# \#FeatureRequest

**URL:** https://forums.unrealengine.com/tag/featurerequest/13.md

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## [(REQUEST) Giant Snowball from Chapter 4 as a device for Creative 1.0 and UEFN](https://forums.unrealengine.com/t/request-giant-snowball-from-chapter-4-as-a-device-for-creative-1-0-and-uefn/2853546)

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**Author:** [@MidKnightXL306](https://forums.unrealengine.com/u/MidKnightXL306)\
**Replies:** 1\
**Last updated:** [November 11, 2026, 12:30pm UTC](https://forums.unrealengine.com/t/request-giant-snowball-from-chapter-4-as-a-device-for-creative-1-0-and-uefn/2853546 "2026-11-11T12:30:52Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? Hello there! I am requesting the addition of the physics-based giant snowballs from Chapter 4, Season 1 to Creative 1.0…

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## [How to get Contextual Animation + Motion Warping working with Mover (UE 5.8)?](https://forums.unrealengine.com/t/how-to-get-contextual-animation-motion-warping-working-with-mover-ue-5-8/2852332)

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**Author:** [@iNSANE\_SS](https://forums.unrealengine.com/u/iNSANE_SS)\
**Replies:** 1\
**Last updated:** [November 10, 2026, 6:44pm UTC](https://forums.unrealengine.com/t/how-to-get-contextual-animation-motion-warping-working-with-mover-ue-5-8/2852332 "2026-11-10T18:44:43Z")

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Hi, I’m on UE 5.8 using the Mover component (not CharacterMovementComponent) for my characters. What I set up: A two-character execution (attacker + victim) using a Contextual Animation scene asset, with a montage for…

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## [Feedback & Suggestions for Unreal Engine 5.9 ](https://forums.unrealengine.com/t/feedback-suggestions-for-unreal-engine-5-9/2853436)

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**Author:** [@RsGoku](https://forums.unrealengine.com/u/RsGoku)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 4:37pm UTC](https://forums.unrealengine.com/t/feedback-suggestions-for-unreal-engine-5-9/2853436 "2026-11-10T16:37:05Z")

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Hello Unreal Engine Team! First of all, I want to appreciate your hard work. Unreal Engine 5.9 is amazing, and I can see that the engine is continuously improving with every release. However, I have noticed that UE 5.9…

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## [Tone mapper in unreal engine](https://forums.unrealengine.com/t/tone-mapper-in-unreal-engine/2705211)

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**Author:** [@Ibtesam\_Sadiq](https://forums.unrealengine.com/u/Ibtesam_Sadiq)\
**Replies:** 5\
**Last updated:** [November 9, 2026, 6:12pm UTC](https://forums.unrealengine.com/t/tone-mapper-in-unreal-engine/2705211 "2026-11-09T18:12:09Z")

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Please Add build in option to select tonemapper from project or post process setting. And Please add muliple tonemapppers in unreal engine to choose from. it would be great to have muliple tone mapper right inside unrea…

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## [Add more options for creators to choose between Modern & Legacy Visual features like UI and Animations](https://forums.unrealengine.com/t/add-more-options-for-creators-to-choose-between-modern-legacy-visual-features-like-ui-and-animations/2850782)

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**Author:** [@SquidGamer7](https://forums.unrealengine.com/u/SquidGamer7)\
**Replies:** 1\
**Last updated:** [November 5, 2026, 8:06am UTC](https://forums.unrealengine.com/t/add-more-options-for-creators-to-choose-between-modern-legacy-visual-features-like-ui-and-animations/2850782 "2026-11-05T08:06:26Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? A lot of people really do NOT like the current look of Fortnite. From the UI to the animations, and quite literally eve…

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## [UEFN Feature Request: Advanced 3D Modeling Tools with MCP Integration](https://forums.unrealengine.com/t/uefn-feature-request-advanced-3d-modeling-tools-with-mcp-integration/2850337)

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**Author:** [@HoustonUFN1](https://forums.unrealengine.com/u/HoustonUFN1)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 11:35pm UTC](https://forums.unrealengine.com/t/uefn-feature-request-advanced-3d-modeling-tools-with-mcp-integration/2850337 "2026-11-04T23:35:12Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? I’d like to suggest expanding UEFN’s built-in 3D modeling capabilities so creators can build professional-quality custo…

