# \#export

**URL:** https://forums.unrealengine.com/tag/export/784.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [Trying to export to Android using 5.4.4 and getting error](https://forums.unrealengine.com/t/trying-to-export-to-android-using-5-4-4-and-getting-error/2847487)

<div class="topic-metadata">

**Author:** [@freezenification](https://forums.unrealengine.com/u/freezenification)\
**Replies:** 1\
**Last updated:** [October 31, 2026, 12:31am UTC](https://forums.unrealengine.com/t/trying-to-export-to-android-using-5-4-4-and-getting-error/2847487 "2026-10-31T00:31:30Z")

</div>

Hi all, I’m trying to export to Android using 5.4.4. It seems to be setup correctly but then when I try it throws up this error. PackagingResults: Error: Command T:\\Epic Games\\UE\_5.4\\Engine\\Extras\\Android\\SetupAndroid.b…

---

## [Groom Exporter from blender, Free Addon](https://forums.unrealengine.com/t/groom-exporter-from-blender-free-addon/686778)

<div class="topic-metadata">

**Author:** [@turbocheke](https://forums.unrealengine.com/u/turbocheke)\
**Replies:** 33\
**Last updated:** [October 28, 2026, 4:42pm UTC](https://forums.unrealengine.com/t/groom-exporter-from-blender-free-addon/686778 "2026-10-28T16:42:34Z")

</div>

I released a Free Blender Addon for exporting the new Curves object datatype from blender to an alembic file with the Groom schema dictated by Unreal Engine, the exporter gets the Attributes from the object to export …

---

## [Controller support - general solution](https://forums.unrealengine.com/t/controller-support-general-solution/2762659)

<div class="topic-metadata">

**Author:** [@hmaire\_microids](https://forums.unrealengine.com/u/hmaire_microids)\
**Replies:** 3\
**Last updated:** [September 10, 2026, 6:28pm UTC](https://forums.unrealengine.com/t/controller-support-general-solution/2762659 "2026-09-10T18:28:32Z")

</div>

Hi, I was wondering if there was an existing solution that could handle every controller possible or easy to use / build upon for Unreal. One plugin that we used to advise/provide with Unity was Rewired and is there so…

---

## [\[Fab Release\] Asset Deep Exporter — Structured JSON and TXT Reports for Unreal Engine Assets](https://forums.unrealengine.com/t/fab-release-asset-deep-exporter-structured-json-and-txt-reports-for-unreal-engine-assets/2741517)

<div class="topic-metadata">

**Author:** [@LastLightStudio](https://forums.unrealengine.com/u/LastLightStudio)\
**Replies:** 0\
**Last updated:** [August 5, 2026, 8:51pm UTC](https://forums.unrealengine.com/t/fab-release-asset-deep-exporter-structured-json-and-txt-reports-for-unreal-engine-assets/2741517 "2026-08-05T20:51:25Z")

</div>

Hello everyone, We have released version 1.12.0 of Asset Deep Exporter, our local, read-only Unreal Engine editor plugin for generating clear and structured JSON and TXT reports from project assets. Asset Deep Exporter…

---

## [Blender MetaHuman DNA Addon Update - Seamless Facial Controller Integration](https://forums.unrealengine.com/t/blender-metahuman-dna-addon-update-seamless-facial-controller-integration/2732129)

<div class="topic-metadata">

**Author:** [@ChamIseul](https://forums.unrealengine.com/u/ChamIseul)\
**Replies:** 0\
**Last updated:** [June 28, 2026, 5:56pm UTC](https://forums.unrealengine.com/t/blender-metahuman-dna-addon-update-seamless-facial-controller-integration/2732129 "2026-06-28T17:56:54Z")

</div>

Hey everyone, I wanted to share a major update on a project I’ve been working on: a \*\*Blender MetaHuman DNA Addon\*\*, which is now nearing its final stages of development. As shown in the video, the complex facial DNA…

---

## [Help! - exporting Nanite Megaplants Procedural Vegetation ](https://forums.unrealengine.com/t/help-exporting-nanite-megaplants-procedural-vegetation/2724194)

<div class="topic-metadata">

**Author:** [@catamine69](https://forums.unrealengine.com/u/catamine69)\
**Replies:** 0\
**Last updated:** [May 24, 2026, 7:38pm UTC](https://forums.unrealengine.com/t/help-exporting-nanite-megaplants-procedural-vegetation/2724194 "2026-05-24T19:38:31Z")

