First person hands disappear when looking in certain directions

dscottwilson
Mon, 20 Mar 2017 18:18:22 +0000
Rendering

Whenever I either look up and down or when I am looking horizontal and have a rotation of 90°, my first person hands disappear. I think that it is because the hand’s 0,0,0 point is behind the camera. Is there a way that I can make a mesh always be rendered no matter what?

Video example

In the video, I have shown an example of what is happening and I have also put an exact copy of the hands in front of the player’s view to almost prove that my problem is because the hands are behind the camera.

8 posts - 4 participants