# \#fixed

**URL:** https://forums.unrealengine.com/tag/fixed/11524.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Unreal wont install, Try this! ](https://forums.unrealengine.com/t/unreal-wont-install-try-this/2853533)

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**Author:** [@Greullr](https://forums.unrealengine.com/u/Greullr)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 6:36pm UTC](https://forums.unrealengine.com/t/unreal-wont-install-try-this/2853533 "2026-11-10T18:36:14Z")

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Hello guys, today i tried installing unreal 5 and it seems the client is having some technical issues, If u simply want to download it, just create a new text file, paste the code below and rename it to: “something.bat” …

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## [UE 5.8 10X GC Purge Garbage Performance Regression from 5.7](https://forums.unrealengine.com/t/ue-5-8-10x-gc-purge-garbage-performance-regression-from-5-7/2742577)

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**Author:** [@Mr.Vadam](https://forums.unrealengine.com/u/Mr.Vadam)\
**Replies:** 7\
**Last updated:** [November 4, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/ue-5-8-10x-gc-purge-garbage-performance-regression-from-5-7/2742577 "2026-11-04T22:00:40Z")

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Summary Hi, i recently updated project from 5.7.2 to 5.8.1 and upon testing discovered the GC Purge Garbage pass taking at least 10x more time compared to 5.7. I have then tested the same finding via two blank projects …

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## [ShallowWaterRiver simulation does not initialize in Unreal Engine 5.7.4](https://forums.unrealengine.com/t/shallowwaterriver-simulation-does-not-initialize-in-unreal-engine-5-7-4/2731772)

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**Author:** [@RTX-55](https://forums.unrealengine.com/u/RTX-55)\
**Replies:** 9\
**Last updated:** [October 28, 2026, 3:44pm UTC](https://forums.unrealengine.com/t/shallowwaterriver-simulation-does-not-initialize-in-unreal-engine-5-7-4/2731772 "2026-10-28T15:44:10Z")

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Summary Summary The ShallowWaterRiver simulation does not work in Unreal Engine 5.7.4. I can successfully place a WaterBodyRiver in the level, and the standard Water system works correctly. The river mesh is rendered, …

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## [\[UE 5.8\]\[MediaViewer\] Crash when switching Level Editor viewport type to Cinematic Viewport](https://forums.unrealengine.com/t/ue-5-8-mediaviewer-crash-when-switching-level-editor-viewport-type-to-cinematic-viewport/2747407)

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**Author:** [@danny6](https://forums.unrealengine.com/u/danny6)\
**Replies:** 1\
**Last updated:** [October 27, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/ue-5-8-mediaviewer-crash-when-switching-level-editor-viewport-type-to-cinematic-viewport/2747407 "2026-10-27T19:00:20Z")

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Summary The editor crashes when Media Viewer is viewing/capturing a Level Editor Viewport and the Level Editor viewport type is switched from Default Viewport to Cinematic Viewport. This is not caused by selecting a Cine…

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## [Creator Portal incorrectly detects Experimental editor settings and prevents publishing my UEFN project.](https://forums.unrealengine.com/t/creator-portal-incorrectly-detects-experimental-editor-settings-and-prevents-publishing-my-uefn-project/2833640)

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**Author:** [@ElKevox](https://forums.unrealengine.com/u/ElKevox)\
**Replies:** 10\
**Last updated:** [October 23, 2026, 2:34pm UTC](https://forums.unrealengine.com/t/creator-portal-incorrectly-detects-experimental-editor-settings-and-prevents-publishing-my-uefn-project/2833640 "2026-10-23T14:34:05Z")

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Summary My UEFN project cannot be published because Creator Portal reports “Experimental Features – Experimental editor setting(s)”, even though no settings under Experimental Access are enabled in UEFN. The only enable…

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## [UEFN crash: EXCEPTION\_ACCESS\_VIOLATION in python311.dll right after a successful Verse Build All](https://forums.unrealengine.com/t/uefn-crash-exception-access-violation-in-python311-dll-right-after-a-successful-verse-build-all/2841542)

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**Author:** [@Wertandrew](https://forums.unrealengine.com/u/Wertandrew)\
**Replies:** 9\
**Last updated:** [October 21, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/uefn-crash-exception-access-violation-in-python311-dll-right-after-a-successful-verse-build-all/2841542 "2026-10-21T18:00:42Z")

