# \#feedback

**URL:** https://forums.unrealengine.com/tag/feedback/67.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [\[RELEASE\] Gameplay Feedbacks Plugin](https://forums.unrealengine.com/t/release-gameplay-feedbacks-plugin/2845648)

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**Author:** [@marcosecchi](https://forums.unrealengine.com/u/marcosecchi)\
**Replies:** 4\
**Last updated:** [November 9, 2026, 4:31pm UTC](https://forums.unrealengine.com/t/release-gameplay-feedbacks-plugin/2845648 "2026-11-09T16:31:13Z")

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Gameplay Feedbacks is a plugin created to deliver on-demand visual, auditory and haptic feedbacks in response to player actions, events, or various gameplay mechanics. It is a modular, user-friendly, and highly extensibl…

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## [\[Plugin\]\[WIP\] Mako UI: game UI in HTML, CSS & JavaScript, rendered natively in Unreal Engine 5 ](https://forums.unrealengine.com/t/plugin-wip-mako-ui-game-ui-in-html-css-javascript-rendered-natively-in-unreal-engine-5/2849534)

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**Author:** [@sandstorm21](https://forums.unrealengine.com/u/sandstorm21)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 5:07pm UTC](https://forums.unrealengine.com/t/plugin-wip-mako-ui-game-ui-in-html-css-javascript-rendered-natively-in-unreal-engine-5/2849534 "2026-11-03T17:07:08Z")

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Hi everyone, I’ve been working on Mako UI: you write your game’s UI in HTML, CSS and JavaScript, and Unreal renders it natively as a draw command list. The Unreal version is built for Unreal Engine 5.8, and it’s still …

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## [UE5.1 Expecting to find a type to be declared in a module rules named '......'](https://forums.unrealengine.com/t/ue5-1-expecting-to-find-a-type-to-be-declared-in-a-module-rules-named/741811)

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**Author:** [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Replies:** 16\
**Last updated:** [October 29, 2026, 6:24pm UTC](https://forums.unrealengine.com/t/ue5-1-expecting-to-find-a-type-to-be-declared-in-a-module-rules-named/741811 "2026-10-29T18:24:57Z")

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Compilation error: Expecting to find a type to be declared in a module rules named ‘DlssUtility’ in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the ‘ModuleRules’ type def…

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## [Your Feedback Shapes My Next Materials — Reviews & Suggestions Welcome ](https://forums.unrealengine.com/t/your-feedback-shapes-my-next-materials-reviews-suggestions-welcome/2838319)

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**Author:** [@Esi\_pelang](https://forums.unrealengine.com/u/Esi_pelang)\
**Replies:** 0\
**Last updated:** [October 7, 2026, 4:42pm UTC](https://forums.unrealengine.com/t/your-feedback-shapes-my-next-materials-reviews-suggestions-welcome/2838319 "2026-10-07T16:42:02Z")

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Hey everyone :waving\_hand: I’m Ehsan Vaezi, and I create high-quality procedural PBR materials here on Fab for game development, architectural visualization (Archviz), cinematic projects, and real-time rendering workflo…

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## [How to move painted foliage to another level in UEFN? (seemingly impossible)](https://forums.unrealengine.com/t/how-to-move-painted-foliage-to-another-level-in-uefn-seemingly-impossible/2253831)

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**Author:** [@Tonkatron8](https://forums.unrealengine.com/u/Tonkatron8)\
**Replies:** 1\
**Last updated:** [October 4, 2026, 1:59pm UTC](https://forums.unrealengine.com/t/how-to-move-painted-foliage-to-another-level-in-uefn-seemingly-impossible/2253831 "2026-10-04T13:59:46Z")

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There is no “Move all selected foliage to level” option inside UEFN like there is in UE5. Is there any other way I can transfer an instanced foliage actor between levels of the same project? Would appreciate any sugges…

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## [Feature Request: Allow Custom Profile Avatars on Epic Games Store ](https://forums.unrealengine.com/t/feature-request-allow-custom-profile-avatars-on-epic-games-store/2836911)

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**Author:** [@ORE\_G](https://forums.unrealengine.com/u/ORE_G)\
**Replies:** 0\
**Last updated:** [October 3, 2026, 2:13pm UTC](https://forums.unrealengine.com/t/feature-request-allow-custom-profile-avatars-on-epic-games-store/2836911 "2026-10-03T14:13:33Z")

