# \#floating

**URL:** https://forums.unrealengine.com/tag/floating/4134.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [Floating Pawn Movement + Nav Mesh = Teleporting?](https://forums.unrealengine.com/t/floating-pawn-movement-nav-mesh-teleporting/325020)

<div class="topic-metadata">

**Author:** [@Slowmanrunning](https://forums.unrealengine.com/u/Slowmanrunning)\
**Replies:** 3\
**Last updated:** [November 5, 2026, 6:54am UTC](https://forums.unrealengine.com/t/floating-pawn-movement-nav-mesh-teleporting/325020 "2026-11-05T06:54:31Z")

</div>

I’m trying to make an RTS style game and I want to have my unit pawns move towards where I right click. I have that, but currently they’re teleporting (or moving really, really fast) there and adjusting the speed in the …

---

## [5.6 GASP animation bugs](https://forums.unrealengine.com/t/5-6-gasp-animation-bugs/2657823)

<div class="topic-metadata">

**Author:** [@deadshotakasam](https://forums.unrealengine.com/u/deadshotakasam)\
**Replies:** 1\
**Last updated:** [March 18, 2026, 7:07pm UTC](https://forums.unrealengine.com/t/5-6-gasp-animation-bugs/2657823 "2026-03-18T19:07:30Z")

</div>

Hi everyone, I’ve been testing this project and noticed a few recurring issues with the character animations: When walking at normal speed and attempting to climb a 2m wall, the character grabs onto an invisible ledge,…

---

## [Floating Damage Texts](https://forums.unrealengine.com/t/floating-damage-texts/145160)

<div class="topic-metadata">

**Author:** [@Stormrage256](https://forums.unrealengine.com/u/Stormrage256)\
**Replies:** 14\
**Last updated:** [January 12, 2026, 11:52am UTC](https://forums.unrealengine.com/t/floating-damage-texts/145160 "2026-01-12T11:52:21Z")

</div>

Hi everyone, I just released a new product Floating Damage Texts\](Floating Damage Texts in Blueprints - UE Marketplace) on the Unreal Engine Marketplace. It is a blueprint system for adding floating texts to display dama…

---

## [Floating foliage? :I](https://forums.unrealengine.com/t/floating-foliage-i/306842)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_835d39031](https://forums.unrealengine.com/u/anonymous_user_835d39031)\
**Replies:** 23\
**Last updated:** [November 8, 2024, 11:46pm UTC](https://forums.unrealengine.com/t/floating-foliage-i/306842 "2024-11-08T23:46:01Z")

</div>

Hello everyone, Any ideas on how to work around this? I thought it might be because of the slope angle but i haven tthe faintest clue on how to make the grass along properly along slopes. Some slopes, the grass is paint…

---

## [How to make character turn to face direction for floating pawn movement?](https://forums.unrealengine.com/t/how-to-make-character-turn-to-face-direction-for-floating-pawn-movement/440836)

<div class="topic-metadata">

**Author:** [@StipendAwarded](https://forums.unrealengine.com/u/StipendAwarded)\
**Replies:** 14\
**Last updated:** [May 20, 2023, 5:21pm UTC](https://forums.unrealengine.com/t/how-to-make-character-turn-to-face-direction-for-floating-pawn-movement/440836 "2023-05-20T17:21:51Z")

</div>

I am using floating pawn movement to allow my character to fly. However, the character does not turn to face the direction of movement when flying in this manner. How can I implement a way for my character to turn to fac…

---

## [Floating character](https://forums.unrealengine.com/t/floating-character/411929)

<div class="topic-metadata">

**Author:** [@bobericko](https://forums.unrealengine.com/u/bobericko)\
**Replies:** 4\
**Last updated:** [April 27, 2023, 9:16pm UTC](https://forums.unrealengine.com/t/floating-character/411929 "2023-04-27T21:16:53Z")

</div>

I’ve got a custom character that I’ve imported, but I’ve got an issue where he is floating above the ground. His feet are basically where his head would be if he were standing on the ground. Any idea how to fix this?

