# \#faces

**URL:** https://forums.unrealengine.com/tag/faces/1383.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Design + In-Game Editor System with Gizmo & Cesium Integration](https://forums.unrealengine.com/t/design-in-game-editor-system-with-gizmo-cesium-integration/2505003)

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**Author:** [@TheRageGames](https://forums.unrealengine.com/u/TheRageGames)\
**Replies:** 0\
**Last updated:** [May 12, 2025, 3:20am UTC](https://forums.unrealengine.com/t/design-in-game-editor-system-with-gizmo-cesium-integration/2505003 "2025-05-12T03:20:16Z")

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Hi everyone! I made a bridge design tool inside Unreal Engine. It lets you design bridges in-game, move objects with a gizmo, and edit things like faces and vertices. It also works with Cesium to stream real-world maps. …

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## [Drag select rather than clicking everything individually?](https://forums.unrealengine.com/t/drag-select-rather-than-clicking-everything-individually/279324)

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**Author:** [@GBG](https://forums.unrealengine.com/u/GBG)\
**Replies:** 19\
**Last updated:** [March 6, 2025, 11:21am UTC](https://forums.unrealengine.com/t/drag-select-rather-than-clicking-everything-individually/279324 "2025-03-06T11:21:44Z")

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Try Alt + Drag.

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## [Can I see polycount inside of Unreal?](https://forums.unrealengine.com/t/can-i-see-polycount-inside-of-unreal/356523)

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**Author:** [@Ligazetom](https://forums.unrealengine.com/u/Ligazetom)\
**Replies:** 3\
**Last updated:** [April 8, 2024, 1:02pm UTC](https://forums.unrealengine.com/t/can-i-see-polycount-inside-of-unreal/356523 "2024-04-08T13:02:10Z")

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Hey, I was just thinking if I can see inside of Unreal Engine how many polygons my mesh has, without the need of importing to 3D modeling software. Is there some box where the polycount is shown?

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## [Coverage of the face during a Face Capture](https://forums.unrealengine.com/t/coverage-of-the-face-during-a-face-capture/1411951)

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**Author:** [@DTCharamel](https://forums.unrealengine.com/u/DTCharamel)\
**Replies:** 4\
**Last updated:** [December 14, 2023, 12:24pm UTC](https://forums.unrealengine.com/t/coverage-of-the-face-during-a-face-capture/1411951 "2023-12-14T12:24:29Z")

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Hey everyone! I made a Test to see how the MetaHuman Animator handles coverage of the face during a recording when processing/solving the facial animation. I’m working on a project which involves Sign Language and ther…

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## [Access mesh vertices on dedicated server package](https://forums.unrealengine.com/t/access-mesh-vertices-on-dedicated-server-package/469623)

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**Author:** [@anonymous\_user\_04f32a061](https://forums.unrealengine.com/u/anonymous_user_04f32a061)\
**Replies:** 4\
**Last updated:** [May 15, 2023, 12:15am UTC](https://forums.unrealengine.com/t/access-mesh-vertices-on-dedicated-server-package/469623 "2023-05-15T00:15:58Z")

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I want to traverse all triangles of a static mesh: UStaticMeshComponent const\* StaticMeshComp; FPositionVertexBuffer const& vertexBuffer = StaticMeshComp-\>GetStaticMesh()-\>RenderData-\>LODResources\[0\].VertexBuffers.Posit…

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## [VR4D Crowd - Modern Male](https://forums.unrealengine.com/t/vr4d-crowd-modern-male/570038)

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**Author:** [@LacoG71](https://forums.unrealengine.com/u/LacoG71)\
**Replies:** 0\
**Last updated:** [May 30, 2022, 3:05pm UTC](https://forums.unrealengine.com/t/vr4d-crowd-modern-male/570038 "2022-05-30T15:05:20Z")

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VR4D Crowd - Modern Male Modern Male by VR4D is a game ready character generator blueprint based on real scan data. Populate crowds, design main characters and import your custom MetaHuman heads. A procedural approach …

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## [UE5 live link face](https://forums.unrealengine.com/t/ue5-live-link-face/491219)

