# \#event-hit

**URL:** https://forums.unrealengine.com/tag/event-hit/3194.md

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## [Even hit not working unless simulate phyiscs is enabled](https://forums.unrealengine.com/t/even-hit-not-working-unless-simulate-phyiscs-is-enabled/313195)

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**Author:** [@anonymous\_user\_0de03b571](https://forums.unrealengine.com/u/anonymous_user_0de03b571)\
**Replies:** 7\
**Last updated:** [February 26, 2025, 5:19pm UTC](https://forums.unrealengine.com/t/even-hit-not-working-unless-simulate-phyiscs-is-enabled/313195 "2025-02-26T17:19:36Z")

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I’m not sure if i have missed something somewhere but i can’t seem to use event hit to detect hits with objects which don’t have simulate physics turned on. I have checked out the documentation for event hit and i can’t …

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## [Animation Reaction System](https://forums.unrealengine.com/t/animation-reaction-system/491595)

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**Author:** [@FlashCodX](https://forums.unrealengine.com/u/FlashCodX)\
**Replies:** 0\
**Last updated:** [December 4, 2021, 2:09pm UTC](https://forums.unrealengine.com/t/animation-reaction-system/491595 "2021-12-04T14:09:46Z")

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Hi i’m trying to make a hit animation reaction system, for example i added a sphere collision on the hand of one character here are the collision settings i’m using on that hand so i want for the other character …

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## [How does the hit event work?](https://forums.unrealengine.com/t/how-does-the-hit-event-work/478182)

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**Author:** [@anonymous\_user\_77bfa3251](https://forums.unrealengine.com/u/anonymous_user_77bfa3251)\
**Replies:** 4\
**Last updated:** [February 3, 2021, 2:26pm UTC](https://forums.unrealengine.com/t/how-does-the-hit-event-work/478182 "2021-02-03T14:26:30Z")

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How does the hit event work? Hi, I have read through the official unreal docs on how the overlap & hit works. Watched a bunch of youtube videos. searched the web. And still, I don’t understand UE hit event behavior. …

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## [Collision event not working. (One specific object)](https://forums.unrealengine.com/t/collision-event-not-working-one-specific-object/478053)

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**Author:** [@anonymous\_user\_77bfa3251](https://forums.unrealengine.com/u/anonymous_user_77bfa3251)\
**Replies:** 4\
**Last updated:** [February 1, 2021, 5:34pm UTC](https://forums.unrealengine.com/t/collision-event-not-working-one-specific-object/478053 "2021-02-01T17:34:08Z")

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That does not change anything for me. But other Event hit work also without “Simulation Generates Hit events” checked.

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## [Actor doesn\`t register hit from other actor on high velocity](https://forums.unrealengine.com/t/actor-doesn-t-register-hit-from-other-actor-on-high-velocity/472624)

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**Author:** [@\_o\_170](https://forums.unrealengine.com/u/_o_170)\
**Replies:** 2\
**Last updated:** [October 9, 2020, 8:57am UTC](https://forums.unrealengine.com/t/actor-doesn-t-register-hit-from-other-actor-on-high-velocity/472624 "2020-10-09T08:57:20Z")

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Hi, i have an actor(wall) and a bullet. Wall must print “hello” when something hits it, but it doesn\`t respond to a hit from a bullet, while bullet responds(spawns decal). Bullet is on high velocity (very high). Both act…

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## [Event Hit isn\`t sent when actor hits other](https://forums.unrealengine.com/t/event-hit-isn-t-sent-when-actor-hits-other/472343)

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**Author:** [@\_o\_170](https://forums.unrealengine.com/u/_o_170)\
**Replies:** 4\
**Last updated:** [October 5, 2020, 10:15am UTC](https://forums.unrealengine.com/t/event-hit-isn-t-sent-when-actor-hits-other/472343 "2020-10-05T10:15:39Z")

