# \#fbx-export

**URL:** https://forums.unrealengine.com/tag/fbx-export/4593.md

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## [FBX export not retaining objects names](https://forums.unrealengine.com/t/fbx-export-not-retaining-objects-names/630833)

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**Author:** [@jcfnavc4d](https://forums.unrealengine.com/u/jcfnavc4d)\
**Replies:** 10\
**Last updated:** [February 14, 2026, 9:48pm UTC](https://forums.unrealengine.com/t/fbx-export-not-retaining-objects-names/630833 "2026-02-14T21:48:47Z")

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Hi, I have noticed that exporting FBX from UE5 is not retaining the objects names. Even thoughin UE5’s hierarchy the names are correct when the FBX file is open in Blender, all the mehses names are StaticMeshActor\_. Is…

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## [Metahuman Face Export to DCC Sofeware, Mesh Slot not match with name.](https://forums.unrealengine.com/t/metahuman-face-export-to-dcc-sofeware-mesh-slot-not-match-with-name/2684763)

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**Author:** [@XXXYYZ2345](https://forums.unrealengine.com/u/XXXYYZ2345)\
**Replies:** 0\
**Last updated:** [December 13, 2025, 6:49pm UTC](https://forums.unrealengine.com/t/metahuman-face-export-to-dcc-sofeware-mesh-slot-not-match-with-name/2684763 "2025-12-13T18:49:56Z")

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Unreal 5.6.1, when export FaceMesh to blender/houdini, the MI\_Teeth\_Baked section is assigned the main face part, the order of materials slots all wrong. The cause should be the order mismatch between default materia…

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## [How to export Metahumans to Marvelous Designer?](https://forums.unrealengine.com/t/how-to-export-metahumans-to-marvelous-designer/1916264)

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**Author:** [@Seba-Nabiya](https://forums.unrealengine.com/u/Seba-Nabiya)\
**Replies:** 1\
**Last updated:** [August 30, 2025, 8:28pm UTC](https://forums.unrealengine.com/t/how-to-export-metahumans-to-marvelous-designer/1916264 "2025-08-30T20:28:41Z")

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Following these 2 tutorials, I can’t figure out how to export Metahuman skeletal mesh. It’s a shame that these 2 articles both skip this crucial export step, and directly start with the import in Marvelous… Did I mi…

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## [Substrate + .fbx Export?](https://forums.unrealengine.com/t/substrate-fbx-export/2624209)

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**Author:** [@BernhardRieder](https://forums.unrealengine.com/u/BernhardRieder)\
**Replies:** 0\
**Last updated:** [July 30, 2025, 7:14pm UTC](https://forums.unrealengine.com/t/substrate-fbx-export/2624209 "2025-07-30T19:14:06Z")

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I am trying to export .fbx files when substrate is active. For some odd reason, it seems texture map information is not carried over. Am I missing something here? Or does Substrate not support .fbx export with texture…

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## [Exporting character and animation from 5.6 to Maya results in elongated torso.](https://forums.unrealengine.com/t/exporting-character-and-animation-from-5-6-to-maya-results-in-elongated-torso/2618360)

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**Author:** [@Sumexota](https://forums.unrealengine.com/u/Sumexota)\
**Replies:** 2\
**Last updated:** [July 25, 2025, 11:06pm UTC](https://forums.unrealengine.com/t/exporting-character-and-animation-from-5-6-to-maya-results-in-elongated-torso/2618360 "2025-07-25T23:06:03Z")

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Hi all, I’ve hit a brick wall trying to transfer some animations I purchased from the Fab store into Unreal Engine 5.6. The animations are only officially supported for Unreal 5.5, not 5.6. My workflow: Added the pac…

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## [How can I export a skeletal mesh from UE4 to blender?](https://forums.unrealengine.com/t/how-can-i-export-a-skeletal-mesh-from-ue4-to-blender/367078)

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**Author:** [@anonymous\_user\_a351e2301](https://forums.unrealengine.com/u/anonymous_user_a351e2301)\
**Replies:** 4\
**Last updated:** [July 8, 2025, 11:57am UTC](https://forums.unrealengine.com/t/how-can-i-export-a-skeletal-mesh-from-ue4-to-blender/367078 "2025-07-08T11:57:41Z")