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**Author:** [@anonymous\_user\_fff919341](https://forums.unrealengine.com/u/anonymous_user_fff919341)\
**Replies:** 1\
**Last updated:** [April 23, 2022, 1:33pm UTC](https://forums.unrealengine.com/t/ue5-live-link-face/491219 "2022-04-23T13:33:19Z")

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Impossible to use livelink face in UE5. All plugins are well set, my wifi too. And no the subject does not appear. I had the same problem in UE4, I then manage to make it work by re-trying over and over and over. But UE…

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## [Trying To Split Up the Surface of An Object With Different Colors To Mimic A Temperature Gradient As It Gets Closer To A Heat Source (see pic)](https://forums.unrealengine.com/t/trying-to-split-up-the-surface-of-an-object-with-different-colors-to-mimic-a-temperature-gradient-as-it-gets-closer-to-a-heat-source-see-pic/489158)

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**Author:** [@anonymous\_user\_8564571e](https://forums.unrealengine.com/u/anonymous_user_8564571e)\
**Replies:** 0\
**Last updated:** [September 24, 2021, 6:29pm UTC](https://forums.unrealengine.com/t/trying-to-split-up-the-surface-of-an-object-with-different-colors-to-mimic-a-temperature-gradient-as-it-gets-closer-to-a-heat-source-see-pic/489158 "2021-09-24T18:29:11Z")

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So as the distance decreases to the heat source, the colors change accordingly. Red zone gets bigger pushing yellow and green further back.

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## [モーフターゲット連動について](https://forums.unrealengine.com/t/topic/478948)

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**Author:** [@anonymous\_user\_e0fa01e0](https://forums.unrealengine.com/u/anonymous_user_e0fa01e0)\
**Replies:** 3\
**Last updated:** [February 19, 2021, 4:30am UTC](https://forums.unrealengine.com/t/topic/478948 "2021-02-19T04:30:24Z")

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モーフターゲットの連携方法はありますでしょうか。 例をあげると、顔のフェースを動かすモーフを0→1にあげると 口の中にある歯が開くモーフも0→1になる ような感じです。

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## [Batch Reduce Large Number of Meshes at Once](https://forums.unrealengine.com/t/batch-reduce-large-number-of-meshes-at-once/477629)

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**Author:** [@anonymous\_user\_3e44fca6](https://forums.unrealengine.com/u/anonymous_user_3e44fca6)\
**Replies:** 0\
**Last updated:** [January 22, 2021, 1:02pm UTC](https://forums.unrealengine.com/t/batch-reduce-large-number-of-meshes-at-once/477629 "2021-01-22T13:02:06Z")

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Hi everyone, I’m working on a project for Oculus Quest 2 at the moment, and I have imported an FBX that has come into the engine in many separate parts - which is fine. The objects have far too many tris - but I can fi…

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## [How to choose one frame at a time in flipbook node?](https://forums.unrealengine.com/t/how-to-choose-one-frame-at-a-time-in-flipbook-node/470072)

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**Author:** [@anonymous\_user\_c39c349d](https://forums.unrealengine.com/u/anonymous_user_c39c349d)\
**Replies:** 3\
**Last updated:** [August 20, 2020, 6:01pm UTC](https://forums.unrealengine.com/t/how-to-choose-one-frame-at-a-time-in-flipbook-node/470072 "2020-08-20T18:01:36Z")

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I have managed to create a flip book face for a character the face is looped it has only 3 faces in 3 different columns. How do I use the right nodes to select each column or face at a time. Let’s say if I named each co…

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## [Problem with mesh faces...?](https://forums.unrealengine.com/t/problem-with-mesh-faces/469511)

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**Author:** [@DustyShinigami](https://forums.unrealengine.com/u/DustyShinigami)\
**Replies:** 0\
**Last updated:** [August 10, 2020, 2:25pm UTC](https://forums.unrealengine.com/t/problem-with-mesh-faces/469511 "2020-08-10T14:25:26Z")

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So I’m currently applying my textures to my mesh in Unreal from Substance Painter, and I’ve noticed some of the floating geo is looking wrong. The screws/bolts. It’s as though there are holes in the mesh, or that the obj…