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I have a wall that must print “hello” after something hitting it. I works fine with еру character and landscape, but it doesn\`t work with other actors (for example bullets). My wall blueprint:

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## [Using Event Hit to detect if Pawn is 'grounded'](https://forums.unrealengine.com/t/using-event-hit-to-detect-if-pawn-is-grounded/359711)

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**Author:** [@anon72723191](https://forums.unrealengine.com/u/anon72723191)\
**Replies:** 2\
**Last updated:** [September 17, 2020, 1:10am UTC](https://forums.unrealengine.com/t/using-event-hit-to-detect-if-pawn-is-grounded/359711 "2020-09-17T01:10:59Z")

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How do I get this to work? It only affects the boolean on hit detection, but if my player is in the air. it doesn’t change to false because it’s not recieving a hit event in the first place. I also tried setting the bo…

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## [Does Event Hit run on all clients?](https://forums.unrealengine.com/t/does-event-hit-run-on-all-clients/469196)

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**Author:** [@Mars](https://forums.unrealengine.com/u/Mars)\
**Replies:** 1\
**Last updated:** [August 5, 2020, 9:40pm UTC](https://forums.unrealengine.com/t/does-event-hit-run-on-all-clients/469196 "2020-08-05T21:40:55Z")

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Imagine a pawn collides with a wall on a Listen Server. Will Event Hit run for that pawn on all clients? Or will it only run on the owning client? Or maybe only on the server?

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## [Problem checking when something IS NOT colliding with a component](https://forums.unrealengine.com/t/problem-checking-when-something-is-not-colliding-with-a-component/461125)

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**Author:** [@anonymous\_user\_39013bbb](https://forums.unrealengine.com/u/anonymous_user_39013bbb)\
**Replies:** 4\
**Last updated:** [February 6, 2020, 8:35am UTC](https://forums.unrealengine.com/t/problem-checking-when-something-is-not-colliding-with-a-component/461125 "2020-02-06T08:35:42Z")

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I’m having a problem where I’m trying to make my character’s hand (handy component) move backwards. My first draft I’m going off of event hit which works fine BUT reseting the hand back into place doesn’t. I think this i…

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## [Timeline Bluprint node can't change decal's material's scal parameter](https://forums.unrealengine.com/t/timeline-bluprint-node-cant-change-decals-materials-scal-parameter/438008)

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**Author:** [@neoni200x](https://forums.unrealengine.com/u/neoni200x)\
**Replies:** 0\
**Last updated:** [November 20, 2018, 10:41pm UTC](https://forums.unrealengine.com/t/timeline-bluprint-node-cant-change-decals-materials-scal-parameter/438008 "2018-11-20T22:41:11Z")

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I hope it can spawns decals detonated by EventHit Node and I hope Timeline Bluprint node can change decal’s material’s scaler parameter.But Timeline Node does’t work.Thanks~ : )

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## [Destroy an actor with event hit](https://forums.unrealengine.com/t/destroy-an-actor-with-event-hit/426130)

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**Author:** [@Thienos](https://forums.unrealengine.com/u/Thienos)\
**Replies:** 2\
**Last updated:** [May 28, 2018, 5:37pm UTC](https://forums.unrealengine.com/t/destroy-an-actor-with-event-hit/426130 "2018-05-28T17:37:46Z")

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Hello everybody. I would like to create a script with blueprints that destroys, we can also say who removes an actor from the scene. This actor is a simple actor blueprint and I would like with “event hit” attached to …

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## [Event hit doesn't work after reparenting](https://forums.unrealengine.com/t/event-hit-doesnt-work-after-reparenting/398243)

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**Author:** [@komilll](https://forums.unrealengine.com/u/komilll)\
**Replies:** 0\
**Last updated:** [August 3, 2017, 8:58pm UTC](https://forums.unrealengine.com/t/event-hit-doesnt-work-after-reparenting/398243 "2017-08-03T20:58:43Z")

