# \#file

**URL:** https://forums.unrealengine.com/tag/file/555.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Accessing assets in subfolders](https://forums.unrealengine.com/t/accessing-assets-in-subfolders/2689769)

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**Author:** [@CrowdyCrowded](https://forums.unrealengine.com/u/CrowdyCrowded)\
**Replies:** 0\
**Last updated:** [January 5, 2026, 5:56pm UTC](https://forums.unrealengine.com/t/accessing-assets-in-subfolders/2689769 "2026-01-05T17:56:46Z")

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I’m trying to figure out how I can reference subfolders in Verse so I can keep my project organized. Assets.digest.verse isnt marking my folders’ respective submodules as public and I cannot find anything online about th…

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## [5.6 Broke Point Clouds Entirely](https://forums.unrealengine.com/t/5-6-broke-point-clouds-entirely/2547107)

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**Author:** [@X-perto](https://forums.unrealengine.com/u/X-perto)\
**Replies:** 11\
**Last updated:** [November 7, 2025, 6:55am UTC](https://forums.unrealengine.com/t/5-6-broke-point-clouds-entirely/2547107 "2025-11-07T06:55:04Z")

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Since updating to Unreal Engine 5.6, it seems the LiDAR Point Cloud plugin is no longer functioning correctly for runtime import/export. Previously, I was able to successfully use functions like Create Lidar Point Cloud…

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## [How to clean the import setting source file path?](https://forums.unrealengine.com/t/how-to-clean-the-import-setting-source-file-path/466092)

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**Author:** [@snakos](https://forums.unrealengine.com/u/snakos)\
**Replies:** 4\
**Last updated:** [September 25, 2025, 12:06am UTC](https://forums.unrealengine.com/t/how-to-clean-the-import-setting-source-file-path/466092 "2025-09-25T00:06:59Z")

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Hi dear UE community, I am planning to put environment assets to the unreal marketplace for the first time and i was wondering about the source file path for the fbx meshes and tga textures. Is it consider as an “unsue…

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## [Best method for organizing Fortnite assets and folders Do Collections still exist?](https://forums.unrealengine.com/t/best-method-for-organizing-fortnite-assets-and-folders-do-collections-still-exist/2179985)

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**Author:** [@Atayeu](https://forums.unrealengine.com/u/Atayeu)\
**Replies:** 1\
**Last updated:** [July 28, 2025, 6:12am UTC](https://forums.unrealengine.com/t/best-method-for-organizing-fortnite-assets-and-folders-do-collections-still-exist/2179985 "2025-07-28T06:12:17Z")

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I came across this document that talks about using Collections, but I can’t find this feature within UEFN. Perhaps it is no longer available? I’m assuming it must have been replaced by the Favorites feature since it is …

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## [How can I load text from file with blueprint?](https://forums.unrealengine.com/t/how-can-i-load-text-from-file-with-blueprint/296750)

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**Author:** [@Nevermore](https://forums.unrealengine.com/u/Nevermore)\
**Replies:** 20\
**Last updated:** [July 19, 2025, 11:32pm UTC](https://forums.unrealengine.com/t/how-can-i-load-text-from-file-with-blueprint/296750 "2025-07-19T23:32:55Z")

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Hello, I want to load texts from .txt files using blueprints. Any way I can do it?

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## [How do i split a string to start on new line?](https://forums.unrealengine.com/t/how-do-i-split-a-string-to-start-on-new-line/332657)

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**Author:** [@anonymous\_user\_adc3f730](https://forums.unrealengine.com/u/anonymous_user_adc3f730)\
**Replies:** 5\
**Last updated:** [January 3, 2025, 5:18am UTC](https://forums.unrealengine.com/t/how-do-i-split-a-string-to-start-on-new-line/332657 "2025-01-03T05:18:03Z")

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How do i get a string to start on a new line on output, \\n and doesn’t work and i need it for C++ not ‘shift + enter’ in Blueprint

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## [Mistaken "Unsupported File Type" Sanctions](https://forums.unrealengine.com/t/mistaken-unsupported-file-type-sanctions/2088342)

