Event Tick VS Axis Mapping - Walking Speed Issue

Bakuryu Reitoken
Sun, 19 Mar 2023 13:36:06 +0000
Blueprint

Hello,

I try to make a simple game where an actor (player or not) move automatically from a point A to a point B.

For that i was using the Axis Mapping Event like that

But this Axis Mapping Event works only on actor which are controlled.

I try then to change the Axis Mapping Event by the Tick Event

All my actors are moving now.

But the issue is there:
During the movement actors will have their Walking Speed changed.

But it looks like with the “Event Tick” that doesn’t work… Even if after a Print i see that the speed is set to the correct value, the actor doesn’t follow that speed.

With the Axis Event, the Update speed works and the actor follow the speed but only controlled actor move…

So What is the difference between those 2 events? How can i make all my actor follow the new speed?

Do I have to use something else than Axis Event or Event Tick? For performance as well?

Thanks for your time.

7 posts - 2 participants