# \#focus

**URL:** https://forums.unrealengine.com/tag/focus/2170.md

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## [AbdelbassitBouazzaoui - AutoFocus LITE – Automatic Depth of Field System](https://forums.unrealengine.com/t/abdelbassitbouazzaoui-autofocus-lite-automatic-depth-of-field-system/2836913)

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**Author:** [@Abdelbassit](https://forums.unrealengine.com/u/Abdelbassit)\
**Replies:** 0\
**Last updated:** [October 3, 2026, 2:36pm UTC](https://forums.unrealengine.com/t/abdelbassitbouazzaoui-autofocus-lite-automatic-depth-of-field-system/2836913 "2026-10-03T14:36:45Z")

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Bring cinematic, responsive Depth of Field to your game — without rebuilding your camera system. AutoFocus LITE is a lightweight, plug-and-play Depth of Field system for Unreal Engine designed to work alongside your exis…

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## [how to set the focus on a widget](https://forums.unrealengine.com/t/how-to-set-the-focus-on-a-widget/304225)

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**Author:** [@RafaelLima\_1](https://forums.unrealengine.com/u/RafaelLima_1)\
**Replies:** 8\
**Last updated:** [August 11, 2026, 2:43pm UTC](https://forums.unrealengine.com/t/how-to-set-the-focus-on-a-widget/304225 "2026-08-11T14:43:51Z")

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Hi, I’m creating a simple menu, and when the game starts, the menu is on the screen and functional however I can’t navigate with the xbox controller. I’ve notice that when I click in some button I begin to navigate with …

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## [How to disable ListView focusable](https://forums.unrealengine.com/t/how-to-disable-listview-focusable/482926)

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**Author:** [@Unholy\_man](https://forums.unrealengine.com/u/Unholy_man)\
**Replies:** 7\
**Last updated:** [March 31, 2026, 3:50pm UTC](https://forums.unrealengine.com/t/how-to-disable-listview-focusable/482926 "2026-03-31T15:50:10Z")

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How to disable focus when i select item in ListView? When I select an item in the ListView while running, the character stops and the TAB key does not work. if i click on the space around the ListView, TAB key starts w…

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## [CommonUI Focus Bug – Keyboard focus doesn’t trigger button press unless I move selection first (UE 5.5)](https://forums.unrealengine.com/t/commonui-focus-bug-keyboard-focus-doesn-t-trigger-button-press-unless-i-move-selection-first-ue-5-5/2676097)

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**Author:** [@l0x](https://forums.unrealengine.com/u/l0x)\
**Replies:** 2\
**Last updated:** [February 26, 2026, 3:15pm UTC](https://forums.unrealengine.com/t/commonui-focus-bug-keyboard-focus-doesn-t-trigger-button-press-unless-i-move-selection-first-ue-5-5/2676097 "2026-02-26T15:15:03Z")

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Hello, I’m using Unreal Engine 5.5 with CommonUI for my main menu. I have a strange focus/navigation issue: The Problem When I manually focus a CommonButton using Blueprint: ” Set Keyboard Focus(Button) or Set Use…

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## [\[CommonUI\] Problems with Focus, Selection and SetTriggerInputAction.. help, pls!](https://forums.unrealengine.com/t/commonui-problems-with-focus-selection-and-settriggerinputaction-help-pls/1191860)

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**Author:** [@BDC\_Patrick](https://forums.unrealengine.com/u/BDC_Patrick)\
**Replies:** 4\
**Last updated:** [January 20, 2026, 2:01pm UTC](https://forums.unrealengine.com/t/commonui-problems-with-focus-selection-and-settriggerinputaction-help-pls/1191860 "2026-01-20T14:01:59Z")

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Ok… hi there… I update this Topic, since things changed alot… So… The following Situation is given: For the Setup: I have implemented CommonUI into my Project. Setup the Input DataTable, the CommonInputBaseControll…

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## [SetFocus ignoring Z axis when target is a TargetPoint ](https://forums.unrealengine.com/t/setfocus-ignoring-z-axis-when-target-is-a-targetpoint/2673220)

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**Author:** [@WEASELS](https://forums.unrealengine.com/u/WEASELS)\
**Replies:** 2\
**Last updated:** [November 15, 2025, 1:20pm UTC](https://forums.unrealengine.com/t/setfocus-ignoring-z-axis-when-target-is-a-targetpoint/2673220 "2025-11-15T13:20:26Z")