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**Author:** [@Tsubasa\_Art](https://forums.unrealengine.com/u/Tsubasa_Art)\
**Replies:** 7\
**Last updated:** [November 11, 2024, 2:29pm UTC](https://forums.unrealengine.com/t/mistaken-unsupported-file-type-sanctions/2088342 "2024-11-11T14:29:24Z")

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Summary I have received seven different mails (until the moment of writting this) about supposed “FAB violations” due to unsupported format in my files, the thing is they´re all “.blend” files (FAB system doesn´t even al…

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## [Asset transfered from Sketchfab flagged as unsupported file type](https://forums.unrealengine.com/t/asset-transfered-from-sketchfab-flagged-as-unsupported-file-type/2097414)

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**Author:** [@Corintl1](https://forums.unrealengine.com/u/Corintl1)\
**Replies:** 0\
**Last updated:** [October 31, 2024, 1:00pm UTC](https://forums.unrealengine.com/t/asset-transfered-from-sketchfab-flagged-as-unsupported-file-type/2097414 "2024-10-31T13:00:39Z")

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Summary Hi everyone. I’ve transfered my assets from my sketchfab account to my fab account a few days ago, and only now have started to properly submit them. A few of them have been flagged as containing inaproriate fi…

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## [Failed to open descriptor file error](https://forums.unrealengine.com/t/failed-to-open-descriptor-file-error/441612)

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**Author:** [@Paxet](https://forums.unrealengine.com/u/Paxet)\
**Replies:** 2\
**Last updated:** [July 5, 2024, 1:04am UTC](https://forums.unrealengine.com/t/failed-to-open-descriptor-file-error/441612 "2024-07-05T01:04:07Z")

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No building errors No packaging errors I have tried to move the build folder to C:// We extracted our blueprint version to a C++ version I have tried this "Go to WindowsNoEditor\\Engine\\Binaries\\Win64 Then “UE4Game-W…

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## [Can the editor not add "WindowsNoEditor" to Pak file?](https://forums.unrealengine.com/t/can-the-editor-not-add-windowsnoeditor-to-pak-file/285492)

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**Author:** [@Thorn](https://forums.unrealengine.com/u/Thorn)\
**Replies:** 8\
**Last updated:** [March 11, 2024, 5:05am UTC](https://forums.unrealengine.com/t/can-the-editor-not-add-windowsnoeditor-to-pak-file/285492 "2024-03-11T05:05:41Z")

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Every time I package my game it outputs and plays fine. but it appends the name of the Pak file with “WindowsNoEditor” or something. Like “MyGame-WindowsNoEditor.pak”. I just want “MyGame.pak” I have the source so if …

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## [Manifest File Required](https://forums.unrealengine.com/t/manifest-file-required/281035)

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**Author:** [@AmitSinghTGA](https://forums.unrealengine.com/u/AmitSinghTGA)\
**Replies:** 3\
**Last updated:** [March 5, 2024, 8:01am UTC](https://forums.unrealengine.com/t/manifest-file-required/281035 "2024-03-05T08:01:52Z")

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Hi All, Today I re-installed my OS but accidentally I forgot to backup the ProgramData folder, and after re-installing the OS UnrealEngine Launcher trying to download everything from scratch. For avoiding the download …

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## [Open save file dialog in linux shipping build](https://forums.unrealengine.com/t/open-save-file-dialog-in-linux-shipping-build/1686254)

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**Author:** [@GhostLime](https://forums.unrealengine.com/u/GhostLime)\
**Replies:** 0\
**Last updated:** [February 13, 2024, 3:27pm UTC](https://forums.unrealengine.com/t/open-save-file-dialog-in-linux-shipping-build/1686254 "2024-02-13T15:27:50Z")

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Hello guys! There is such a task as saving a file through opening a file manager. It is a fairly easy task, but implementation difficulties have appeared. I tried to do it through the built-in functionality (now I’ve s…

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## [Uassets not showing up in content browser](https://forums.unrealengine.com/t/uassets-not-showing-up-in-content-browser/470998)