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Okay I’m stupid, you are suppose to click one of the animation on the lower right and the export button then can be used

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## [Exporting FBX from blender and simple animation issues](https://forums.unrealengine.com/t/exporting-fbx-from-blender-and-simple-animation-issues/2509921)

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**Author:** [@klove4077](https://forums.unrealengine.com/u/klove4077)\
**Replies:** 6\
**Last updated:** [May 19, 2025, 3:16pm UTC](https://forums.unrealengine.com/t/exporting-fbx-from-blender-and-simple-animation-issues/2509921 "2025-05-19T15:16:37Z")

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I have a seemingly trivial issue that has caused me a headache for the last few hours. In Blender, I have two objects: a cube and cone. I am animating the transforms of these. There are no armatures or anything. Just an…

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## [Fbx export problem](https://forums.unrealengine.com/t/fbx-export-problem/2102593)

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**Author:** [@TKitart](https://forums.unrealengine.com/u/TKitart)\
**Replies:** 2\
**Last updated:** [March 14, 2025, 10:10pm UTC](https://forums.unrealengine.com/t/fbx-export-problem/2102593 "2025-03-14T22:10:48Z")

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Hello, I’m having some problem exporting from Unreal (or so i think). When i export either obj. or fbx. from Unreal, all of the mesh are triangulate and some have really long channel list, like in the images i’ve attach…

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## [Unwanted rotations of collision primitives from Blender.](https://forums.unrealengine.com/t/unwanted-rotations-of-collision-primitives-from-blender/2332873)

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**Author:** [@BEZDUSH](https://forums.unrealengine.com/u/BEZDUSH)\
**Replies:** 14\
**Last updated:** [February 15, 2025, 3:23pm UTC](https://forums.unrealengine.com/t/unwanted-rotations-of-collision-primitives-from-blender/2332873 "2025-02-15T15:23:09Z")

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Hello, everyone! I have a problem when exporting a custom collision, box primitives have unwanted rotation angles. When scaling the object, the collision is scaled on the wrong axes. Scaling and rotation applied. Naming …

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## [Blender UE5 Rig V1.1.1 - FREE Download + TUTORIAL](https://forums.unrealengine.com/t/blender-ue5-rig-v1-1-1-free-download-tutorial/2006995)

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**Author:** [@cjmlima](https://forums.unrealengine.com/u/cjmlima)\
**Replies:** 1\
**Last updated:** [January 13, 2025, 12:35am UTC](https://forums.unrealengine.com/t/blender-ue5-rig-v1-1-1-free-download-tutorial/2006995 "2025-01-13T00:35:59Z")

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I would like to share with you the Rig I made to create animations for Manny Skeleton in Blender 4, hope it’s helpful and you enjoy it, any suggestions are welcome. You can get it latest version on my GitHub: Showcase…

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## [Any way to Bake Edited Animations to FBX](https://forums.unrealengine.com/t/any-way-to-bake-edited-animations-to-fbx/832528)

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**Author:** [@KornyVFX](https://forums.unrealengine.com/u/KornyVFX)\
**Replies:** 1\
**Last updated:** [October 15, 2024, 1:50pm UTC](https://forums.unrealengine.com/t/any-way-to-bake-edited-animations-to-fbx/832528 "2024-10-15T13:50:14Z")

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Ever since encountering an unknown cook error during the build of my project yesterday which seemed to be related to a corrupt aimation sequence, I’ve been trying to cleanly rebuild my Project in a new unreal scene to fi…

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## [Imported FBX meshes have broken UV's. Why is this?](https://forums.unrealengine.com/t/imported-fbx-meshes-have-broken-uvs-why-is-this/306714)

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**Author:** [@anonymous\_user\_9e4c886e](https://forums.unrealengine.com/u/anonymous_user_9e4c886e)\
**Replies:** 25\
**Last updated:** [July 12, 2024, 7:31am UTC](https://forums.unrealengine.com/t/imported-fbx-meshes-have-broken-uvs-why-is-this/306714 "2024-07-12T07:31:03Z")

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When I import a mesh into Unreal Engine 4 the UV’s on my model do not seem to work. Applying a checker pattern to the model in the game engine shows severe distortion to the UVs. I have also had this issue in Mudbox with…