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Hello Epic Games Team and Community, I would like to suggest adding an option for users to upload custom profile picture avatars on the Epic Games Store platform. Why this feature would be a valuable addition: Perso…

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## [Auto-Translation for Announcements in the Fortnite Client, makes messages unreadable to some](https://forums.unrealengine.com/t/auto-translation-for-announcements-in-the-fortnite-client-makes-messages-unreadable-to-some/2836511)

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**Author:** [@Mineblo](https://forums.unrealengine.com/u/Mineblo)\
**Replies:** 0\
**Last updated:** [October 2, 2026, 9:46am UTC](https://forums.unrealengine.com/t/auto-translation-for-announcements-in-the-fortnite-client-makes-messages-unreadable-to-some/2836511 "2026-10-02T09:46:15Z")

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I have a map that servers an audience who’s language is NOT in the one’s provided by Fortnite as a valid language to select (Greek), so whenever I’m doing localization I have to make the English localization contain gree…

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## [Unreal Engine 5.8 — Next-Gen Performance, Stability & Mobile Optimization Initiative ](https://forums.unrealengine.com/t/unreal-engine-5-8-next-gen-performance-stability-mobile-optimization-initiative/2817807)

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**Author:** [@SuddenShrimp7289](https://forums.unrealengine.com/u/SuddenShrimp7289)\
**Replies:** 0\
**Last updated:** [September 18, 2026, 5:42pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-8-next-gen-performance-stability-mobile-optimization-initiative/2817807 "2026-09-18T17:42:47Z")

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Title: Unreal Engine 5.8 — Next-Gen Performance, Stability & Mobile Optimization Initiative Hello Epic Games / Unreal Engine Team, I would like to share a concept for the continued improvement of Unreal Engine 5.8, foc…

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## [Gathering Feedback & Perspectives on my blueprints for a class assignment. ](https://forums.unrealengine.com/t/gathering-feedback-perspectives-on-my-blueprints-for-a-class-assignment/2763474)

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**Author:** [@ChiefIsChief](https://forums.unrealengine.com/u/ChiefIsChief)\
**Replies:** 1\
**Last updated:** [September 11, 2026, 12:59am UTC](https://forums.unrealengine.com/t/gathering-feedback-perspectives-on-my-blueprints-for-a-class-assignment/2763474 "2026-09-11T00:59:00Z")

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Hello! I’m currently trying to learn more about programming in UE4.27 (BLUEPRINT) for an in-class assignment, and for a part on the rubric I need to gain perspectives & feedback on some of my work. I will attach some sc…

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## [Ue5.7 heavy Frame cost](https://forums.unrealengine.com/t/ue5-7-heavy-frame-cost/2743461)

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**Author:** [@Slimwaffle](https://forums.unrealengine.com/u/Slimwaffle)\
**Replies:** 1\
**Last updated:** [September 1, 2026, 3:34pm UTC](https://forums.unrealengine.com/t/ue5-7-heavy-frame-cost/2743461 "2026-09-01T15:34:34Z")

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@Epic I am curious as to what is considered normal frame costs for features in Unreal 5 versions? If 120 fps is baseline. Using Ue5.7. No actors in the level. I lose 20fps just for having new features like Lumen and VS…

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## [More Timer Device customization would be Amazing](https://forums.unrealengine.com/t/more-timer-device-customization-would-be-amazing/2744006)

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**Author:** [@Zeno2](https://forums.unrealengine.com/u/Zeno2)\
**Replies:** 0\
**Last updated:** [August 15, 2026, 3:29pm UTC](https://forums.unrealengine.com/t/more-timer-device-customization-would-be-amazing/2744006 "2026-08-15T15:29:07Z")

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This is mostly for FNC since UEFN has the custom widget and whatever. The Timer Device would do well with a new update and what better time than the start of a new season. Hear me out we should be able to move the on scr…

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## [Material Quality Level Incorrect CVar format](https://forums.unrealengine.com/t/material-quality-level-incorrect-cvar-format/2743479)

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**Author:** [@Slimwaffle](https://forums.unrealengine.com/u/Slimwaffle)\
**Replies:** 0\
**Last updated:** [August 13, 2026, 11:13am UTC](https://forums.unrealengine.com/t/material-quality-level-incorrect-cvar-format/2743479 "2026-08-13T11:13:53Z")

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@Epic In Ue5.7. The console command for “r.MaterialQualityLevel =”. The values 0-3. 1 and 2 are inversed from what they should be. 1 = High and 2 = Medium. It should be the reverse.