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**Author:** [@Firefizz8](https://forums.unrealengine.com/u/Firefizz8)\
**Replies:** 11\
**Last updated:** [February 3, 2024, 3:00pm UTC](https://forums.unrealengine.com/t/uassets-not-showing-up-in-content-browser/470998 "2024-02-03T15:00:02Z")

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Hello, I would like some assistance with this error. I have files inside the content folder (in file explorer), but some of the files in there aren’t showing up in the content browser (in ue4). The last time I touched t…

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## [Trying to migrate map file from one project to another.](https://forums.unrealengine.com/t/trying-to-migrate-map-file-from-one-project-to-another/1430820)

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**Author:** [@DaddyImCooming](https://forums.unrealengine.com/u/DaddyImCooming)\
**Replies:** 7\
**Last updated:** [December 4, 2023, 4:17pm UTC](https://forums.unrealengine.com/t/trying-to-migrate-map-file-from-one-project-to-another/1430820 "2023-12-04T16:17:28Z")

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Hi, I was trying to make a new map on UEFN when I didnt realize I was creating the new map inside of a pre-existing project. Migrating the map file doesn’t seem to fix the issue, I was wondering what I’m doing wrong. I h…

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## [Batch rename UE4 assets](https://forums.unrealengine.com/t/batch-rename-ue4-assets/446212)

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**Author:** [@anonymous\_user\_c5be7251](https://forums.unrealengine.com/u/anonymous_user_c5be7251)\
**Replies:** 6\
**Last updated:** [December 6, 2022, 6:03pm UTC](https://forums.unrealengine.com/t/batch-rename-ue4-assets/446212 "2022-12-06T18:03:01Z")

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I would like to rename a lot of data on UE4 at one go. Is there any way to do it?

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## [What 3D File formats does UE4 accept?](https://forums.unrealengine.com/t/what-3d-file-formats-does-ue4-accept/279105)

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**Author:** [@anonymous\_user\_562e11d81](https://forums.unrealengine.com/u/anonymous_user_562e11d81)\
**Replies:** 11\
**Last updated:** [December 6, 2022, 9:41am UTC](https://forums.unrealengine.com/t/what-3d-file-formats-does-ue4-accept/279105 "2022-12-06T09:41:14Z")

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Wiki says only FBX from Maya, Max and Motion builder. Haven found a page with extended list. How about: .obj .x ? Thanks.

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## [How to get a staticmesh's data hash](https://forums.unrealengine.com/t/how-to-get-a-staticmeshs-data-hash/681380)

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**Author:** [@zhzehong81](https://forums.unrealengine.com/u/zhzehong81)\
**Replies:** 0\
**Last updated:** [November 1, 2022, 5:06am UTC](https://forums.unrealengine.com/t/how-to-get-a-staticmeshs-data-hash/681380 "2022-11-01T05:06:16Z")

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I want to get the md5 string of staticmesh, so I can check if there are duplicate resource in my project.

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## [how-to-upload-a-file-from-ue4-to-js-server-using-multer](https://forums.unrealengine.com/t/how-to-upload-a-file-from-ue4-to-js-server-using-multer/497393)

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**Author:** [@President\_Buddha](https://forums.unrealengine.com/u/President_Buddha)\
**Replies:** 0\
**Last updated:** [February 12, 2022, 10:18pm UTC](https://forums.unrealengine.com/t/how-to-upload-a-file-from-ue4-to-js-server-using-multer/497393 "2022-02-12T22:18:31Z")

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I’m currently making a project that requires me to send a png image from unreal engine to a next JS server which uses multer to pass the file on to another server. When sending my file as a binary the JS server (interme…

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## [How to Change Material Texture with Texture2D Loaded from file?](https://forums.unrealengine.com/t/how-to-change-material-texture-with-texture2d-loaded-from-file/431830)

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**Author:** [@predspread](https://forums.unrealengine.com/u/predspread)\
**Replies:** 6\
**Last updated:** [May 7, 2021, 9:48am UTC](https://forums.unrealengine.com/t/how-to-change-material-texture-with-texture2d-loaded-from-file/431830 "2021-05-07T09:48:39Z")

