# \#fbx-import

**URL:** https://forums.unrealengine.com/tag/fbx-import/902.md

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## [Twinmotion 2025.2 vs 2026.2 Preview: SketchUp models not loading, crashes on lighting, FBX and Nanite issues — requesting help with diagnostics](https://forums.unrealengine.com/t/twinmotion-2025-2-vs-2026-2-preview-sketchup-models-not-loading-crashes-on-lighting-fbx-and-nanite-issues-requesting-help-with-diagnostics/2845054)

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**Author:** [@Bananadelfin\_123](https://forums.unrealengine.com/u/Bananadelfin_123)\
**Replies:** 0\
**Last updated:** [October 25, 2026, 5:24pm UTC](https://forums.unrealengine.com/t/twinmotion-2025-2-vs-2026-2-preview-sketchup-models-not-loading-crashes-on-lighting-fbx-and-nanite-issues-requesting-help-with-diagnostics/2845054 "2026-10-25T17:24:08Z")

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Hi everyone! I need help diagnosing critical issues in Twinmotion that make work impossible; support hasn’t responded yet. I’ve collected maximum data, logs, and clear reproduction steps, plus compared behavior across tw…

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## [Offset Uniform Scale Not Working When Importing Skeletal Meshes in UE5.7.0](https://forums.unrealengine.com/t/offset-uniform-scale-not-working-when-importing-skeletal-meshes-in-ue5-7-0/2680761)

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**Author:** [@LingHyun](https://forums.unrealengine.com/u/LingHyun)\
**Replies:** 9\
**Last updated:** [August 21, 2026, 11:29am UTC](https://forums.unrealengine.com/t/offset-uniform-scale-not-working-when-importing-skeletal-meshes-in-ue5-7-0/2680761 "2026-08-21T11:29:08Z")

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I’m encountering an issue where the “Offset Uniform Scale” parameter doesn’t work at all when importing character models in Unreal Engine 5.7.0. All import settings are default except for this scale parameter—no matter h…

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## [Mixamo Animation Retargeting V2 - for Unreal Engine 5 and MetaHuman](https://forums.unrealengine.com/t/mixamo-animation-retargeting-v2-for-unreal-engine-5-and-metahuman/552648)

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**Author:** [@UNAmedia](https://forums.unrealengine.com/u/UNAmedia)\
**Replies:** 43\
**Last updated:** [July 3, 2026, 1:23pm UTC](https://forums.unrealengine.com/t/mixamo-animation-retargeting-v2-for-unreal-engine-5-and-metahuman/552648 "2026-07-03T13:23:10Z")

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FAB MARKETPLACE: https://www.fab.com/listings/5eaf2746-1891-435a-837c-67c9f7a847f4 Discord: https://discord.gg/PuAyhDctHp Documentation: https://unamedia.com/ue5-mixamo/docs/ Changelog: https://docs.unamedia.com/u…

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## [\[UE 5.8 Regression\] Incorrect Physics Asset Generation for Mixamo Characters Creates Oversized Foot Collision Capsules Causing Character Floating Above Ground ](https://forums.unrealengine.com/t/ue-5-8-regression-incorrect-physics-asset-generation-for-mixamo-characters-creates-oversized-foot-collision-capsules-causing-character-floating-above-ground/2729170)

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**Author:** [@devgamesunreal5](https://forums.unrealengine.com/u/devgamesunreal5)\
**Replies:** 0\
**Last updated:** [June 17, 2026, 1:20am UTC](https://forums.unrealengine.com/t/ue-5-8-regression-incorrect-physics-asset-generation-for-mixamo-characters-creates-oversized-foot-collision-capsules-causing-character-floating-above-ground/2729170 "2026-06-17T01:20:08Z")

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Summary When importing Mixamo characters into Unreal Engine 5.8, the automatically generated Physics Asset creates incorrect collision capsules for the LeftFoot and RightFoot bones. The generated capsules are significant…

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## [FBX import - White placeholder material when keeping scene materials](https://forums.unrealengine.com/t/fbx-import-white-placeholder-material-when-keeping-scene-materials/2723659)

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**Author:** [@PierluigiDentoni](https://forums.unrealengine.com/u/PierluigiDentoni)\
**Replies:** 1\
**Last updated:** [June 10, 2026, 2:00pm UTC](https://forums.unrealengine.com/t/fbx-import-white-placeholder-material-when-keeping-scene-materials/2723659 "2026-06-10T14:00:34Z")

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Hello guys, I’ve been using Twinmotion for 5 years and I’d say I’ve become quite good at it. One of my usual workflows is modelling in 3ds max, placing materials (now OpenPBR Material), export and FBX and import it int…

