# \#files

**URL:** https://forums.unrealengine.com/tag/files/1634.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [How to add custom asset extension (or a virtual asset)?](https://forums.unrealengine.com/t/how-to-add-custom-asset-extension-or-a-virtual-asset/2295455)

<div class="topic-metadata">

**Author:** [@thenull3](https://forums.unrealengine.com/u/thenull3)\
**Replies:** 2\
**Last updated:** [September 26, 2026, 8:48am UTC](https://forums.unrealengine.com/t/how-to-add-custom-asset-extension-or-a-virtual-asset/2295455 "2026-09-26T08:48:24Z")

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How can I add “virtual assets” to content browser? For example, I have a file in content browser with extension .css, how do I tell the content browser about it? How to display the icon and the name of asset in Editor …

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## [(Bug?). I can't open a file with the media player trough a UI.](https://forums.unrealengine.com/t/bug-i-cant-open-a-file-with-the-media-player-trough-a-ui/2708398)

<div class="topic-metadata">

**Author:** [@OrangeAedan](https://forums.unrealengine.com/u/OrangeAedan)\
**Replies:** 18\
**Last updated:** [March 27, 2026, 6:34pm UTC](https://forums.unrealengine.com/t/bug-i-cant-open-a-file-with-the-media-player-trough-a-ui/2708398 "2026-03-27T18:34:03Z")

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I am trying to load a .WAV file into the game at runtime using the media player trough a UI. However I am not hearing anything. And before you ask: Yes, the file works correctly. Because the exact same code works when …

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## [5.6 Broke Point Clouds Entirely](https://forums.unrealengine.com/t/5-6-broke-point-clouds-entirely/2547107)

<div class="topic-metadata">

**Author:** [@X-perto](https://forums.unrealengine.com/u/X-perto)\
**Replies:** 11\
**Last updated:** [November 7, 2025, 6:55am UTC](https://forums.unrealengine.com/t/5-6-broke-point-clouds-entirely/2547107 "2025-11-07T06:55:04Z")

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Since updating to Unreal Engine 5.6, it seems the LiDAR Point Cloud plugin is no longer functioning correctly for runtime import/export. Previously, I was able to successfully use functions like Create Lidar Point Cloud…

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## [Questions regarding files](https://forums.unrealengine.com/t/questions-regarding-files/2369471)

<div class="topic-metadata">

**Author:** [@TWYSSTEAM](https://forums.unrealengine.com/u/TWYSSTEAM)\
**Replies:** 1\
**Last updated:** [March 2, 2025, 6:11pm UTC](https://forums.unrealengine.com/t/questions-regarding-files/2369471 "2025-03-02T18:11:35Z")

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Hello! I’m new to Unreal Engine 5 and I have some questions about files. I just want to sort this out once and for all and get a professional answer. What format is recommended for textures? I heard somewhere that the …

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## [ENORMOUS file size](https://forums.unrealengine.com/t/enormous-file-size/2358101)

<div class="topic-metadata">

**Author:** [@TWYSSTEAM](https://forums.unrealengine.com/u/TWYSSTEAM)\
**Replies:** 2\
**Last updated:** [February 25, 2025, 8:40pm UTC](https://forums.unrealengine.com/t/enormous-file-size/2358101 "2025-02-25T20:40:40Z")

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Hello everyone! I faced another problem or, better to say, a question. The files size of my project are too big. The content’s size is okay - 2.64 GB, other folders like Config, DerivedDataCache and Intermediate are fine…

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## [An error occured while trying to generate project files](https://forums.unrealengine.com/t/an-error-occured-while-trying-to-generate-project-files/344107)

<div class="topic-metadata">

**Author:** [@Derzo](https://forums.unrealengine.com/u/Derzo)\
**Replies:** 4\
**Last updated:** [August 15, 2024, 8:32pm UTC](https://forums.unrealengine.com/t/an-error-occured-while-trying-to-generate-project-files/344107 "2024-08-15T20:32:02Z")

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When I try to generate project or generate new C++ class, it says this error. Some other people have been having this too, but I never solved it. Any help? My visual stud…

