Tonemapper Issue

TRI99ER
Fri, 07 Aug 2020 10:30:14 +0000
Rendering

I am making a 2D game and I want my colors to be linear striaght colors of texture I import in engine and also without weird bloom around sprites, but I am also making use of Camera Player Manager’s Fade functions.

So I am faced with a dilemma. I can disable Tonemapper by executing command “ShowFlag.Tonemapper 0”, but by doing this I can’t use Fade functions or work with Gamma, but if I don’t disable Tonemapper no matter what I tried (disabling TonemapperFilm etc.) I can’t get rid of weird color changes (white just becomes grey and black becomes very dark bluish).

So how do I make my colors straight and still be able to control exposure?

4 posts - 1 participant