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Summary The editor was driven through the built-in Model Context Protocol server (editor toolsets, call\_tool): 08:15:44 to 08:15:48: 128 calls of ValkyrieToolset.VerseToolset.WriteFile (writing .verse files). 08:15:51:…

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## [SteamOS Unreal Engine 5.8](https://forums.unrealengine.com/t/steamos-unreal-engine-5-8/2738375)

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**Author:** [@podlaszczyk](https://forums.unrealengine.com/u/podlaszczyk)\
**Replies:** 17\
**Last updated:** [October 21, 2026, 10:22am UTC](https://forums.unrealengine.com/t/steamos-unreal-engine-5-8/2738375 "2026-10-21T10:22:05Z")

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Summary SteamOS linux shipping build crashes on SteamDeck native What Type of Bug are you experiencing? Rendering (Graphics / Niagara) Steps to Reproduce Build project for linux shipping or development 5.8 , install on…

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## [MAJOR SHADER COMPILATION PERFORMANCE ISSUES](https://forums.unrealengine.com/t/major-shader-compilation-performance-issues/2838182)

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**Author:** [@TheCr0zySky](https://forums.unrealengine.com/u/TheCr0zySky)\
**Replies:** 6\
**Last updated:** [October 19, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/major-shader-compilation-performance-issues/2838182 "2026-10-19T20:00:28Z")

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Summary My UEFN has been experiencing severe performance issues related to shader compilation. When I make a change to a material, it often causes a large number of shaders to reload/recompile. During this process, the e…

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## [Creator Portal Backwards Compatibility got soft-locked because of Fortnite's new Weapons module](https://forums.unrealengine.com/t/creator-portal-backwards-compatibility-got-soft-locked-because-of-fortnites-new-weapons-module/2832796)

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**Author:** [@Yushimer](https://forums.unrealengine.com/u/Yushimer)\
**Replies:** 1\
**Last updated:** [October 19, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/creator-portal-backwards-compatibility-got-soft-locked-because-of-fortnites-new-weapons-module/2832796 "2026-10-19T20:00:23Z")

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Summary I went to publish an old map of mine created before the Itemization API was added and while I saw no errors on the editor when I went to publish Verse Validation failed, I assume there was some issue with the bac…

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## [Paid Player Cosmetics Not Working – Outfits, Emotes & Cosmetics Failing to Render](https://forums.unrealengine.com/t/paid-player-cosmetics-not-working-outfits-emotes-cosmetics-failing-to-render/2827212)

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**Author:** [@postboxpat](https://forums.unrealengine.com/u/postboxpat)\
**Replies:** 1\
**Last updated:** [October 19, 2026, 4:01pm UTC](https://forums.unrealengine.com/t/paid-player-cosmetics-not-working-outfits-emotes-cosmetics-failing-to-render/2827212 "2026-10-19T16:01:29Z")

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Summary Cosmetics that some players have paid for are not functioning or displaying correctly during gameplay. Multiple cosmetic-related issues are severely impacting the core gameplay loop of 50 Fashion Show. Players’…

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## [Inherited MVVM Highlight Binding Crashes Child Widget](https://forums.unrealengine.com/t/inherited-mvvm-highlight-binding-crashes-child-widget/2746369)

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**Author:** [@im\_a\_lama](https://forums.unrealengine.com/u/im_a_lama)\
**Replies:** 3\
**Last updated:** [October 19, 2026, 3:00pm UTC](https://forums.unrealengine.com/t/inherited-mvvm-highlight-binding-crashes-child-widget/2746369 "2026-10-19T15:00:38Z")

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Summary Binding UEFN CTAs events inside an inherited WBP makes its children crash upon signaling these events (unless the final child doesn’t have any view bindings active or the event is also bound in the final child, c…

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## [The common variant of the Holo Rush SMG no longer works](https://forums.unrealengine.com/t/the-common-variant-of-the-holo-rush-smg-no-longer-works/2838396)

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**Author:** [@Consume\_Ice](https://forums.unrealengine.com/u/Consume_Ice)\
**Replies:** 1\
**Last updated:** [October 18, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/the-common-variant-of-the-holo-rush-smg-no-longer-works/2838396 "2026-10-18T19:00:24Z")

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Summary The common variant of the Holo Rush SMG no longer has any stats as of the v42.30 update. The weapon cannot fire a single bullet, uses no wraps, and cannot be reloaded. Please select what you are reporting on: Cr…

