# \#exception

**URL:** https://forums.unrealengine.com/tag/exception/3219.md

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## [怎么在自己的ue4工程里边启用异常](https://forums.unrealengine.com/t/ue4/448035)

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**Author:** [@ttaw](https://forums.unrealengine.com/u/ttaw)\
**Replies:** 2\
**Last updated:** [February 7, 2026, 2:22am UTC](https://forums.unrealengine.com/t/ue4/448035 "2026-02-07T02:22:53Z")

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我想在自己的一个ue4的C++项目exceptionTest中启用异常，发生如下情况：（UE4是用epiclauncher下载的4.21.2版本，VS2017） 1.直接在源码里加上try catch块，结果编辑器下运行时发现不能捕获抛出的异常。并且打包时出现编译错误。网上搜索后尝试以下步骤 2.在Proj.target.cs构造函数中加入this.bForceEnableExceptions=true，结果打包编译时出现编译错误，…

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## [Unreal Engine 5.6.1 Crashes when Opening Level or Setting Performance Settings](https://forums.unrealengine.com/t/unreal-engine-5-6-1-crashes-when-opening-level-or-setting-performance-settings/2690994)

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**Author:** [@Bibletech55](https://forums.unrealengine.com/u/Bibletech55)\
**Replies:** 3\
**Last updated:** [January 12, 2026, 7:49pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-6-1-crashes-when-opening-level-or-setting-performance-settings/2690994 "2026-01-12T19:49:17Z")

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Unreal Engine 5.6.1 is intermittently crashing when I try to open performance settings or opening a game level. This problem exists for 5.6.0, as I initially had this problem on 5.6.0 and updated to 5.6.1 to try to resol…

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## [HLODs building fails because of Exception\_Access\_Violation](https://forums.unrealengine.com/t/hlods-building-fails-because-of-exception-access-violation/1916153)

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**Author:** [@Stapyman](https://forums.unrealengine.com/u/Stapyman)\
**Replies:** 0\
**Last updated:** [June 25, 2024, 2:16pm UTC](https://forums.unrealengine.com/t/hlods-building-fails-because-of-exception-access-violation/1916153 "2024-06-25T14:16:39Z")

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Whenever I try to build the HLODs for the map in our project the build always fails with the errors being EXCEPTION\_ACCESS\_VIOLATION with a random address added to it. I have tried pretty much everything i can find out t…

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## [Overriding UMVVMViewModelBase class Corrupting BPs](https://forums.unrealengine.com/t/overriding-umvvmviewmodelbase-class-corrupting-bps/1762120)

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**Author:** [@fabsgrip11](https://forums.unrealengine.com/u/fabsgrip11)\
**Replies:** 0\
**Last updated:** [March 19, 2024, 2:26pm UTC](https://forums.unrealengine.com/t/overriding-umvvmviewmodelbase-class-corrupting-bps/1762120 "2024-03-19T14:26:31Z")

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Hello, For the better part of a week I’ve been exploring and learning the about the MVVM plugin for UE5.3. on the main branch of the engine and have encountered issues with overriding the UMVVMViewModelBase class in C++…

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## [Exception support broken in UE5.1 linux?](https://forums.unrealengine.com/t/exception-support-broken-in-ue5-1-linux/778664)

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**Author:** [@axr\_jean-philippe](https://forums.unrealengine.com/u/axr_jean-philippe)\
**Replies:** 4\
**Last updated:** [January 24, 2024, 10:26am UTC](https://forums.unrealengine.com/t/exception-support-broken-in-ue5-1-linux/778664 "2024-01-24T10:26:21Z")

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I have a third-party C++17 library that utilizes exceptions which was first successfully integrated into UE 4.24 and has worked in every major version since. Now for some reason, in UE5.1, the exact same library, whose …

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## [System.UnauthorizedAccessException: Access to the path '7996'... What is this?](https://forums.unrealengine.com/t/system-unauthorizedaccessexception-access-to-the-path-7996-what-is-this/354893)

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**Author:** [@BagNTag](https://forums.unrealengine.com/u/BagNTag)\
**Replies:** 6\
**Last updated:** [November 22, 2023, 9:35pm UTC](https://forums.unrealengine.com/t/system-unauthorizedaccessexception-access-to-the-path-7996-what-is-this/354893 "2023-11-22T21:35:13Z")

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I’m in the process of learning how to make plugins. So beginning with the tutorials online I’ve hit a road block. When re-building the project C:\\Program Files (x86)\\MSBuild\\Microsoft.Cpp\\v4.0\\V140\\Microsoft.MakeFile.T…