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## [Twinmotion Cloud Configurations and Session Limits ](https://forums.unrealengine.com/t/twinmotion-cloud-configurations-and-session-limits/2849532)

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**Author:** [@PMetelo2i](https://forums.unrealengine.com/u/PMetelo2i)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 5:07pm UTC](https://forums.unrealengine.com/t/twinmotion-cloud-configurations-and-session-limits/2849532 "2026-11-03T17:07:02Z")

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Hi everyone, I’m looking into using Twinmotion Cloud to let clients explore and customize a 3D space, changing things like furniture, materials, layouts, and lighting. Ideally, I’d like to embed the presentation on our…

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## [\[UNPAID\] Elemental Arena (UE5) — Recruiting 3D Artists, Animators, Riggers & Niagara VFX Artists](https://forums.unrealengine.com/t/unpaid-elemental-arena-ue5-recruiting-3d-artists-animators-riggers-niagara-vfx-artists/2841762)

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**Author:** [@Lonely\_Flair](https://forums.unrealengine.com/u/Lonely_Flair)\
**Replies:** 3\
**Last updated:** [November 2, 2026, 4:49pm UTC](https://forums.unrealengine.com/t/unpaid-elemental-arena-ue5-recruiting-3d-artists-animators-riggers-niagara-vfx-artists/2841762 "2026-11-02T16:49:37Z")

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Flair Studios is looking for volunteer Unreal Engine artists to collaborate on Elemental Arena, a third-person fantasy PvP/PvE game currently in active development using Unreal Engine 5.8.3. We’re seeking 3D character a…

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## [\[Request\] Expose Fortnite Item Icons in the Content Drawer](https://forums.unrealengine.com/t/request-expose-fortnite-item-icons-in-the-content-drawer/2847073)

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**Author:** [@Mineblo](https://forums.unrealengine.com/u/Mineblo)\
**Replies:** 1\
**Last updated:** [October 30, 2026, 2:21pm UTC](https://forums.unrealengine.com/t/request-expose-fortnite-item-icons-in-the-content-drawer/2847073 "2026-10-30T14:21:57Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? Weapon Icons have long been added to the validation list for UEFN so developers who use tools/Python scripts to get the…

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## [\[ROCKET RACING\] Drifting & General Issues](https://forums.unrealengine.com/t/rocket-racing-drifting-general-issues/2844923)

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**Author:** [@MajorT](https://forums.unrealengine.com/u/MajorT)\
**Replies:** 1\
**Last updated:** [October 26, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/rocket-racing-drifting-general-issues/2844923 "2026-10-26T20:00:15Z")

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Summary The ported Creative Rocket Racing Vehicle behaves very different compared to the original Rocket Racing vehicle. Bugs & Inconsistencies The vehicle can very easily glitch through geometry - which I assume is du…

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## [Cluster Processing](https://forums.unrealengine.com/t/cluster-processing/2693201)

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**Author:** [@GNSS.BAT](https://forums.unrealengine.com/u/GNSS.BAT)\
**Replies:** 3\
**Last updated:** [October 26, 2026, 5:03pm UTC](https://forums.unrealengine.com/t/cluster-processing/2693201 "2026-10-26T17:03:35Z")

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RealityScan’s processing engine is fast; however, I sorely miss the ability to distribute processing across multiple computers. While I believe it’s technically possible to divide images into groups and create some autom…

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## [Creator Portal incorrectly detects Experimental editor settings and prevents publishing my UEFN project.](https://forums.unrealengine.com/t/creator-portal-incorrectly-detects-experimental-editor-settings-and-prevents-publishing-my-uefn-project/2833640)

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**Author:** [@ElKevox](https://forums.unrealengine.com/u/ElKevox)\
**Replies:** 10\
**Last updated:** [October 23, 2026, 2:34pm UTC](https://forums.unrealengine.com/t/creator-portal-incorrectly-detects-experimental-editor-settings-and-prevents-publishing-my-uefn-project/2833640 "2026-10-23T14:34:05Z")

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Summary My UEFN project cannot be published because Creator Portal reports “Experimental Features – Experimental editor setting(s)”, even though no settings under Experimental Access are enabled in UEFN. The only enable…

