# \#Eye-Adaptation

**URL:** https://forums.unrealengine.com/tag/eye-adaptation/6911.md

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## [Sequencer thumbnail renderer disables EyeAdaptation after explicitly enabling it, producing white thumbnails in bright scenes](https://forums.unrealengine.com/t/sequencer-thumbnail-renderer-disables-eyeadaptation-after-explicitly-enabling-it-producing-white-thumbnails-in-bright-scenes/2746228)

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**Author:** [@mitchshelton](https://forums.unrealengine.com/u/mitchshelton)\
**Replies:** 0\
**Last updated:** [August 24, 2026, 10:53pm UTC](https://forums.unrealengine.com/t/sequencer-thumbnail-renderer-disables-eyeadaptation-after-explicitly-enabling-it-producing-white-thumbnails-in-bright-scenes/2746228 "2026-08-24T22:53:47Z")

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Summary Sequencer Camera Cuts previews and automatic Level Sequence asset thumbnails can render completely white in physically bright scenes, even though the same CineCameraActor is correctly exposed in the editor viewpo…

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## [\[Request\]Please add current camera exposure reading for BP.](https://forums.unrealengine.com/t/request-please-add-current-camera-exposure-reading-for-bp/2708892)

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**Author:** [@kotlet](https://forums.unrealengine.com/u/kotlet)\
**Replies:** 0\
**Last updated:** [March 25, 2026, 3:45pm UTC](https://forums.unrealengine.com/t/request-please-add-current-camera-exposure-reading-for-bp/2708892 "2026-03-25T15:45:17Z")

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Would be nice to have access of the current eye adaptation (auto exposure) value of a camera in BP so that it could be used as multiplier to drive stuff like height fog density etc. Main issue with auto exposure and how …

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## [Recommending auto exposure settings while lighting](https://forums.unrealengine.com/t/recommending-auto-exposure-settings-while-lighting/474918)

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**Author:** [@StrayDorian](https://forums.unrealengine.com/u/StrayDorian)\
**Replies:** 3\
**Last updated:** [April 23, 2025, 12:08pm UTC](https://forums.unrealengine.com/t/recommending-auto-exposure-settings-while-lighting/474918 "2025-04-23T12:08:59Z")

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Hello, internal to my studio we’re attempting a lighting pass on all levels to get consistent lighting and consistent PP settings across all maps to start as a baseline. In doing so questions about correct auto exposure …

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## [\[Tool Request\] Heat map to visualize the LUX values in the viewport](https://forums.unrealengine.com/t/tool-request-heat-map-to-visualize-the-lux-values-in-the-viewport/2046386)

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**Author:** [@LeadLighterNez](https://forums.unrealengine.com/u/LeadLighterNez)\
**Replies:** 1\
**Last updated:** [October 24, 2024, 4:38pm UTC](https://forums.unrealengine.com/t/tool-request-heat-map-to-visualize-the-lux-values-in-the-viewport/2046386 "2024-10-24T16:38:17Z")

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Tool Request Ability to visualize the LUX values in the environment using a heat map. This will help lighting artists to ensure they have lighting data in dark areas and also be used to see how much value range they …

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## [sranipal plugin error](https://forums.unrealengine.com/t/sranipal-plugin-error/1783977)

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**Author:** [@Bi2022](https://forums.unrealengine.com/u/Bi2022)\
**Replies:** 0\
**Last updated:** [April 2, 2024, 5:09pm UTC](https://forums.unrealengine.com/t/sranipal-plugin-error/1783977 "2024-04-02T17:09:16Z")

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Hi! I want to learn the variable rate shading from this tutorial: htc-vive’s VRS tutorial. What I did: cloned the UE 4.24.2 from vive’s repo and build installed sranipal runtime with steamvr, eye calibration working …

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## [UE 4.27 Eye-tracking and gaze depth estimation](https://forums.unrealengine.com/t/ue-4-27-eye-tracking-and-gaze-depth-estimation/1628241)

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**Author:** [@famaldonadoos](https://forums.unrealengine.com/u/famaldonadoos)\
**Replies:** 0\
**Last updated:** [January 20, 2024, 7:22am UTC](https://forums.unrealengine.com/t/ue-4-27-eye-tracking-and-gaze-depth-estimation/1628241 "2024-01-20T07:22:36Z")

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Hello everyone, Im working on a VR project using HP Reverb G2 Omnicept edition (w/ eye tracking) and UE 4.27 using only c++ (I use 4.27 because of omnicept sdk dependency). I’ve been researching how to estimate gaze dir…

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## [Metahuman one eye allways deformed](https://forums.unrealengine.com/t/metahuman-one-eye-allways-deformed/1517269)