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## [missing game files global shader library are missing? on windows pc](https://forums.unrealengine.com/t/missing-game-files-global-shader-library-are-missing-on-windows-pc/481766)

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**Author:** [@CreativeColony](https://forums.unrealengine.com/u/CreativeColony)\
**Replies:** 1\
**Last updated:** [August 6, 2024, 1:21am UTC](https://forums.unrealengine.com/t/missing-game-files-global-shader-library-are-missing-on-windows-pc/481766 "2024-08-06T01:21:14Z")

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have this issue after packaging!! I tried devolvement, debug game, shipping but none of them seems to fix this issue! what am i doing wrong? I rechecked my cooks found this. i dont know why this happening?

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## [Any assets migrated from a UE 5.4 project to 5.3.2 do not appear in the 5.3.2 version of the project.](https://forums.unrealengine.com/t/any-assets-migrated-from-a-ue-5-4-project-to-5-3-2-do-not-appear-in-the-5-3-2-version-of-the-project/1820491)

<div class="topic-metadata">

**Author:** [@OperStyle18](https://forums.unrealengine.com/u/OperStyle18)\
**Replies:** 4\
**Last updated:** [April 25, 2024, 8:21am UTC](https://forums.unrealengine.com/t/any-assets-migrated-from-a-ue-5-4-project-to-5-3-2-do-not-appear-in-the-5-3-2-version-of-the-project/1820491 "2024-04-25T08:21:29Z")

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Hi, today I tried to use the new features of the new version of the engine and faced the problem of migrating assets from the new version of the engine to the previous one. I took advantage of the new retargeting feature…

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## [Is there a way to find actor by OFPA ExternalActor file name/path?](https://forums.unrealengine.com/t/is-there-a-way-to-find-actor-by-ofpa-externalactor-file-name-path/1306244)

<div class="topic-metadata">

**Author:** [@OneNot](https://forums.unrealengine.com/u/OneNot)\
**Replies:** 1\
**Last updated:** [January 17, 2024, 4:22pm UTC](https://forums.unrealengine.com/t/is-there-a-way-to-find-actor-by-ofpa-externalactor-file-name-path/1306244 "2024-01-17T16:22:17Z")

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Is there any way to find out what actor a particular ExternalActor OFPA file belongs to just by the file name/path? In my case, I see from the output log that three OFPA files have malformed tags, but I have no idea whi…

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## [Is it normal to have a large number of errors in Visual Studio 2022 when opening most Unreal Engine .cpp and .h files?](https://forums.unrealengine.com/t/is-it-normal-to-have-a-large-number-of-errors-in-visual-studio-2022-when-opening-most-unreal-engine-cpp-and-h-files/1598767)

<div class="topic-metadata">

**Author:** [@OperStyle18](https://forums.unrealengine.com/u/OperStyle18)\
**Replies:** 3\
**Last updated:** [January 9, 2024, 7:58am UTC](https://forums.unrealengine.com/t/is-it-normal-to-have-a-large-number-of-errors-in-visual-studio-2022-when-opening-most-unreal-engine-cpp-and-h-files/1598767 "2024-01-09T07:58:22Z")

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To be more specific, I open the ORIGINAL files made by the developers of the engine, and they can be that 100 errors and more, I ask because the code does not work, which should work, so I think that perhaps you need to …

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## [Is there a way to get all savegames in BP](https://forums.unrealengine.com/t/is-there-a-way-to-get-all-savegames-in-bp/301270)

<div class="topic-metadata">

**Author:** [@DekanTrue](https://forums.unrealengine.com/u/DekanTrue)\
**Replies:** 20\
**Last updated:** [December 13, 2023, 1:50am UTC](https://forums.unrealengine.com/t/is-there-a-way-to-get-all-savegames-in-bp/301270 "2023-12-13T01:50:38Z")

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I was wondering if there is a way to get all savegames in the savegame directory, without having to have a savegame with the list of your savegames? So far I have only seen it done in C++. What I would like, is to be a…

