Conditions / Branching in Anim Graph?

MaxPower42
Sun, 29 Nov 2015 22:10:18 +0000
Character & Animation

Hey, I’m wondering:

How should I deal with an animation setup that has a locomotion state machine for the whole body and an “action” state machine to override the upper body’s animation with aiming etc, but only when needed.

I’d also like to be able to add some IK elements on occasion, but I’m not sure how to use flow-control for animation blending. Are state machines even what I need for this?

The only “flow control” I can think of atm is using variables to set blend weights to 0 / 1. But then all the blending methods would still be called unnecessarily, probably wasting a lot of performance.

7 posts - 5 participants