try and drag out an AF actor: https://farm4.staticflickr.com/3885/14406970219\_f1…

---

## [Lightbeam and fog sheets seem to mask out materials set to translucent?](https://forums.unrealengine.com/t/lightbeam-and-fog-sheets-seem-to-mask-out-materials-set-to-translucent/493245)

<div class="topic-metadata">

**Author:** [@WEZ](https://forums.unrealengine.com/u/WEZ)\
**Replies:** 1\
**Last updated:** [February 2, 2022, 7:09am UTC](https://forums.unrealengine.com/t/lightbeam-and-fog-sheets-seem-to-mask-out-materials-set-to-translucent/493245 "2022-02-02T07:09:36Z")

</div>

I’d like to have it so the fog and lightbeams work with a picture on a plane in the background that needs to be able to change opacity as you get close to it (with a sphere masked pixel depth), but for some reason the…

---

## [Has anyone had trouble with the UE4 fogsheet (BP\_FogSheet) in 4.23?](https://forums.unrealengine.com/t/has-anyone-had-trouble-with-the-ue4-fogsheet-bp_fogsheet-in-4-23/458741)

<div class="topic-metadata">

**Author:** [@JuicyCupcake](https://forums.unrealengine.com/u/JuicyCupcake)\
**Replies:** 1\
**Last updated:** [December 7, 2020, 9:03pm UTC](https://forums.unrealengine.com/t/has-anyone-had-trouble-with-the-ue4-fogsheet-bp_fogsheet-in-4-23/458741 "2020-12-07T21:03:54Z")

</div>

I recently upgraded to UE 4.23 and have found that the Unreal Engine BP\_FogSheet asset (Found in the particle cave and blueprint learning projects) seems to have died for 4.23. It’s in an issue I’ve encountered in multip…

---

## [Red atmospheric fog, can't turn it white.](https://forums.unrealengine.com/t/red-atmospheric-fog-cant-turn-it-white/315892)

<div class="topic-metadata">

**Author:** [@Thunderon](https://forums.unrealengine.com/u/Thunderon)\
**Replies:** 5\
**Last updated:** [September 10, 2020, 4:07am UTC](https://forums.unrealengine.com/t/red-atmospheric-fog-cant-turn-it-white/315892 "2020-09-10T04:07:51Z")

</div>

Hello, my problem is about red atmospheric fog. Its the same color since I’ve put it in my level. I’ve tried to change its settings, putting skysphere and attaching directional light to it, building lights and many more …

---

## [Where to get fog and light beam sheets?](https://forums.unrealengine.com/t/where-to-get-fog-and-light-beam-sheets/344083)

<div class="topic-metadata">

**Author:** [@ergoproxy](https://forums.unrealengine.com/u/ergoproxy)\
**Replies:** 7\
**Last updated:** [August 23, 2020, 3:45pm UTC](https://forums.unrealengine.com/t/where-to-get-fog-and-light-beam-sheets/344083 "2020-08-23T15:45:26Z")

</div>

Hi, I was just wondering where I could get these from or do I have to make these myself? I’m more of an artist than coder and these would take me awhile to make. Thanks!

---

## [Fog makes my scene too bright](https://forums.unrealengine.com/t/fog-makes-my-scene-too-bright/468103)

<div class="topic-metadata">

**Author:** [@getyamamout](https://forums.unrealengine.com/u/getyamamout)\
**Replies:** 6\
**Last updated:** [July 17, 2020, 12:17pm UTC](https://forums.unrealengine.com/t/fog-makes-my-scene-too-bright/468103 "2020-07-17T12:17:05Z")

</div>

Hi guys wondering if anyone can help I’m working on a lighthouse scene got a black sky with slight red and colouring coming from the horizon Its raining heavy bailey see the ground the direction light is around 0.02lux …

---

## [Last of us 2 foggy weather](https://forums.unrealengine.com/t/last-of-us-2-foggy-weather/454350)

<div class="topic-metadata">

**Author:** [@Assasssin115](https://forums.unrealengine.com/u/Assasssin115)\
**Replies:** 4\
**Last updated:** [August 24, 2019, 10:10pm UTC](https://forums.unrealengine.com/t/last-of-us-2-foggy-weather/454350 "2019-08-24T22:10:36Z")

</div>

Hi people. I wanna make a foggy weather that I saw in the last of us 2 gameplay trailer. I watched some tutorials about volumetric fog and etc, but I didn’t find what I was looking for. Can someone please explain how to …

