Creating a 'checklist' for casting to a Parent Class with Event Tick?

RaNewt
Mon, 22 Jan 2018 06:15:25 +0000
C++

Hey y’all,
I’m trying to set up two characters to play an anim when the player looks at them. The goal is to have each one only play their respective anim once. I have a setup working well, but I’m wondering if there’s a simpler, more efficient way to go about it.

Here’s the current setup that does the job:

I wanted to see if I could simplify it by only using one Cast and one Play Montage. Since CharacterA and B are children of Character_PARENT, I was able to do this setup, with a couple issues…

…I can’t figure out how to…

1. Have each character only play their ‘instruct’ anim once (I’m doing this with Do Once nodes in the original setup, but now that there’s only one execution path, I can’t use that anymore)

2. Once both have played their anims, I want to close the Gate so that the Event Tick isn’t firing into the Trace and Cast every frame (which I haven’t figured out for the original setup yet, either)

Any ideas would be very much appreciated!

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