# \#event-graph

**URL:** https://forums.unrealengine.com/tag/event-graph/3948.md

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## [Multigate Output Node Fail](https://forums.unrealengine.com/t/multigate-output-node-fail/433901)

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**Author:** [@NotOriginal\_8379](https://forums.unrealengine.com/u/NotOriginal_8379)\
**Replies:** 3\
**Last updated:** [August 24, 2026, 8:34am UTC](https://forums.unrealengine.com/t/multigate-output-node-fail/433901 "2026-08-24T08:34:15Z")

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Hello! I was recently working on some scripting for blueprints, and I wanted to add a multigate. I added it, and the first time I launched it, it had about 10 different outputs. I increased it to 49, and now it’s saying …

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## [Casting Successful, But Error Shows When Using the "As" Pin](https://forums.unrealengine.com/t/casting-successful-but-error-shows-when-using-the-as-pin/2152036)

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**Author:** [@Maximum.Dino](https://forums.unrealengine.com/u/Maximum.Dino)\
**Replies:** 9\
**Last updated:** [November 28, 2024, 4:07pm UTC](https://forums.unrealengine.com/t/casting-successful-but-error-shows-when-using-the-as-pin/2152036 "2024-11-28T16:07:46Z")

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I’m working on an inventory system and all has been going well, I’m following a tutorial basically to a tee, but I’m getting an error that seems to be saying that it can’t the ‘As BP\_Item’ is inaccessible, ‘pending kill …

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## [How can I create a specific order of overlapping things to unlock sth.?](https://forums.unrealengine.com/t/how-can-i-create-a-specific-order-of-overlapping-things-to-unlock-sth/685323)

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**Author:** [@LeaKlingelfuss](https://forums.unrealengine.com/u/LeaKlingelfuss)\
**Replies:** 3\
**Last updated:** [July 9, 2024, 3:27pm UTC](https://forums.unrealengine.com/t/how-can-i-create-a-specific-order-of-overlapping-things-to-unlock-sth/685323 "2024-07-09T15:27:21Z")

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Hi, I just started with Unreal and I’m pretty unexperienced, but I have to edit an escape room and I wanted to do one room were they have to step on four different planes on the floor in a specific order to unlock the ro…

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## [Can't Save - Graph linked to external Map](https://forums.unrealengine.com/t/cant-save-graph-linked-to-external-map/296113)

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**Author:** [@Giraffentoaster](https://forums.unrealengine.com/u/Giraffentoaster)\
**Replies:** 7\
**Last updated:** [May 18, 2024, 1:28pm UTC](https://forums.unrealengine.com/t/cant-save-graph-linked-to-external-map/296113 "2024-05-18T13:28:37Z")

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Blockquote Hello, since today I have a new Error. I have a blueprint which triggers a custom event in event graph. (camera animation / matinee actor) I created a variable in blueprint which triggers custom event to…

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## [Timer does not show that it reset after player is destroyed and respawn](https://forums.unrealengine.com/t/timer-does-not-show-that-it-reset-after-player-is-destroyed-and-respawn/1808957)

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**Author:** [@HsarMoo2003](https://forums.unrealengine.com/u/HsarMoo2003)\
**Replies:** 3\
**Last updated:** [April 23, 2024, 1:20am UTC](https://forums.unrealengine.com/t/timer-does-not-show-that-it-reset-after-player-is-destroyed-and-respawn/1808957 "2024-04-23T01:20:56Z")

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I have just recently started Unreal and wanted to make an in game timer. This is event graph code I found off a video on Youtube. It works just fine the first time because the timer is showing the numbers ti…

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## [Check for different types of actors/components using tag name](https://forums.unrealengine.com/t/check-for-different-types-of-actors-components-using-tag-name/1646528)

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**Author:** [@Pulkitsajjan](https://forums.unrealengine.com/u/Pulkitsajjan)\
**Replies:** 1\
**Last updated:** [January 27, 2024, 3:33pm UTC](https://forums.unrealengine.com/t/check-for-different-types-of-actors-components-using-tag-name/1646528 "2024-01-27T15:33:07Z")

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Hello, I am very new to the Unreal engine and currently on version 5.3.2. I had a logic related question. I have different type for objects in the scene (for ex. Sofa, Table, Chair). I have added the Line tracing and c…

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## [When creating a blueprint class i was led to believe that a tab "event graph" would show up alongside "viewport" yet mine isn't. Ive reinstalled. Ive deleted and recreated the blueprint class/ everyth](https://forums.unrealengine.com/t/when-creating-a-blueprint-class-i-was-led-to-believe-that-a-tab-event-graph-would-show-up-alongside-viewport-yet-mine-isnt-ive-reinstalled-ive-deleted-and-recreated-the-blueprint-class-everyth/1540652)