</div>

Hi, yall, ive been stuck on this issue the whole day. i cant seem to export the whole tree i generated using PVE, with the leaves, into Blender. Im working on a simulation, basically the whole gist is generating an infi…

---

## [Render Target exports as fully transparent PNG regardless of material or texture settings](https://forums.unrealengine.com/t/render-target-exports-as-fully-transparent-png-regardless-of-material-or-texture-settings/2712806)

<div class="topic-metadata">

**Author:** [@MarkEntingh](https://forums.unrealengine.com/u/MarkEntingh)\
**Replies:** 1\
**Last updated:** [April 21, 2026, 12:03pm UTC](https://forums.unrealengine.com/t/render-target-exports-as-fully-transparent-png-regardless-of-material-or-texture-settings/2712806 "2026-04-21T12:03:23Z")

</div>

Summary I’m rendering an unlit material to a Render Target 2D and attempting to export it as a PNG, but the exported file is always fully transparent (0 alpha on every pixel) even though the material renders correctly an…

---

## [I created plugin for exporting between Blender, Unreal Engine 5 and Substance Painter](https://forums.unrealengine.com/t/i-created-plugin-for-exporting-between-blender-unreal-engine-5-and-substance-painter/2671354)

<div class="topic-metadata">

**Author:** [@dr\_after](https://forums.unrealengine.com/u/dr_after)\
**Replies:** 1\
**Last updated:** [March 25, 2026, 12:42am UTC](https://forums.unrealengine.com/t/i-created-plugin-for-exporting-between-blender-unreal-engine-5-and-substance-painter/2671354 "2026-03-25T00:42:06Z")

</div>

I’d like to share some news about my latest plugin — it really speeds up the transfer of assets and materials between Blender, Unreal Engine, and Substance Painter. It’s been in development for a few months, and I think…

---

## [BLENDER EXPORT ERROR](https://forums.unrealengine.com/t/blender-export-error/2701632)

<div class="topic-metadata">

**Author:** [@Soyelmejrrrr](https://forums.unrealengine.com/u/Soyelmejrrrr)\
**Replies:** 3\
**Last updated:** [February 23, 2026, 11:43am UTC](https://forums.unrealengine.com/t/blender-export-error/2701632 "2026-02-23T11:43:58Z")

</div>

Hi, I’m having a problem exporting materials from Blender to Unreal Engine 5. I’m making a simple hamburger patty, and in Blender it looks exactly as I want it to, but when I import it into Unreal, everything is distorte…

---

## [First experience with RS! Problem with my exported .GLB - SOLVED](https://forums.unrealengine.com/t/first-experience-with-rs-problem-with-my-exported-glb-solved/2695932)

<div class="topic-metadata">

**Author:** [@Julien-Thomas](https://forums.unrealengine.com/u/Julien-Thomas)\
**Replies:** 5\
**Last updated:** [January 30, 2026, 11:08am UTC](https://forums.unrealengine.com/t/first-experience-with-rs-problem-with-my-exported-glb-solved/2695932 "2026-01-30T11:08:10Z")

</div>

Hello everyone! Sorry for this newbie question! This is my first experience with RS. See the screenshots, my object look like alright to me on RS, nice and aligned. But when I export it (glb), the result as a problem. …

---

## [Exporting (updated level) to FBX at runtime](https://forums.unrealengine.com/t/exporting-updated-level-to-fbx-at-runtime/728121)

<div class="topic-metadata">

**Author:** [@thedo\_digb](https://forums.unrealengine.com/u/thedo_digb)\
**Replies:** 3\
**Last updated:** [January 22, 2026, 2:44am UTC](https://forums.unrealengine.com/t/exporting-updated-level-to-fbx-at-runtime/728121 "2026-01-22T02:44:53Z")

</div>

I am looking for an option to capture changes to a scene/level at runtime and then eventually export this updated scene/level to a FBX file at runtime. For example, the user might place a StaticMesh Actor in the scene/l…