---

## [Need help with lightning/fog/water](https://forums.unrealengine.com/t/need-help-with-lightning-fog-water/414578)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_91c926f3](https://forums.unrealengine.com/u/anonymous_user_91c926f3)\
**Replies:** 0\
**Last updated:** [January 15, 2018, 12:31am UTC](https://forums.unrealengine.com/t/need-help-with-lightning-fog-water/414578 "2018-01-15T00:31:33Z")

</div>

Hi, i am making a foggy nighttime scene where the player is able to light the environment with a flashlight. When i point the flashlight towards the lake area, i see this weird behavior where i think the water of the la…

---

## [Spline meshes ignoring fog?](https://forums.unrealengine.com/t/spline-meshes-ignoring-fog/408406)

<div class="topic-metadata">

**Author:** [@Nightmare97](https://forums.unrealengine.com/u/Nightmare97)\
**Replies:** 0\
**Last updated:** [October 31, 2017, 3:33pm UTC](https://forums.unrealengine.com/t/spline-meshes-ignoring-fog/408406 "2017-10-31T15:33:53Z")

</div>

So I have a foggy scene (not THAT foggy) but it seems like both my road and river, which are splines are ignoring it. Why is that? is there any way around that. Bonus question: Is it possible to somehow vertex paint…

---

## [How to make dust/smoke blend with fog color?](https://forums.unrealengine.com/t/how-to-make-dust-smoke-blend-with-fog-color/332903)

<div class="topic-metadata">

**Author:** [@Bruno\_G](https://forums.unrealengine.com/u/Bruno_G)\
**Replies:** 3\
**Last updated:** [September 28, 2017, 2:39am UTC](https://forums.unrealengine.com/t/how-to-make-dust-smoke-blend-with-fog-color/332903 "2017-09-28T02:39:18Z")

</div>

Is there any way to make smoke or dust sprites to blend with the map’s fog colour? At the moment on foggy maps all my effects really mismatch the map’s fog like this: Makes effects like these to look odd and out of …

---

## [Fog/Depth of Field effect on my first person?](https://forums.unrealengine.com/t/fog-depth-of-field-effect-on-my-first-person/403885)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_018624a81](https://forums.unrealengine.com/u/anonymous_user_018624a81)\
**Replies:** 2\
**Last updated:** [September 7, 2017, 11:29am UTC](https://forums.unrealengine.com/t/fog-depth-of-field-effect-on-my-first-person/403885 "2017-09-07T11:29:12Z")

</div>

Title says it all, pretty new to UE4, only started using it around 4 days ago. Provided gifs to show what I mean.

---

## [Blueprint fog plane problem](https://forums.unrealengine.com/t/blueprint-fog-plane-problem/402520)

<div class="topic-metadata">

**Author:** [@DxDen1004](https://forums.unrealengine.com/u/DxDen1004)\
**Replies:** 2\
**Last updated:** [August 22, 2017, 11:24pm UTC](https://forums.unrealengine.com/t/blueprint-fog-plane-problem/402520 "2017-08-22T23:24:51Z")

</div>

Hello, shortly, I downloaded the “Blueprint” project from the learn section of the launcher since I need fog sheets for my level. Using the project’s material, material functions and blueprints as references I created …

---

## [Exponential Height fog 'pops in' at a distance](https://forums.unrealengine.com/t/exponential-height-fog-pops-in-at-a-distance/395464)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_d84f67e9](https://forums.unrealengine.com/u/anonymous_user_d84f67e9)\
**Replies:** 0\
**Last updated:** [June 5, 2017, 12:19pm UTC](https://forums.unrealengine.com/t/exponential-height-fog-pops-in-at-a-distance/395464 "2017-06-05T12:19:00Z")

</div>

HI, I’m working on what is basically a large world machine type flythrough using sequencer. Every time the camera gets to a certain deeper distance, focused on a far away vista the exp height fog pops in, to a higher key…

---

## [How do you use Vertex Fog in mobile? (new in 4.14)](https://forums.unrealengine.com/t/how-do-you-use-vertex-fog-in-mobile-new-in-4-14/379493)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_8bafcfec](https://forums.unrealengine.com/u/anonymous_user_8bafcfec)\
**Replies:** 1\
**Last updated:** [February 27, 2017, 11:34am UTC](https://forums.unrealengine.com/t/how-do-you-use-vertex-fog-in-mobile-new-in-4-14/379493 "2017-02-27T11:34:55Z")

</div>

In the release notes for 4.14 it says: New: Mobile vertex fog is now a project option. - It can now be enabled or disabled regardless of Mobile HDR project setting. So I can see the project option but how do you actual…