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**Author:** [@dejvdou](https://forums.unrealengine.com/u/dejvdou)\
**Replies:** 0\
**Last updated:** [December 11, 2023, 3:52pm UTC](https://forums.unrealengine.com/t/metahuman-one-eye-allways-deformed/1517269 "2023-12-11T15:52:46Z")

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Please select what you are reporting on: Creative What Type of Bug are you experiencing? Character Summary Hi, I want to create custom animation from video footage - Unreal Live Link but always I end up with similarl…

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## [Can I exclude a certain material from affecting eye adaptation?](https://forums.unrealengine.com/t/can-i-exclude-a-certain-material-from-affecting-eye-adaptation/306174)

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**Author:** [@anonymous\_user\_e955dac61](https://forums.unrealengine.com/u/anonymous_user_e955dac61)\
**Replies:** 2\
**Last updated:** [October 4, 2023, 9:35am UTC](https://forums.unrealengine.com/t/can-i-exclude-a-certain-material-from-affecting-eye-adaptation/306174 "2023-10-04T09:35:25Z")

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I have an emissive material which is quite bright and often occupies space in the user’s viewport. This results in that eye adaptation frequently makes the scene far too dark, almost to the point of eye strain. Is there…

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## [Access exposure/eye adaptation data in code](https://forums.unrealengine.com/t/access-exposure-eye-adaptation-data-in-code/480932)

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**Author:** [@Alakuloinen](https://forums.unrealengine.com/u/Alakuloinen)\
**Replies:** 0\
**Last updated:** [March 26, 2021, 8:17pm UTC](https://forums.unrealengine.com/t/access-exposure-eye-adaptation-data-in-code/480932 "2021-03-26T20:17:13Z")

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Hey there! The question is straightforward. How do I access the input data for auto exposure procedures in my code (C++, for blueprints no any hope). Even simpler: how do I access the amount of lighting the same way the …

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## [Shot dips to black (mid-shot) after movie render](https://forums.unrealengine.com/t/shot-dips-to-black-mid-shot-after-movie-render/478280)

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**Author:** [@Underrated1UP](https://forums.unrealengine.com/u/Underrated1UP)\
**Replies:** 0\
**Last updated:** [February 5, 2021, 11:10am UTC](https://forums.unrealengine.com/t/shot-dips-to-black-mid-shot-after-movie-render/478280 "2021-02-05T11:10:24Z")

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Hello, I have this very frustrating issue. Whenever I render my scene, I get in some shots a dip to black, for 4-5 frames, and that happens mid-shot, not in between shots. I turned off eye- adaptation, I tried putting mi…

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## [Shot dips to black (mid-shot) after rendering](https://forums.unrealengine.com/t/shot-dips-to-black-mid-shot-after-rendering/478224)

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**Author:** [@Underrated1UP](https://forums.unrealengine.com/u/Underrated1UP)\
**Replies:** 0\
**Last updated:** [February 4, 2021, 9:01pm UTC](https://forums.unrealengine.com/t/shot-dips-to-black-mid-shot-after-rendering/478224 "2021-02-04T21:01:23Z")

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Hello, I have this very frustrating issue. Whenever I render my scene, I get in some shots a dip to black, for 4-5 frames, and that happens mid-shot, not in between shots. I turned off eye- adaptation, I tried putting mi…

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## [Eye Adaptation not working](https://forums.unrealengine.com/t/eye-adaptation-not-working/460389)

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**Author:** [@divine123](https://forums.unrealengine.com/u/divine123)\
**Replies:** 4\
**Last updated:** [August 3, 2020, 1:21pm UTC](https://forums.unrealengine.com/t/eye-adaptation-not-working/460389 "2020-08-03T13:21:19Z")

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I’m having problem with the eye adaptation. I can’t make it work. Not even with a new project. I’ve done all initial and obvious solutions. Post processing volume, project settings and even "viewport under show \> Post Pr…

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## [Eye Adaptation problem](https://forums.unrealengine.com/t/eye-adaptation-problem/467393)

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**Author:** [@D.Shchepetkov](https://forums.unrealengine.com/u/D.Shchepetkov)\
**Replies:** 3\
**Last updated:** [June 29, 2020, 4:12pm UTC](https://forums.unrealengine.com/t/eye-adaptation-problem/467393 "2020-06-29T16:12:10Z")

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Good day! I would disable “Eye Adaptation” or make it more smooth for my space scene. I was reading the documentation “Auto Exposure (Eye Adaptation) | Unreal Engine Documentation”, but I still couldn’t set up the camera…

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## [Exclude Primitive from Eye-adaptation and Tone-mapping](https://forums.unrealengine.com/t/exclude-primitive-from-eye-adaptation-and-tone-mapping/458032)

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**Author:** [@anonymous\_user\_fb65f8351](https://forums.unrealengine.com/u/anonymous_user_fb65f8351)\
**Replies:** 1\
**Last updated:** [May 26, 2020, 3:23pm UTC](https://forums.unrealengine.com/t/exclude-primitive-from-eye-adaptation-and-tone-mapping/458032 "2020-05-26T15:23:44Z")

