Missing 'UE4Game'

samusam22
Thu, 21 Jan 2021 21:56:53 +0000
Platform & Builds

Hi, when i build my game i have this output log.

LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=F:/DivinaCommediaBeta4.26/LaD_C_Inferno.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=F:/DivinaCommediaBeta4.26/LaD_C_Inferno.uproject -cook -stage -archive -archivedirectory=F:/DivinaCommediaExe -package -ue4exe="C:\Program Files\Epic Games\UE_4.26\Engine\Bi
naries\Win64\UE4Editor-Cmd.exe" -compressed -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -target=UE4Game -clientconfig=Development -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for F:\DivinaCommediaBeta4.26\LaD_C_Inferno.uproject
UATHelper: Packaging (Windows (64-bit)): LaD_C_Inferno.uproject requires a temporary target.cs to be generated (asset nativization is enabled)
UATHelper: Packaging (Windows (64-bit)): ERROR: Unable to find target 'UE4Game'
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\samusam\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Log.txt for full exception trace)
PackagingResults: Error: Unable to find target 'UE4Game'
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error

Where is my error?

2 posts - 1 participant