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## [Simple Object Animation FBX Import needs to come back](https://forums.unrealengine.com/t/simple-object-animation-fbx-import-needs-to-come-back/2681056)

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**Author:** [@TheDragonmind](https://forums.unrealengine.com/u/TheDragonmind)\
**Replies:** 1\
**Last updated:** [May 12, 2026, 9:06pm UTC](https://forums.unrealengine.com/t/simple-object-animation-fbx-import-needs-to-come-back/2681056 "2026-05-12T21:06:46Z")

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That wonderful warning on the old fbx importer that said imported object had no binding so it set one up on frame zero was absolutely magical. And with 5.7, EVEN THAT IS NOW BROKEN. Even on objects already imported from…

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## [Legacy import normal maps](https://forums.unrealengine.com/t/legacy-import-normal-maps/2717252)

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**Author:** [@emerikaji](https://forums.unrealengine.com/u/emerikaji)\
**Replies:** 0\
**Last updated:** [April 22, 2026, 3:40pm UTC](https://forums.unrealengine.com/t/legacy-import-normal-maps/2717252 "2026-04-22T15:40:43Z")

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As mentioned in this previous topic, the fbx import pipeline is in a weird place as Interchange has a bugged material instance parent property, making the older pipeline preferable in a lot of cases. I need to import se…

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## [Missing faces on mesh when importing fbx](https://forums.unrealengine.com/t/missing-faces-on-mesh-when-importing-fbx/763817)

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**Author:** [@Zombaae](https://forums.unrealengine.com/u/Zombaae)\
**Replies:** 8\
**Last updated:** [April 11, 2026, 3:36pm UTC](https://forums.unrealengine.com/t/missing-faces-on-mesh-when-importing-fbx/763817 "2026-04-11T15:36:18Z")

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I keep getting these weird areas on my mesh that are missing faces, I’ve already checked normals in Maya, I textured in Substance painter without a problem and the model baked fine in there so I know UV’s and normals sho…

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## [Unreal Engine 5 keeps combining my meshes on import](https://forums.unrealengine.com/t/unreal-engine-5-keeps-combining-my-meshes-on-import/1188809)

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**Author:** [@Yaboiidaequan](https://forums.unrealengine.com/u/Yaboiidaequan)\
**Replies:** 8\
**Last updated:** [March 12, 2026, 12:09pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-keeps-combining-my-meshes-on-import/1188809 "2026-03-12T12:09:55Z")

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Hey Im using UE for the first time in a few months and Im trying to import a block out I made for a scene and every time I import the mesh it combines everything into a “scene” and it messes up the normals. Is this a new…

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## [Blender Rig to Unreal: Unable to import fbx file into blender as multiple roots are found in bone hierarchy. ](https://forums.unrealengine.com/t/blender-rig-to-unreal-unable-to-import-fbx-file-into-blender-as-multiple-roots-are-found-in-bone-hierarchy/2703272)

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**Author:** [@pimpingpopples](https://forums.unrealengine.com/u/pimpingpopples)\
**Replies:** 0\
**Last updated:** [March 2, 2026, 8:23pm UTC](https://forums.unrealengine.com/t/blender-rig-to-unreal-unable-to-import-fbx-file-into-blender-as-multiple-roots-are-found-in-bone-hierarchy/2703272 "2026-03-02T20:23:17Z")

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Beginner with both blender and unreal engine here. I have been trouble getting rigify human rigs to work with unreal so have made my own to import. However, I’m still having problems importing them. I can seem to import …

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## [UE 5.5 Importing FBX - Can't set material properties (no "Create New Instanced Materials")](https://forums.unrealengine.com/t/ue-5-5-importing-fbx-cant-set-material-properties-no-create-new-instanced-materials/2144825)

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**Author:** [@joelbenjamin](https://forums.unrealengine.com/u/joelbenjamin)\
**Replies:** 6\
**Last updated:** [March 2, 2026, 11:20am UTC](https://forums.unrealengine.com/t/ue-5-5-importing-fbx-cant-set-material-properties-no-create-new-instanced-materials/2144825 "2026-03-02T11:20:46Z")

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Edit: I’m gathering the answer is just The New import system breaks a lot of things and frustrates a lot of people but hopefully there’s a different answer or workaround… Importing an FBX, having it create an instanced …

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## [Import FBX scene as Blueprint? Where did it go?](https://forums.unrealengine.com/t/import-fbx-scene-as-blueprint-where-did-it-go/2700272)