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## [Feature Request: Long-lived matchmaking for Roleplay and Social islands](https://forums.unrealengine.com/t/feature-request-long-lived-matchmaking-for-roleplay-and-social-islands/2741764)

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**Author:** [@codevenommm](https://forums.unrealengine.com/u/codevenommm)\
**Replies:** 5\
**Last updated:** [August 12, 2026, 2:59am UTC](https://forums.unrealengine.com/t/feature-request-long-lived-matchmaking-for-roleplay-and-social-islands/2741764 "2026-08-12T02:59:10Z")

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Hello Epic Team, I would like to suggest a matchmaking improvement that could greatly benefit long-lasting Fortnite Creative experiences, especially Roleplay (RP), social, and open-world islands. Currently, public sess…

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## [\[WIP\] Lumia, toolbox plugin for MIDI,OSC, DMX and Audio](https://forums.unrealengine.com/t/wip-lumia-toolbox-plugin-for-midi-osc-dmx-and-audio/2731195)

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**Author:** [@sloopiDoopi](https://forums.unrealengine.com/u/sloopiDoopi)\
**Replies:** 5\
**Last updated:** [August 10, 2026, 6:29am UTC](https://forums.unrealengine.com/t/wip-lumia-toolbox-plugin-for-midi-osc-dmx-and-audio/2731195 "2026-08-10T06:29:46Z")

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Hi everyone, I’m the developer of Lumia, an Unreal Engine plugin/toolkit focused on interactive media installations and real-time projects driven by external data sources such as Audio, MIDI, OSC and DMX. https://www.y…

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## [All Stat devices are completely broken](https://forums.unrealengine.com/t/all-stat-devices-are-completely-broken/2741260)

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**Author:** [@w14ks](https://forums.unrealengine.com/u/w14ks)\
**Replies:** 0\
**Last updated:** [August 4, 2026, 10:53pm UTC](https://forums.unrealengine.com/t/all-stat-devices-are-completely-broken/2741260 "2026-08-04T22:53:03Z")

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Summary All stats devices are completely broken you can’t connect any stats to any other stat devices and also don’t work on the scoreboard either. All old previous stat devices that are placed and connected still work. …

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## [QoL Request - Merge Actor Settings Improvement](https://forums.unrealengine.com/t/qol-request-merge-actor-settings-improvement/2740146)

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**Author:** [@Drugox](https://forums.unrealengine.com/u/Drugox)\
**Replies:** 0\
**Last updated:** [August 2, 2026, 7:19pm UTC](https://forums.unrealengine.com/t/qol-request-merge-actor-settings-improvement/2740146 "2026-08-02T19:19:37Z")

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Hi Dev team! I’ve been using Merge Actor system alot lately, and i have 2 request to make it more streamline and better for constant use. First, A way to make templates or settings profiles for the Merge Actor Settings.…

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## [Suggestion: Cross-Mode Reward Progression for Rocket Racing. ](https://forums.unrealengine.com/t/suggestion-cross-mode-reward-progression-for-rocket-racing/2739247)

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**Author:** [@Emiralist](https://forums.unrealengine.com/u/Emiralist)\
**Replies:** 0\
**Last updated:** [July 29, 2026, 3:50pm UTC](https://forums.unrealengine.com/t/suggestion-cross-mode-reward-progression-for-rocket-racing/2739247 "2026-07-29T15:50:48Z")

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I have a suggestion regarding the Rocket Racing mode. Frankly, it is a great mode, but its player base pales in comparison to other game modes; while playing, one feels isolated from the main community. I believe that ad…

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## [What Unreal Engine workflow would you pay to automate? ](https://forums.unrealengine.com/t/what-unreal-engine-workflow-would-you-pay-to-automate/2738897)

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**Author:** [@UE4\_Pralexio](https://forums.unrealengine.com/u/UE4_Pralexio)\
**Replies:** 0\
**Last updated:** [July 28, 2026, 2:53pm UTC](https://forums.unrealengine.com/t/what-unreal-engine-workflow-would-you-pay-to-automate/2738897 "2026-07-28T14:53:35Z")