---

## [Floating Feet Retargeting Animation](https://forums.unrealengine.com/t/floating-feet-retargeting-animation/483890)

<div class="topic-metadata">

**Author:** [@sophia.virtual](https://forums.unrealengine.com/u/sophia.virtual)\
**Replies:** 3\
**Last updated:** [July 20, 2022, 9:13pm UTC](https://forums.unrealengine.com/t/floating-feet-retargeting-animation/483890 "2022-07-20T21:13:24Z")

</div>

Hello, On Unreal Engine 4.26 , when I retarget my motion capture animation, to any character, the character is floating in the air (see: attached image) The feet are not perfectly glued to the ground throughout the…

---

## [Floating Landscape Grass](https://forums.unrealengine.com/t/floating-landscape-grass/350900)

<div class="topic-metadata">

**Author:** [@kickassitus](https://forums.unrealengine.com/u/kickassitus)\
**Replies:** 11\
**Last updated:** [June 18, 2022, 3:03am UTC](https://forums.unrealengine.com/t/floating-landscape-grass/350900 "2022-06-18T03:03:54Z")

</div>

Hey, I’ve noticed sometimes that ill open a map and my Landscape Grass is floating rather than being aligned to the ground. Anyone have any idea why it might be happening? Even when i roll back changes I’ve made before…

---

## [My first person character floats mid air.](https://forums.unrealengine.com/t/my-first-person-character-floats-mid-air/538421)

<div class="topic-metadata">

**Author:** [@Zied\_Lazrak](https://forums.unrealengine.com/u/Zied_Lazrak)\
**Replies:** 7\
**Last updated:** [April 24, 2022, 4:33pm UTC](https://forums.unrealengine.com/t/my-first-person-character-floats-mid-air/538421 "2022-04-24T16:33:21Z")

</div>

Hi, I’m very new to Unreal & I’m trying to do a simple FPS prototype. I created a blank project at first, and then I imported all the assets I need. And then I created a first person game mode with simple controls. But …

---

## [Animation Montage blend floating](https://forums.unrealengine.com/t/animation-montage-blend-floating/488380)

<div class="topic-metadata">

**Author:** [@GamesByHyper\_Eric](https://forums.unrealengine.com/u/GamesByHyper_Eric)\
**Replies:** 0\
**Last updated:** [September 4, 2021, 9:00am UTC](https://forums.unrealengine.com/t/animation-montage-blend-floating/488380 "2021-09-04T09:00:06Z")

</div>

Hey all, I have an animation montage which I want to start and blend in form the current animation e.g. Idle. When doing so, the character floats weirdly. Please check out the video of an example: Animation Blend float…

---

## [Get overlapping actors and displaying floating text above child actors](https://forums.unrealengine.com/t/get-overlapping-actors-and-displaying-floating-text-above-child-actors/486586)

<div class="topic-metadata">

**Author:** [@Cyan-Eyed](https://forums.unrealengine.com/u/Cyan-Eyed)\
**Replies:** 0\
**Last updated:** [July 25, 2021, 2:09pm UTC](https://forums.unrealengine.com/t/get-overlapping-actors-and-displaying-floating-text-above-child-actors/486586 "2021-07-25T14:09:02Z")

</div>

I currently have a weighted loot table that will drop items based on a raffle system. When an enemy is killed, it drops a loot item. I’m working on having floating text display the name of the item that is dropped but I’…

---

## [Floating foliage on tessellated landscape](https://forums.unrealengine.com/t/floating-foliage-on-tessellated-landscape/473167)

<div class="topic-metadata">

**Author:** [@Rypz](https://forums.unrealengine.com/u/Rypz)\
**Replies:** 0\
**Last updated:** [October 19, 2020, 3:11pm UTC](https://forums.unrealengine.com/t/floating-foliage-on-tessellated-landscape/473167 "2020-10-19T15:11:32Z")

</div>

Hello,I added some mild tessellation to give some extra detail to the cliffs and the foliage is floating in those kind of areas.I know this is expected but i’ve been wandering if there is some kind of check to ajust or r…

---

## [How do I combine buoyancy and dynamic reactive water physics with my lake water plane?](https://forums.unrealengine.com/t/how-do-i-combine-buoyancy-and-dynamic-reactive-water-physics-with-my-lake-water-plane/466503)