---

## [Help! map specified on the commandline '...' could not be found](https://forums.unrealengine.com/t/help-map-specified-on-the-commandline-could-not-be-found/391963)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_6a244693](https://forums.unrealengine.com/u/anonymous_user_6a244693)\
**Replies:** 17\
**Last updated:** [January 3, 2026, 2:12pm UTC](https://forums.unrealengine.com/t/help-map-specified-on-the-commandline-could-not-be-found/391963 "2026-01-03T14:12:50Z")

</div>

Hey! I have a problem with exporting my package in Unreal Engine! When I packaged my game and want to open it, I get a message that says: The map specified on the commandline ‘/Game/Unreal\_Oosteinde/Scenes/Oosteinde\_Sce…

---

## [Video Export Creates an Empty File](https://forums.unrealengine.com/t/video-export-creates-an-empty-file/2033350)

<div class="topic-metadata">

**Author:** [@hdubsg](https://forums.unrealengine.com/u/hdubsg)\
**Replies:** 27\
**Last updated:** [October 10, 2025, 2:52pm UTC](https://forums.unrealengine.com/t/video-export-creates-an-empty-file/2033350 "2025-10-10T14:52:44Z")

</div>

Summary When I try to export a video, even if it’s only 2s long, I briefly get the progress bar modal but then it goes away and an empty video file is created. The program doesn’t crash, and exporting images works just f…

---

## [Path Tracer looks much better in viewport vs exported image](https://forums.unrealengine.com/t/path-tracer-looks-much-better-in-viewport-vs-exported-image/2653511)

<div class="topic-metadata">

**Author:** [@RB\_Brendan](https://forums.unrealengine.com/u/RB_Brendan)\
**Replies:** 1\
**Last updated:** [September 12, 2025, 6:05pm UTC](https://forums.unrealengine.com/t/path-tracer-looks-much-better-in-viewport-vs-exported-image/2653511 "2025-09-12T18:05:46Z")

</div>

I have been noticing that my Path Tracing views look much better in the viewport than what is being exported from the MRQ. Has anyone else experienced this and might understand what I need to do? I can’t use the High Res…

---

## [Unable to export Landscape heightmap.](https://forums.unrealengine.com/t/unable-to-export-landscape-heightmap/2653631)

<div class="topic-metadata">

**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 3\
**Last updated:** [September 5, 2025, 12:27pm UTC](https://forums.unrealengine.com/t/unable-to-export-landscape-heightmap/2653631 "2025-09-05T12:27:03Z")

</div>

I read the documentation about heightmaps, but it’s completely different from what I see in my editor, so I can’t export the heightmap correctly.The items in the Landscape Export tab are extremely limited and almost impo…

---

## [How to export Metahumans to Marvelous Designer?](https://forums.unrealengine.com/t/how-to-export-metahumans-to-marvelous-designer/1916264)

<div class="topic-metadata">

**Author:** [@Seba-Nabiya](https://forums.unrealengine.com/u/Seba-Nabiya)\
**Replies:** 1\
**Last updated:** [August 30, 2025, 8:28pm UTC](https://forums.unrealengine.com/t/how-to-export-metahumans-to-marvelous-designer/1916264 "2025-08-30T20:28:41Z")

</div>

Following these 2 tutorials, I can’t figure out how to export Metahuman skeletal mesh. It’s a shame that these 2 articles both skip this crucial export step, and directly start with the import in Marvelous… Did I mi…

---

## [Sovahero - Google DataTable Sync](https://forums.unrealengine.com/t/sovahero-google-datatable-sync/2650527)

<div class="topic-metadata">

**Author:** [@Owl\_Snowy](https://forums.unrealengine.com/u/Owl_Snowy)\
**Replies:** 0\
**Last updated:** [August 24, 2025, 3:10pm UTC](https://forums.unrealengine.com/t/sovahero-google-datatable-sync/2650527 "2025-08-24T15:10:39Z")

</div>

Originally, this plugin was built inside a commercial project for several game designers working with tens of thousands of rows. They repeatedly ran into DataTable merge conflicts when multiple people edited the same val…

---

## [Localization export order](https://forums.unrealengine.com/t/localization-export-order/402487)

<div class="topic-metadata">

**Author:** [@kirdaybov](https://forums.unrealengine.com/u/kirdaybov)\
**Replies:** 7\
**Last updated:** [August 17, 2025, 3:58pm UTC](https://forums.unrealengine.com/t/localization-export-order/402487 "2025-08-17T15:58:31Z")