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Hi everyone, I recently finished Tickrate Multiplayer Test Lab, a multiplayer testing and live per-client network emulation plugin that is currently under review for Fab. I am now researching any ideas for my next Unre…

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## [Fab Feature Requests: Reviews & Dashboard Analytics ](https://forums.unrealengine.com/t/fab-feature-requests-reviews-dashboard-analytics/2732795)

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**Author:** [@V1tya3000](https://forums.unrealengine.com/u/V1tya3000)\
**Replies:** 1\
**Last updated:** [July 14, 2026, 5:27pm UTC](https://forums.unrealengine.com/t/fab-feature-requests-reviews-dashboard-analytics/2732795 "2026-07-14T17:27:12Z")

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Hi everyone, I would like to share 3 feature requests to improve the Fab marketplace for sellers. 1. Require Text Feedback for Low Ratings Problem: Users can currently leave a 1-star rating without any written explana…

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## [Nike Football skins feedback – limited team selection & missing jersey number customization ](https://forums.unrealengine.com/t/nike-football-skins-feedback-limited-team-selection-missing-jersey-number-customization/2732624)

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**Author:** [@pumpkinchilli](https://forums.unrealengine.com/u/pumpkinchilli)\
**Replies:** 0\
**Last updated:** [July 1, 2026, 2:42am UTC](https://forums.unrealengine.com/t/nike-football-skins-feedback-limited-team-selection-missing-jersey-number-customization/2732624 "2026-07-01T02:42:21Z")

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I wanted to share some feedback on the new Nike Football skins in Fortnite. Overall, I think the concept is great and football cosmetics are a strong addition to the game. However, there are a couple of limitations that…

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## [WIP UEFN sumi-ink horror exploration map - looking for first-time player feedback ](https://forums.unrealengine.com/t/wip-uefn-sumi-ink-horror-exploration-map-looking-for-first-time-player-feedback/2732407)

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**Author:** [@TENTENDOU](https://forums.unrealengine.com/u/TENTENDOU)\
**Replies:** 1\
**Last updated:** [June 30, 2026, 3:47am UTC](https://forums.unrealengine.com/t/wip-uefn-sumi-ink-horror-exploration-map-looking-for-first-time-player-feedback/2732407 "2026-06-30T03:47:43Z")

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Hi everyone, I’m working on a WIP UEFN / Fortnite map and I’d like feedback from other creators. It’s a Japanese sumi-ink horror exploration map where the player follows a small yokai guide, finds talismans, returns to…

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## [New Weapon Template Suggestion](https://forums.unrealengine.com/t/new-weapon-template-suggestion/2728360)

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**Author:** [@PixelGamerXIV](https://forums.unrealengine.com/u/PixelGamerXIV)\
**Replies:** 0\
**Last updated:** [June 13, 2026, 7:48am UTC](https://forums.unrealengine.com/t/new-weapon-template-suggestion/2728360 "2026-06-13T07:48:51Z")

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To make weapons with prefixed attachments, every modular weapon gets its own template, you can add attachments and of course, edit the stats like the other templates, it’ll be nice to see every attachment, like the Deade…

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## [Quack's feedback, bugs and issues experienced by the Epic games launcher.](https://forums.unrealengine.com/t/quacks-feedback-bugs-and-issues-experienced-by-the-epic-games-launcher/2709370)

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**Author:** [@1-DUCK-1](https://forums.unrealengine.com/u/1-DUCK-1)\
**Replies:** 2\
**Last updated:** [June 8, 2026, 4:12am UTC](https://forums.unrealengine.com/t/quacks-feedback-bugs-and-issues-experienced-by-the-epic-games-launcher/2709370 "2026-06-08T04:12:43Z")

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Using windows 10 UI + button issues, some gets “fixed” by putting the window in fullscreen and then able to go back down again to window mode. To sometimes the launcher options at the taskbar can be broken buttons too, …

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## [\[Feature Request\] Set Keyboard focus to new added entries for Enum and array variables](https://forums.unrealengine.com/t/feature-request-set-keyboard-focus-to-new-added-entries-for-enum-and-array-variables/2723436)

