String Formatting for TEXT

ErayT
Sun, 10 Aug 2014 21:37:42 +0000
UI

What I want to do is easy but I cannot figure it out.

static ConstructorHelpers::FObjectFinder<UStaticMesh> GroundShape(TEXT("StaticMesh'/Game/Shapes/Ground/ground_shape_1.ground_shape_1'"));

The code above is the think I want to achieve. However, it is going to be a dynamic version of it. For instance rather than ground_shape_1, I want the number 1 to be non-static. I want version like ground_shape_1, ground_shape_2, ground_shape_3 and so on. However, I do not know how to format a TEXT.

FString::Printf(TEXT("StaticMesh'/Game/Shapes/Ground/ground_shape_%d.ground_shape_%d'"), i);

The code above looks fine but FObjectFinder just does not want FString but TChar only.

Any Suggestions?

4 posts - 1 participant