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## [Caught signal UNiagaraComponent::CopyParametersFromAsset (Bug UE 5.1.1)](https://forums.unrealengine.com/t/caught-signal-uniagaracomponent-copyparametersfromasset-bug-ue-5-1-1/787402)

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**Author:** [@Manking-1](https://forums.unrealengine.com/u/Manking-1)\
**Replies:** 0\
**Last updated:** [March 9, 2023, 8:07pm UTC](https://forums.unrealengine.com/t/caught-signal-uniagaracomponent-copyparametersfromasset-bug-ue-5-1-1/787402 "2023-03-09T20:07:40Z")

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Hello! UE 5.1.1. macbook m1 max. This error occurs regularly after I added the Niagara effect as an object in Game Instance. Caught signal UNiagaraComponent::CopyParametersFromAsset(bool) Address = 0x193171360 (filen…

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## [Running Automation Driver Tests causes crash](https://forums.unrealengine.com/t/running-automation-driver-tests-causes-crash/726774)

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**Author:** [@B2Dobbs](https://forums.unrealengine.com/u/B2Dobbs)\
**Replies:** 0\
**Last updated:** [December 12, 2022, 6:57pm UTC](https://forums.unrealengine.com/t/running-automation-driver-tests-causes-crash/726774 "2022-12-12T18:57:10Z")

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Having issues with running the built in tests with the Automation Driver. I’ve not added any of my own tests to the project yet and just wanted to run the provided tests first. However, the tests never finish and the edi…

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## [Exception 0x80000003 / FD3D12Viewport / Windows - AMD Radeon RX 6950 XT](https://forums.unrealengine.com/t/exception-0x80000003-fd3d12viewport-windows-amd-radeon-rx-6950-xt/721658)

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**Author:** [@daMichl](https://forums.unrealengine.com/u/daMichl)\
**Replies:** 0\
**Last updated:** [December 5, 2022, 7:45am UTC](https://forums.unrealengine.com/t/exception-0x80000003-fd3d12viewport-windows-amd-radeon-rx-6950-xt/721658 "2022-12-05T07:45:23Z")

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UE Version 5.0.3 - Downloaded with Epic Games Launcher last know AMD Driver where this issue does not appear: Adrenalin 22.5.1 - Release Date: 5/10/2022 (nearly a half year ago) on all newer drivers i tested i have …

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## [Why am I getting exception 0x80000003 when iterating over a set?](https://forums.unrealengine.com/t/why-am-i-getting-exception-0x80000003-when-iterating-over-a-set/490670)

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**Author:** [@Guy\_Paddock](https://forums.unrealengine.com/u/Guy_Paddock)\
**Replies:** 2\
**Last updated:** [May 12, 2022, 8:29pm UTC](https://forums.unrealengine.com/t/why-am-i-getting-exception-0x80000003-when-iterating-over-a-set/490670 "2022-05-12T20:29:13Z")

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I have code that looks like this: for (const FName& ActiveGroup : this-\>ActivatedWeightGroups) { if (StartingWeightGroup.LexicalLess(ActiveGroup) && this-\>DeactivatePassiveGameplayEffects(ActiveGroup)) { Deactivated…

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## [FDistanceFieldVolumeTexture::Release() - EXCEPTION\_ACCESS\_VIOLATION during cook](https://forums.unrealengine.com/t/fdistancefieldvolumetexture-release-exception-access-violation-during-cook/485481)

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**Author:** [@AgentMilkshake1](https://forums.unrealengine.com/u/AgentMilkshake1)\
**Replies:** 0\
**Last updated:** [June 30, 2021, 12:54pm UTC](https://forums.unrealengine.com/t/fdistancefieldvolumetexture-release-exception-access-violation-during-cook/485481 "2021-06-30T12:54:45Z")

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Hi all, Our project has recently run into this packaging error where the Distance Field Volume code will fail during packaging. It’s failing on line 841 of FDistanceFieldVolumeTexture.cpp Any help would be greatly appr…

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## [TimerDelegate Create UObject or Lambda cause read access violation after a while](https://forums.unrealengine.com/t/timerdelegate-create-uobject-or-lambda-cause-read-access-violation-after-a-while/483732)

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**Author:** [@SilentGodot](https://forums.unrealengine.com/u/SilentGodot)\
**Replies:** 0\
**Last updated:** [May 21, 2021, 10:49pm UTC](https://forums.unrealengine.com/t/timerdelegate-create-uobject-or-lambda-cause-read-access-violation-after-a-while/483732 "2021-05-21T22:49:47Z")