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**Author:** [@Wareitar](https://forums.unrealengine.com/u/Wareitar)\
**Replies:** 0\
**Last updated:** [February 17, 2026, 12:38pm UTC](https://forums.unrealengine.com/t/import-fbx-scene-as-blueprint-where-did-it-go/2700272 "2026-02-17T12:38:47Z")

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As the title says, where did the “Create one Blueprint asset” go for importing FBX scenes? It was there in 5.6, but updating to 5.7, this functionality was suddenly gone… I really need to figure out where it went, as I…

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## [Missing faces on a mesh when importing FBX from blender](https://forums.unrealengine.com/t/missing-faces-on-a-mesh-when-importing-fbx-from-blender/2694691)

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**Author:** [@PhantomZohan](https://forums.unrealengine.com/u/PhantomZohan)\
**Replies:** 3\
**Last updated:** [February 8, 2026, 12:22am UTC](https://forums.unrealengine.com/t/missing-faces-on-a-mesh-when-importing-fbx-from-blender/2694691 "2026-02-08T00:22:34Z")

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Hello! :smiley: I’m new to unreal engine and I’m scratching my head over an issue with my imported FBX model. In some places my model is just missing faces. The model looks fine in blender and I’ve confirmed that inver…

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## [5.5-5.6 Interchange consistent hang on FBX Skeletal mesh import, happend on two different PC's.](https://forums.unrealengine.com/t/5-5-5-6-interchange-consistent-hang-on-fbx-skeletal-mesh-import-happend-on-two-different-pcs/2686163)

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**Author:** [@Gamador1984](https://forums.unrealengine.com/u/Gamador1984)\
**Replies:** 0\
**Last updated:** [December 18, 2025, 7:28pm UTC](https://forums.unrealengine.com/t/5-5-5-6-interchange-consistent-hang-on-fbx-skeletal-mesh-import-happend-on-two-different-pcs/2686163 "2025-12-18T19:28:47Z")

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Interchange hangs on import 100% of the time for me if I import a skeletal mesh after loading a level that its used in. Ive left it for hours before and its never completed its import. Is there a way to fix this or is it…

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## [Create map from vector in Blender and Import into Unreal](https://forums.unrealengine.com/t/create-map-from-vector-in-blender-and-import-into-unreal/2685453)

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**Author:** [@Wareitar](https://forums.unrealengine.com/u/Wareitar)\
**Replies:** 0\
**Last updated:** [December 16, 2025, 1:09pm UTC](https://forums.unrealengine.com/t/create-map-from-vector-in-blender-and-import-into-unreal/2685453 "2025-12-16T13:09:12Z")

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First of all… I am a Blender noob. I come from Autodesk though, and I understand the concept of normals etc. HOWEVER, exporting from Blender into Unreal through FBX is for me the biggest frustration known to mankind. H…

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## [Reimporting a completely unchanged mesh affects the texture look on asset](https://forums.unrealengine.com/t/reimporting-a-completely-unchanged-mesh-affects-the-texture-look-on-asset/2678816)

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**Author:** [@Stefan\_9911](https://forums.unrealengine.com/u/Stefan_9911)\
**Replies:** 1\
**Last updated:** [November 26, 2025, 10:09am UTC](https://forums.unrealengine.com/t/reimporting-a-completely-unchanged-mesh-affects-the-texture-look-on-asset/2678816 "2025-11-26T10:09:11Z")

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Hi everyone I have a weird issue with reimporting the exported asset from UE back into it. When I reimport the FBX, the material of the asset (the texture to be more precise) looks like as the UV’s have changed even if I…

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## [\[UE5.6\] 'Import failed' everytime I try importing to project](https://forums.unrealengine.com/t/ue5-6-import-failed-everytime-i-try-importing-to-project/2586710)

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**Author:** [@OwO\_delet\_this](https://forums.unrealengine.com/u/OwO_delet_this)\
**Replies:** 8\
**Last updated:** [November 24, 2025, 11:31am UTC](https://forums.unrealengine.com/t/ue5-6-import-failed-everytime-i-try-importing-to-project/2586710 "2025-11-24T11:31:32Z")

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I’m having an issue with importing assets into a new UE5.6 project. Everytime I import a new FBX, regardless of settings, it fails to import it everytime while giving a vague error that doesn’t explain why it failed. Is …

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## [(UE 5.1.1)Big Bones when importing from Blender, 2025 ](https://forums.unrealengine.com/t/ue-5-1-1-big-bones-when-importing-from-blender-2025/2677443)