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Hello, I am using standard projectiles from FPS template. They are working correctly on start, but after I’ve changed parent to “Bullet” class (Actor), it doesn’t work anymore. When I reparent back to Actor, it still wo…

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## [Event on hit for character mesh](https://forums.unrealengine.com/t/event-on-hit-for-character-mesh/398191)

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**Author:** [@anonymous\_user\_0a127144](https://forums.unrealengine.com/u/anonymous_user_0a127144)\
**Replies:** 4\
**Last updated:** [August 3, 2017, 3:45am UTC](https://forums.unrealengine.com/t/event-on-hit-for-character-mesh/398191 "2017-08-03T03:45:06Z")

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Hello, everyone. I have been noticing that event on hit for a character mesh is only working under a certain condition where I have to directly hit character’s chest. Does anybody know how to change this so I can fire th…

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## [Collision Event of Particle can't trigger when set bUseFixedFrameRate=True](https://forums.unrealengine.com/t/collision-event-of-particle-cant-trigger-when-set-busefixedframerate-true/372827)

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**Author:** [@dawnarc](https://forums.unrealengine.com/u/dawnarc)\
**Replies:** 1\
**Last updated:** [October 12, 2016, 3:01pm UTC](https://forums.unrealengine.com/t/collision-event-of-particle-cant-trigger-when-set-busefixedframerate-true/372827 "2016-10-12T15:01:25Z")

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I have upload my test UE4 project on box. When run the app, press F to spawn a particle in the scene, and the particle would fall down and hit on floor. there’s a Collision Event Generator in this particle, Normally, thi…

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## [Using more than one type of Damage and Weapon Classes](https://forums.unrealengine.com/t/using-more-than-one-type-of-damage-and-weapon-classes/372905)

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**Author:** [@LeviathanFlux](https://forums.unrealengine.com/u/LeviathanFlux)\
**Replies:** 0\
**Last updated:** [October 9, 2016, 9:10pm UTC](https://forums.unrealengine.com/t/using-more-than-one-type-of-damage-and-weapon-classes/372905 "2016-10-09T21:10:08Z")

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I would like to register damage from various types of weapons such as arrow projectiles and melee attacks. I am able to accomplish inflicting damage to a health bar, but would also like to have damage affect a defense/s…

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## [How to detect if the child of a pawn is hit?](https://forums.unrealengine.com/t/how-to-detect-if-the-child-of-a-pawn-is-hit/365399)

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**Author:** [@TheNINO](https://forums.unrealengine.com/u/TheNINO)\
**Replies:** 2\
**Last updated:** [July 28, 2016, 4:48am UTC](https://forums.unrealengine.com/t/how-to-detect-if-the-child-of-a-pawn-is-hit/365399 "2016-07-28T04:48:45Z")

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Is it possible to detect a collision with a specific child(static mesh) of a pawn? For example, a space game’s ‘BossPawn’ has moving children components. A collision with the left of the boss does an event, while colli…

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## [What's the difference betwee OnHit and EventHit?](https://forums.unrealengine.com/t/whats-the-difference-betwee-onhit-and-eventhit/364750)

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**Author:** [@CrimsonHawk](https://forums.unrealengine.com/u/CrimsonHawk)\
**Replies:** 0\
**Last updated:** [July 21, 2016, 11:33pm UTC](https://forums.unrealengine.com/t/whats-the-difference-betwee-onhit-and-eventhit/364750 "2016-07-21T23:33:36Z")

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The only difference I see is that EventHit has a “Self Moved” bool but I don’t what that is also. Are they almost the same? Is there any reason to use one or the other one?

