# \#float

**URL:** https://forums.unrealengine.com/tag/float/5329.md

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## [Objects far away are clipping](https://forums.unrealengine.com/t/objects-far-away-are-clipping/2703361)

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**Author:** [@xx\_pooya\_xx](https://forums.unrealengine.com/u/xx_pooya_xx)\
**Replies:** 13\
**Last updated:** [March 8, 2026, 4:43am UTC](https://forums.unrealengine.com/t/objects-far-away-are-clipping/2703361 "2026-03-08T04:43:50Z")

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So to give a background of the issue, in our VR class, our professor asked us to make a game / experience where you can scale yourself 1000X smaller / bigger relative to the environment. Our team is making a game in thi…

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## [SetActorScale3D behaving out of place when applying 1:1000 and vice versa scale?](https://forums.unrealengine.com/t/setactorscale3d-behaving-out-of-place-when-applying-1-1000-and-vice-versa-scale/2701170)

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**Author:** [@xx\_pooya\_xx](https://forums.unrealengine.com/u/xx_pooya_xx)\
**Replies:** 0\
**Last updated:** [February 20, 2026, 11:41am UTC](https://forums.unrealengine.com/t/setactorscale3d-behaving-out-of-place-when-applying-1-1000-and-vice-versa-scale/2701170 "2026-02-20T11:41:12Z")

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So we are making a game for our final project in our school in VR. The concept is: 1:1000 scale change of player and time. I am scaling up to environment to make the player ‘tiny’. For 1 → 1000, I do SetActorScale3D(Ge…

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## [Maths Not adding up-Skips Maths completely ](https://forums.unrealengine.com/t/maths-not-adding-up-skips-maths-completely/2669865)

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**Author:** [@gamekillz-62](https://forums.unrealengine.com/u/gamekillz-62)\
**Replies:** 1\
**Last updated:** [October 30, 2025, 3:21am UTC](https://forums.unrealengine.com/t/maths-not-adding-up-skips-maths-completely/2669865 "2025-10-30T03:21:49Z")

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Hey guys i Have a Very simple math node that Seems to not be working, im not the best at math but am fairly sure this is a bug, so i have this Function called from the press of a button, then it checks if {\*Clicking-T…

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## [Making Object References Compatible with Float Variables in Blueprint.](https://forums.unrealengine.com/t/making-object-references-compatible-with-float-variables-in-blueprint/752550)

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**Author:** [@TreevDee](https://forums.unrealengine.com/u/TreevDee)\
**Replies:** 5\
**Last updated:** [June 27, 2025, 6:52pm UTC](https://forums.unrealengine.com/t/making-object-references-compatible-with-float-variables-in-blueprint/752550 "2025-06-27T18:52:18Z")

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How do I make an object reference compatible with a float reference in a character Blueprint?

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## [How to pass dynamic array parameters (Float or Vector) to materials?](https://forums.unrealengine.com/t/how-to-pass-dynamic-array-parameters-float-or-vector-to-materials/787052)

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**Author:** [@Podort](https://forums.unrealengine.com/u/Podort)\
**Replies:** 8\
**Last updated:** [February 28, 2025, 4:47pm UTC](https://forums.unrealengine.com/t/how-to-pass-dynamic-array-parameters-float-or-vector-to-materials/787052 "2025-02-28T16:47:07Z")

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Hello, I am trying to pass an array of 30 vectors updated each frame to my unreal materials to be used in a custom HLSL node. I would like to be able to access all these vectors in my material. I think a good similar e…

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## [Floating foliage? :I](https://forums.unrealengine.com/t/floating-foliage-i/306842)

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**Author:** [@anonymous\_user\_835d39031](https://forums.unrealengine.com/u/anonymous_user_835d39031)\
**Replies:** 23\
**Last updated:** [November 8, 2024, 11:46pm UTC](https://forums.unrealengine.com/t/floating-foliage-i/306842 "2024-11-08T23:46:01Z")

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Hello everyone, Any ideas on how to work around this? I thought it might be because of the slope angle but i haven tthe faintest clue on how to make the grass along properly along slopes. Some slopes, the grass is paint…

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## [How to smooth 2 Float values?](https://forums.unrealengine.com/t/how-to-smooth-2-float-values/1769218)

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**Author:** [@luhpatez](https://forums.unrealengine.com/u/luhpatez)\
**Replies:** 0\
**Last updated:** [March 24, 2024, 1:14am UTC](https://forums.unrealengine.com/t/how-to-smooth-2-float-values/1769218 "2024-03-24T01:14:38Z")

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This is for rotating the camera around the character on mobile. When the touch moves quickly, it’s fine, but when moving the touch slowly, for example to aim at something, it gets a little jittery and when you release y…