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## [\[D3D12\]\[5.8\] "Out of video memory" crash with VRAM and RAM free](https://forums.unrealengine.com/t/d3d12-5-8-out-of-video-memory-crash-with-vram-and-ram-free/2731382)

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**Author:** [@antonlicht](https://forums.unrealengine.com/u/antonlicht)\
**Replies:** 23\
**Last updated:** [October 18, 2026, 3:45am UTC](https://forums.unrealengine.com/t/d3d12-5-8-out-of-video-memory-crash-with-vram-and-ram-free/2731382 "2026-10-18T03:45:56Z")

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Summary The editor crashes with “Out of video memory trying to allocate a rendering resource” (D3D12Util.cpp, RHISubmissionThread) in 5.8 on an RTX 2070 SUPER (8 GB). The same project, same machine, same GPU driver does …

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## [Bugged Textures Creative 1.0](https://forums.unrealengine.com/t/bugged-textures-creative-1-0/2703083)

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**Author:** [@I\_Static\_Rust\_I](https://forums.unrealengine.com/u/I_Static_Rust_I)\
**Replies:** 6\
**Last updated:** [October 16, 2026, 4:01pm UTC](https://forums.unrealengine.com/t/bugged-textures-creative-1-0/2703083 "2026-10-16T16:01:49Z")

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Summary Multiple Nature and Prop Galleries in Fortnite Creative 1.0 have incorrect, missing, or altered textures when placed in an island. Many terrain pieces change textures when placed at ground level and correct thems…

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## [Character Device - Crawly Tech is causing OutputLog spam when assigning it to a CharacterDevice](https://forums.unrealengine.com/t/character-device-crawly-tech-is-causing-outputlog-spam-when-assigning-it-to-a-characterdevice/2837891)

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**Author:** [@Rylinn](https://forums.unrealengine.com/u/Rylinn)\
**Replies:** 2\
**Last updated:** [October 16, 2026, 2:01pm UTC](https://forums.unrealengine.com/t/character-device-crawly-tech-is-causing-outputlog-spam-when-assigning-it-to-a-characterdevice/2837891 "2026-10-16T14:01:18Z")

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Summary Found: Crawly Tech is causing OutputLog spam when assigning it to a CharacterDevice. Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Character Steps …

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## [Can't update product since october (FIXED)](https://forums.unrealengine.com/t/cant-update-product-since-october-fixed/2675462)

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**Author:** [@Nebukam](https://forums.unrealengine.com/u/Nebukam)\
**Replies:** 75\
**Last updated:** [October 16, 2026, 10:18am UTC](https://forums.unrealengine.com/t/cant-update-product-since-october-fixed/2675462 "2026-10-16T10:18:03Z")

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Summary Haven’t been able to update listing for 20+ days, support reports no ETA. Anyone else seeing this issue? The product has been on FAB for 1y+ and is updated on a weekly basis, but it’s been stuck for a while now …

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## [Matchmaking portals broken for parties larger than 1](https://forums.unrealengine.com/t/matchmaking-portals-broken-for-parties-larger-than-1/2832816)

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**Author:** [@Rubique](https://forums.unrealengine.com/u/Rubique)\
**Replies:** 3\
**Last updated:** [October 15, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/matchmaking-portals-broken-for-parties-larger-than-1/2832816 "2026-10-15T18:00:35Z")

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Summary When players interact with a matchmaking portal while in a party with more than one player, the matchmaking portal does not function properly. Please select what you are reporting on: Creative What Type of Bug …

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## [RenderTarget with PF\_G16 format still do some steps in floating point](https://forums.unrealengine.com/t/rendertarget-with-pf-g16-format-still-do-some-steps-in-floating-point/2499332)

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**Author:** [@HellFireHE](https://forums.unrealengine.com/u/HellFireHE)\
**Replies:** 1\
**Last updated:** [October 15, 2026, 9:59am UTC](https://forums.unrealengine.com/t/rendertarget-with-pf-g16-format-still-do-some-steps-in-floating-point/2499332 "2026-10-15T09:59:55Z")

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TLDR: I tried to setup fixed uint 16b rendering pipeline using USceneCaptureComponent2D but still someting is done in float16. My high level idea is to get an RVT heightmap access from CPU level. My goal is to get arra…

