How to package Windows project for iOS executable?

anonymous_user_84141100
Sat, 11 Jul 2020 03:08:04 +0000
Mobile

I’m having trouble finding a concrete guide to package a UE4 project I’ve made on Windows (version 4.23) to be executable for a Mac…I can select iOS as a target platform, but if I choose to package for iOS, every time it takes me to the UE4 default documentation page (if I select Windows in contrast, it begins to package as expected). And when I go into the launcher settings, I have an SDK missing error for iOS using default settings with development and ‘on the fly’ package.

If anyone could offer steps or a video guide (I’ve been searching through YouTube quite a bit as well) outlining the procedure for packaging and what I might need to be installed/updated on the Mac side as well to run the executable.
Thanks in advance!!

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