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## [Float型変数を単精度から倍精度へ変換したい](https://forums.unrealengine.com/t/float/1525179)

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**Author:** [@BIGmaguro](https://forums.unrealengine.com/u/BIGmaguro)\
**Replies:** 3\
**Last updated:** [December 20, 2023, 10:52pm UTC](https://forums.unrealengine.com/t/float/1525179 "2023-12-20T22:52:57Z")

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このようなBPを組み、実行すると、 こうなります。 ==の上の値は0.6と表示され、下も0.6ですが、2つの値は等しくないと表示されました。 調べてみたところ、単精度と倍精度の違いによるもののようです。 単精度の変数を倍精度に変換する方法はあるのでしょうか？

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## [Get value from Animation Curve at a specified time](https://forums.unrealengine.com/t/get-value-from-animation-curve-at-a-specified-time/335759)

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**Author:** [@anonymous\_user\_4de5aab3](https://forums.unrealengine.com/u/anonymous_user_4de5aab3)\
**Replies:** 2\
**Last updated:** [October 30, 2023, 2:37pm UTC](https://forums.unrealengine.com/t/get-value-from-animation-curve-at-a-specified-time/335759 "2023-10-30T14:37:21Z")

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Is there a way to get the value of an animation curve at a particular time in blueprints? I can get the value of the curve at the current animation time via \[“Get Curve Value”\]\[1\]. Maybe it is possible to use \[“Get Floa…

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## [How to check the amount of decimal places in a float?](https://forums.unrealengine.com/t/how-to-check-the-amount-of-decimal-places-in-a-float/414003)

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**Author:** [@TheRealObamaMan](https://forums.unrealengine.com/u/TheRealObamaMan)\
**Replies:** 6\
**Last updated:** [October 22, 2023, 2:36pm UTC](https://forums.unrealengine.com/t/how-to-check-the-amount-of-decimal-places-in-a-float/414003 "2023-10-22T14:36:42Z")

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I’m using an array of floats in my game to represent money, if there is only 1 decimal place in a float I want to add a zero, how would I do this? For example, £1100.7 should look like £1100.70.

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## [Float UnderFlow Error](https://forums.unrealengine.com/t/float-underflow-error/1290058)

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**Author:** [@ZonKY420](https://forums.unrealengine.com/u/ZonKY420)\
**Replies:** 2\
**Last updated:** [September 11, 2023, 10:53am UTC](https://forums.unrealengine.com/t/float-underflow-error/1290058 "2023-09-11T10:53:58Z")

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so I’m not that experienced with c++ yet. I believe that the problem is that there’s a float underflow error. but I’m not really sure how to go about solving that. would really appreciate some help on this // Adjust …

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## [A lot of Branches](https://forums.unrealengine.com/t/a-lot-of-branches/1227829)

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**Author:** [@FAHR](https://forums.unrealengine.com/u/FAHR)\
**Replies:** 2\
**Last updated:** [July 14, 2023, 3:41am UTC](https://forums.unrealengine.com/t/a-lot-of-branches/1227829 "2023-07-14T03:41:26Z")

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Does anyone know a better way to do this?

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## ["On value changed" event?](https://forums.unrealengine.com/t/on-value-changed-event/1164770)

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**Author:** [@Fallerrr](https://forums.unrealengine.com/u/Fallerrr)\
**Replies:** 8\
**Last updated:** [May 15, 2023, 7:18pm UTC](https://forums.unrealengine.com/t/on-value-changed-event/1164770 "2023-05-15T19:18:28Z")

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So I wanted to apply a speed boost to the character when they equip the speed boost ability. I could just make it so that if they have it equipped it changes the value to make them faster, but the problem with that is th…

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## [Cannot cast from float2 to float3](https://forums.unrealengine.com/t/cannot-cast-from-float2-to-float3/483461)

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**Author:** [@anonymous\_user\_bd3869761](https://forums.unrealengine.com/u/anonymous_user_bd3869761)\
**Replies:** 7\
**Last updated:** [April 21, 2023, 11:46am UTC](https://forums.unrealengine.com/t/cannot-cast-from-float2-to-float3/483461 "2023-04-21T11:46:51Z")

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I’m getting a warning about an function I have created.

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## [Possible float == 0.0 bug in blueprints?](https://forums.unrealengine.com/t/possible-float-0-0-bug-in-blueprints/312238)

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**Author:** [@mrpdean](https://forums.unrealengine.com/u/mrpdean)\
**Replies:** 3\
**Last updated:** [April 11, 2023, 6:17pm UTC](https://forums.unrealengine.com/t/possible-float-0-0-bug-in-blueprints/312238 "2023-04-11T18:17:41Z")

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I cannot work out why this branch is evaluating to false when from what I can see it should be true. Is this a bug?