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## [\[v42.00\] Enabling Beta Access "UEFN MCP Toolsets" prevents the project's Content/Python/init\_unreal.py from running](https://forums.unrealengine.com/t/v42-00-enabling-beta-access-uefn-mcp-toolsets-prevents-the-projects-content-python-init-unreal-py-from-running/2745425)

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**Author:** [@0CE4N\_on\_Spotify](https://forums.unrealengine.com/u/0CE4N_on_Spotify)\
**Replies:** 2\
**Last updated:** [October 14, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/v42-00-enabling-beta-access-uefn-mcp-toolsets-prevents-the-projects-content-python-init-unreal-py-from-running/2745425 "2026-10-14T18:00:32Z")

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Summary Enabling Project Settings → Beta Access → “UEFN MCP Toolsets” prevents the project’s own Content/Python/init\_unreal.py from running at editor startup. Any Python tooling that auto-loads from the project silently …

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## [Guard Spawner forces skin name on guard.](https://forums.unrealengine.com/t/guard-spawner-forces-skin-name-on-guard/2739972)

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**Author:** [@JunkyardMcGraw](https://forums.unrealengine.com/u/JunkyardMcGraw)\
**Replies:** 2\
**Last updated:** [October 14, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/guard-spawner-forces-skin-name-on-guard/2739972 "2026-10-14T17:00:26Z")

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Summary The option to change the name of the guard is not applying in game. The in game name will be that if the skin on the guard. This includes both standard guards like “Shadow” as well as the character options. Plea…

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## [40.40 Introduced issue where guards can no longer equip Arc-Lightning Gun](https://forums.unrealengine.com/t/40-40-introduced-issue-where-guards-can-no-longer-equip-arc-lightning-gun/2722335)

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**Author:** [@Limp\_Bisquick](https://forums.unrealengine.com/u/Limp_Bisquick)\
**Replies:** 1\
**Last updated:** [October 14, 2026, 3:01pm UTC](https://forums.unrealengine.com/t/40-40-introduced-issue-where-guards-can-no-longer-equip-arc-lightning-gun/2722335 "2026-10-14T15:01:26Z")

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Summary Since the 40.40 update, guards cannot equip the Arc-Lightning Gun. They run around with empty hands as if they have no weapon. This was tested on an Npc Definition who uses the default guard behavior and the sol…

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## [\[5.8.2\] bShareMaterialShaderCode: "Missing shader resource for hash" - fatal on Android/Vulkan (global shadermap), all materials break on iOS/Metal. Worked in 5.7.4](https://forums.unrealengine.com/t/5-8-2-bsharematerialshadercode-missing-shader-resource-for-hash-fatal-on-android-vulkan-global-shadermap-all-materials-break-on-ios-metal-worked-in-5-7-4/2763737)

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**Author:** [@kolaczmarcin](https://forums.unrealengine.com/u/kolaczmarcin)\
**Replies:** 2\
**Last updated:** [October 13, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/5-8-2-bsharematerialshadercode-missing-shader-resource-for-hash-fatal-on-android-vulkan-global-shadermap-all-materials-break-on-ios-metal-worked-in-5-7-4/2763737 "2026-10-13T22:00:31Z")

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Summary With bShareMaterialShaderCode=True, shader maps written into the shared shader library cannot be resolved at runtime. On Android/Vulkan this hits section 0 of the global shadermap and the game terminates during s…

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## [Fortnite item icons disappear when used as a texture parameter in a material unless the item is on the ground as a pickup](https://forums.unrealengine.com/t/fortnite-item-icons-disappear-when-used-as-a-texture-parameter-in-a-material-unless-the-item-is-on-the-ground-as-a-pickup/2720218)

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**Author:** [@Paperly](https://forums.unrealengine.com/u/Paperly)\
**Replies:** 2\
**Last updated:** [October 12, 2026, 10:37pm UTC](https://forums.unrealengine.com/t/fortnite-item-icons-disappear-when-used-as-a-texture-parameter-in-a-material-unless-the-item-is-on-the-ground-as-a-pickup/2720218 "2026-10-12T22:37:47Z")

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Summary Item icons from Fortnite.digest (the built-in Epic items like weapons, consumables, etc.) display fine in normal UI contexts, but when you try to use one as a texture parameter on a material, the icon disappears.…

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## [UE5.8 Unable to build Game on macOS 27](https://forums.unrealengine.com/t/ue5-8-unable-to-build-game-on-macos-27/2746676)