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**Author:** [@DonnieDarko66](https://forums.unrealengine.com/u/DonnieDarko66)\
**Replies:** 0\
**Last updated:** [November 22, 2025, 5:34am UTC](https://forums.unrealengine.com/t/ue-5-1-1-big-bones-when-importing-from-blender-2025/2677443 "2025-11-22T05:34:23Z")

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When importing a metarig from Blender, the resulting skeleton asset has bones scaled to x100 the normal size. I understand this is because the default distance unit in Blender is meter, while UE has centimeters, but foll…

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## ["Animation Relative" breaks my character's face but only if I am using GLTF importer](https://forums.unrealengine.com/t/animation-relative-breaks-my-characters-face-but-only-if-i-am-using-gltf-importer/2677104)

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**Author:** [@Likkkez](https://forums.unrealengine.com/u/Likkkez)\
**Replies:** 1\
**Last updated:** [November 21, 2025, 12:19am UTC](https://forums.unrealengine.com/t/animation-relative-breaks-my-characters-face-but-only-if-i-am-using-gltf-importer/2677104 "2025-11-21T00:19:30Z")

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The character was imported using FBX a long time ago and for some reason importing a GLTF animation for this skeleton causes the face to puff up, I checked the animation and the bones are in perfect positions and they…

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## [Problem with imported Animations ](https://forums.unrealengine.com/t/problem-with-imported-animations/2675895)

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**Author:** [@HalaLukas](https://forums.unrealengine.com/u/HalaLukas)\
**Replies:** 0\
**Last updated:** [November 17, 2025, 4:08pm UTC](https://forums.unrealengine.com/t/problem-with-imported-animations/2675895 "2025-11-17T16:08:51Z")

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Hello, I’m new to Unreal Engine and am encountering a problem with imported World of Warcraft character animations. When I view the animation inside Unreal Engine the character’s feet (and sometimes the whole lower bod…

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## [UE5.6.1環境下、Play In Editor状態でのStaticMeshインポートに関して ](https://forums.unrealengine.com/t/ue5-6-1-play-in-editor-staticmesh/2673862)

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**Author:** [@Arisa.Kubo](https://forums.unrealengine.com/u/Arisa.Kubo)\
**Replies:** 2\
**Last updated:** [November 12, 2025, 1:49am UTC](https://forums.unrealengine.com/t/ue5-6-1-play-in-editor-staticmesh/2673862 "2025-11-12T01:49:35Z")

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お世話になります。 UE5.6のStatic Meshインポート時の仕様に関して質問がございます。 現在ゲームプレイ時のメッシュのインポート挙動に関して問題が発生しておりまして 手順として Maya上でGameExporterからStaticMeshをfbx出力。 UE5.6.1の環境でPlay In Editor状況下でコンテンツブラウザからメッシュをインポートしたところ、 Vertices,Triangles,Approx…

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## [How to delete parts of an FBX scene in UE5](https://forums.unrealengine.com/t/how-to-delete-parts-of-an-fbx-scene-in-ue5/2657544)

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**Author:** [@biggdavid2811](https://forums.unrealengine.com/u/biggdavid2811)\
**Replies:** 2\
**Last updated:** [September 26, 2025, 10:46am UTC](https://forums.unrealengine.com/t/how-to-delete-parts-of-an-fbx-scene-in-ue5/2657544 "2025-09-26T10:46:35Z")

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I have made a simple landscape static mech in blender and have exported it to ue5. I have already exported many models from blender to UE5 for my project but this morning suddenly I have run into a new problem. When I e…

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## [Importing different FBX but overriding different mesh](https://forums.unrealengine.com/t/importing-different-fbx-but-overriding-different-mesh/2134675)

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**Author:** [@carloangeloch](https://forums.unrealengine.com/u/carloangeloch)\
**Replies:** 25\
**Last updated:** [September 16, 2025, 2:54pm UTC](https://forums.unrealengine.com/t/importing-different-fbx-but-overriding-different-mesh/2134675 "2025-09-16T14:54:39Z")

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I am new to UE and 3D environment in general. I am different objects in blender with different object names. I tried to export each objects as FBX with settings same with the tutorials (selected objects only while only t…

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## [Pivot point issue export ](https://forums.unrealengine.com/t/pivot-point-issue-export/2620098)

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**Author:** [@Nikitka717](https://forums.unrealengine.com/u/Nikitka717)\
**Replies:** 3\
**Last updated:** [July 28, 2025, 1:56pm UTC](https://forums.unrealengine.com/t/pivot-point-issue-export/2620098 "2025-07-28T13:56:13Z")