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On your blueprint you need to set the name of the texture parameter you are changing. At least on the image you’ve posted the texture says None. On the SetTextureParameterValue node you need to write the name TextureToMo…

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## [Save TArray to text file](https://forums.unrealengine.com/t/save-tarray-to-text-file/475642)

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**Author:** [@AgentArachnid66](https://forums.unrealengine.com/u/AgentArachnid66)\
**Replies:** 1\
**Last updated:** [December 9, 2020, 6:21pm UTC](https://forums.unrealengine.com/t/save-tarray-to-text-file/475642 "2020-12-09T18:21:55Z")

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I’m trying to write a class that will need to write an array of strings to a text file and also read from that same file. I’ve done some debugging and have no idea what’s wrong with it. I tested it with a SaveStringToFil…

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## [C++ BYTE ARRAY TO STRING?](https://forums.unrealengine.com/t/c-byte-array-to-string/474340)

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**Author:** [@zSSkitzz](https://forums.unrealengine.com/u/zSSkitzz)\
**Replies:** 4\
**Last updated:** [November 13, 2020, 7:50am UTC](https://forums.unrealengine.com/t/c-byte-array-to-string/474340 "2020-11-13T07:50:16Z")

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Hello! Basically, when I use FObjectAndNameAsStringProxyArchive to serialize pointers, it uses paths instead, and when I use FFileHelper::SaveArrayToFile(), in the text file it shows the path in the text file. I want to …

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## [File corruption has occured (Help)](https://forums.unrealengine.com/t/file-corruption-has-occured-help/473436)

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**Author:** [@Parkolo](https://forums.unrealengine.com/u/Parkolo)\
**Replies:** 2\
**Last updated:** [October 25, 2020, 9:11am UTC](https://forums.unrealengine.com/t/file-corruption-has-occured-help/473436 "2020-10-25T09:11:26Z")

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Hi guys! Today I wanted to download Grand Theft auto V to PC, to an external hard drive (It’s a Toshiba 1TB, NTFS), and then this error occured, i tried to redownload it, but nothing. I formated my hard drive too, but i…

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## [How Do I Efficently Save Lots Of Actors](https://forums.unrealengine.com/t/how-do-i-efficently-save-lots-of-actors/470328)

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**Author:** [@Bigometer](https://forums.unrealengine.com/u/Bigometer)\
**Replies:** 3\
**Last updated:** [August 28, 2020, 8:08pm UTC](https://forums.unrealengine.com/t/how-do-i-efficently-save-lots-of-actors/470328 "2020-08-28T20:08:20Z")

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Hey guys, so I want to refactor my save/load system to be a bit more optimized. I have creature and structure actors right now that I want to save. These both have unique id’s assigned to each instance. My current method…

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## [Can't find file for non-existent asset](https://forums.unrealengine.com/t/cant-find-file-for-non-existent-asset/362286)

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**Author:** [@Skirrah](https://forums.unrealengine.com/u/Skirrah)\
**Replies:** 5\
**Last updated:** [July 31, 2020, 6:24am UTC](https://forums.unrealengine.com/t/cant-find-file-for-non-existent-asset/362286 "2020-07-31T06:24:33Z")

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Hi I am trying to package a project for Mac and get the following log Warning: LogLinker:Warning: Can't find file '/Game/Architecture/SM\_Floor\_400x400' LogLinker:Warning: Can't find file '/Game/Architecture/SM\_Floor\_40…

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## [Export to Disk node crashes app on Android](https://forums.unrealengine.com/t/export-to-disk-node-crashes-app-on-android/468414)

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**Author:** [@troydSPAMBOT3000](https://forums.unrealengine.com/u/troydSPAMBOT3000)\
**Replies:** 0\
**Last updated:** [July 20, 2020, 3:32pm UTC](https://forums.unrealengine.com/t/export-to-disk-node-crashes-app-on-android/468414 "2020-07-20T15:32:20Z")