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**Author:** [@ReacherXX](https://forums.unrealengine.com/u/ReacherXX)\
**Replies:** 10\
**Last updated:** [December 21, 2023, 10:37pm UTC](https://forums.unrealengine.com/t/when-creating-a-blueprint-class-i-was-led-to-believe-that-a-tab-event-graph-would-show-up-alongside-viewport-yet-mine-isnt-ive-reinstalled-ive-deleted-and-recreated-the-blueprint-class-everyth/1540652 "2023-12-21T22:37:27Z")

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Anyone know why my event graph isnt coming up once im in the blue print mode? ive tried all and im honestly losing my mind. im completely new to this so forgive me if im just stupid but i have done all possible things to…

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## [\[UnrealEngine5\] How to change mouse setting in Event Graph in Unreal Engine 5](https://forums.unrealengine.com/t/unrealengine5-how-to-change-mouse-setting-in-event-graph-in-unreal-engine-5/1521596)

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**Author:** [@HauRango](https://forums.unrealengine.com/u/HauRango)\
**Replies:** 0\
**Last updated:** [December 13, 2023, 4:18am UTC](https://forums.unrealengine.com/t/unrealengine5-how-to-change-mouse-setting-in-event-graph-in-unreal-engine-5/1521596 "2023-12-13T04:18:04Z")

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\#The default settings in the Event Graph are: +Hold left mouse to select a range of node +Hold right mouse to move\[/pan\] (the same default setting happen in the viewport for view modes that is NOT perspective, like fr…

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## [Issue with all white Event Graph](https://forums.unrealengine.com/t/issue-with-all-white-event-graph/1316181)

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**Author:** [@cddok20](https://forums.unrealengine.com/u/cddok20)\
**Replies:** 1\
**Last updated:** [September 29, 2023, 7:32am UTC](https://forums.unrealengine.com/t/issue-with-all-white-event-graph/1316181 "2023-09-29T07:32:25Z")

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Just started learning UE5 and noticed that the Event Graph is all white and I can’t see any of the nodes. I have tried restarting and resetting to the default config but still the same issue. Has anyone seen this?

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## [Multiple Event Graphs?](https://forums.unrealengine.com/t/multiple-event-graphs/358066)

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**Author:** [@anonymous\_user\_128d48a2](https://forums.unrealengine.com/u/anonymous_user_128d48a2)\
**Replies:** 3\
**Last updated:** [September 14, 2023, 1:12pm UTC](https://forums.unrealengine.com/t/multiple-event-graphs/358066 "2023-09-14T13:12:00Z")

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Is it possible to use two event graphs within a Blueprint? I noticed you can add a second Event Graph, is it possible to use them both? Wouldn’t mind organising something like my Player Character BP into separate event g…

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## [cursor not showing on the EventGraph..](https://forums.unrealengine.com/t/cursor-not-showing-on-the-eventgraph/1157757)

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**Author:** [@LuBuSniper](https://forums.unrealengine.com/u/LuBuSniper)\
**Replies:** 0\
**Last updated:** [May 7, 2023, 3:02pm UTC](https://forums.unrealengine.com/t/cursor-not-showing-on-the-eventgraph/1157757 "2023-05-07T15:02:06Z")

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guys, I made this, but when I build for windows and I will open the EventGraph the cursor is not showing. how can i make it show the cursor?

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## [Animation Issue in the Event Graph of the Blueprint](https://forums.unrealengine.com/t/animation-issue-in-the-event-graph-of-the-blueprint/835316)

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**Author:** [@Warrior\_Nature](https://forums.unrealengine.com/u/Warrior_Nature)\
**Replies:** 3\
**Last updated:** [April 1, 2023, 12:40am UTC](https://forums.unrealengine.com/t/animation-issue-in-the-event-graph-of-the-blueprint/835316 "2023-04-01T00:40:58Z")

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Pls look at the video and guide. As can be seen that after the 1st animation ends the character returns back to the starting position and then 2nd animation starts which i dont want. I want the 2nd animation to start fro…

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## [Sequence issue with the animations in Event Graph of the Blueprint](https://forums.unrealengine.com/t/sequence-issue-with-the-animations-in-event-graph-of-the-blueprint/835321)