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I currently have a billboard material that I would like to exclude from the eye adaptation and tone mapping passes, but there does not seem to be an ideal way to do it. My current thinking is to write to a custom depth …

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## [Disable Eye Adaptation from Widgets Only?](https://forums.unrealengine.com/t/disable-eye-adaptation-from-widgets-only/324484)

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**Author:** [@ItsScotch](https://forums.unrealengine.com/u/ItsScotch)\
**Replies:** 5\
**Last updated:** [May 26, 2020, 3:21pm UTC](https://forums.unrealengine.com/t/disable-eye-adaptation-from-widgets-only/324484 "2020-05-26T15:21:35Z")

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My 3D Widgets are getting darker when i’m outside in lightened area… i want to keep the eye adaptation for rest of the stuff except 3D Widgets… So how can i disable it only for 3d widgets…?? I tried it in First Person C…

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## [Eye adaptation not working](https://forums.unrealengine.com/t/eye-adaptation-not-working/460279)

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**Author:** [@divine123](https://forums.unrealengine.com/u/divine123)\
**Replies:** 4\
**Last updated:** [January 9, 2020, 2:46pm UTC](https://forums.unrealengine.com/t/eye-adaptation-not-working/460279 "2020-01-09T14:46:09Z")

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I’m having problem with the eye adaptation. I can’t make it work. Not even with a new project. I’ve done all initial and obvious solutions. Post processing volume, project settings and even “viewport under show \> Post Pr…

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## [How to rig odd shape eyes?](https://forums.unrealengine.com/t/how-to-rig-odd-shape-eyes/399035)

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**Author:** [@cometx5](https://forums.unrealengine.com/u/cometx5)\
**Replies:** 0\
**Last updated:** [June 21, 2017, 12:45am UTC](https://forums.unrealengine.com/t/how-to-rig-odd-shape-eyes/399035 "2017-06-21T00:45:11Z")

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Hello everyone, I’ve been working on a cartoon character and his eyes have been shaped to fit into a very obscure eye socket shape. The way I was able to do it in 3ds Max without the eyes breaking form was by adding spa…

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## [Disabling postprocess per level](https://forums.unrealengine.com/t/disabling-postprocess-per-level/385787)

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**Author:** [@ENiKS](https://forums.unrealengine.com/u/ENiKS)\
**Replies:** 6\
**Last updated:** [April 16, 2017, 12:17pm UTC](https://forums.unrealengine.com/t/disabling-postprocess-per-level/385787 "2017-04-16T12:17:06Z")

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Is there way to disable Eye Adaptation in just one level. It’s a VR experience and I’m struggling to achieve 90fps in one level and since the lightning is constant, disaabling eye adaptation should help with some microse…

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## [Exclude Vive Controllers from autoexposure](https://forums.unrealengine.com/t/exclude-vive-controllers-from-autoexposure/387191)

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**Author:** [@bdogrular](https://forums.unrealengine.com/u/bdogrular)\
**Replies:** 1\
**Last updated:** [April 3, 2017, 11:01am UTC](https://forums.unrealengine.com/t/exclude-vive-controllers-from-autoexposure/387191 "2017-04-03T11:01:27Z")

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Hi, This similar questions box is occluding my view so… much better ! I want to know the proper way of excluding the Vive controllers from the auto exposure a.k.a eye adaptation THUS prevent them being over lit by the…

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## [EyeAdaptation material node](https://forums.unrealengine.com/t/eyeadaptation-material-node/381035)

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**Author:** [@PanDenat](https://forums.unrealengine.com/u/PanDenat)\
**Replies:** 2\
**Last updated:** [January 17, 2017, 11:27pm UTC](https://forums.unrealengine.com/t/eyeadaptation-material-node/381035 "2017-01-17T23:27:21Z")

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In material editor is a node called EyeAdaptation with one output and no input. What actually is this output?

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## [How to decrease the dazzle?](https://forums.unrealengine.com/t/how-to-decrease-the-dazzle/334865)

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**Author:** [@Airam](https://forums.unrealengine.com/u/Airam)\
**Replies:** 6\
**Last updated:** [October 19, 2016, 1:18pm UTC](https://forums.unrealengine.com/t/how-to-decrease-the-dazzle/334865 "2016-10-19T13:18:25Z")

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Hi guys! How can I decrease the dazzle effect? I’m working on a night environment and everytime I look at a light I need to wait a couple of seconds to be able to see properly again (because the view is completely blind…

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## [Trigger r.ExposureOffset in DefaultScalability.ini settings?](https://forums.unrealengine.com/t/trigger-r-exposureoffset-in-defaultscalability-ini-settings/373720)

