Mesh deformed after importing animation

Deathbat219
Mon, 20 Apr 2020 10:21:09 +0000
Character & Animation

Hi.
I made a character model with MakeHuman and exported it as fbx with the cmu compliant rig. Then I tried importing it directly to ue4 but it was too big so I scaled it down in blender. After that it looked fine in ue4.

So I wanted to see if it works with the motion capture data from cgspeed.com (theoretically it should work without any problems because those files are using the same bone hierarchy). I opened one of the bvh files in blender and exported it as fbx with default options but after importing it to ue4 this is what happens

Any ideas what’s wrong with this animation? Any help would be appreciated

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