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**Author:** [@Warrior\_Nature](https://forums.unrealengine.com/u/Warrior_Nature)\
**Replies:** 0\
**Last updated:** [March 31, 2023, 8:04am UTC](https://forums.unrealengine.com/t/sequence-issue-with-the-animations-in-event-graph-of-the-blueprint/835321 "2023-03-31T08:04:43Z")

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I want that 1st seq0 animation should run and then seq1 animation from the sequencer but as can be seen in the video that directly seq1 anim is running and seq0 animation is not getting played at all. Same issue if I add…

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## [Why can't I add a Delay Node to a function?](https://forums.unrealengine.com/t/why-cant-i-add-a-delay-node-to-a-function/284366)

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**Author:** [@Denny](https://forums.unrealengine.com/u/Denny)\
**Replies:** 23\
**Last updated:** [March 11, 2023, 7:29pm UTC](https://forums.unrealengine.com/t/why-cant-i-add-a-delay-node-to-a-function/284366 "2023-03-11T19:29:30Z")

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This relates to Unreal Engine 4.1.0 via the Launcher. I can add Delay Nodes to any Event Graph, even the Animation Blueprint. I can not however add it to construction scripts and functions used in the Event Graph. Repr…

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## [Не могу запустить Event Dispatcher](https://forums.unrealengine.com/t/event-dispatcher/473186)

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**Author:** [@meowololo\_1](https://forums.unrealengine.com/u/meowololo_1)\
**Replies:** 1\
**Last updated:** [March 2, 2023, 7:59pm UTC](https://forums.unrealengine.com/t/event-dispatcher/473186 "2023-03-02T19:59:41Z")

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Всем привет! Делаю активацию анимации в двери по кнопке. Логика следующая - на кнопку наводится лазер → кнопка передаёт сигнал в дверь → дверь открывается. Лазер действует на кнопку через интерфейс, а оттуда сигнал пы…

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## [How to fix error Accessed None trying to read property K2Node\_DynamicCast\_AsThird\_Person\_Character .](https://forums.unrealengine.com/t/how-to-fix-error-accessed-none-trying-to-read-property-k2node_dynamiccast_asthird_person_character/422736)

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**Author:** [@anonymous\_user\_cda3fb0c](https://forums.unrealengine.com/u/anonymous_user_cda3fb0c)\
**Replies:** 7\
**Last updated:** [February 17, 2023, 8:36pm UTC](https://forums.unrealengine.com/t/how-to-fix-error-accessed-none-trying-to-read-property-k2node_dynamiccast_asthird_person_character/422736 "2023-02-17T20:36:30Z")

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My Reload function when I play and reload gun it show error. This is error when reload. Blueprint Runtime Error: Accessed None trying to read property K2Node\_DynamicCast\_AsThird\_Person\_Character from function: 'Relo…

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## [How to play different animations depending on conditions?](https://forums.unrealengine.com/t/how-to-play-different-animations-depending-on-conditions/746690)

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**Author:** [@Kianl95](https://forums.unrealengine.com/u/Kianl95)\
**Replies:** 4\
**Last updated:** [January 11, 2023, 3:49am UTC](https://forums.unrealengine.com/t/how-to-play-different-animations-depending-on-conditions/746690 "2023-01-11T03:49:33Z")

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Hello, guys! Sorry for the stupid question… I’ve searched through all of the internet but can’t find a solution. I try to play different jump animations depending on certain conditions. If a flip is possible, I want to …

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## [Unreal Engine not running blueprint scripts](https://forums.unrealengine.com/t/unreal-engine-not-running-blueprint-scripts/490926)

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**Author:** [@KappaSmug](https://forums.unrealengine.com/u/KappaSmug)\
**Replies:** 0\
**Last updated:** [November 19, 2021, 7:17am UTC](https://forums.unrealengine.com/t/unreal-engine-not-running-blueprint-scripts/490926 "2021-11-19T07:17:09Z")

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Hello. I am using Unreal Engine 4.27.1 and my engine was working properly, I was able to run blueprint scripts, but one day when starting a new project, I went to create a new blueprint script, (an actor blueprint specif…

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## [Running instead of walking](https://forums.unrealengine.com/t/running-instead-of-walking/478842)

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**Author:** [@Philigane1](https://forums.unrealengine.com/u/Philigane1)\
**Replies:** 13\
**Last updated:** [February 17, 2021, 11:31pm UTC](https://forums.unrealengine.com/t/running-instead-of-walking/478842 "2021-02-17T23:31:57Z")

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Hello, I’m trying to animate a dragon and it keeps running it nevers walk i don’t know why. Please tell me if you need anything else. …

