What is Sequence good for?

tendo23
Thu, 28 Apr 2016 10:20:26 +0000
Cinematics & Media

I’ve seen many times that in official Unreal tutorials, they use Sequence flow control.

Can someone tell me how that is different from normal execution order?

I mean, for example, what difference is there between the following?

Event Begin Play->Create Widget X->Add to Viewport(X)->Create Widget Y->Add to Viewport(Y)

and

Event Begin Play → Sequence Output 1 → Create Widget X → Add to Viewport(X)

…Sequence Output 2 → Create Widget Y → Add to Viewport(Y)

Will there be a difference in execution order? If yes, how?

Also, are there advantages or disadvantages of using one or the other, or is it just a matter of preference?

7 posts - 1 participant