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## [Fast method of exporting level meshes and nanite?](https://forums.unrealengine.com/t/fast-method-of-exporting-level-meshes-and-nanite/1691893)

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**Author:** [@DentonJC](https://forums.unrealengine.com/u/DentonJC)\
**Replies:** 2\
**Last updated:** [February 16, 2024, 10:48am UTC](https://forums.unrealengine.com/t/fast-method-of-exporting-level-meshes-and-nanite/1691893 "2024-02-16T10:48:56Z")

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I need to export all the meshes in my level, including tons of high poly nanite meshes. Currently using the File-\>Export Selected to FBX works but its extremely slow. Takes 10 minutes just for a single high res nanite me…

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## [Problem with materian when export from UE5 to 3DsMax](https://forums.unrealengine.com/t/problem-with-materian-when-export-from-ue5-to-3dsmax/1670163)

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**Author:** [@Ibollain.alegria](https://forums.unrealengine.com/u/Ibollain.alegria)\
**Replies:** 0\
**Last updated:** [February 6, 2024, 3:36pm UTC](https://forums.unrealengine.com/t/problem-with-materian-when-export-from-ue5-to-3dsmax/1670163 "2024-02-06T15:36:40Z")

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Hello, I have a problem when I export a UE5 model with the FBX exporter. When I open it in 3DS Max, the materials appear blank and I can’t synchronize them with the UE5 materials. How can I do to export them all togethe…

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## [My armature and/or animatino I made in Blender is not importing properly importing into UE5.](https://forums.unrealengine.com/t/my-armature-and-or-animatino-i-made-in-blender-is-not-importing-properly-importing-into-ue5/1175378)

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**Author:** [@electricsinge](https://forums.unrealengine.com/u/electricsinge)\
**Replies:** 0\
**Last updated:** [May 23, 2023, 2:26am UTC](https://forums.unrealengine.com/t/my-armature-and-or-animatino-i-made-in-blender-is-not-importing-properly-importing-into-ue5/1175378 "2023-05-23T02:26:20Z")

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When I import my armature and mesh into UE5, the animation will not import, however the mesh will, and it asks me about the armature, so that will import too. I select both the mesh and to armature when importing into Un…

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## [Export map ue5 to blender](https://forums.unrealengine.com/t/export-map-ue5-to-blender/1156762)

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**Author:** [@Hopium2](https://forums.unrealengine.com/u/Hopium2)\
**Replies:** 0\
**Last updated:** [May 6, 2023, 5:04pm UTC](https://forums.unrealengine.com/t/export-map-ue5-to-blender/1156762 "2023-05-06T17:04:48Z")

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Hello, Sorry to bother you with that, But I would like to know if someone know how to export an entirely map from UE5 to Blender? I tried to export and import into blender as an fbx file but the result is a black and …

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## [I am attempting to round trip a skeletal mesh from unreal to maya and back using fbx.I can not reimport it to unreal without getting a “failed to merge bones error”. This occurs even if I do nothing with the mesh or the skeleton in maya](https://forums.unrealengine.com/t/i-am-attempting-to-round-trip-a-skeletal-mesh-from-unreal-to-maya-and-back-using-fbx-i-can-not-reimport-it-to-unreal-without-getting-a-failed-to-merge-bones-error-this-occurs-even-if-i-do-nothing-with-the-mesh-or-the-skeleton-in-maya/487264)

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**Author:** [@ktgeary](https://forums.unrealengine.com/u/ktgeary)\
**Replies:** 1\
**Last updated:** [March 18, 2023, 4:02pm UTC](https://forums.unrealengine.com/t/i-am-attempting-to-round-trip-a-skeletal-mesh-from-unreal-to-maya-and-back-using-fbx-i-can-not-reimport-it-to-unreal-without-getting-a-failed-to-merge-bones-error-this-occurs-even-if-i-do-nothing-with-the-mesh-or-the-skeleton-in-maya/487264 "2023-03-18T16:02:26Z")

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I am attempting to round trip a skeletal mesh from unreal to maya and back using fbx.I can not reimport it to unreal without getting a “failed to merge bones error”. This occurs even if I do nothing with the mesh or the…

