How do I stop an event firing through a branch?

Rossil Fuel
Fri, 14 Jun 2019 18:38:40 +0000
Platform & Builds

Hi guys. I’ve tried googling around the place but can find no answers. Forgive my incompetence. If the answer is already elsewhere, please point away!

My issue is that I have an event firing that a continues through a branch. I’m making a twin stick style system where one stick moves and another directs the aim, but instead of firing outright when the stick is moved, it makes a check to see if ‘aiming’ is true. Aiming is made true by pressing the right trigger.

What happens is I fire the weapon, by moving the stick to where I want to fire, then holding the trigger for a machine gun-like automatic fire (Making ‘aiming’ true). But when I release the trigger, setting the ‘aiming’ to false, my firing with continue until I actually allow the analogue stick to center.

I also have a problem I think is of a similar ilk for a car possession blueprint, where input resumes if you depossess the vehicle whilst pressing another input (i.e leaving the car while accelerating makes it perpetually accelerate until repossessed)

Thank you for anyone who looks at this, I hope it can help myself and any others who have a similar issue.
If images of the blueprints are necessary, do ask. I’ve tried to be thorough in my description of it but understand if actual visuals are required.

11 posts - 1 participant