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## [Save works on Windows and Mac but not iOS device](https://forums.unrealengine.com/t/save-works-on-windows-and-mac-but-not-ios-device/482912)

<div class="topic-metadata">

**Author:** [@JohnKentFX](https://forums.unrealengine.com/u/JohnKentFX)\
**Replies:** 5\
**Last updated:** [December 2, 2023, 6:18pm UTC](https://forums.unrealengine.com/t/save-works-on-windows-and-mac-but-not-ios-device/482912 "2023-12-02T18:18:40Z")

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My game allows a player to save their game as a file on disk and load different save points. This works without issue on both Windows and Mac, but as soon as I deploy this to an iOS device it stops working. I have enabl…

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## [Moving an asset from one folder to another](https://forums.unrealengine.com/t/moving-an-asset-from-one-folder-to-another/295728)

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**Author:** [@TheMunky](https://forums.unrealengine.com/u/TheMunky)\
**Replies:** 20\
**Last updated:** [June 2, 2022, 8:02am UTC](https://forums.unrealengine.com/t/moving-an-asset-from-one-folder-to-another/295728 "2022-06-02T08:02:39Z")

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Okay, It’s either me and my understanding of this that is wrong but the “move to” feature does not work (As I would expect) In fact it has broken several projects of mine and corrupted several assets, I’m posting this to…

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## [Where can I see the logs and saves on android?](https://forums.unrealengine.com/t/where-can-i-see-the-logs-and-saves-on-android/491491)

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**Author:** [@Fusion\_The\_Best](https://forums.unrealengine.com/u/Fusion_The_Best)\
**Replies:** 0\
**Last updated:** [December 1, 2021, 7:10am UTC](https://forums.unrealengine.com/t/where-can-i-see-the-logs-and-saves-on-android/491491 "2021-12-01T07:10:38Z")

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I urgently need to get a log in the android build shipping. But I did not find these files along the path: android / date / com.company.project (I have a checkmark “use ExternalFilesDir for UE4Game files”). How can I see…

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## [Where can I see the logs and saves on android?](https://forums.unrealengine.com/t/where-can-i-see-the-logs-and-saves-on-android/491461)

<div class="topic-metadata">

**Author:** [@Fusion\_The\_Best](https://forums.unrealengine.com/u/Fusion_The_Best)\
**Replies:** 0\
**Last updated:** [November 30, 2021, 5:31am UTC](https://forums.unrealengine.com/t/where-can-i-see-the-logs-and-saves-on-android/491461 "2021-11-30T05:31:07Z")

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I urgently need to get a log in the android build shipping. But I did not find these files along the path: android / date / com.company.project (I have a checkmark “use ExternalFilesDir for UE4Game files”). How can I see…

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## [Can Unreal Engine interact with windows system/files?](https://forums.unrealengine.com/t/can-unreal-engine-interact-with-windows-system-files/487371)

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**Author:** [@RambaoRadical](https://forums.unrealengine.com/u/RambaoRadical)\
**Replies:** 1\
**Last updated:** [November 24, 2021, 12:40am UTC](https://forums.unrealengine.com/t/can-unreal-engine-interact-with-windows-system-files/487371 "2021-11-24T00:40:01Z")

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Hello, I’d like to know if is possible UE interact with files on the computer (files that not belong to UE projects). Examples: -Reading/writing information on .txt or .docx files. -Loading images or videos from wind…

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## [Use UE5 Early Access Files in Full Release?](https://forums.unrealengine.com/t/use-ue5-early-access-files-in-full-release/490618)

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**Author:** [@August\_Renders](https://forums.unrealengine.com/u/August_Renders)\
**Replies:** 1\
**Last updated:** [November 5, 2021, 8:33am UTC](https://forums.unrealengine.com/t/use-ue5-early-access-files-in-full-release/490618 "2021-11-05T08:33:00Z")

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I was just wondering… Will it be possible to open files created using the Early Access version of UE5 in the Full Release version of UE5?