</div>

I’m trying to export certain texts for localization. The texts are located in an array in some asset. I run GatherText and then export to .PO file. The problem is that the texts are not gathered the way it stored in an a…

---

## [Substrate + .glb PBR-Material Support?](https://forums.unrealengine.com/t/substrate-glb-pbr-material-support/2621577)

<div class="topic-metadata">

**Author:** [@BernhardRieder](https://forums.unrealengine.com/u/BernhardRieder)\
**Replies:** 0\
**Last updated:** [July 28, 2025, 7:25pm UTC](https://forums.unrealengine.com/t/substrate-glb-pbr-material-support/2621577 "2025-07-28T19:25:16Z")

</div>

Substrate + .glb export supporting PBR-Materials: It looks like, once you switched to Substrate Materials, you can’t carry basic PBR-Material Information over to .glb file format. Running some tests. I was not able to …

---

## [Exporting models for Unreal Engine](https://forums.unrealengine.com/t/exporting-models-for-unreal-engine/2613317)

<div class="topic-metadata">

**Author:** [@sweeetjd](https://forums.unrealengine.com/u/sweeetjd)\
**Replies:** 1\
**Last updated:** [July 21, 2025, 6:21pm UTC](https://forums.unrealengine.com/t/exporting-models-for-unreal-engine/2613317 "2025-07-21T18:21:12Z")

</div>

I remember reading somewhere about exporting models for use in Unreal have different LODs and collisions built in with tags. But I haven’t been able to find any information on it since then. Is there a tutorial on this?

---

## [Transformation preset panel on export](https://forums.unrealengine.com/t/transformation-preset-panel-on-export/2575683)

<div class="topic-metadata">

**Author:** [@VictorCletusDj](https://forums.unrealengine.com/u/VictorCletusDj)\
**Replies:** 2\
**Last updated:** [July 15, 2025, 8:26am UTC](https://forums.unrealengine.com/t/transformation-preset-panel-on-export/2575683 "2025-07-15T08:26:44Z")

</div>

Hi everyone, I started using the last version of ReallityScan and I encountered a problem that I didn’t have on RealityCapture 1.5. Basically when I’m exporting a dense mesh model in .obj file ext, it does export the mod…

---

## [How can I convert a UI widget to a PNG and export it? ](https://forums.unrealengine.com/t/how-can-i-convert-a-ui-widget-to-a-png-and-export-it/2599037)

<div class="topic-metadata">

**Author:** [@bright948061](https://forums.unrealengine.com/u/bright948061)\
**Replies:** 1\
**Last updated:** [July 11, 2025, 6:28am UTC](https://forums.unrealengine.com/t/how-can-i-convert-a-ui-widget-to-a-png-and-export-it/2599037 "2025-07-11T06:28:49Z")

</div>

Greetings, So I am currently working on a character creator so this project is all widgets and UI. But I would like to be able to export the current state of the active widget to a PNG or JPG for the person to print out…

---

## [Twinmotion 2023.1.2 EDU export video failed, 0kb mp4 file exported](https://forums.unrealengine.com/t/twinmotion-2023-1-2-edu-export-video-failed-0kb-mp4-file-exported/2210088)

<div class="topic-metadata">

**Author:** [@anggiklah](https://forums.unrealengine.com/u/anggiklah)\
**Replies:** 2\
**Last updated:** [July 9, 2025, 4:36pm UTC](https://forums.unrealengine.com/t/twinmotion-2023-1-2-edu-export-video-failed-0kb-mp4-file-exported/2210088 "2025-07-09T16:36:39Z")

</div>

hello everyone, I want to ask. why when I want to export a video, then it fails, then it only generates a video but only 0kb. twinmotion edu 2023 1.2

---

## [How can I export a skeletal mesh from UE4 to blender?](https://forums.unrealengine.com/t/how-can-i-export-a-skeletal-mesh-from-ue4-to-blender/367078)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_a351e2301](https://forums.unrealengine.com/u/anonymous_user_a351e2301)\
**Replies:** 4\
**Last updated:** [July 8, 2025, 11:57am UTC](https://forums.unrealengine.com/t/how-can-i-export-a-skeletal-mesh-from-ue4-to-blender/367078 "2025-07-08T11:57:41Z")

</div>

Okay I’m stupid, you are suppose to click one of the animation on the lower right and the export button then can be used

