# \#Event-Handler

**URL:** https://forums.unrealengine.com/tag/event-handler/11190.md

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## [Is there a way to detect when the game goes to background?](https://forums.unrealengine.com/t/is-there-a-way-to-detect-when-the-game-goes-to-background/614990)

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**Author:** [@FranCalvente](https://forums.unrealengine.com/u/FranCalvente)\
**Replies:** 3\
**Last updated:** [September 16, 2024, 7:40pm UTC](https://forums.unrealengine.com/t/is-there-a-way-to-detect-when-the-game-goes-to-background/614990 "2024-09-16T19:40:04Z")

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Hi all! I’m interested in calculate every second that the game goes inactive, I already have solved the part when I exit the game, I just save the Date Time and when I open again the game… BUT, I don’t know how to tell t…

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## [Event delegate do not work correctly , possible bug.](https://forums.unrealengine.com/t/event-delegate-do-not-work-correctly-possible-bug/696554)

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**Author:** [@AndenStudios](https://forums.unrealengine.com/u/AndenStudios)\
**Replies:** 0\
**Last updated:** [November 22, 2022, 8:20am UTC](https://forums.unrealengine.com/t/event-delegate-do-not-work-correctly-possible-bug/696554 "2022-11-22T08:20:16Z")

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Hi, I updated my project to UE5.1 from UE 5.0.3 and I get a weird compilation error at startup or when I try to package the game. If I press compile when I open the blueprint the rror dissapear but then I cannot package …

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## [Subscribing to player character delegates in UMG widgets](https://forums.unrealengine.com/t/subscribing-to-player-character-delegates-in-umg-widgets/668961)

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**Author:** [@ShrapnelSquid](https://forums.unrealengine.com/u/ShrapnelSquid)\
**Replies:** 5\
**Last updated:** [October 14, 2022, 4:21pm UTC](https://forums.unrealengine.com/t/subscribing-to-player-character-delegates-in-umg-widgets/668961 "2022-10-14T16:21:48Z")

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I’m working on the HUD for an FPS. I’m trying to drive the health value displays via events, and have the architecture mostly in place. I have a delegate inside the player character that broadcasts when their health chan…

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## [Event Dispatcher not working](https://forums.unrealengine.com/t/event-dispatcher-not-working/652094)

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**Author:** [@blackreaven](https://forums.unrealengine.com/u/blackreaven)\
**Replies:** 6\
**Last updated:** [September 20, 2022, 10:28am UTC](https://forums.unrealengine.com/t/event-dispatcher-not-working/652094 "2022-09-20T10:28:49Z")

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Hey I am trying to use a Event Dispatcher (“Object Level Updated”). The odd thing is, when I call the node with begin play the event gets dispatched and everything works. However when I call the Debug Event I get the “D…

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## [Event Dispatcher only works in Editor but not in Shipping Build](https://forums.unrealengine.com/t/event-dispatcher-only-works-in-editor-but-not-in-shipping-build/612463)

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**Author:** [@digitalritualstudio](https://forums.unrealengine.com/u/digitalritualstudio)\
**Replies:** 8\
**Last updated:** [July 23, 2022, 6:43pm UTC](https://forums.unrealengine.com/t/event-dispatcher-only-works-in-editor-but-not-in-shipping-build/612463 "2022-07-23T18:43:02Z")

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Hi I’m trying to have an Event Dispatcher on a Blueprint called BP\_Platform where when the Player Overlaps the Platform an Event should get fired on the Level Blueprint which subscribed to the EventDispatcher on the BP\_…

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## [How to get an event after first VR HMD Update](https://forums.unrealengine.com/t/how-to-get-an-event-after-first-vr-hmd-update/580065)

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**Author:** [@mrjimorg1](https://forums.unrealengine.com/u/mrjimorg1)\
**Replies:** 0\
**Last updated:** [June 12, 2022, 1:15pm UTC](https://forums.unrealengine.com/t/how-to-get-an-event-after-first-vr-hmd-update/580065 "2022-06-12T13:15:58Z")

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Hello. I’m working on a VR app and when the program starts I want to get the Headset location. However, when I create my pawn and create a BeginPlay Event, the Camera location is 0,0,0. How do I get an event right after …