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## [Crash on export of Large Nanite Mesh](https://forums.unrealengine.com/t/crash-on-export-of-large-nanite-mesh/756198)

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**Author:** [@ZaneJensen013](https://forums.unrealengine.com/u/ZaneJensen013)\
**Replies:** 7\
**Last updated:** [February 2, 2023, 6:19pm UTC](https://forums.unrealengine.com/t/crash-on-export-of-large-nanite-mesh/756198 "2023-02-02T18:19:20Z")

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I have hundreds of large nanite objects, that I need to export to FBX for use in a blender process. I have found I need to turn Nanite off, and enabled full precision UV’s for the FBX to have an accurate export, and text…

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## [Baking Animation Sequence of a MetaHuman \[UE 4.27\]](https://forums.unrealengine.com/t/baking-animation-sequence-of-a-metahuman-ue-4-27/725603)

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**Author:** [@karoszym](https://forums.unrealengine.com/u/karoszym)\
**Replies:** 3\
**Last updated:** [December 12, 2022, 4:22pm UTC](https://forums.unrealengine.com/t/baking-animation-sequence-of-a-metahuman-ue-4-27/725603 "2022-12-12T16:22:41Z")

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I am trying to bake a simple animation with my MetaHuman that I can export as an FBX file, but it comes off deformed. I am working in UE 4.27. I arranged my animation in Sequencer, then I baked it into an Animation Sequ…

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## [Export FBX with morph targets from UE4](https://forums.unrealengine.com/t/export-fbx-with-morph-targets-from-ue4/395333)

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**Author:** [@Jazz](https://forums.unrealengine.com/u/Jazz)\
**Replies:** 8\
**Last updated:** [November 6, 2022, 12:46am UTC](https://forums.unrealengine.com/t/export-fbx-with-morph-targets-from-ue4/395333 "2022-11-06T00:46:48Z")

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I recently purchased a character asset from the marketplace that makes use of a number of morph targets for customization. If I want to be able to make my own clothing for that character I need to export the existing mo…

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## [Is it possible to export mesh from UE4 as fbx with morph animation？](https://forums.unrealengine.com/t/is-it-possible-to-export-mesh-from-ue4-as-fbx-with-morph-animation/432180)

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**Author:** [@sccdhyt](https://forums.unrealengine.com/u/sccdhyt)\
**Replies:** 3\
**Last updated:** [August 23, 2022, 3:12pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-export-mesh-from-ue4-as-fbx-with-morph-animation/432180 "2022-08-23T15:12:08Z")

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I had created a morph animation on mesh in UE4. It seems to work quite well. Now I need to export it form UE4 as FBX, but after doing that and importing the FBX in maya or 3d max, it didn’t contain any blendshapes. Can s…

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## [Paragon models missing parts on export?](https://forums.unrealengine.com/t/paragon-models-missing-parts-on-export/489474)

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**Author:** [@Astaraa](https://forums.unrealengine.com/u/Astaraa)\
**Replies:** 1\
**Last updated:** [August 16, 2022, 4:34pm UTC](https://forums.unrealengine.com/t/paragon-models-missing-parts-on-export/489474 "2022-08-16T16:34:48Z")

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So I’ve been trying to export Paragon meshes and this Kallari model for example is missing the cloak. Same for Sparrow. Any idea why they aren’t there?

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## [How to export static geometry in the level into FBX?](https://forums.unrealengine.com/t/how-to-export-static-geometry-in-the-level-into-fbx/351897)

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**Author:** [@motorsep](https://forums.unrealengine.com/u/motorsep)\
**Replies:** 4\
**Last updated:** [May 24, 2022, 12:55pm UTC](https://forums.unrealengine.com/t/how-to-export-static-geometry-in-the-level-into-fbx/351897 "2022-05-24T12:55:28Z")

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How can I select several static meshes and export those into FBX ? (so that I could import it in Blender and optimize)

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## [LOD from 3DS Max](https://forums.unrealengine.com/t/lod-from-3ds-max/312645)

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**Author:** [@anonymous\_user\_206e993e](https://forums.unrealengine.com/u/anonymous_user_206e993e)\
**Replies:** 3\
**Last updated:** [July 11, 2021, 5:33pm UTC](https://forums.unrealengine.com/t/lod-from-3ds-max/312645 "2021-07-11T17:33:56Z")