---

## [Exporting Metahuman's Facial Control Rig animation to Maya controls](https://forums.unrealengine.com/t/exporting-metahumans-facial-control-rig-animation-to-maya-controls/767256)

<div class="topic-metadata">

**Author:** [@DanDRus](https://forums.unrealengine.com/u/DanDRus)\
**Replies:** 11\
**Last updated:** [July 4, 2025, 10:57am UTC](https://forums.unrealengine.com/t/exporting-metahumans-facial-control-rig-animation-to-maya-controls/767256 "2025-07-04T10:57:51Z")

</div>

Hey there, I’m aware that you can import rig controls animation from Maya to Unreal’s Control Rig. But could it be done backwards? Let’s say that I’m generating the facial animation inside UE with Live Link, bake it d…

---

## [How to fix zone kit((unreal engine 5))  ](https://forums.unrealengine.com/t/how-to-fix-zone-kit-unreal-engine-5/2578167)

<div class="topic-metadata">

**Author:** [@2418c56db3c5421e81ed58e9174d8f2c](https://forums.unrealengine.com/u/2418c56db3c5421e81ed58e9174d8f2c)\
**Replies:** 0\
**Last updated:** [June 26, 2025, 2:57pm UTC](https://forums.unrealengine.com/t/how-to-fix-zone-kit-unreal-engine-5/2578167 "2025-06-26T14:57:37Z")

</div>

i export model for obj loading for blender not original mesh loading load

---

## [5.5 Imports/Exports Wonky - Anyone else experiencing this?](https://forums.unrealengine.com/t/5-5-imports-exports-wonky-anyone-else-experiencing-this/2240662)

<div class="topic-metadata">

**Author:** [@TorQueMoD](https://forums.unrealengine.com/u/TorQueMoD)\
**Replies:** 16\
**Last updated:** [June 11, 2025, 9:10pm UTC](https://forums.unrealengine.com/t/5-5-imports-exports-wonky-anyone-else-experiencing-this/2240662 "2025-06-11T21:10:32Z")

</div>

This only started happening when I moved to the 5.5 release. My FBX pipeline has remained unchanged for years. For some reason when I import either a static mesh or a skeletal mesh into UE 5.5, it will not use the file n…

---

## [Unreal Engine Collision Export without merging them into a single UCX](https://forums.unrealengine.com/t/unreal-engine-collision-export-without-merging-them-into-a-single-ucx/1199876)

<div class="topic-metadata">

**Author:** [@serefatilla](https://forums.unrealengine.com/u/serefatilla)\
**Replies:** 4\
**Last updated:** [June 9, 2025, 3:05pm UTC](https://forums.unrealengine.com/t/unreal-engine-collision-export-without-merging-them-into-a-single-ucx/1199876 "2025-06-09T15:05:49Z")

</div>

Hey everyone! Do any of you know how can I export collisions from Unreal Engine 5? I export the mesh with collision tick enabled but it’s combining all collisions into a single UCX. Even worse it’s separating every face.…

---

## [Export texture issue ](https://forums.unrealengine.com/t/export-texture-issue/2536452)

<div class="topic-metadata">

**Author:** [@Am\_FreD](https://forums.unrealengine.com/u/Am_FreD)\
**Replies:** 3\
**Last updated:** [June 5, 2025, 3:19pm UTC](https://forums.unrealengine.com/t/export-texture-issue/2536452 "2025-06-05T15:19:41Z")

</div>

Hello everyone, I recently downloaded UE5 and wanted to move several models to Blender, but when exporting the model in gltf format and setting the quality to 4k, the textures are displayed with different clarity ITS…

---

## [Unable to export. ](https://forums.unrealengine.com/t/unable-to-export/2524776)

<div class="topic-metadata">

**Author:** [@Shakamikaze22](https://forums.unrealengine.com/u/Shakamikaze22)\
**Replies:** 1\
**Last updated:** [May 24, 2025, 1:36pm UTC](https://forums.unrealengine.com/t/unable-to-export/2524776 "2025-05-24T13:36:38Z")

</div>

Hello everyone. I need help please! I am trying to export the image. But the options are greyed out (unable to click anything). Why is this so? What should I do? Thanks!

[Next page](https://forums.unrealengine.com/tag/export/784.md?match_all_tags=true&page=1&tags%5B%5D=export)