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## [How to stream date form face ar sample app](https://forums.unrealengine.com/t/how-to-stream-date-form-face-ar-sample-app/459918)

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**Author:** [@kishars](https://forums.unrealengine.com/u/kishars)\
**Replies:** 0\
**Last updated:** [December 26, 2019, 7:38am UTC](https://forums.unrealengine.com/t/how-to-stream-date-form-face-ar-sample-app/459918 "2019-12-26T07:38:17Z")

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Hi: I build a ios dev app form macbook and the iphone can sence my face, face capture works fine.But the date can’t stream to UE4 editor on My PC.The iphone and PC are in the same network,and the firewall on PC was clos…

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## [How do I get the face of my mesh my cursor hits?](https://forums.unrealengine.com/t/how-do-i-get-the-face-of-my-mesh-my-cursor-hits/429294)

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**Author:** [@FrustratedProgrammer](https://forums.unrealengine.com/u/FrustratedProgrammer)\
**Replies:** 11\
**Last updated:** [August 29, 2019, 2:11am UTC](https://forums.unrealengine.com/t/how-do-i-get-the-face-of-my-mesh-my-cursor-hits/429294 "2019-08-29T02:11:00Z")

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Is there a reason you particularly need the material? If you want to know which side of a cube is being hit, you can get that by comparing the impact normal with the orientation of the cube by getting the dot product of …

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## [Can't modify faces on the geometry](https://forums.unrealengine.com/t/cant-modify-faces-on-the-geometry/399061)

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**Author:** [@Matthi2](https://forums.unrealengine.com/u/Matthi2)\
**Replies:** 1\
**Last updated:** [July 24, 2019, 1:59pm UTC](https://forums.unrealengine.com/t/cant-modify-faces-on-the-geometry/399061 "2019-07-24T13:59:47Z")

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Hi. I’m trying to create a cabin using UE4. As i kept on editing, it suddenly stopped working. I am no longer able to pull any faces, and when I extrude a face I’m only able to move it one unit before it suddenly stops.…

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## [Faces pointing X- in my mesh look strange after building lightmaps](https://forums.unrealengine.com/t/faces-pointing-x-in-my-mesh-look-strange-after-building-lightmaps/308342)

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**Author:** [@ScicoPax](https://forums.unrealengine.com/u/ScicoPax)\
**Replies:** 13\
**Last updated:** [September 3, 2018, 10:07am UTC](https://forums.unrealengine.com/t/faces-pointing-x-in-my-mesh-look-strange-after-building-lightmaps/308342 "2018-09-03T10:07:05Z")

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The model is a house I made in Blender and it isn’t yet properly optimized and triangulated, but all other faces are fine. Like I said in the title, all faces pointing X- look strange, weird, like a different colour in …

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## [When adding geometry, it is blank, can't assign material, and not in subtractive mode](https://forums.unrealengine.com/t/when-adding-geometry-it-is-blank-cant-assign-material-and-not-in-subtractive-mode/432172)

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**Author:** [@Compguy321](https://forums.unrealengine.com/u/Compguy321)\
**Replies:** 5\
**Last updated:** [August 31, 2018, 5:48am UTC](https://forums.unrealengine.com/t/when-adding-geometry-it-is-blank-cant-assign-material-and-not-in-subtractive-mode/432172 "2018-08-31T05:48:59Z")

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I am trying to add geometry (would like to make a cave system), but it shows up as just an empty shape (e.g. wireframe). I am making sure the brush is in additive mode. It works in other levels, but not the Earth level…

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## [Get triangles from a Skeletal Mesh?](https://forums.unrealengine.com/t/get-triangles-from-a-skeletal-mesh/342964)

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**Author:** [@Teh\_Masterer](https://forums.unrealengine.com/u/Teh_Masterer)\
**Replies:** 2\
**Last updated:** [July 31, 2018, 9:11pm UTC](https://forums.unrealengine.com/t/get-triangles-from-a-skeletal-mesh/342964 "2018-07-31T21:11:36Z")

