Trace Function on EventTick only when inside a Trigger Box

Steven991
Fri, 15 Feb 2019 15:38:29 +0000
World Creation

I have a Trace function in my Character Blueprint and I would like to activate it when the player is inside a trigger box and constantly check what trace is hitting. I thought about putting a branch after Event Tick and check if player is inside a trigger box but I think in this case I would do a lot of useless calculations each frame. Is there a cleanest way to do that?

4 posts - 1 participant