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## [Why hasn’t Twinmotion added timeline keyframe animation?](https://forums.unrealengine.com/t/why-hasn-t-twinmotion-added-timeline-keyframe-animation/2843108)

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**Author:** [@luckydeboy1](https://forums.unrealengine.com/u/luckydeboy1)\
**Replies:** 1\
**Last updated:** [October 21, 2026, 1:26am UTC](https://forums.unrealengine.com/t/why-hasn-t-twinmotion-added-timeline-keyframe-animation/2843108 "2026-10-21T01:26:53Z")

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Why hasn’t Twinmotion added timeline keyframe animation? The current animation tools for translation and rotation are really cumbersome to work with. This forces me to import FBX animations from DCC software, and those i…

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## [QOL Sequencer Feature Request ](https://forums.unrealengine.com/t/qol-sequencer-feature-request/2778325)

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**Author:** [@Slaner](https://forums.unrealengine.com/u/Slaner)\
**Replies:** 1\
**Last updated:** [October 14, 2026, 3:41pm UTC](https://forums.unrealengine.com/t/qol-sequencer-feature-request/2778325 "2026-10-14T15:41:13Z")

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I would love if selected actors in sequencer were automatically put into a new folder as you create it instead of having to manually put the into the folder after creating it. This already works well in the outline but n…

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## [\[REQUEST\] Editor/UEFN Features](https://forums.unrealengine.com/t/request-editor-uefn-features/2834090)

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**Author:** [@dumpy](https://forums.unrealengine.com/u/dumpy)\
**Replies:** 1\
**Last updated:** [October 13, 2026, 5:55pm UTC](https://forums.unrealengine.com/t/request-editor-uefn-features/2834090 "2026-10-13T17:55:46Z")

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Hello, please could the following be considered to be added to UEFN? I feel like some of these would be easy to expose to creators and would enhance our islands and projects. Thank you Animation - Support for root anima…

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## [Feature Request: Allow Custom Profile Avatars on Epic Games Store ](https://forums.unrealengine.com/t/feature-request-allow-custom-profile-avatars-on-epic-games-store/2836911)

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**Author:** [@ORE\_G](https://forums.unrealengine.com/u/ORE_G)\
**Replies:** 0\
**Last updated:** [October 3, 2026, 2:13pm UTC](https://forums.unrealengine.com/t/feature-request-allow-custom-profile-avatars-on-epic-games-store/2836911 "2026-10-03T14:13:33Z")

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Hello Epic Games Team and Community, I would like to suggest adding an option for users to upload custom profile picture avatars on the Epic Games Store platform. Why this feature would be a valuable addition: Perso…

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## [How to control Metahuman FaceRig with OSC](https://forums.unrealengine.com/t/how-to-control-metahuman-facerig-with-osc/506987)

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**Author:** [@AlexanderCGO65](https://forums.unrealengine.com/u/AlexanderCGO65)\
**Replies:** 1\
**Last updated:** [September 30, 2026, 10:37pm UTC](https://forums.unrealengine.com/t/how-to-control-metahuman-facerig-with-osc/506987 "2026-09-30T22:37:11Z")

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Hi there, I have already a working OSC Reciever Blueprint, but I dont know how to control/connect the facerig curves to it to control them in realtime. What i want to achieve is to have predefined poses (curve values) wh…

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## [physics constraint + cahos destruction](https://forums.unrealengine.com/t/physics-constraint-cahos-destruction/1138377)

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**Author:** [@mtoon](https://forums.unrealengine.com/u/mtoon)\
**Replies:** 1\
**Last updated:** [September 30, 2026, 4:37pm UTC](https://forums.unrealengine.com/t/physics-constraint-cahos-destruction/1138377 "2026-09-30T16:37:05Z")

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right now physics constraint are unable to work properly with cahos destruction system i’m working on a project that would higly benefit from this feature

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## [Why is there no "New C++ Struct" option?](https://forums.unrealengine.com/t/why-is-there-no-new-c-struct-option/2745392)

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**Author:** [@BudgetArms](https://forums.unrealengine.com/u/BudgetArms)\
**Replies:** 7\
**Last updated:** [September 26, 2026, 3:22pm UTC](https://forums.unrealengine.com/t/why-is-there-no-new-c-struct-option/2745392 "2026-09-26T15:22:40Z")