<div class="topic-metadata">

**Author:** [@Reubnick](https://forums.unrealengine.com/u/Reubnick)\
**Replies:** 0\
**Last updated:** [June 9, 2020, 11:46pm UTC](https://forums.unrealengine.com/t/how-do-i-combine-buoyancy-and-dynamic-reactive-water-physics-with-my-lake-water-plane/466503 "2020-06-09T23:46:45Z")

</div>

Here’s the deal - I have been experimenting with two separate blueprints involving water that I very much like. What I am interested in is seeing if there is any way I can combine them. First is the lake water material …

---

## [How to keep objects perpetually floating in water without stopping?](https://forums.unrealengine.com/t/how-to-keep-objects-perpetually-floating-in-water-without-stopping/466496)

<div class="topic-metadata">

**Author:** [@Reubnick](https://forums.unrealengine.com/u/Reubnick)\
**Replies:** 0\
**Last updated:** [June 9, 2020, 10:24pm UTC](https://forums.unrealengine.com/t/how-to-keep-objects-perpetually-floating-in-water-without-stopping/466496 "2020-06-09T22:24:51Z")

</div>

I have been working with buoyancy and water physics lately and I am getting closer to mastering this. One thing is causing me headaches, though. I am able to get objects to fall in the water and to have buoyancy and floa…

---

## [Foliage Floating - Bug](https://forums.unrealengine.com/t/foliage-floating-bug/462432)

<div class="topic-metadata">

**Author:** [@DieggoMasamune](https://forums.unrealengine.com/u/DieggoMasamune)\
**Replies:** 5\
**Last updated:** [March 14, 2020, 1:27pm UTC](https://forums.unrealengine.com/t/foliage-floating-bug/462432 "2020-03-14T13:27:29Z")

</div>

Hi Guys, I’m having a problem with my game. I don’t know why but it started again: In one of my maps when i try to use the foliage tool, they start to float on the ground like in this image. The strange thing is th…

---

## [Foliage Floating Bug](https://forums.unrealengine.com/t/foliage-floating-bug/428856)

<div class="topic-metadata">

**Author:** [@DieggoMasamune](https://forums.unrealengine.com/u/DieggoMasamune)\
**Replies:** 4\
**Last updated:** [November 23, 2019, 2:20am UTC](https://forums.unrealengine.com/t/foliage-floating-bug/428856 "2019-11-23T02:20:55Z")

</div>

Hello guys, i don’t know why, but i’m having this bug/problem on UE. See this “objects”? They are foliage. I don’t know why but they are just floating. I already tried to repaint all the landscape, but i’m still …

---

## [Landscape's LODBias value change causes grass floating](https://forums.unrealengine.com/t/landscapes-lodbias-value-change-causes-grass-floating/439052)

<div class="topic-metadata">

**Author:** [@pmlvl](https://forums.unrealengine.com/u/pmlvl)\
**Replies:** 3\
**Last updated:** [April 10, 2019, 8:16am UTC](https://forums.unrealengine.com/t/landscapes-lodbias-value-change-causes-grass-floating/439052 "2019-04-10T08:16:44Z")

</div>

I select Landscape → Selection Tool → then select some of the landscape component size and… change LODBIAS from value 0 to 2, couse grass floating in air. Tested on 4.19 and 4.20 Best regards

---

## [How can I make a water-like object that stuff can float in?](https://forums.unrealengine.com/t/how-can-i-make-a-water-like-object-that-stuff-can-float-in/438073)

<div class="topic-metadata">

**Author:** [@anon62013201](https://forums.unrealengine.com/u/anon62013201)\
**Replies:** 1\
**Last updated:** [February 25, 2019, 9:55pm UTC](https://forums.unrealengine.com/t/how-can-i-make-a-water-like-object-that-stuff-can-float-in/438073 "2019-02-25T21:55:48Z")

</div>

So, I’m not sure how I can explain it. Basically, I want a script, or pack, or something like that to make a static mesh behave like water: when something drops inside it, instead of holding it up, the object being dropp…

---

## [Hot make a floating pawn orbit around character?](https://forums.unrealengine.com/t/hot-make-a-floating-pawn-orbit-around-character/430755)

