How to load (or import, or reimport ) fbx\usd animations at runtime?

9Evgeny9
Mon, 08 Aug 2022 10:11:06 +0000
Character & Animation

I have scene, with some animations (fbx-imported and usd imported).
I want to change them during runtime (playing ).
i.e. in my project i have an event “load fbx animation from file C:\anim01.fbx”, which import and apply animation from anim01.fbx to my character in running scene.

P.S. Maybe it can be realized via “reimport fbx animation”.

Any advises will be helpful.

4 posts - 3 participants