How can I change a `Blend Asset` of a material instance at a run time

usagi-wrp
Mon, 01 Oct 2018 05:19:06 +0000
Rendering

I’m using the [Material Layers][1] ( one of an experimental feature in 4.19 ). But, I don’t know how to change a Blend Asset at a run time. How can I it? ( I’m welcome a solution as either of a C++ or a Blueprint. )

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