Any guides for Overwatch-style first-person additive animation?

Samathan
Tue, 27 Sep 2022 22:45:10 +0000
Character & Animation

I’m making a first-person game and want to have the same kind of additive sway and roll used in Overwatch, as one animator broke down in this GDC talk.

I can’t find any explanations online of how to do something similar in Unreal. Does anyone know if there’s a conventional method for doing this, or any tutorials of how to do it?

Thanks in advance!

4 posts - 2 participants