<div class="topic-metadata">

**Author:** [@mosssi](https://forums.unrealengine.com/u/mosssi)\
**Replies:** 8\
**Last updated:** [August 2, 2018, 12:53pm UTC](https://forums.unrealengine.com/t/hot-make-a-floating-pawn-orbit-around-character/430755 "2018-08-02T12:53:41Z")

</div>

Hi there, I want to add a floating pawn to my character like what is in this gif. Can anyone please help me with the approach? I think maybe I can use FloatingPawnMovement and a magnet force to make it orbit around my …

---

## [Grass Tool Spawns in Air](https://forums.unrealengine.com/t/grass-tool-spawns-in-air/429955)

<div class="topic-metadata">

**Author:** [@Aethrian](https://forums.unrealengine.com/u/Aethrian)\
**Replies:** 1\
**Last updated:** [July 29, 2018, 2:54pm UTC](https://forums.unrealengine.com/t/grass-tool-spawns-in-air/429955 "2018-07-29T14:54:28Z")

</div>

Hi! I’m using the Landscape Grass tool to place groundcover foliage on the grassy parts of my landscape, but the spawned foliage is frequently floating in the air at odd angles, never more than a meter above where it sh…

---

## [My Character is few units above the floor](https://forums.unrealengine.com/t/my-character-is-few-units-above-the-floor/294481)

<div class="topic-metadata">

**Author:** [@lukasbalaz\_1](https://forums.unrealengine.com/u/lukasbalaz_1)\
**Replies:** 5\
**Last updated:** [July 1, 2018, 9:37pm UTC](https://forums.unrealengine.com/t/my-character-is-few-units-above-the-floor/294481 "2018-07-01T21:37:21Z")

</div>

Hi My Character blueprint is still about 3 units above the floor (its capsule half height is 50 and if I spawn it 50 units above the floor its Z location changes to 53.15 automatically after starting the game). This is …

---

## [Feet floating off ground at beginning and end of animation, cant figure out why](https://forums.unrealengine.com/t/feet-floating-off-ground-at-beginning-and-end-of-animation-cant-figure-out-why/421672)

<div class="topic-metadata">

**Author:** [@Knobbynobbes](https://forums.unrealengine.com/u/Knobbynobbes)\
**Replies:** 0\
**Last updated:** [April 3, 2018, 1:44pm UTC](https://forums.unrealengine.com/t/feet-floating-off-ground-at-beginning-and-end-of-animation-cant-figure-out-why/421672 "2018-04-03T13:44:28Z")

</div>

Hey gang, ran into a wierd issue that I can’t seem to fix. Recently got an animation for a dodge roll, but the start and end of the animation have the feet floating high up off the ground, but the middle of the animation…

---

## [Feet floating off ground at beginning and end of animation, cant figure out why](https://forums.unrealengine.com/t/feet-floating-off-ground-at-beginning-and-end-of-animation-cant-figure-out-why/421667)

<div class="topic-metadata">

**Author:** [@Knobbynobbes](https://forums.unrealengine.com/u/Knobbynobbes)\
**Replies:** 0\
**Last updated:** [April 3, 2018, 3:43am UTC](https://forums.unrealengine.com/t/feet-floating-off-ground-at-beginning-and-end-of-animation-cant-figure-out-why/421667 "2018-04-03T03:43:09Z")

</div>

Hey gang, ran into a wierd issue that I can’t seem to fix. Recently got an animation for a dodge roll, but the start and end of the animation have the feet floating high up off the ground, but the middle of the animation…

---

## [Attach projectile to actors when hit? (sticky projectile)](https://forums.unrealengine.com/t/attach-projectile-to-actors-when-hit-sticky-projectile/284925)

<div class="topic-metadata">

**Author:** [@Chimp](https://forums.unrealengine.com/u/Chimp)\
**Replies:** 9\
**Last updated:** [March 31, 2018, 4:26pm UTC](https://forums.unrealengine.com/t/attach-projectile-to-actors-when-hit-sticky-projectile/284925 "2018-03-31T16:26:17Z")

</div>

I currently have it so a spear hits an object but if the object falls the spear remains floating in space. I’ve read an Attach to Actor node is needed but I’m not having any luck setting it up. Is this setup getting clo…