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## [How to use event "hit"?](https://forums.unrealengine.com/t/how-to-use-event-hit/324838)

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**Author:** [@bot\_hopps](https://forums.unrealengine.com/u/bot_hopps)\
**Replies:** 3\
**Last updated:** [July 11, 2016, 1:11pm UTC](https://forums.unrealengine.com/t/how-to-use-event-hit/324838 "2016-07-11T13:11:03Z")

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I had already created a capsule component in the blue print “MyCharacter” and had add an event “hit” in the blue print, but when the capsule component is overlapping other object, the event does not effort! What can I do…

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## [Collision suddenly not working](https://forums.unrealengine.com/t/collision-suddenly-not-working/358186)

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**Author:** [@9robin3](https://forums.unrealengine.com/u/9robin3)\
**Replies:** 0\
**Last updated:** [May 22, 2016, 1:07pm UTC](https://forums.unrealengine.com/t/collision-suddenly-not-working/358186 "2016-05-22T13:07:16Z")

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Hello! Ive done some buttons that the player can step up on to activate events and so on (like switches). The buttons are destroyed once the playuer steps up on them. This has worked very well for over a month (the last …

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## [How do I test for a Persistent Actor in a BP?](https://forums.unrealengine.com/t/how-do-i-test-for-a-persistent-actor-in-a-bp/347701)

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**Author:** [@jonbellini](https://forums.unrealengine.com/u/jonbellini)\
**Replies:** 7\
**Last updated:** [February 17, 2016, 3:30am UTC](https://forums.unrealengine.com/t/how-do-i-test-for-a-persistent-actor-in-a-bp/347701 "2016-02-17T03:30:27Z")

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Using the Rollerball Template, I want to use the Event Hit to give “damage” to the ball. So basically anything it comes in contact with. BUT the Ground is in constant contact with the ball… how do I make this exception…

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## [Event Hit on Foliage Painted Trees?](https://forums.unrealengine.com/t/event-hit-on-foliage-painted-trees/339931)

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**Author:** [@BanderDev](https://forums.unrealengine.com/u/BanderDev)\
**Replies:** 0\
**Last updated:** [November 28, 2015, 12:04pm UTC](https://forums.unrealengine.com/t/event-hit-on-foliage-painted-trees/339931 "2015-11-28T12:04:10Z")

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Is it possible to get event hit on foliage painted trees? Like in a axe on event hit with phys material == wood do something?

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## [Why aren't my meshes colliding?](https://forums.unrealengine.com/t/why-arent-my-meshes-colliding/282467)

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**Author:** [@Kochab](https://forums.unrealengine.com/u/Kochab)\
**Replies:** 3\
**Last updated:** [October 26, 2015, 3:22pm UTC](https://forums.unrealengine.com/t/why-arent-my-meshes-colliding/282467 "2015-10-26T15:22:22Z")

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I have 2 pawns. They both have collision set up. I can see their collision in the static mesh window and I can also see it in game. Both their collision types are set to “Pawn”. I can clearly see that when they colli…

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## [Particle emitter won't spawn at impact point](https://forums.unrealengine.com/t/particle-emitter-wont-spawn-at-impact-point/336149)

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**Author:** [@Ridingkeys](https://forums.unrealengine.com/u/Ridingkeys)\
**Replies:** 1\
**Last updated:** [October 23, 2015, 1:55pm UTC](https://forums.unrealengine.com/t/particle-emitter-wont-spawn-at-impact-point/336149 "2015-10-23T13:55:22Z")

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So a brief description of what i’m doing. I have a blueprint called LaserBeam and thats the projectile that fires out of two mount points on my space ship, that part works fine. When LaserBeam collides with something, it…

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## [Event Hit fired only if simulate physics is true](https://forums.unrealengine.com/t/event-hit-fired-only-if-simulate-physics-is-true/334805)

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**Author:** [@stackmann0](https://forums.unrealengine.com/u/stackmann0)\
**Replies:** 0\
**Last updated:** [October 9, 2015, 8:48pm UTC](https://forums.unrealengine.com/t/event-hit-fired-only-if-simulate-physics-is-true/334805 "2015-10-09T20:48:06Z")

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Hey guys, I want my player to collide with an obstacle…I enable the collision on the obstacle, set it to ‘BlockAll’ and enable recieve hit events …The problem is that EventHit event doesn’t fire. But if I enable simulat…