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I set up a timer delegate in the following way (Inside a GameplayAbility class if it matters): if (AttackProps.HitCount \> 1) { MultihitDelegate = FTimerDelegate::CreateLambda(\[this, hi…

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## [Can not compile anyting related with C++ Exception: System.IO.DirectoryNotFoundException: Could not find a part of the path](https://forums.unrealengine.com/t/can-not-compile-anyting-related-with-c-exception-system-io-directorynotfoundexception-could-not-find-a-part-of-the-path/483409)

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**Author:** [@IntaxQ](https://forums.unrealengine.com/u/IntaxQ)\
**Replies:** 6\
**Last updated:** [May 15, 2021, 6:22pm UTC](https://forums.unrealengine.com/t/can-not-compile-anyting-related-with-c-exception-system-io-directorynotfoundexception-could-not-find-a-part-of-the-path/483409 "2021-05-15T18:22:32Z")

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I can not create a C++ class, can not create a C++ project and can not compile my C++ classes on my existing projects. When trying to create a C++ project I’m getting this error: Error log I tried to: Reinstall the en…

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## [EXCEPTION\_ACCESS\_VIOLATION Caused by Variant Manager 4.25](https://forums.unrealengine.com/t/exception-access-violation-caused-by-variant-manager-4-25/473287)

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**Author:** [@JakobMacDonald](https://forums.unrealengine.com/u/JakobMacDonald)\
**Replies:** 7\
**Last updated:** [January 25, 2021, 5:19pm UTC](https://forums.unrealengine.com/t/exception-access-violation-caused-by-variant-manager-4-25/473287 "2021-01-25T17:19:18Z")

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I would really appreciate it If someone with more knowledge on debugging could offer their help on this one. So basically, I’ve been working on this project for a client for about 4 weeks now. The game essentially uses U…

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## [Physics-related crashing in PIE .exe, what does this error message say?](https://forums.unrealengine.com/t/physics-related-crashing-in-pie-exe-what-does-this-error-message-say/470859)

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**Author:** [@stuck\_compiling](https://forums.unrealengine.com/u/stuck_compiling)\
**Replies:** 1\
**Last updated:** [September 8, 2020, 2:40pm UTC](https://forums.unrealengine.com/t/physics-related-crashing-in-pie-exe-what-does-this-error-message-say/470859 "2020-09-08T14:40:51Z")

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I don’t recall making any changes to my physics but the last few days I’ve been getting crashes. Can somebody help me understand what the error is saying? This seems to happen once in a while a few seconds after the the…

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## [Exception thrown at spawning particles](https://forums.unrealengine.com/t/exception-thrown-at-spawning-particles/466950)

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**Author:** [@osmeldu](https://forums.unrealengine.com/u/osmeldu)\
**Replies:** 0\
**Last updated:** [June 19, 2020, 1:44am UTC](https://forums.unrealengine.com/t/exception-thrown-at-spawning-particles/466950 "2020-06-19T01:44:38Z")

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Hello. Im getting an Exception while trying to spawn some particles after I hit an object. This is the code: header file: UPROPERTY(EditDefaultsOnly, Category = "Explosion") UParticleSystem\* KilledEnemyParticle; cpp…

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## [Access violation exception throwed after enable PythonEditorScriptPlugin](https://forums.unrealengine.com/t/access-violation-exception-throwed-after-enable-pythoneditorscriptplugin/465219)

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**Author:** [@Colinzcli](https://forums.unrealengine.com/u/Colinzcli)\
**Replies:** 0\
**Last updated:** [May 15, 2020, 1:03pm UTC](https://forums.unrealengine.com/t/access-violation-exception-throwed-after-enable-pythoneditorscriptplugin/465219 "2020-05-15T13:03:11Z")

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I want to scripting the editor using Python, but an access violation exception occured after I followed the instructions on the official website \[link here\]\[1\]. Any clue how can I resolve this problem? —For futh…

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## [Generating Project Files: System.IO.IOException](https://forums.unrealengine.com/t/generating-project-files-system-io-ioexception/462811)

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**Author:** [@ndelchen](https://forums.unrealengine.com/u/ndelchen)\
**Replies:** 2\
**Last updated:** [April 2, 2020, 12:23pm UTC](https://forums.unrealengine.com/t/generating-project-files-system-io-ioexception/462811 "2020-04-02T12:23:46Z")