---

## [Sequencer don't set data properly](https://forums.unrealengine.com/t/sequencer-dont-set-data-properly/386095)

<div class="topic-metadata">

**Author:** [@Shalivan](https://forums.unrealengine.com/u/Shalivan)\
**Replies:** 0\
**Last updated:** [February 24, 2017, 9:00pm UTC](https://forums.unrealengine.com/t/sequencer-dont-set-data-properly/386095 "2017-02-24T21:00:24Z")

</div>

Hi there :slight\_smile: I have a problem with setting data in sequencer it’s looks like locked. build Version: 4.15.0-3299760 Description: I’m not able to set a various parameters property in sequencer. Some of them …

---

## [Color banding in very large scene](https://forums.unrealengine.com/t/color-banding-in-very-large-scene/376335)

<div class="topic-metadata">

**Author:** [@Skippy\_dodley](https://forums.unrealengine.com/u/Skippy_dodley)\
**Replies:** 1\
**Last updated:** [January 15, 2017, 4:44pm UTC](https://forums.unrealengine.com/t/color-banding-in-very-large-scene/376335 "2017-01-15T16:44:39Z")

</div>

I’m trying to use fog effects (AtmosphericFog, ExponentialHeightFog and screen-distance PostProcessVolume) in a very large level, but I’m getting pretty heavy color banding with all 3 effects. The player will be playing …

---

## [How to exclude fog from an area](https://forums.unrealengine.com/t/how-to-exclude-fog-from-an-area/375419)

<div class="topic-metadata">

**Author:** [@wildcatmac](https://forums.unrealengine.com/u/wildcatmac)\
**Replies:** 0\
**Last updated:** [November 4, 2016, 4:11pm UTC](https://forums.unrealengine.com/t/how-to-exclude-fog-from-an-area/375419 "2016-11-04T16:11:05Z")

</div>

Ok so i have a scene with a height fog that covers the scene. I want to put buildings down and make them enter able but i don’t want the fog in the building. How can I make the fog not go into certain areas or exclude th…

---

## [How to make very viscous/sticky fog/cloud?](https://forums.unrealengine.com/t/how-to-make-very-viscous-sticky-fog-cloud/373654)

<div class="topic-metadata">

**Author:** [@NorlinGames](https://forums.unrealengine.com/u/NorlinGames)\
**Replies:** 10\
**Last updated:** [October 18, 2016, 4:11pm UTC](https://forums.unrealengine.com/t/how-to-make-very-viscous-sticky-fog-cloud/373654 "2016-10-18T16:11:26Z")

</div>

Hello! Which ways are exists to create a sticky/viscous dense fog? I mean, it should interact with player character (a kind of The Matrix mirror when Neo touch it); Is it possible to make with blueprints, or need to c…

---

## [How to create clouds for UE4](https://forums.unrealengine.com/t/how-to-create-clouds-for-ue4/359282)

<div class="topic-metadata">

**Author:** [@D4njo](https://forums.unrealengine.com/u/D4njo)\
**Replies:** 3\
**Last updated:** [June 1, 2016, 6:40pm UTC](https://forums.unrealengine.com/t/how-to-create-clouds-for-ue4/359282 "2016-06-01T18:40:49Z")

</div>

Hi people, I’m just wondering how I can create clouds like in this Video. My goal is to make a scene with a horizon of clouds and a meteor right above the clouds but I can’t find a way or tutorial on how to make clouds …

---

## [fog particle effect/ fog effect](https://forums.unrealengine.com/t/fog-particle-effect-fog-effect/348488)

<div class="topic-metadata">

**Author:** [@Silensir](https://forums.unrealengine.com/u/Silensir)\
**Replies:** 0\
**Last updated:** [February 24, 2016, 10:30am UTC](https://forums.unrealengine.com/t/fog-particle-effect-fog-effect/348488 "2016-02-24T10:30:58Z")

</div>

How can i make a good fog effect that disables the player from seeing thing in the far distance. or is there any example somewhere which i can use/ learn from?

---

## [Change horizon level Exponential height fog?](https://forums.unrealengine.com/t/change-horizon-level-exponential-height-fog/347238)

<div class="topic-metadata">

**Author:** [@Dark\_Jubei](https://forums.unrealengine.com/u/Dark_Jubei)\
**Replies:** 0\
**Last updated:** [February 12, 2016, 11:29am UTC](https://forums.unrealengine.com/t/change-horizon-level-exponential-height-fog/347238 "2016-02-12T11:29:16Z")

</div>

HI!! I’m trying to lower the height of the exponential height fog in unreal, i cant seem to find a good way to do this, would anybody have any ideas? i want it to lower to the earth level, heres an example: Thanks …