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Hello all. Extremely frutsterating bug. Export to Disk node crashes app on Android (will test iOS asap) Ive tried both 4.24 and 4.25. Crashes in new, empty projects. Does not crash on Windows. Lost many days trying …

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## [Can't delete certain files in UE4 editor 4.22 (assertion failed)](https://forums.unrealengine.com/t/cant-delete-certain-files-in-ue4-editor-4-22-assertion-failed/452625)

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**Author:** [@lightres](https://forums.unrealengine.com/u/lightres)\
**Replies:** 2\
**Last updated:** [April 21, 2020, 1:21pm UTC](https://forums.unrealengine.com/t/cant-delete-certain-files-in-ue4-editor-4-22-assertion-failed/452625 "2020-04-21T13:21:07Z")

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Hey there. Thanks for viewing my question. I have been working with Ue4 for a while now and suddenly near the end of a project i am working on, it has begun crashing a lot which i intend to ask about in another question.…

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## [How do I reference a choice of imported .wav files?](https://forums.unrealengine.com/t/how-do-i-reference-a-choice-of-imported-wav-files/463612)

<div class="topic-metadata">

**Author:** [@Compguy321](https://forums.unrealengine.com/u/Compguy321)\
**Replies:** 1\
**Last updated:** [April 11, 2020, 6:27pm UTC](https://forums.unrealengine.com/t/how-do-i-reference-a-choice-of-imported-wav-files/463612 "2020-04-11T18:27:07Z")

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I am trying to code a dialogue system, which plays a certain imported .wav file based on the “row” of character dialogue. I have the file names represented as a string. How do I go from this string, to reference the .w…

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## [Use one save file?](https://forums.unrealengine.com/t/use-one-save-file/463588)

<div class="topic-metadata">

**Author:** [@G\_juanjo](https://forums.unrealengine.com/u/G_juanjo)\
**Replies:** 2\
**Last updated:** [April 10, 2020, 11:14pm UTC](https://forums.unrealengine.com/t/use-one-save-file/463588 "2020-04-10T23:14:04Z")

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Hi! Im trying to make a save system where the stored data is the game options(like resolution, shadow quality etc) and a sort of score ranking where it will be show the last 10 best scores. What do you recommend, use a s…

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## [How would I go to work at the same time with my partner and cloud share the files in a place where we can access but also in Windows 10 file directory](https://forums.unrealengine.com/t/how-would-i-go-to-work-at-the-same-time-with-my-partner-and-cloud-share-the-files-in-a-place-where-we-can-access-but-also-in-windows-10-file-directory/462067)

<div class="topic-metadata">

**Author:** [@Asphalt](https://forums.unrealengine.com/u/Asphalt)\
**Replies:** 2\
**Last updated:** [March 4, 2020, 1:37pm UTC](https://forums.unrealengine.com/t/how-would-i-go-to-work-at-the-same-time-with-my-partner-and-cloud-share-the-files-in-a-place-where-we-can-access-but-also-in-windows-10-file-directory/462067 "2020-03-04T13:37:23Z")

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My friend and I have decided to develop a game but we don’t know how to work together at the same time. On top of that I don’t know how we can save our progress without having to send the files over and over for every up…

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## [FFileHelper::LoadFileToString sometimes works, sometimes doesn't on Oculus Quest](https://forums.unrealengine.com/t/ffilehelper-loadfiletostring-sometimes-works-sometimes-doesnt-on-oculus-quest/452807)

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**Author:** [@Joost](https://forums.unrealengine.com/u/Joost)\
**Replies:** 1\
**Last updated:** [January 28, 2020, 12:59pm UTC](https://forums.unrealengine.com/t/ffilehelper-loadfiletostring-sometimes-works-sometimes-doesnt-on-oculus-quest/452807 "2020-01-28T12:59:41Z")

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Sometimes the string is empty and sometimes it loads it correctly. I can’t see any errors on the Quest or in the UE4 logs. FString path = "/sdcard/test/test.json"; FString JsonString; FFileHelper::LoadFileToString…

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