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(copied from UE4 forums) Just a quick LOD question here (I’m not on my Unreal Engine computer at the moment so I can’t test it). I have a model in 3ds max with thousands of meshes/polys in it and I want to start settin…

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## [Export Animation does nothing](https://forums.unrealengine.com/t/export-animation-does-nothing/484080)

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**Author:** [@Esenthel](https://forums.unrealengine.com/u/Esenthel)\
**Replies:** 0\
**Last updated:** [May 29, 2021, 3:57am UTC](https://forums.unrealengine.com/t/export-animation-does-nothing/484080 "2021-05-29T03:57:46Z")

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For some Animations it works OK, but for some: Modular Stylized Fantasy Lizard in Characters - UE Marketplace Stylized Forest Drake in Characters - UE Marketplace Stylized Fantasy Desert Serpent in Characters - UE Mark…

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## [Bake Camera and rail rig](https://forums.unrealengine.com/t/bake-camera-and-rail-rig/483858)

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**Author:** [@diogo13s](https://forums.unrealengine.com/u/diogo13s)\
**Replies:** 0\
**Last updated:** [May 24, 2021, 9:32pm UTC](https://forums.unrealengine.com/t/bake-camera-and-rail-rig/483858 "2021-05-24T21:32:30Z")

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Hey guys, this has probably been asked a lot but here we go. Is it possible to bake out a camera animation with a rail rig? I want to be able to export it from unreal to another 3d package but I want the camera animation…

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## [How to export virtual camera sequence to maya](https://forums.unrealengine.com/t/how-to-export-virtual-camera-sequence-to-maya/470798)

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**Author:** [@bluffdog](https://forums.unrealengine.com/u/bluffdog)\
**Replies:** 2\
**Last updated:** [December 13, 2020, 8:47am UTC](https://forums.unrealengine.com/t/how-to-export-virtual-camera-sequence-to-maya/470798 "2020-12-13T08:47:42Z")

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I am using the Virtual Camera plugin with an ipad pro which is working great. But now I want to export the recorded virtual camera sequences so I can use them in Maya. I can export the sequence as .fbx and Maya imports…

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## [How to setup mass exporting of FBX from Sequencer Recordings](https://forums.unrealengine.com/t/how-to-setup-mass-exporting-of-fbx-from-sequencer-recordings/470604)

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**Author:** [@anonymous\_user\_a24ce24b](https://forums.unrealengine.com/u/anonymous_user_a24ce24b)\
**Replies:** 0\
**Last updated:** [August 31, 2020, 7:04pm UTC](https://forums.unrealengine.com/t/how-to-setup-mass-exporting-of-fbx-from-sequencer-recordings/470604 "2020-08-31T19:04:51Z")

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I’m trying to easier to mass export FBX data from Take Recorder sub sequences. It works like I expect if I go into each sub sequence one-by-one and “Export” (as in all the data including transforms, aperture, focus, time…

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## [Shape Keys/Morph Targets on Export and Import](https://forums.unrealengine.com/t/shape-keys-morph-targets-on-export-and-import/460183)

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**Author:** [@Soulast](https://forums.unrealengine.com/u/Soulast)\
**Replies:** 1\
**Last updated:** [January 16, 2020, 9:04pm UTC](https://forums.unrealengine.com/t/shape-keys-morph-targets-on-export-and-import/460183 "2020-01-16T21:04:29Z")

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Import any Model with “Shape Keys” to UE4.23 project Inside UE4.23 project → Export same Model to FBX with Morph Targets “Turn On” Open In Blender 2…79b or any latest version - “Shape Keys” are missing Currently, it on…

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## [Animation jitters when imported](https://forums.unrealengine.com/t/animation-jitters-when-imported/404507)

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**Author:** [@Ignorum](https://forums.unrealengine.com/u/Ignorum)\
**Replies:** 2\
**Last updated:** [May 31, 2019, 8:22am UTC](https://forums.unrealengine.com/t/animation-jitters-when-imported/404507 "2019-05-31T08:22:56Z")

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Hello friends. I’ve had this issue for a little while now and after exhausting all other options on my own I seek aid here. Here’s a video that should show my issue pretty well: - YouTube My animations created in 3DS M…

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