Montages with a True First Person Setup

unvoicedbee
Mon, 31 Oct 2022 17:02:58 +0000
Character & Animation

I’m working with a true first person setup, and I can’t figure out how to get montages working correctly so that the camera follows the action of the montage. The only resource I’ve been able to find is this article - True First Person Camera in Unreal Engine 4
Great article and even covers montages, but it’s written in C++ so I’m unable to understand it.
Could someone help me translate this into blueprints?

9 posts - 3 participants