---

## [\[Feature Request\] Volumetric Fog](https://forums.unrealengine.com/t/feature-request-volumetric-fog/314074)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_920f0672](https://forums.unrealengine.com/u/anonymous_user_920f0672)\
**Replies:** 6\
**Last updated:** [January 30, 2016, 4:27pm UTC](https://forums.unrealengine.com/t/feature-request-volumetric-fog/314074 "2016-01-30T16:27:51Z")

</div>

Didn’t see a feature request section so posting it in bug reports, I apologize if this is the wrong location. Would really like to see a volumetric fog component that a player could walk inside of/through (like a steamy…

---

## [\[VR Development\] - Fog effect?](https://forums.unrealengine.com/t/vr-development-fog-effect/326669)

<div class="topic-metadata">

**Author:** [@P.Sachse\_1](https://forums.unrealengine.com/u/P.Sachse_1)\
**Replies:** 1\
**Last updated:** [January 13, 2016, 6:29am UTC](https://forums.unrealengine.com/t/vr-development-fog-effect/326669 "2016-01-13T06:29:00Z")

</div>

Hey guys, as I’m currently working on an underwater scene in UE4.8.2 which should be running on a samsung galaxy s6 within a samsung gear vr headset I’d like to ask whether anybody of y’all could give me a hint on how t…

---

## [Issues with Fog and Bloom when using "Scalable 3D or 2D"](https://forums.unrealengine.com/t/issues-with-fog-and-bloom-when-using-scalable-3d-or-2d/324539)

<div class="topic-metadata">

**Author:** [@anon46214748](https://forums.unrealengine.com/u/anon46214748)\
**Replies:** 5\
**Last updated:** [July 8, 2015, 11:39pm UTC](https://forums.unrealengine.com/t/issues-with-fog-and-bloom-when-using-scalable-3d-or-2d/324539 "2015-07-08T23:39:40Z")

</div>

I’m trying to start on my first project with Unreal Engine 4. I want to use “Scalable 3D or 2D” because I would like my game to be on both PC and mobile devices. However, when I create a new default project using that mo…

---

## [Static mesh sky occludes Atmospheric Fog](https://forums.unrealengine.com/t/static-mesh-sky-occludes-atmospheric-fog/319766)

<div class="topic-metadata">

**Author:** [@PowerDesign](https://forums.unrealengine.com/u/PowerDesign)\
**Replies:** 0\
**Last updated:** [May 26, 2015, 3:41am UTC](https://forums.unrealengine.com/t/static-mesh-sky-occludes-atmospheric-fog/319766 "2015-05-26T03:41:28Z")

</div>

Hi, I use Atmospheric Fog and Directional Light Shaft. Unfortunately, the scene has a static mesh sky with a material using Emissive Color texture, which effectively removes the fog/light shaft effect completely. Thank…

---

## [Gpu particles perfomance](https://forums.unrealengine.com/t/gpu-particles-perfomance/317244)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_0e2baaa3](https://forums.unrealengine.com/u/anonymous_user_0e2baaa3)\
**Replies:** 2\
**Last updated:** [May 4, 2015, 2:06pm UTC](https://forums.unrealengine.com/t/gpu-particles-perfomance/317244 "2015-05-04T14:06:56Z")

</div>

I ran into this problem when the camera is very close to the Particle Emitter FPS falls somewhere with very stable 60 to 15. the effect is a … material for effect material parameter distance set from code only o…

---

## [Custom Fog System + Physics Question](https://forums.unrealengine.com/t/custom-fog-system-physics-question/276350)

<div class="topic-metadata">

**Author:** [@ue4-archive](https://forums.unrealengine.com/u/ue4-archive)\
**Replies:** 7\
**Last updated:** [October 3, 2014, 3:13pm UTC](https://forums.unrealengine.com/t/custom-fog-system-physics-question/276350 "2014-10-03T15:13:06Z")

</div>

Hey guys I wanted to have fog in my level which only travels along the floor and is about 20-30 cm’s high. I tried looking at the ambient fog volumes available which puts fog on the entire level, which is not the desir…

---

## [Engine improvements](https://forums.unrealengine.com/t/engine-improvements/280925)

<div class="topic-metadata">

**Author:** [@BrickTop](https://forums.unrealengine.com/u/BrickTop)\
**Replies:** 1\
**Last updated:** [April 18, 2014, 1:58am UTC](https://forums.unrealengine.com/t/engine-improvements/280925 "2014-04-18T01:58:30Z")

</div>

Hi guys, This is not a question, more of a wishlist on how to improve the already awesome engine. Using it for a month now, here’s what I’d absolutely love to see: You can give a layered material system even more pow…

[Next page](https://forums.unrealengine.com/tag/fog-effects/287.md?match_all_tags=true&page=1&tags%5B%5D=Fog-Effects)