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## [Should I use the content browser inside UE4 or windows file explorer to delete files?](https://forums.unrealengine.com/t/should-i-use-the-content-browser-inside-ue4-or-windows-file-explorer-to-delete-files/489462)

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**Author:** [@KillnChickns](https://forums.unrealengine.com/u/KillnChickns)\
**Replies:** 2\
**Last updated:** [October 3, 2021, 12:07pm UTC](https://forums.unrealengine.com/t/should-i-use-the-content-browser-inside-ue4-or-windows-file-explorer-to-delete-files/489462 "2021-10-03T12:07:47Z")

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Hello. I have had this question on my mind for months now. It seems easier to use windows file explorer to delete assets that aren’t wanted or used than using the content browser inside UE4. Are there any risks deleting …

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## [Problems migrating files between projects with source control](https://forums.unrealengine.com/t/problems-migrating-files-between-projects-with-source-control/486576)

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**Author:** [@Poxus17](https://forums.unrealengine.com/u/Poxus17)\
**Replies:** 0\
**Last updated:** [July 25, 2021, 2:34pm UTC](https://forums.unrealengine.com/t/problems-migrating-files-between-projects-with-source-control/486576 "2021-07-25T14:34:25Z")

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So I don’t know if it’s actually related to the fact they have source control but it might be? Anyway, I have done a lot of work on one project, and I need to transfer it to the other. Kinda my fault for doing so much w…

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## [Deleting folder almost freezes program](https://forums.unrealengine.com/t/deleting-folder-almost-freezes-program/381176)

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**Author:** [@CrimsonHawk](https://forums.unrealengine.com/u/CrimsonHawk)\
**Replies:** 11\
**Last updated:** [June 8, 2021, 5:23pm UTC](https://forums.unrealengine.com/t/deleting-folder-almost-freezes-program/381176 "2021-06-08T17:23:53Z")

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I was trying to delete InfinityBladeEffects folder from the engine. First I shut down the engine from Task Manager cause I thought it froze. But on the second try I left it to go for several minutes, and only then became…

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## [How to import props from blender?](https://forums.unrealengine.com/t/how-to-import-props-from-blender/480076)

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**Author:** [@blendernuuub](https://forums.unrealengine.com/u/blendernuuub)\
**Replies:** 1\
**Last updated:** [April 26, 2021, 7:04pm UTC](https://forums.unrealengine.com/t/how-to-import-props-from-blender/480076 "2021-04-26T19:04:05Z")

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hey there. i have struggle importing a prop from blender to unreal engine. i post the export and import settings down here. pls say with options i need to import the prop without that the polygones inside the helmet ge…

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## [Files visible in windows explorer, not in unreal engine](https://forums.unrealengine.com/t/files-visible-in-windows-explorer-not-in-unreal-engine/480630)

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**Author:** [@Sutano\_Izamura](https://forums.unrealengine.com/u/Sutano_Izamura)\
**Replies:** 2\
**Last updated:** [March 21, 2021, 7:34pm UTC](https://forums.unrealengine.com/t/files-visible-in-windows-explorer-not-in-unreal-engine/480630 "2021-03-21T19:34:50Z")

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I updated my windows to the newest version. After that on the second day I went to Epic Games Launcher. It forgot my last game I played, that this device is trustworthy and so on. After that I started Unreal Engine 4.25…

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## [Installation files](https://forums.unrealengine.com/t/installation-files/480462)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_b20e07e2](https://forums.unrealengine.com/u/anonymous_user_b20e07e2)\
**Replies:** 0\
**Last updated:** [March 21, 2021, 7:28pm UTC](https://forums.unrealengine.com/t/installation-files/480462 "2021-03-21T19:28:04Z")

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Why I don’t see an ‘AutomationTool’ directory after installing the engine?