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## [On component hit don't fire when overlap something](https://forums.unrealengine.com/t/on-component-hit-dont-fire-when-overlap-something/330428)

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**Author:** [@zip](https://forums.unrealengine.com/u/zip)\
**Replies:** 2\
**Last updated:** [September 30, 2015, 4:16pm UTC](https://forums.unrealengine.com/t/on-component-hit-dont-fire-when-overlap-something/330428 "2015-09-30T16:16:37Z")

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Hi, i try to do vehicle visual damage, so i create sphere collision front point of my car where i want to add damage, but my sphere don’t hit anything(event don’t fire), what can i do to fix that!!? PS i want damage my…

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## [How to get collision call on BSP with Event hit?](https://forums.unrealengine.com/t/how-to-get-collision-call-on-bsp-with-event-hit/330118)

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**Author:** [@MrGoatsy](https://forums.unrealengine.com/u/MrGoatsy)\
**Replies:** 2\
**Last updated:** [August 27, 2015, 7:56pm UTC](https://forums.unrealengine.com/t/how-to-get-collision-call-on-bsp-with-event-hit/330118 "2015-08-27T19:56:40Z")

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I saw this and figured it should be fixed by now: But I can’t seem to get a collision call when it hits a bsp, is there a workaround to this?

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## [Event Hit not registered by CharacterMovement if character Steps Down to surface](https://forums.unrealengine.com/t/event-hit-not-registered-by-charactermovement-if-character-steps-down-to-surface/322160)

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**Author:** [@RhythmScript](https://forums.unrealengine.com/u/RhythmScript)\
**Replies:** 1\
**Last updated:** [June 23, 2015, 9:50pm UTC](https://forums.unrealengine.com/t/event-hit-not-registered-by-charactermovement-if-character-steps-down-to-surface/322160 "2015-06-23T21:50:43Z")

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If a Character steps down off of one surface/object onto another surface (because they are vertically close enough), an Event Hit is not fired. This is a problem if actor steps from one surface to another with differen…

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## [How do I use event hit in character blueprint?](https://forums.unrealengine.com/t/how-do-i-use-event-hit-in-character-blueprint/322447)

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**Author:** [@I\_Create\_Art](https://forums.unrealengine.com/u/I_Create_Art)\
**Replies:** 0\
**Last updated:** [June 20, 2015, 10:29am UTC](https://forums.unrealengine.com/t/how-do-i-use-event-hit-in-character-blueprint/322447 "2015-06-20T10:29:05Z")

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In the character blueprint how do I use event hit? I want to affect certain parts of the characters body when their hit by projectiles or other objects?

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## [How can I don't let the destructible mesh break by my character](https://forums.unrealengine.com/t/how-can-i-dont-let-the-destructible-mesh-break-by-my-character/318400)

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**Author:** [@TKEta](https://forums.unrealengine.com/u/TKEta)\
**Replies:** 5\
**Last updated:** [June 10, 2015, 4:22am UTC](https://forums.unrealengine.com/t/how-can-i-dont-let-the-destructible-mesh-break-by-my-character/318400 "2015-06-10T04:22:52Z")

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I have a destructible mesh (a tank) which can be destruct by two different projectile,it works,the other projectile can not destruct it.I’m using the "Event Hit"node and “set Simulate Physics”,because when it sets on,it …

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## [Event Receiver Spawn Error](https://forums.unrealengine.com/t/event-receiver-spawn-error/319206)

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**Author:** [@SimonCheou\_1](https://forums.unrealengine.com/u/SimonCheou_1)\
**Replies:** 1\
**Last updated:** [May 21, 2015, 8:28am UTC](https://forums.unrealengine.com/t/event-receiver-spawn-error/319206 "2015-05-21T08:28:20Z")

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Hi, I’m having a problem which is when i create a frame thrower effects in cascade and create an Event Generator in Collision, everything looks fine in the cascade viewport, but after i import into the level and hit play…

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