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Under Tools, there’s an option “New C++ Class”, which allows the creation of C++ classes and to see what classes derive from what other classes. Overall, it makes it way easier to create an unreal class, compared to man…

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## [Feature Request](https://forums.unrealengine.com/t/feature-request/2831550)

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**Author:** [@ashwmaniacs](https://forums.unrealengine.com/u/ashwmaniacs)\
**Replies:** 2\
**Last updated:** [September 20, 2026, 10:24am UTC](https://forums.unrealengine.com/t/feature-request/2831550 "2026-09-20T10:24:17Z")

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Summary Can I have offline mode in the Epic launcher , so that my fortnite friends can’t disturb me . How much I will decline, that feature will help me focus more and my friends won’t mind ever. Please select what you …

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## [World Bookmarks - option to unload other regions and location volumes](https://forums.unrealengine.com/t/world-bookmarks-option-to-unload-other-regions-and-location-volumes/2831553)

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**Author:** [@chrisaverage](https://forums.unrealengine.com/u/chrisaverage)\
**Replies:** 0\
**Last updated:** [September 19, 2026, 12:52pm UTC](https://forums.unrealengine.com/t/world-bookmarks-option-to-unload-other-regions-and-location-volumes/2831553 "2026-09-19T12:52:36Z")

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World Bookmarks save and load the list of loaded regions and location volumes, but they don’t unload the ones already loaded that are not in the bookmark. This might be the desired outcome for some scenarios, but it wou…

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## [LAN / Local Hosting for Fortnite Creative — Let Players Experience Near-Zero Ping ](https://forums.unrealengine.com/t/lan-local-hosting-for-fortnite-creative-let-players-experience-near-zero-ping/2782337)

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**Author:** [@prefire\_monster](https://forums.unrealengine.com/u/prefire_monster)\
**Replies:** 1\
**Last updated:** [September 16, 2026, 10:09pm UTC](https://forums.unrealengine.com/t/lan-local-hosting-for-fortnite-creative-let-players-experience-near-zero-ping/2782337 "2026-09-16T22:09:38Z")

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Many Fortnite players live far from Epic server regions and have never experienced extremely low-ping Fortnite. For example, players in Lebanon commonly play around 50–70 ms even with a good internet connection. I would…

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## [PWAS V2 – Procedural Weapon Animation System for Unreal Engine ](https://forums.unrealengine.com/t/pwas-v2-procedural-weapon-animation-system-for-unreal-engine/2764119)

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**Author:** [@robertwimm](https://forums.unrealengine.com/u/robertwimm)\
**Replies:** 0\
**Last updated:** [September 9, 2026, 9:03pm UTC](https://forums.unrealengine.com/t/pwas-v2-procedural-weapon-animation-system-for-unreal-engine/2764119 "2026-09-09T21:03:52Z")

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PWAS V2 – Procedural Weapon Animation System I’ve released PWAS V2 on Fab, a Blueprint-based procedural weapon animation system for Unreal Engine. It includes procedural recoil, weapon sway, aiming, attachments, first- …

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## [Requesting a native automated background tool to detect and remove trapped internal mesh geometry and "air pockets" to optimize terrain performance. ](https://forums.unrealengine.com/t/requesting-a-native-automated-background-tool-to-detect-and-remove-trapped-internal-mesh-geometry-and-air-pockets-to-optimize-terrain-performance/2763442)

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**Author:** [@HarryPotter55555](https://forums.unrealengine.com/u/HarryPotter55555)\
**Replies:** 0\
**Last updated:** [September 7, 2026, 6:36pm UTC](https://forums.unrealengine.com/t/requesting-a-native-automated-background-tool-to-detect-and-remove-trapped-internal-mesh-geometry-and-air-pockets-to-optimize-terrain-performance/2763442 "2026-09-07T18:36:00Z")

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When sculpting terrain, it is easy to accidentally trap invisible “air pockets” or double-layered geometry underneath the ground plane. Because those hidden faces aren’t visible, they end up unnecessarily taking up memor…

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## [How to let right hand get off grip and pull rifle bolt when making reloading anim with control rig?](https://forums.unrealengine.com/t/how-to-let-right-hand-get-off-grip-and-pull-rifle-bolt-when-making-reloading-anim-with-control-rig/1325780)