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I realized something was wrong with my project when trying to do a packaged build. The following exception was thrown: Unhandled exception: System.IO.IOException: The file or directory is corrupted and unreadable. I …

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## [Is it possible to activate Exceptions in 4.23?](https://forums.unrealengine.com/t/is-it-possible-to-activate-exceptions-in-4-23/458349)

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**Author:** [@Rudel2003](https://forums.unrealengine.com/u/Rudel2003)\
**Replies:** 0\
**Last updated:** [November 13, 2019, 1:13am UTC](https://forums.unrealengine.com/t/is-it-possible-to-activate-exceptions-in-4-23/458349 "2019-11-13T01:13:25Z")

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Simple question: is it possible to activate the exceptions in 4.23? I have try to set bForceEnableExceptions to true in \*.Target.cs file, but i have got the error. And generally how to use try-catch in C++ Code for UE4? …

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## [C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc](https://forums.unrealengine.com/t/c4577-noexcept-used-with-no-exception-handling-mode-specified-termination-on-exception-is-not-guaranteed-specify-ehsc/341643)

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**Author:** [@janimationd](https://forums.unrealengine.com/u/janimationd)\
**Replies:** 26\
**Last updated:** [October 24, 2019, 5:34am UTC](https://forums.unrealengine.com/t/c4577-noexcept-used-with-no-exception-handling-mode-specified-termination-on-exception-is-not-guaranteed-specify-ehsc/341643 "2019-10-24T05:34:23Z")

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I’m getting the following build error when I’m trying to package my game: Error C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc These errors o…

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## [Lighting build failed, Swarm agent on linux gets unhandled exception](https://forums.unrealengine.com/t/lighting-build-failed-swarm-agent-on-linux-gets-unhandled-exception/453114)

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**Author:** [@Anvolne](https://forums.unrealengine.com/u/Anvolne)\
**Replies:** 2\
**Last updated:** [August 3, 2019, 7:49pm UTC](https://forums.unrealengine.com/t/lighting-build-failed-swarm-agent-on-linux-gets-unhandled-exception/453114 "2019-08-03T19:49:50Z")

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Hello everyone, I am facing an issue regarding building lighting for maps. UE4 says LIGHTING NEEDS TO BE REBUILT, but if I try to build lighting for the map, it starts, then immediately errors out at 0%, saying “Lighting…

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## [Project compiles but engine crashes while clicking on play](https://forums.unrealengine.com/t/project-compiles-but-engine-crashes-while-clicking-on-play/450720)

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**Author:** [@xod15](https://forums.unrealengine.com/u/xod15)\
**Replies:** 1\
**Last updated:** [June 25, 2019, 1:48pm UTC](https://forums.unrealengine.com/t/project-compiles-but-engine-crashes-while-clicking-on-play/450720 "2019-06-25T13:48:17Z")

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The project compiles normally, however when opening the editor and clicking on “play” the engine crashes and shows this error… Exception thrown at 0x00007FF97F42D93F (UE4Editor-Engine.dll) in UE4Editor.exe: 0xC0000005: …

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## [Could not find a function named "None" in character BP only on initial launch](https://forums.unrealengine.com/t/could-not-find-a-function-named-none-in-character-bp-only-on-initial-launch/449189)

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**Author:** [@Davie\_Ti](https://forums.unrealengine.com/u/Davie_Ti)\
**Replies:** 4\
**Last updated:** [May 20, 2019, 1:33pm UTC](https://forums.unrealengine.com/t/could-not-find-a-function-named-none-in-character-bp-only-on-initial-launch/449189 "2019-05-20T13:33:41Z")

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Unreal Version 4.21.2 I am getting the error: Could not find function named “None” in Character\_Pawn, make sure that Character\_Pawn has been compiled for. This only happens when I first launch unreal. All I do to fix it…

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## [\[C++\] UMG Widgets are making UE crash](https://forums.unrealengine.com/t/c-umg-widgets-are-making-ue-crash/442855)

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**Author:** [@BALKAN\_BANDIT](https://forums.unrealengine.com/u/BALKAN_BANDIT)\
**Replies:** 1\
**Last updated:** [February 7, 2019, 2:21am UTC](https://forums.unrealengine.com/t/c-umg-widgets-are-making-ue-crash/442855 "2019-02-07T02:21:59Z")