---

## [First Person Character Floats when getting higher](https://forums.unrealengine.com/t/first-person-character-floats-when-getting-higher/418773)

<div class="topic-metadata">

**Author:** [@Stefanos\_Pan](https://forums.unrealengine.com/u/Stefanos_Pan)\
**Replies:** 1\
**Last updated:** [March 2, 2018, 7:26pm UTC](https://forums.unrealengine.com/t/first-person-character-floats-when-getting-higher/418773 "2018-03-02T19:26:46Z")

</div>

So my problem is that when my first person character goes higher (next floor up the stairs), he suddenly starts acting weird, he floats and moves slowly. What’s the problem? Thanks!

---

## [Help with Character animation floating](https://forums.unrealengine.com/t/help-with-character-animation-floating/413921)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_2d0ed84e](https://forums.unrealengine.com/u/anonymous_user_2d0ed84e)\
**Replies:** 1\
**Last updated:** [January 6, 2018, 8:16pm UTC](https://forums.unrealengine.com/t/help-with-character-animation-floating/413921 "2018-01-06T20:16:55Z")

</div>

Need Help, all of my animation look fine at maya but imported to ue4 just float in the air, how can i fix this? I using ART to do my animate and rigging stuff

---

## [How to make floating widgets?](https://forums.unrealengine.com/t/how-to-make-floating-widgets/405286)

<div class="topic-metadata">

**Author:** [@Shaaw9](https://forums.unrealengine.com/u/Shaaw9)\
**Replies:** 48\
**Last updated:** [September 24, 2017, 8:51am UTC](https://forums.unrealengine.com/t/how-to-make-floating-widgets/405286 "2017-09-24T08:51:12Z")

</div>

Hi, I want to make a floating widget or something above my objects, if I press them, so my game is a tower wars and the map is built from cubes(static mesh actors),when I click one of them, i want a widget to pop up abov…

---

## [Character Movement: Best way to reduce jump "hang in air" time?](https://forums.unrealengine.com/t/character-movement-best-way-to-reduce-jump-hang-in-air-time/404532)

<div class="topic-metadata">

**Author:** [@Jorgster](https://forums.unrealengine.com/u/Jorgster)\
**Replies:** 3\
**Last updated:** [September 14, 2017, 8:54am UTC](https://forums.unrealengine.com/t/character-movement-best-way-to-reduce-jump-hang-in-air-time/404532 "2017-09-14T08:54:44Z")

</div>

Hi, What’s the best way to reduce the player character jump “hang” time? The base jump has a long “hang in air” time and this looks rather bad. Should I increase the gravity or …?

---

## [Retargeting Animation floating feet even though Animation Scaled](https://forums.unrealengine.com/t/retargeting-animation-floating-feet-even-though-animation-scaled/386463)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_53982b391](https://forums.unrealengine.com/u/anonymous_user_53982b391)\
**Replies:** 3\
**Last updated:** [September 12, 2017, 2:12am UTC](https://forums.unrealengine.com/t/retargeting-animation-floating-feet-even-though-animation-scaled/386463 "2017-09-12T02:12:11Z")

</div>

I have successfully imported a skeleton and mesh from Mixamo to UE4 and have gone through the animation re-targeting process. All the Mixamo’s skeleton’s animations play with the feet making contact with the ground but t…

---

## [Simulate Physics object floats away?](https://forums.unrealengine.com/t/simulate-physics-object-floats-away/292463)

<div class="topic-metadata">

**Author:** [@Blakey876\_1](https://forums.unrealengine.com/u/Blakey876_1)\
**Replies:** 3\
**Last updated:** [June 21, 2017, 11:00am UTC](https://forums.unrealengine.com/t/simulate-physics-object-floats-away/292463 "2017-06-21T11:00:31Z")

</div>

Hello guys. I have made a monitor that when hit it changes its material to damaged and sparks and so on. However In order to make the sparks appear only on the screen I have set up another collision box that fits to the …

[Next page](https://forums.unrealengine.com/tag/floating/4134.md?match_all_tags=true&page=1&tags%5B%5D=floating)