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**Author:** [@KetherGame](https://forums.unrealengine.com/u/KetherGame)\
**Replies:** 5\
**Last updated:** [September 7, 2026, 10:10am UTC](https://forums.unrealengine.com/t/how-to-let-right-hand-get-off-grip-and-pull-rifle-bolt-when-making-reloading-anim-with-control-rig/1325780 "2026-09-07T10:10:01Z")

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I’m making a reloading anim with control rig. The gun is bind with char on hand\_r bone. When a new magazine is inserted, the right hand needs to detach from the grip and pull the bolt to load the bullet, but the gun is …

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## [\[Feature Request\] Get supported resolutions for all monitors](https://forums.unrealengine.com/t/feature-request-get-supported-resolutions-for-all-monitors/226801)

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**Author:** [@byg\_ben](https://forums.unrealengine.com/u/byg_ben)\
**Replies:** 5\
**Last updated:** [September 6, 2026, 7:42am UTC](https://forums.unrealengine.com/t/feature-request-get-supported-resolutions-for-all-monitors/226801 "2026-09-06T07:42:34Z")

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As discussed in this UDN post, the GetSupportedFullScreenResolutions function does not currently return resolutions for all connected monitors, only the primary one. Multi-monitor set-ups are fairly common for PC users,…

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## [Add More Battle Bus Assets to UEFN](https://forums.unrealengine.com/t/add-more-battle-bus-assets-to-uefn/2763048)

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**Author:** [@HoustonUFN1](https://forums.unrealengine.com/u/HoustonUFN1)\
**Replies:** 0\
**Last updated:** [September 5, 2026, 9:32pm UTC](https://forums.unrealengine.com/t/add-more-battle-bus-assets-to-uefn/2763048 "2026-09-05T21:32:33Z")

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Could we get more of the official Battle Bus assets available in UEFN? Specifically, it would be great to have: The Battle Bus balloon and rigging as a separate prop The grounded/pre-game Battle Bus Battle Bus sounds,…

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## [zero point in fortnite creative 1.0/ base game mode](https://forums.unrealengine.com/t/zero-point-in-fortnite-creative-1-0-base-game-mode/2736116)

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**Author:** [@Voltic\_unhandy](https://forums.unrealengine.com/u/Voltic_unhandy)\
**Replies:** 1\
**Last updated:** [August 31, 2026, 6:01pm UTC](https://forums.unrealengine.com/t/zero-point-in-fortnite-creative-1-0-base-game-mode/2736116 "2026-08-31T18:01:24Z")

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Feature Request: Bring the Zero Point and Related Assets to Fortnite Creative 1.0 Hello Epic Games, I wanted to suggest an additio/feature that has been requested for a long time: bringing the Zero Point and its relate…

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## [Adding options for tracked vehicles in chaos vehicles](https://forums.unrealengine.com/t/adding-options-for-tracked-vehicles-in-chaos-vehicles/2747067)

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**Author:** [@SamBordoni](https://forums.unrealengine.com/u/SamBordoni)\
**Replies:** 0\
**Last updated:** [August 28, 2026, 11:29am UTC](https://forums.unrealengine.com/t/adding-options-for-tracked-vehicles-in-chaos-vehicles/2747067 "2026-08-28T11:29:00Z")

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Hi all, Many of you are probably familiar with the chaos vehicle system if you’ve ever looked into making anything drivable in unreal, and for the most part I’ve been really impressed with it and how easy it has made se…

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## [\[FEATURE REQUEST\] UE 5.8 Spotlights + Megalights + Skeletal Meshes shadow issue](https://forums.unrealengine.com/t/feature-request-ue-5-8-spotlights-megalights-skeletal-meshes-shadow-issue/2732887)

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**Author:** [@Sutadora](https://forums.unrealengine.com/u/Sutadora)\
**Replies:** 1\
**Last updated:** [August 27, 2026, 5:25pm UTC](https://forums.unrealengine.com/t/feature-request-ue-5-8-spotlights-megalights-skeletal-meshes-shadow-issue/2732887 "2026-08-27T17:25:52Z")

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Hello, I noticed a shadow issue in UE 5.8 involving spotlights, MegaLights, and skeletal meshes when Global Illumination is set to Low or Medium. I tested it in my custom project, an empty project, and a default UE pro…

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