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Hey, I’m trying to make my enemies look and shoot at my character’s head using SetFocus. Previously I just did SetFocus with the player character as the target, but that makes the enemies look at the center of the chara…

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## [Curser focus](https://forums.unrealengine.com/t/curser-focus/2671415)

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**Author:** [@dflipb](https://forums.unrealengine.com/u/dflipb)\
**Replies:** 0\
**Last updated:** [November 3, 2025, 8:49pm UTC](https://forums.unrealengine.com/t/curser-focus/2671415 "2025-11-03T20:49:30Z")

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Summary When I have my cursor in the viewport and press F, that should focus in the viewport. When I move my cursor to the sequence curves, I should be able to press F and it should focus on the curves. I should not have…

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## [UMG How to disable the tab navigation focus?](https://forums.unrealengine.com/t/umg-how-to-disable-the-tab-navigation-focus/477589)

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**Author:** [@LS\_Dehrk](https://forums.unrealengine.com/u/LS_Dehrk)\
**Replies:** 9\
**Last updated:** [August 22, 2025, 10:23pm UTC](https://forums.unrealengine.com/t/umg-how-to-disable-the-tab-navigation-focus/477589 "2025-08-22T22:23:44Z")

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Hi, i’ve been strugling with this problem for way too long now! If you press the tab key in your packaged project you enter a keyboard navigation mode in your UMG widgets, however i did already make my own keyboard navi…

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## [UMG widget button needs arrow input before focus](https://forums.unrealengine.com/t/umg-widget-button-needs-arrow-input-before-focus/423976)

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**Author:** [@Icepaw](https://forums.unrealengine.com/u/Icepaw)\
**Replies:** 15\
**Last updated:** [April 26, 2025, 7:49pm UTC](https://forums.unrealengine.com/t/umg-widget-button-needs-arrow-input-before-focus/423976 "2025-04-26T19:49:14Z")

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So I’m trying to make a menu system that uses the keyboard or gamepad. For the most part, it works, you can highlight a button and select it. My issue is, when I first open the menu, my widget doesn’t get keyboard focus …

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## [Huge framerate drop when game window unfocused (4.5/4.6)](https://forums.unrealengine.com/t/huge-framerate-drop-when-game-window-unfocused-4-5-4-6/301323)

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**Author:** [@cognimancer](https://forums.unrealengine.com/u/cognimancer)\
**Replies:** 7\
**Last updated:** [March 21, 2025, 8:40pm UTC](https://forums.unrealengine.com/t/huge-framerate-drop-when-game-window-unfocused-4-5-4-6/301323 "2025-03-21T20:40:52Z")

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I’ve just updated my project from 4.4 to 4.6, and evidently there’s a new feature that drastically reduces the resources uses by UE4 when the game window loses focus. That’s all well and good for some cases, but my proje…

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## [Depth of Field Issue 5.5 - NEW Black Edge Artifacts](https://forums.unrealengine.com/t/depth-of-field-issue-5-5-new-black-edge-artifacts/2224185)

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**Author:** [@Northfence1](https://forums.unrealengine.com/u/Northfence1)\
**Replies:** 5\
**Last updated:** [February 12, 2025, 12:17am UTC](https://forums.unrealengine.com/t/depth-of-field-issue-5-5-new-black-edge-artifacts/2224185 "2025-02-12T00:17:55Z")

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Hi there. I’m about to throw my entire set up in the bin, join the Amish Community, and renounce technology as a whole after going insane over finding new errors upon errors when using any and all versions of UE 5… What…

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## [My render is totally messed up and i dont know how to fix it??? ](https://forums.unrealengine.com/t/my-render-is-totally-messed-up-and-i-dont-know-how-to-fix-it/2307619)

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**Author:** [@DatoMark](https://forums.unrealengine.com/u/DatoMark)\
**Replies:** 3\
**Last updated:** [January 29, 2025, 3:32pm UTC](https://forums.unrealengine.com/t/my-render-is-totally-messed-up-and-i-dont-know-how-to-fix-it/2307619 "2025-01-29T15:32:21Z")