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**Author:** [@Maghton](https://forums.unrealengine.com/u/Maghton)\
**Replies:** 0\
**Last updated:** [May 20, 2026, 5:42pm UTC](https://forums.unrealengine.com/t/feature-request-set-keyboard-focus-to-new-added-entries-for-enum-and-array-variables/2723436 "2026-05-20T17:42:20Z")

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Hello I was using Unreal Engine 5.5.4 and noticed that when I created new Enum values or string array entries that the keyboard focus doesn’t get assigned automatically. As a result I manually needed to select the new fi…

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## [Feedback requested: Daz character imported in Unreal Engine](https://forums.unrealengine.com/t/feedback-requested-daz-character-imported-in-unreal-engine/2722186)

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**Author:** [@Laurens](https://forums.unrealengine.com/u/Laurens)\
**Replies:** 0\
**Last updated:** [May 14, 2026, 7:18pm UTC](https://forums.unrealengine.com/t/feedback-requested-daz-character-imported-in-unreal-engine/2722186 "2026-05-14T19:18:52Z")

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Hello everyone, For the past few days I have been working on importing a Daz 3D character into Unreal Engine. I’ve been trying to match the Daz shaders as close as I could (at limited skill) to get a realistic result, b…

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## [Please add the following starwars characters to disguise device](https://forums.unrealengine.com/t/please-add-the-following-starwars-characters-to-disguise-device/2718030)

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**Author:** [@EagleEye2500248](https://forums.unrealengine.com/u/EagleEye2500248)\
**Replies:** 3\
**Last updated:** [May 7, 2026, 7:53pm UTC](https://forums.unrealengine.com/t/please-add-the-following-starwars-characters-to-disguise-device/2718030 "2026-05-07T19:53:15Z")

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Pls add these characters to disguise device

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## [Metahuman + Mutable - Character "in the air"](https://forums.unrealengine.com/t/metahuman-mutable-character-in-the-air/2717641)

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**Author:** [@dlorre](https://forums.unrealengine.com/u/dlorre)\
**Replies:** 0\
**Last updated:** [April 24, 2026, 7:33am UTC](https://forums.unrealengine.com/t/metahuman-mutable-character-in-the-air/2717641 "2026-04-24T07:33:48Z")

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So I have encountered this issue with Mutable + Metahuman. Actually it is a metahuman converted to Top Down Character. However the issue is that the capsule ends below the character feet. So I have looked what caused…

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## [Landscape spline changes](https://forums.unrealengine.com/t/landscape-spline-changes/2717374)

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**Author:** [@Slimwaffle](https://forums.unrealengine.com/u/Slimwaffle)\
**Replies:** 0\
**Last updated:** [April 23, 2026, 7:37am UTC](https://forums.unrealengine.com/t/landscape-spline-changes/2717374 "2026-04-23T07:37:31Z")

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In 5.7 the landscape deformation tool received some changes. Landscape splines now require their own edit layer. I think the goal was to force the workflow to be non-destructive before it is committed and the layers are …

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## [Save The World should have a tag to sort by, like Creative and UEFN does](https://forums.unrealengine.com/t/save-the-world-should-have-a-tag-to-sort-by-like-creative-and-uefn-does/2716928)

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**Author:** [@TheGamerSide67](https://forums.unrealengine.com/u/TheGamerSide67)\
**Replies:** 4\
**Last updated:** [April 21, 2026, 10:51am UTC](https://forums.unrealengine.com/t/save-the-world-should-have-a-tag-to-sort-by-like-creative-and-uefn-does/2716928 "2026-04-21T10:51:58Z")

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Title, there isn’t a lot more to say. With Save The World going free, it makes sense, since there still is no official medium of uploading bug reports for Save The World. There are channels for Battle Royal, Creative, UE…

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## [FEEDBACK - Home panel improvements](https://forums.unrealengine.com/t/feedback-home-panel-improvements/2715759)

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**Author:** [@MilanBXL](https://forums.unrealengine.com/u/MilanBXL)\
**Replies:** 0\
**Last updated:** [April 16, 2026, 7:12am UTC](https://forums.unrealengine.com/t/feedback-home-panel-improvements/2715759 "2026-04-16T07:12:09Z")

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When I start UE5.7 it opens Home panel in full screen. While it’s starting up, I’m on my web browser which takes half of my screen. Once Home panel is fully loaded I click on the Home panel to bring it into focus, but in…

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