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**Author:** [@Prouticus](https://forums.unrealengine.com/u/Prouticus)\
**Replies:** 0\
**Last updated:** [October 18, 2016, 11:07pm UTC](https://forums.unrealengine.com/t/trigger-r-exposureoffset-in-defaultscalability-ini-settings/373720 "2016-10-18T23:07:25Z")

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I’m setting up a low scalability target for VR in BaseScalability.ini. I’d like to completely disable r.EyeAdaptationQuality (due to perf cost) by setting it =0 for lowest setting and compensate with an r.ExposureOffset…

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## [How to adjust  the right eye for the vive?](https://forums.unrealengine.com/t/how-to-adjust-the-right-eye-for-the-vive/364516)

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**Author:** [@anonymous\_user\_9eeb5fc9](https://forums.unrealengine.com/u/anonymous_user_9eeb5fc9)\
**Replies:** 0\
**Last updated:** [July 19, 2016, 7:24pm UTC](https://forums.unrealengine.com/t/how-to-adjust-the-right-eye-for-the-vive/364516 "2016-07-19T19:24:49Z")

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When I launch VR preview for my project. Everything runs smoothly, expect the right eye seems to be off center. Is there anything I can do to fix this? I tried going into the Editor Preferences → Level Editor → Play an…

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## [Post Processing - EyeAdaptation](https://forums.unrealengine.com/t/post-processing-eyeadaptation/342383)

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**Author:** [@teak421](https://forums.unrealengine.com/u/teak421)\
**Replies:** 1\
**Last updated:** [December 27, 2015, 5:20pm UTC](https://forums.unrealengine.com/t/post-processing-eyeadaptation/342383 "2015-12-27T17:20:42Z")

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Hi. I’ve created a galaxy map with a sun and sky box full of stars… There is a post processing box around the sun to give it some neat effects. However, when I move the camera near the sun the rest of the stars fade. …

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## [Eye adaptation doesn't work in UE4 above 4.4,](https://forums.unrealengine.com/t/eye-adaptation-doesnt-work-in-ue4-above-4-4/328061)

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**Author:** [@Jonsnow](https://forums.unrealengine.com/u/Jonsnow)\
**Replies:** 3\
**Last updated:** [August 10, 2015, 8:28pm UTC](https://forums.unrealengine.com/t/eye-adaptation-doesnt-work-in-ue4-above-4-4/328061 "2015-08-10T20:28:34Z")

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Hi everyone, I’m wondering why I can’t make Eye adaptation working in higher versions of UE4 than 4.4. In 4.4 everything is working without any problem but in 4.6, 4.7 and 4.8 doesn’t. AE is switched on in settings, eve…

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## [How to emulate Eye Adaptation for Mac OS X?](https://forums.unrealengine.com/t/how-to-emulate-eye-adaptation-for-mac-os-x/327166)

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**Author:** [@anonymous\_user\_2f6151721](https://forums.unrealengine.com/u/anonymous_user_2f6151721)\
**Replies:** 0\
**Last updated:** [July 31, 2015, 11:22am UTC](https://forums.unrealengine.com/t/how-to-emulate-eye-adaptation-for-mac-os-x/327166 "2015-07-31T11:22:45Z")

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I want to heavily use Auto Exposure/Eye Adaptation feature in a very contrast environment, but it’s not working for Mac OS X. According to the topic “Auto Exposure does not work on Mac OSX”, it’s not supported on OSX’s v…

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## [Auto Exposure/Eye adaptation not working](https://forums.unrealengine.com/t/auto-exposure-eye-adaptation-not-working/303655)

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**Author:** [@anonymous\_user\_b0097d2c1](https://forums.unrealengine.com/u/anonymous_user_b0097d2c1)\
**Replies:** 2\
**Last updated:** [January 12, 2015, 8:33pm UTC](https://forums.unrealengine.com/t/auto-exposure-eye-adaptation-not-working/303655 "2015-01-12T20:33:41Z")

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Hi everyone, I have UE4 4.6.1 installed on two machines, one at home and one in the office. I have the same project running on both but for my project on my office PC, eye adaptation/auto exposure works correctly on my …

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## [Why are my scene's lighting and post process settings different depending on the computer?](https://forums.unrealengine.com/t/why-are-my-scenes-lighting-and-post-process-settings-different-depending-on-the-computer/293896)

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**Author:** [@3DStephen1](https://forums.unrealengine.com/u/3DStephen1)\
**Replies:** 5\
**Last updated:** [September 17, 2014, 7:56pm UTC](https://forums.unrealengine.com/t/why-are-my-scenes-lighting-and-post-process-settings-different-depending-on-the-computer/293896 "2014-09-17T19:56:23Z")

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I built a beautiful ArchViz scene at home that features bright and soft sunlight. To bring it to the office and share it with my coworkers (who are new to UE4), I zipped up the whole project directory and uploaded it to…