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Hey guys!! So I’m new to Unreal Engine and have finally started my first project after watching countless tutorials from ‘Bad Decisions Studio.’ I have a problem: my renders look really strange after being exported. It…

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## [Framerate drop when packaged game out of focus](https://forums.unrealengine.com/t/framerate-drop-when-packaged-game-out-of-focus/420348)

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**Author:** [@thespeech](https://forums.unrealengine.com/u/thespeech)\
**Replies:** 3\
**Last updated:** [October 4, 2024, 2:24pm UTC](https://forums.unrealengine.com/t/framerate-drop-when-packaged-game-out-of-focus/420348 "2024-10-04T14:24:01Z")

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Hi, I need to run two packaged projects such that both game windows display on screen at the same time. The problem is that when one window is in focus, the other severely drops framerate. How can I allow both windows t…

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## [\[UMG\] Set user focus doesn't work](https://forums.unrealengine.com/t/umg-set-user-focus-doesnt-work/363491)

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**Author:** [@anonymous\_user\_1fb002ad](https://forums.unrealengine.com/u/anonymous_user_1fb002ad)\
**Replies:** 7\
**Last updated:** [September 9, 2024, 4:40am UTC](https://forums.unrealengine.com/t/umg-set-user-focus-doesnt-work/363491 "2024-09-09T04:40:03Z")

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Hello everyone, I’m trying to set the focus on a widget to catch input events (through the override of OnKeyDown) unfortunately setting the focus doesn’t work (and consequently catching input). That’s how replicate the…

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## [UMG Navigation/Focus doesn't seem to work with UserWidget Blueprints.](https://forums.unrealengine.com/t/umg-navigation-focus-doesnt-seem-to-work-with-userwidget-blueprints/445303)

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**Author:** [@anonymous\_user\_aeef1128](https://forums.unrealengine.com/u/anonymous_user_aeef1128)\
**Replies:** 3\
**Last updated:** [November 28, 2022, 11:51am UTC](https://forums.unrealengine.com/t/umg-navigation-focus-doesnt-seem-to-work-with-userwidget-blueprints/445303 "2022-11-28T11:51:44Z")

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Hello! I’ve been running into a pretty frustrating issue with UMG lately. I can’t seem to make UserWidgets that can receive focus through navigation or click, even if their “Is Focusable” flag is set to true. I’ve tried…

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## [Execute Blueprint Functions when Application gets focus/loses focus](https://forums.unrealengine.com/t/execute-blueprint-functions-when-application-gets-focus-loses-focus/368006)

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**Author:** [@phil070](https://forums.unrealengine.com/u/phil070)\
**Replies:** 9\
**Last updated:** [May 28, 2024, 2:51pm UTC](https://forums.unrealengine.com/t/execute-blueprint-functions-when-application-gets-focus-loses-focus/368006 "2024-05-28T14:51:50Z")

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Hey, the problem is as follows: My VR Application starts an external VR application which is then in focus. Ending the Application brings the Unreal Application again in focus. The problem is, tho the application is run…

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## [Activatable Widget is consuming all mouse inputs](https://forums.unrealengine.com/t/activatable-widget-is-consuming-all-mouse-inputs/1868194)

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**Author:** [@M.S.M.A.S](https://forums.unrealengine.com/u/M.S.M.A.S)\
**Replies:** 0\
**Last updated:** [May 22, 2024, 8:40pm UTC](https://forums.unrealengine.com/t/activatable-widget-is-consuming-all-mouse-inputs/1868194 "2024-05-22T20:40:09Z")

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I have UCommonActivatableWidget that is consuming all mouse inputs, any mouse click on the view port, triggers a click event on the UI My input settings are ECommonInputMode::Menu, even if I made it All, I get the same …

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## [Custom Button Select and Focus?](https://forums.unrealengine.com/t/custom-button-select-and-focus/467746)

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**Author:** [@SuprSaiynMusashi](https://forums.unrealengine.com/u/SuprSaiynMusashi)\
**Replies:** 2\
**Last updated:** [May 16, 2024, 7:41am UTC](https://forums.unrealengine.com/t/custom-button-select-and-focus/467746 "2024-05-16T07:41:55Z")

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I’m having trouble making my newest sub-menu. Each UI widget I’ve made so far had a definite number of buttons, and they were all the Standard Button item one can insert into Blueprint Widget. These menus have a Text in …