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## [Blueprint, increase float value when pressing on a key](https://forums.unrealengine.com/t/blueprint-increase-float-value-when-pressing-on-a-key/784807)

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**Author:** [@Matth\_mat](https://forums.unrealengine.com/u/Matth_mat)\
**Replies:** 4\
**Last updated:** [March 6, 2023, 12:48pm UTC](https://forums.unrealengine.com/t/blueprint-increase-float-value-when-pressing-on-a-key/784807 "2023-03-06T12:48:12Z")

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Hi, I’m new to the blueprint system and I’m trying to do this simple stuff but I don’t know how to do it. Basically I have a float value and what I want is when a press a specific key, this value increase as long as a k…

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## [Anim Curve strangely clamped at half?](https://forums.unrealengine.com/t/anim-curve-strangely-clamped-at-half/441792)

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**Author:** [@Xanadron](https://forums.unrealengine.com/u/Xanadron)\
**Replies:** 1\
**Last updated:** [December 18, 2022, 11:08pm UTC](https://forums.unrealengine.com/t/anim-curve-strangely-clamped-at-half/441792 "2022-12-18T23:08:00Z")

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Hi, i want to blend between two animations A and B, using a curve value in A’s animation to drive the alpha. However the curve value never goes half its max range. So if the max value is 1 it will be clamped at 0.5. Why …

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## [Widget Variable to Level-Blueprint](https://forums.unrealengine.com/t/widget-variable-to-level-blueprint/491380)

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**Author:** [@MrPining](https://forums.unrealengine.com/u/MrPining)\
**Replies:** 6\
**Last updated:** [November 28, 2021, 6:39pm UTC](https://forums.unrealengine.com/t/widget-variable-to-level-blueprint/491380 "2021-11-28T18:39:00Z")

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Hello I have a float in a widget that I generated there and I want it to be included in my level Bluebrint! Does anyone know how I can do this?

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## [How to convert float to bytes](https://forums.unrealengine.com/t/how-to-convert-float-to-bytes/489161)

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**Author:** [@SearithS](https://forums.unrealengine.com/u/SearithS)\
**Replies:** 2\
**Last updated:** [September 25, 2021, 4:05am UTC](https://forums.unrealengine.com/t/how-to-convert-float-to-bytes/489161 "2021-09-25T04:05:45Z")

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Title says it all, I want to convert my float into 4 bytes but I can’t find anything online about how to do it.

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## [Clamping Negative Float](https://forums.unrealengine.com/t/clamping-negative-float/484407)

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**Author:** [@Hedg4r](https://forums.unrealengine.com/u/Hedg4r)\
**Replies:** 4\
**Last updated:** [June 4, 2021, 12:24pm UTC](https://forums.unrealengine.com/t/clamping-negative-float/484407 "2021-06-04T12:24:49Z")

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I have made something similar to speedometer. Where angle sets from 0.1 (left side) to -0.1 (right side). Am trying to make a smooth animation update in blueprint. When the collision box is activated value goes at (6) lo…

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## [How do I make my progress bar decrease with integer-based health?](https://forums.unrealengine.com/t/how-do-i-make-my-progress-bar-decrease-with-integer-based-health/482058)

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**Author:** [@Chief\_Man](https://forums.unrealengine.com/u/Chief_Man)\
**Replies:** 33\
**Last updated:** [April 18, 2021, 9:20pm UTC](https://forums.unrealengine.com/t/how-do-i-make-my-progress-bar-decrease-with-integer-based-health/482058 "2021-04-18T21:20:37Z")

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Hello. I have created a simple integer based health/damage system where the enemy has 1000 health, and the player deals 100 damage per hit. However, the health progress bar widget doesn’t decrease until the enemy goes fr…

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## [How do i reference my actor blueprint float variable in a widget blueprint?](https://forums.unrealengine.com/t/how-do-i-reference-my-actor-blueprint-float-variable-in-a-widget-blueprint/478558)

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**Author:** [@yfrio](https://forums.unrealengine.com/u/yfrio)\
**Replies:** 4\
**Last updated:** [February 10, 2021, 12:16pm UTC](https://forums.unrealengine.com/t/how-do-i-reference-my-actor-blueprint-float-variable-in-a-widget-blueprint/478558 "2021-02-10T12:16:22Z")

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Float works as health variable. Enemy actor has default 100 as float every time the level starts. For testing purposes, I have a collision box on my player character, and when the enemy actor overlaps, it subtracts 10 …

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## [Select a float that does not exist](https://forums.unrealengine.com/t/select-a-float-that-does-not-exist/473389)

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**Author:** [@MarcFM3](https://forums.unrealengine.com/u/MarcFM3)\
**Replies:** 0\
**Last updated:** [October 23, 2020, 7:55pm UTC](https://forums.unrealengine.com/t/select-a-float-that-does-not-exist/473389 "2020-10-23T19:55:37Z")