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**Author:** [@Raven-Nine](https://forums.unrealengine.com/u/Raven-Nine)\
**Replies:** 15\
**Last updated:** [October 12, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/ue5-8-unable-to-build-game-on-macos-27/2746676 "2026-10-12T20:00:10Z")

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Summary Unreal 5.8.1 or 5.8.2 on macOS 27 with Xcode 27 won’t complete a build of the Game profile via UBA or through the create packaged build option within the editor. Fails at step ‘Touch UBT generated tiles’ with Bad…

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## [Virtual Pointer does not work with a controller on PS5](https://forums.unrealengine.com/t/virtual-pointer-does-not-work-with-a-controller-on-ps5/2833911)

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**Author:** [@odiiaK](https://forums.unrealengine.com/u/odiiaK)\
**Replies:** 1\
**Last updated:** [October 9, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/virtual-pointer-does-not-work-with-a-controller-on-ps5/2833911 "2026-10-09T22:00:37Z")

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Summary I enabled the Virtual Pointer for my custom UI. It works correctly when testing on PC, but on PS5 the controller does not allow the player to move or use the pointer to interact with the UI. Please select what y…

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## [FAB Search is irrelevant](https://forums.unrealengine.com/t/fab-search-is-irrelevant/2090654)

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**Author:** [@Attaku](https://forums.unrealengine.com/u/Attaku)\
**Replies:** 1\
**Last updated:** [October 9, 2026, 6:14pm UTC](https://forums.unrealengine.com/t/fab-search-is-irrelevant/2090654 "2026-10-09T18:14:05Z")

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Summary FAB search engine is not working properly. I’m certain that my sales have dropped because of it, since Fab launched. I’ve been monitoring it’s search results and they are very weird. For example: If you pick U…

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## [Duplicating items using DDoS attacks](https://forums.unrealengine.com/t/duplicating-items-using-ddos-attacks/2683132)

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**Author:** [@user\_015508f5b8ac234b99c5bb8b6fa700711d80e3c8a5f58f493369f1](https://forums.unrealengine.com/u/user_015508f5b8ac234b99c5bb8b6fa700711d80e3c8a5f58f493369f1)\
**Replies:** 59\
**Last updated:** [October 8, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/duplicating-items-using-ddos-attacks/2683132 "2026-10-08T17:00:38Z")

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Summary Duplicating items by dropping it before the player gets eliminated for a split second. Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Character Steps…

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## [FIRST PERSON CAMERA BUG](https://forums.unrealengine.com/t/first-person-camera-bug/2728805)

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**Author:** [@Wewee3564](https://forums.unrealengine.com/u/Wewee3564)\
**Replies:** 3\
**Last updated:** [October 8, 2026, 4:01pm UTC](https://forums.unrealengine.com/t/first-person-camera-bug/2728805 "2026-10-08T16:01:41Z")

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Summary Camera first person not working well, we see the head of the character Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Devices Steps to Reproduce Ther…

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## [Sales almost stopped completely](https://forums.unrealengine.com/t/sales-almost-stopped-completely/2734526)

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**Author:** [@KashanShaikh](https://forums.unrealengine.com/u/KashanShaikh)\
**Replies:** 16\
**Last updated:** [October 7, 2026, 10:21pm UTC](https://forums.unrealengine.com/t/sales-almost-stopped-completely/2734526 "2026-10-07T22:21:25Z")

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Summary Hello Fab.com Team, I hope you are doing well. I am writing because my sales have dropped significantly over the past few days. Previously, I was receiving regular sales, but now they have almost stopped comple…

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## [42.30: Scene Graph camera on a keyframed entity renders about one frame behind that entity's own mesh (regression from 42.20)](https://forums.unrealengine.com/t/42-30-scene-graph-camera-on-a-keyframed-entity-renders-about-one-frame-behind-that-entitys-own-mesh-regression-from-42-20/2836131)

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**Author:** [@spankysully1](https://forums.unrealengine.com/u/spankysully1)\
**Replies:** 1\
**Last updated:** [October 7, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/42-30-scene-graph-camera-on-a-keyframed-entity-renders-about-one-frame-behind-that-entitys-own-mesh-regression-from-42-20/2836131 "2026-10-07T17:00:10Z")

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Summary Since 42.30 (++Fortnite+Release-42.30-CL-58557680), a perspective\_camera\_component that moves with a fast keyframed\_movement\_component entity renders from where that entity was roughly one frame earlier, while me…

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