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## [Keeping editor running as normal when not in focus](https://forums.unrealengine.com/t/keeping-editor-running-as-normal-when-not-in-focus/367988)

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**Author:** [@anonymous\_user\_cb54c404](https://forums.unrealengine.com/u/anonymous_user_cb54c404)\
**Replies:** 6\
**Last updated:** [May 2, 2024, 9:40am UTC](https://forums.unrealengine.com/t/keeping-editor-running-as-normal-when-not-in-focus/367988 "2024-05-02T09:40:30Z")

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Hey guys, how do you keep a game running as normal when the editor is not in focus? I want to test my multiplayer with two editors open (I know you can have two instances on one editor but I need to run two editors for a…

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## [Pressing widget button with mouse click lose keyboard Enhanced input.](https://forums.unrealengine.com/t/pressing-widget-button-with-mouse-click-lose-keyboard-enhanced-input/1520104)

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**Author:** [@sms726837](https://forums.unrealengine.com/u/sms726837)\
**Replies:** 4\
**Last updated:** [April 20, 2024, 5:19am UTC](https://forums.unrealengine.com/t/pressing-widget-button-with-mouse-click-lose-keyboard-enhanced-input/1520104 "2024-04-20T05:19:38Z")

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In my project, some widget buttons are pressed during gameplay (like in Vampire Survivors). However, once a widget button is pressed (and the widget is removed from parent), keyboard input is ignored. The keyboard button…

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## [Why SetFocus() consumes pressed Keyboard Input ?](https://forums.unrealengine.com/t/why-setfocus-consumes-pressed-keyboard-input/1796998)

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**Author:** [@trixylunamoon](https://forums.unrealengine.com/u/trixylunamoon)\
**Replies:** 2\
**Last updated:** [April 13, 2024, 9:25am UTC](https://forums.unrealengine.com/t/why-setfocus-consumes-pressed-keyboard-input/1796998 "2024-04-13T09:25:15Z")

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When I set focused on UMG Button (The Green colored text is focused, and it is set focused when it created.), It comsumes keyboard input (it consumes Moving with ‘W’ key on Keyboard in this GIF, So Character stops mo…

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## [Pause Game and Show Pause Menu when game window is minimized or lost focus](https://forums.unrealengine.com/t/pause-game-and-show-pause-menu-when-game-window-is-minimized-or-lost-focus/1267782)

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**Author:** [@nitrogen092](https://forums.unrealengine.com/u/nitrogen092)\
**Replies:** 1\
**Last updated:** [March 8, 2024, 5:47pm UTC](https://forums.unrealengine.com/t/pause-game-and-show-pause-menu-when-game-window-is-minimized-or-lost-focus/1267782 "2024-03-08T17:47:56Z")

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Hello! I need to pause the game and show my pause menu when the game window has lost focus (task manager is open, Alt+Tab is pressed, the game application is minimized, etc.). How to intercept this event?

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## [Set Focus / Focal Point in AI Blueprint Not Working](https://forums.unrealengine.com/t/set-focus-focal-point-in-ai-blueprint-not-working/376278)

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**Author:** [@edencorbin](https://forums.unrealengine.com/u/edencorbin)\
**Replies:** 4\
**Last updated:** [March 4, 2024, 7:44pm UTC](https://forums.unrealengine.com/t/set-focus-focal-point-in-ai-blueprint-not-working/376278 "2024-03-04T19:44:55Z")

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Firstly, I’m asking Focus / Focal Point as I have tried both, I’m not trying to set them at the same time. I’m trying to use set focus / focal point in an AI tree task. I know that the blackboard variable is set correctl…

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## [Problem with default dotted focus outline and VR. (possibly a bug?)](https://forums.unrealengine.com/t/problem-with-default-dotted-focus-outline-and-vr-possibly-a-bug/464789)

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**Author:** [@NtinosFerret](https://forums.unrealengine.com/u/NtinosFerret)\
**Replies:** 2\
**Last updated:** [December 15, 2023, 1:43am UTC](https://forums.unrealengine.com/t/problem-with-default-dotted-focus-outline-and-vr-possibly-a-bug/464789 "2023-12-15T01:43:12Z")

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I disabled Focus Outline from Project settings, but UMG buttons are only not outlined when I’m not using VR. In VR, they keep being there. Is this a bug, or something else I have to do?