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Hi, I’m trying to get a specific float that comes from an asset that simulates physics. I want to call an event when the float is \<= 0. This happens when the asset reaches a certain position but the object may bounce a…

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## [Progress bar and float problems](https://forums.unrealengine.com/t/progress-bar-and-float-problems/472305)

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**Author:** [@EthalTheHusky](https://forums.unrealengine.com/u/EthalTheHusky)\
**Replies:** 4\
**Last updated:** [October 2, 2020, 8:01pm UTC](https://forums.unrealengine.com/t/progress-bar-and-float-problems/472305 "2020-10-02T20:01:48Z")

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I am making a puzzle inside a widget that when a button is pressed it increases a progress bar but depletes a main main progress bar and another button does the flip of that. I have tried to get it that when the main ba…

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## [How to get the screen X & Y (float or vector 2D)](https://forums.unrealengine.com/t/how-to-get-the-screen-x-y-float-or-vector-2d/467682)

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**Author:** [@MihaiM21](https://forums.unrealengine.com/u/MihaiM21)\
**Replies:** 3\
**Last updated:** [July 5, 2020, 11:36am UTC](https://forums.unrealengine.com/t/how-to-get-the-screen-x-y-float-or-vector-2d/467682 "2020-07-05T11:36:08Z")

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Hello! I want to make a touch slide game and i need to get the screen X and Y . Can someone help me?

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## [Clear float value/timer in progress?](https://forums.unrealengine.com/t/clear-float-value-timer-in-progress/466175)

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**Author:** [@VincentVelarde](https://forums.unrealengine.com/u/VincentVelarde)\
**Replies:** 2\
**Last updated:** [June 4, 2020, 7:18am UTC](https://forums.unrealengine.com/t/clear-float-value-timer-in-progress/466175 "2020-06-04T07:18:03Z")

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So right off the bat I might already have to redo a lot of this in order for a specific kind of countdown to work the way I need it do. Basically I’m building a dialogue system that functions as any regular QTE would. Pe…

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## [Looking for a specific node (Vector to float)](https://forums.unrealengine.com/t/looking-for-a-specific-node-vector-to-float/464631)

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**Author:** [@Ednoc](https://forums.unrealengine.com/u/Ednoc)\
**Replies:** 2\
**Last updated:** [May 4, 2020, 10:01am UTC](https://forums.unrealengine.com/t/looking-for-a-specific-node-vector-to-float/464631 "2020-05-04T10:01:35Z")

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Hi, it might be dumb but I’m looking after this node But I can’t find what it is. It looks like a dot, or a square and the thead I found it on is pretty old so maybe it does not look like this anymore. The thread is …

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## [Displaying Large Numbers...](https://forums.unrealengine.com/t/displaying-large-numbers/463803)

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**Author:** [@DukesOfDevon](https://forums.unrealengine.com/u/DukesOfDevon)\
**Replies:** 1\
**Last updated:** [April 15, 2020, 5:04pm UTC](https://forums.unrealengine.com/t/displaying-large-numbers/463803 "2020-04-15T17:04:47Z")

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Hey all, I’m trying to display large floats, and would like to be able to us SI , displaying 1,000 as 1k, 1,000,000 as 1m ect. Ideally I’d like to use scientific notation, but would settle for anything that makes it ea…

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## [Slowly increase a float/In game money until hits correct number](https://forums.unrealengine.com/t/slowly-increase-a-float-in-game-money-until-hits-correct-number/461490)

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**Author:** [@DeXpliz1t](https://forums.unrealengine.com/u/DeXpliz1t)\
**Replies:** 4\
**Last updated:** [February 8, 2020, 9:15am UTC](https://forums.unrealengine.com/t/slowly-increase-a-float-in-game-money-until-hits-correct-number/461490 "2020-02-08T09:15:51Z")

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Hello people so id like to have 100 gold for example and if i pick up 100 gold for the money to slowly increase(not too slow obviously) to 200 and was wondering how to do this i cant find any tutorials on it and im stump…

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## [Small and big float values](https://forums.unrealengine.com/t/small-and-big-float-values/459849)

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**Author:** [@Octaviarius](https://forums.unrealengine.com/u/Octaviarius)\
**Replies:** 6\
**Last updated:** [January 20, 2020, 2:50pm UTC](https://forums.unrealengine.com/t/small-and-big-float-values/459849 "2020-01-20T14:50:39Z")

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Hi - Firstly, I don’t think it’s possible and secondly, I think even if you do implement those tiny / large numbers, you’ll run into all sorts of floating point errors later on. Much better to find a ‘clever’ way to sim…

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