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I have been using IMeshUtilities.CalcBoneVertInfos(…) to get, for each bone in the skeletal mesh, an array of vertices that the bone dominates (has the most weight). I can debug draw all the vertices and see it just fine…

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## [Sometimes only able to select faces](https://forums.unrealengine.com/t/sometimes-only-able-to-select-faces/278727)

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**Author:** [@Knobbynobbes](https://forums.unrealengine.com/u/Knobbynobbes)\
**Replies:** 8\
**Last updated:** [July 19, 2018, 11:35pm UTC](https://forums.unrealengine.com/t/sometimes-only-able-to-select-faces/278727 "2018-07-19T23:35:10Z")

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So, not sure if this is a bug or a feature but sometimes when I am trying to select an object that I have placed in world, like say stair brush, I am only able to select faces of it (from which you can add a material)…

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## [Character BP needs a variety of faces/heads. Should I rig a lot of skeletal meshes, or rig just one with a lot of morph targets?](https://forums.unrealengine.com/t/character-bp-needs-a-variety-of-faces-heads-should-i-rig-a-lot-of-skeletal-meshes-or-rig-just-one-with-a-lot-of-morph-targets/408600)

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**Author:** [@cpenny20](https://forums.unrealengine.com/u/cpenny20)\
**Replies:** 1\
**Last updated:** [February 28, 2018, 3:32pm UTC](https://forums.unrealengine.com/t/character-bp-needs-a-variety-of-faces-heads-should-i-rig-a-lot-of-skeletal-meshes-or-rig-just-one-with-a-lot-of-morph-targets/408600 "2018-02-28T15:32:52Z")

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Hello! I am creating an enemy blueprint. This character will have the same body mesh, but I want a variety of heads/faces. I have created about twenty different face meshes right now. I have taught myself to use the …

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## [Fuse charater not imorting face](https://forums.unrealengine.com/t/fuse-charater-not-imorting-face/404667)

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**Author:** [@anonymous\_user\_85ca8e93](https://forums.unrealengine.com/u/anonymous_user_85ca8e93)\
**Replies:** 1\
**Last updated:** [January 22, 2018, 3:55am UTC](https://forums.unrealengine.com/t/fuse-charater-not-imorting-face/404667 "2018-01-22T03:55:10Z")

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When I import a character from adobe fuse the face disappears. But in fuse it looks fine. Does anyone know why this is? Unreal engine 4 Fuse

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## [Extruding hollow cube making interior disconnections](https://forums.unrealengine.com/t/extruding-hollow-cube-making-interior-disconnections/413996)

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**Author:** [@anonymous\_user\_7897ae0a](https://forums.unrealengine.com/u/anonymous_user_7897ae0a)\
**Replies:** 5\
**Last updated:** [January 8, 2018, 7:32pm UTC](https://forums.unrealengine.com/t/extruding-hollow-cube-making-interior-disconnections/413996 "2018-01-08T19:32:57Z")

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Hello! I am learning about Geometries and trying to extrude a hollow cube. It looks fine on the outside, but inside, the old faces extruded from are like walls separating the original space from the extruded space, and t…

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## [Window face wall](https://forums.unrealengine.com/t/window-face-wall/413866)

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**Author:** [@Ingmar\_Brauns](https://forums.unrealengine.com/u/Ingmar_Brauns)\
**Replies:** 1\
**Last updated:** [January 8, 2018, 8:46am UTC](https://forums.unrealengine.com/t/window-face-wall/413866 "2018-01-08T08:46:36Z")

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The video example is with a lamp but idea is the same When i move a Window static mesh close to the wall it must face the wall correctly by rotating the (Z), how to do it Thanx in advance

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## [Importing (Multiple Material Issue)](https://forums.unrealengine.com/t/importing-multiple-material-issue/393601)

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**Author:** [@Gabe784](https://forums.unrealengine.com/u/Gabe784)\
**Replies:** 5\
**Last updated:** [May 24, 2017, 8:29pm UTC](https://forums.unrealengine.com/t/importing-multiple-material-issue/393601 "2017-05-24T20:29:50Z")