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## [UE5.2 VIVE Focus 3 Game Crash with new VIVEOpenXR plugin](https://forums.unrealengine.com/t/ue5-2-vive-focus-3-game-crash-with-new-viveopenxr-plugin/1269770)

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**Author:** [@Kaputtea7475](https://forums.unrealengine.com/u/Kaputtea7475)\
**Replies:** 6\
**Last updated:** [September 18, 2023, 8:18am UTC](https://forums.unrealengine.com/t/ue5-2-vive-focus-3-game-crash-with-new-viveopenxr-plugin/1269770 "2023-09-18T08:18:42Z")

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Hi, I have recently been tasked with testing the newly released VIVEOpenXR for building a standalone game in UE5.2. Unfortunately, I have come up against a few issues. Link to the sample project and plugin: Download: O…

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## [Disabling Keyboard focus on editable text widget](https://forums.unrealengine.com/t/disabling-keyboard-focus-on-editable-text-widget/1274999)

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**Author:** [@Black\_luster42](https://forums.unrealengine.com/u/Black_luster42)\
**Replies:** 0\
**Last updated:** [August 28, 2023, 5:25am UTC](https://forums.unrealengine.com/t/disabling-keyboard-focus-on-editable-text-widget/1274999 "2023-08-28T05:25:51Z")

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I’ve been trying to create a simple customizable keyboard for an Android game. However, I can’t seem to turn off the keyboard focus for the editable text widget to prevent the virtual keyboard from popping up. I’d like t…

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## [Gamepad/Keyboard "Focused" doesn't change button image to "Hover"](https://forums.unrealengine.com/t/gamepad-keyboard-focused-doesnt-change-button-image-to-hover/437410)

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**Author:** [@HaiderRaza](https://forums.unrealengine.com/u/HaiderRaza)\
**Replies:** 4\
**Last updated:** [August 13, 2023, 7:10pm UTC](https://forums.unrealengine.com/t/gamepad-keyboard-focused-doesnt-change-button-image-to-hover/437410 "2023-08-13T19:10:03Z")

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Why doesn’t UE4 instead of drawing the dotted box around the button actually change the style of the button to hovered? It works fine with the mouse but gamepad/keyboard don’t work. I refuse to create arrays of buttons a…

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## [Glass material always in focus](https://forums.unrealengine.com/t/glass-material-always-in-focus/1155547)

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**Author:** [@Yaboiidaequan](https://forums.unrealengine.com/u/Yaboiidaequan)\
**Replies:** 6\
**Last updated:** [July 22, 2023, 11:44am UTC](https://forums.unrealengine.com/t/glass-material-always-in-focus/1155547 "2023-07-22T11:44:29Z")

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My glass material is always in focus through the cinematic camera lens. Also, the mesh is displaying as sitting infront of other meshes. Does anyone know whats causing this? (sorry it isnt circled, my PC isnt letting me …

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## [Why is this setup not working?](https://forums.unrealengine.com/t/why-is-this-setup-not-working/383463)

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**Author:** [@Unisink2020](https://forums.unrealengine.com/u/Unisink2020)\
**Replies:** 5\
**Last updated:** [December 6, 2017, 3:57pm UTC](https://forums.unrealengine.com/t/why-is-this-setup-not-working/383463 "2017-12-06T15:57:01Z")

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The print string at the bottom shows me that it’s been properly set, but the actor refuses to turn toward the player at all, and definitely not tracking him. The Behavior Tree nodes I place after this work. I could make …

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## ["Focus selected" on smaller objects](https://forums.unrealengine.com/t/focus-selected-on-smaller-objects/475788)

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**Author:** [@anonymous\_user\_3d9e4fcd](https://forums.unrealengine.com/u/anonymous_user_3d9e4fcd)\
**Replies:** 1\
**Last updated:** [June 12, 2023, 4:52am UTC](https://forums.unrealengine.com/t/focus-selected-on-smaller-objects/475788 "2023-06-12T04:52:26Z")

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Hello, As I want some miniature style DOF in my game, my main objects are 10 cm in size. When I press F in the viewport, to focus one of these, the camera is too far away and I always have to zoom in after focusing. Is…

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