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So I have created some derived classes from UOverlay, UHorizontalBox. In these classes I have a function called Setup that takes some arguments and looks like this: void UMHUDOverlay::Setup(UMInventoryComponent\* in…

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## [Exceptions disabled when building for iOS](https://forums.unrealengine.com/t/exceptions-disabled-when-building-for-ios/367996)

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**Author:** [@anonymous\_user\_515625df](https://forums.unrealengine.com/u/anonymous_user_515625df)\
**Replies:** 12\
**Last updated:** [November 20, 2018, 5:21am UTC](https://forums.unrealengine.com/t/exceptions-disabled-when-building-for-ios/367996 "2018-11-20T05:21:02Z")

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I am trying to package a project for iOS which uses exception handling. Even when exceptions are force turned on with UEBuildConfiguration.bForceEnableExceptions = true;, packaging fails with the following error: Cannot…

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## [SetVectorParameterValue throws exception for UMaterialInstanceDynamic after load, called by a TimerManager managed timer.](https://forums.unrealengine.com/t/setvectorparametervalue-throws-exception-for-umaterialinstancedynamic-after-load-called-by-a-timermanager-managed-timer/433840)

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**Author:** [@michaelzwm](https://forums.unrealengine.com/u/michaelzwm)\
**Replies:** 0\
**Last updated:** [September 15, 2018, 6:23am UTC](https://forums.unrealengine.com/t/setvectorparametervalue-throws-exception-for-umaterialinstancedynamic-after-load-called-by-a-timermanager-managed-timer/433840 "2018-09-15T06:23:17Z")

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Weird thing is that if my UMaterialInstanceDynamic instance is instantiated in the same timer function, then call SetVectorParameterValue(…) succeeded, and I can see the material changed. However, after I add this variab…

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## [My EdMode plugin is hitting an exception when calling the constructor.](https://forums.unrealengine.com/t/my-edmode-plugin-is-hitting-an-exception-when-calling-the-constructor/430537)

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**Author:** [@jkinz3](https://forums.unrealengine.com/u/jkinz3)\
**Replies:** 0\
**Last updated:** [July 29, 2018, 8:43pm UTC](https://forums.unrealengine.com/t/my-edmode-plugin-is-hitting-an-exception-when-calling-the-constructor/430537 "2018-07-29T20:43:13Z")

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I’m trying to create an editor mode. Right now, all I want is to bind a keyboard shortcut (Ctrl+G) to a function. The problem is, my EdMode constructor is hitting an exception when I switch to the mode. It seems like it …

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## [Engine crash on Niagara Script and Niagara Emitter creation](https://forums.unrealengine.com/t/engine-crash-on-niagara-script-and-niagara-emitter-creation/401397)

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**Author:** [@S-ed](https://forums.unrealengine.com/u/S-ed)\
**Replies:** 2\
**Last updated:** [July 29, 2018, 4:34pm UTC](https://forums.unrealengine.com/t/engine-crash-on-niagara-script-and-niagara-emitter-creation/401397 "2018-07-29T16:34:57Z")

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This bug is the same for 4.17 and Master branch. On attempt to add Niagara script, or Niagara Emitter to engine, Editor crashes. I’m aware they are not ready for the public, yet, hoped they at least could be run on def…

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## [FTimerDelegate Throws Vague Exception](https://forums.unrealengine.com/t/ftimerdelegate-throws-vague-exception/420856)

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**Author:** [@Janyx](https://forums.unrealengine.com/u/Janyx)\
**Replies:** 0\
**Last updated:** [March 25, 2018, 7:21pm UTC](https://forums.unrealengine.com/t/ftimerdelegate-throws-vague-exception/420856 "2018-03-25T19:21:39Z")

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I am trying to implement an weapon swapping system using the FTimerDelegate. The basic Idea is that equip is called once holster is finished. I declare my FTimerDelegate like so: UCLASS() class AXLCharacter : public ACh…

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## [Crash: Unreal Engine has Stopped Working](https://forums.unrealengine.com/t/crash-unreal-engine-has-stopped-working/407043)

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**Author:** [@Taurian](https://forums.unrealengine.com/u/Taurian)\
**Replies:** 3\
**Last updated:** [October 23, 2017, 7:03pm UTC](https://forums.unrealengine.com/t/crash-unreal-engine-has-stopped-working/407043 "2017-10-23T19:03:54Z")

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I’ve recently migrated from 4.16.3 to 4.17 and on first launch after a successful compile I get “Unreal Engine has stopped working”. There is no crash reporter and nothing from the logs indicate any problems. It simply …

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