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Hello! How can I keep my pivot point at the center of the object when I export it from blender 4.2 to Unreal Engine 5.6? I see the way, where you should move the object in blender to world origin, but it’s not suitable f…

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## [Why does FBX import take so long for a large high poly mesh?](https://forums.unrealengine.com/t/why-does-fbx-import-take-so-long-for-a-large-high-poly-mesh/294904)

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**Author:** [@anonymous\_user\_5d204b68](https://forums.unrealengine.com/u/anonymous_user_5d204b68)\
**Replies:** 12\
**Last updated:** [July 6, 2025, 5:39pm UTC](https://forums.unrealengine.com/t/why-does-fbx-import-take-so-long-for-a-large-high-poly-mesh/294904 "2025-07-06T17:39:20Z")

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Is it possible to get some Alembic love in this house? FBX is such an outdated POS. Takes me 24 hours to import a 700 meg fbx file with LOD. Pulling up an error message for tangents causes the process to take even lon…

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## [Where is my root folder and how to delete old unused projects?](https://forums.unrealengine.com/t/where-is-my-root-folder-and-how-to-delete-old-unused-projects/2578791)

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**Author:** [@visualsenses](https://forums.unrealengine.com/u/visualsenses)\
**Replies:** 0\
**Last updated:** [June 26, 2025, 6:23pm UTC](https://forums.unrealengine.com/t/where-is-my-root-folder-and-how-to-delete-old-unused-projects/2578791 "2025-06-26T18:23:40Z")

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Hi I have tested quite often UE up to 5.4 now. Since then I managed to upgrade to my 12GB GPU card and 256 GB of memory ram and work directly of 2TB of DDR Samsung . Before I worked via normal hard disc which slowed …

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## [Bulk Edit option for "LOD Group" or Setting on Import](https://forums.unrealengine.com/t/bulk-edit-option-for-lod-group-or-setting-on-import/375127)

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**Author:** [@druidsbane](https://forums.unrealengine.com/u/druidsbane)\
**Replies:** 5\
**Last updated:** [June 25, 2025, 5:52am UTC](https://forums.unrealengine.com/t/bulk-edit-option-for-lod-group-or-setting-on-import/375127 "2025-06-25T05:52:15Z")

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Hi, The “LOD Group” setting for the new automatic LOD settings cannot be edited directly in the “Bulk Edit” option for static meshes. As it cannot be set on import it is rather painful to go in and set it by editing ea…

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## [Blender Normals not imported Correctly to UE5.5?](https://forums.unrealengine.com/t/blender-normals-not-imported-correctly-to-ue5-5/2570182)

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**Author:** [@unclepiggies](https://forums.unrealengine.com/u/unclepiggies)\
**Replies:** 1\
**Last updated:** [June 22, 2025, 4:51am UTC](https://forums.unrealengine.com/t/blender-normals-not-imported-correctly-to-ue5-5/2570182 "2025-06-22T04:51:59Z")

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I am currently making an anime shaded hair, but I am frustrated in this normal issue for a while. Any advice would be appreciated! I have modified the normals of the vertices for the character’s bangs so that the normal…

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## ["Texture has zero width or height" when importing fbx file. ](https://forums.unrealengine.com/t/texture-has-zero-width-or-height-when-importing-fbx-file/2516840)

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**Author:** [@ArcaneGel2](https://forums.unrealengine.com/u/ArcaneGel2)\
**Replies:** 1\
**Last updated:** [May 19, 2025, 1:48pm UTC](https://forums.unrealengine.com/t/texture-has-zero-width-or-height-when-importing-fbx-file/2516840 "2025-05-19T13:48:10Z")

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Hello, I am trying to upload a basement I dowloaded from sketchfab. I converted it to fbx using Blender, and it’s giving me errors. \[C:/Users/brigh/Documents/sketchfab/basement/fbx/basement.fbx : ‘’, Unknown\] Renamed A…

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## [I cant import fbx files](https://forums.unrealengine.com/t/i-cant-import-fbx-files/400895)

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**Author:** [@anonymous\_user\_109fd768](https://forums.unrealengine.com/u/anonymous_user_109fd768)\
**Replies:** 12\
**Last updated:** [May 16, 2025, 4:51pm UTC](https://forums.unrealengine.com/t/i-cant-import-fbx-files/400895 "2025-05-16T16:51:36Z")

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When I try to import my fbx files it says “Can’t detect import type. No mesh is found or animation track.”

[Next page](https://forums.unrealengine.com/tag/fbx-import/902.md?match_all_tags=true&page=1&tags%5B%5D=fbx-import)