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## [Can't compile due to readonly files?](https://forums.unrealengine.com/t/cant-compile-due-to-readonly-files/479951)

<div class="topic-metadata">

**Author:** [@AirgeadLining](https://forums.unrealengine.com/u/AirgeadLining)\
**Replies:** 2\
**Last updated:** [March 10, 2021, 4:33pm UTC](https://forums.unrealengine.com/t/cant-compile-due-to-readonly-files/479951 "2021-03-10T16:33:49Z")

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These images illustrate the errors I have been receiving. I am simply trying to compile/create a CPP file for a tutorial project and it won’t let me do anything because of these errors which all seem to center a…

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## [Remove project from launcher without deleting files?](https://forums.unrealengine.com/t/remove-project-from-launcher-without-deleting-files/456777)

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**Author:** [@hypersapien](https://forums.unrealengine.com/u/hypersapien)\
**Replies:** 6\
**Last updated:** [November 8, 2020, 11:14am UTC](https://forums.unrealengine.com/t/remove-project-from-launcher-without-deleting-files/456777 "2020-11-08T11:14:41Z")

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I don’t believe there is currently any way to do this. I think a possible feature suggestion would be the ability to add tags to projects, that are stored in the .uproject file. It would allow us to manage/categorise pro…

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## [When i move a c++ class into another project it wont show in the editor](https://forums.unrealengine.com/t/when-i-move-a-c-class-into-another-project-it-wont-show-in-the-editor/473152)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_04b5ac74](https://forums.unrealengine.com/u/anonymous_user_04b5ac74)\
**Replies:** 5\
**Last updated:** [October 20, 2020, 10:01am UTC](https://forums.unrealengine.com/t/when-i-move-a-c-class-into-another-project-it-wont-show-in-the-editor/473152 "2020-10-20T10:01:47Z")

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the transported c++ class is editable in the other projects visual studio but it wont show in the C++Classes Folder nor can i created a blueprint class derieved from the transported c++ class

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## [Copy project file](https://forums.unrealengine.com/t/copy-project-file/471606)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_c42195ce](https://forums.unrealengine.com/u/anonymous_user_c42195ce)\
**Replies:** 3\
**Last updated:** [September 21, 2020, 7:20am UTC](https://forums.unrealengine.com/t/copy-project-file/471606 "2020-09-21T07:20:20Z")

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Hello, I wondering for a long time how to copy my project file in order to have several backups. Exemple: House project\_01 House project\_02 House project\_03…etc I tried first to copy the.uproject file and rename it…

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## [Unable to find package for cooking -\> any solution to remove them?](https://forums.unrealengine.com/t/unable-to-find-package-for-cooking-any-solution-to-remove-them/468527)

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**Author:** [@Rapid\_Wirehead](https://forums.unrealengine.com/u/Rapid_Wirehead)\
**Replies:** 0\
**Last updated:** [July 22, 2020, 3:57pm UTC](https://forums.unrealengine.com/t/unable-to-find-package-for-cooking-any-solution-to-remove-them/468527 "2020-07-22T15:57:15Z")

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Hi, I have several errors about “unable to find package for cooking” Ok, it compiles fine, its just a warning , but → is there any solution to remove them ? theese references are just old references which in real does…

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## [How to make a plugin that imports files.](https://forums.unrealengine.com/t/how-to-make-a-plugin-that-imports-files/463528)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_dc6ac313](https://forums.unrealengine.com/u/anonymous_user_dc6ac313)\
**Replies:** 0\
**Last updated:** [April 9, 2020, 4:34am UTC](https://forums.unrealengine.com/t/how-to-make-a-plugin-that-imports-files/463528 "2020-04-09T04:34:57Z")

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I want to know how to make a plugin that lets you import files you usually can’t import.

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## [When I import a car mesh, it creates over 100 files](https://forums.unrealengine.com/t/when-i-import-a-car-mesh-it-creates-over-100-files/286879)

<div class="topic-metadata">

**Author:** [@isk8alot\_1](https://forums.unrealengine.com/u/isk8alot_1)\
**Replies:** 8\
**Last updated:** [December 27, 2019, 8:11am UTC](https://forums.unrealengine.com/t/when-i-import-a-car-mesh-it-creates-over-100-files/286879 "2019-12-27T08:11:00Z")

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When I import the fbx file, it creates a bunch of little parts, instead of one car. I am new to all of this and just started today.

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