Event tick in Construction Script?

Ast
Thu, 17 Dec 2020 13:05:32 +0000
Character & Animation

Hi,
I created a BP that has a SkeletalMesh and some cubes inside. In Construction Script, each of these cubes are positioned in the SkeletalMesh bone locations, for example:

Name: Cubo_Head
SetWorldLocation: SkeletalMesh> Head (bone)

I need them to receive only the “World Position” of each bone in each frame during handling and not in the game!

The problem is that if I create a “Set World Location” for each Cube for each Bone in Construction Script, but when I create the animation in the sequencer with this SkeletalMesh, the Cubes’ positions do not update!

I need the location of the Cubes to be updated all the time, so when I am handling SkeletalMesh in the Sequencer, the position of these Cubes is updated every frame!

Does anyone have a solution? Thanks in advance!

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