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I am trying to import an OBJ from Windows 3D Builder to Unreal Engine 4.15. The OBJ has multiple surfaces with more than one material. However, when I import the OBJ, it always assembles the entire OBJ as one. The OBJ mu…

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## [Only able to select one face?](https://forums.unrealengine.com/t/only-able-to-select-one-face/372241)

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**Author:** [@anonymous\_user\_e56b441a1](https://forums.unrealengine.com/u/anonymous_user_e56b441a1)\
**Replies:** 3\
**Last updated:** [December 22, 2016, 9:15pm UTC](https://forums.unrealengine.com/t/only-able-to-select-one-face/372241 "2016-12-22T21:15:44Z")

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Before you tell me there is already a post for this, don’t. I’ve looked at that, and the only solution that was given to the asker didn’t work as I was already in the mode they told me to go to. My issue is that I can o…

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## [Hide specific mesh faces?](https://forums.unrealengine.com/t/hide-specific-mesh-faces/341125)

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**Author:** [@JaredTherriault](https://forums.unrealengine.com/u/JaredTherriault)\
**Replies:** 3\
**Last updated:** [October 31, 2016, 10:25am UTC](https://forums.unrealengine.com/t/hide-specific-mesh-faces/341125 "2016-10-31T10:25:26Z")

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Hi there, I’m looking to hide or flip the normals of faces underneath clothing to combat the problem of mesh faces interpenetrating with the clothing. I could flip them in 3DS Max before exporting, sure, but I want to h…

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## [Destructible mesh has Invisible faces on Fractures (Just started happening.)](https://forums.unrealengine.com/t/destructible-mesh-has-invisible-faces-on-fractures-just-started-happening/371238)

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**Author:** [@MikeyBGames](https://forums.unrealengine.com/u/MikeyBGames)\
**Replies:** 1\
**Last updated:** [September 23, 2016, 5:30am UTC](https://forums.unrealengine.com/t/destructible-mesh-has-invisible-faces-on-fractures-just-started-happening/371238 "2016-09-23T05:30:19Z")

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I have been using destructible meshes for months, Using the same system from Maya LT to UE4. Suddenly when I import my meshes and convert them to destructibles, The fractures are invisible. Where as you can typically ap…

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## [Missing/Transparent faces on mesh](https://forums.unrealengine.com/t/missing-transparent-faces-on-mesh/369255)

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**Author:** [@Tomasay](https://forums.unrealengine.com/u/Tomasay)\
**Replies:** 4\
**Last updated:** [September 6, 2016, 3:13am UTC](https://forums.unrealengine.com/t/missing-transparent-faces-on-mesh/369255 "2016-09-06T03:13:52Z")

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I am trying to import a model into unreal but when i do, some of the faces are missing/transparent. I have tried removing double vertices and flipping the normals inside of blender but it doesn’t fix it. any help is appr…

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## [Object faces issue](https://forums.unrealengine.com/t/object-faces-issue/368646)

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**Author:** [@anonymous\_user\_7822442f](https://forums.unrealengine.com/u/anonymous_user_7822442f)\
**Replies:** 4\
**Last updated:** [August 30, 2016, 10:11am UTC](https://forums.unrealengine.com/t/object-faces-issue/368646 "2016-08-30T10:11:15Z")

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Hi, I have imported my scene from 3ds max, format fbx. I addes a uvw map and an unvrap map at each object before exporting. In unreal I have this issue with any objects. I don’t know if it’s a problem with the obj…

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## [How can you access the faces/tris/verts of a collision mesh?](https://forums.unrealengine.com/t/how-can-you-access-the-faces-tris-verts-of-a-collision-mesh/281093)

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**Author:** [@anonymous\_user\_8943aceb](https://forums.unrealengine.com/u/anonymous_user_8943aceb)\
**Replies:** 2\
**Last updated:** [July 30, 2016, 9:51am UTC](https://forums.unrealengine.com/t/how-can-you-access-the-faces-tris-verts-of-a-collision-mesh/281093 "2016-07-30T09:51:40Z")

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How can we access the faces, triangles or vertices of a (collision) mesh? I’m trying to do a single line trace and find the actual face that was hit. I need to know if the line trace was close to the edge of the face or …

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