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## [Event Blueprint Update Animation is not executing](https://forums.unrealengine.com/t/event-blueprint-update-animation-is-not-executing/471049)

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**Author:** [@anonymous\_user\_9b6bc1da](https://forums.unrealengine.com/u/anonymous_user_9b6bc1da)\
**Replies:** 4\
**Last updated:** [September 10, 2020, 6:56am UTC](https://forums.unrealengine.com/t/event-blueprint-update-animation-is-not-executing/471049 "2020-09-10T06:56:36Z")

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Hi! My event blueprint update animation is not flowing. Is there a way to find out what is causing this issue? Any help to the finish line with this one is GREATLY appreciated, thank you! @

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## [How to make notifies appear in the event graph?](https://forums.unrealengine.com/t/how-to-make-notifies-appear-in-the-event-graph/468554)

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**Author:** [@Punit\_Bayad](https://forums.unrealengine.com/u/Punit_Bayad)\
**Replies:** 2\
**Last updated:** [July 24, 2020, 7:49am UTC](https://forums.unrealengine.com/t/how-to-make-notifies-appear-in-the-event-graph/468554 "2020-07-24T07:49:29Z")

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I’m not able to see the notifies created in animation in event graph. I’ve tried compiling and restarting it but still it’s not showing in the event graph. I’m using UE 4.25

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## [Transitioning from Landing state back to Idle state](https://forums.unrealengine.com/t/transitioning-from-landing-state-back-to-idle-state/463739)

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**Author:** [@anon3682225](https://forums.unrealengine.com/u/anon3682225)\
**Replies:** 2\
**Last updated:** [April 17, 2020, 2:56am UTC](https://forums.unrealengine.com/t/transitioning-from-landing-state-back-to-idle-state/463739 "2020-04-17T02:56:54Z")

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What is an appropriate transition rule for checking that the player has landed on the ground and performed the landing state to transition back into an idle state?

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## [variable not there when search in event graph](https://forums.unrealengine.com/t/variable-not-there-when-search-in-event-graph/459864)

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**Author:** [@anonymous\_user\_190628ff1](https://forums.unrealengine.com/u/anonymous_user_190628ff1)\
**Replies:** 7\
**Last updated:** [December 24, 2019, 11:44am UTC](https://forums.unrealengine.com/t/variable-not-there-when-search-in-event-graph/459864 "2019-12-24T11:44:12Z")

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variable not there when search in event graph, but is there some check box to unhide specific variables so i can use it i like to now to hide and unhide or unlock specific variables, i use 4.23.1 and 4.24.1 unreal engin…

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## [Get actor bounds incorrect if I setup the actor in event graph instead of construction script](https://forums.unrealengine.com/t/get-actor-bounds-incorrect-if-i-setup-the-actor-in-event-graph-instead-of-construction-script/457534)

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**Author:** [@PerCat](https://forums.unrealengine.com/u/PerCat)\
**Replies:** 9\
**Last updated:** [October 26, 2019, 1:57am UTC](https://forums.unrealengine.com/t/get-actor-bounds-incorrect-if-i-setup-the-actor-in-event-graph-instead-of-construction-script/457534 "2019-10-26T01:57:58Z")

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Hey all. I have a simple grid actor I use to generate the floor(For loop x for loop), I use a get actor bounds node to spawn the details in a bounding box. If I setup my grid generation in construction script it will wor…

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## [BlueprintImplementableEvent with return type](https://forums.unrealengine.com/t/blueprintimplementableevent-with-return-type/320751)

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**Author:** [@anonymous\_user\_9026aeba](https://forums.unrealengine.com/u/anonymous_user_9026aeba)\
**Replies:** 3\
**Last updated:** [August 28, 2019, 4:35am UTC](https://forums.unrealengine.com/t/blueprintimplementableevent-with-return-type/320751 "2019-08-28T04:35:50Z")

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Is this a possiblity currently? I implemented a function: UFUNCTION(BlueprintImplementableEvent, Category="Events") float OnUseItem(UAnimMontage\* MontageToPlay, float PlayRate); which then required me to override it …

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## [Should Animation Blue print ever replicate variables that are strictly in that Animation Blueprint event graph?](https://forums.unrealengine.com/t/should-animation-blue-print-ever-replicate-variables-that-are-strictly-in-that-animation-blueprint-event-graph/454099)

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**Author:** [@kurylo3d](https://forums.unrealengine.com/u/kurylo3d)\
**Replies:** 0\
**Last updated:** [August 19, 2019, 6:29pm UTC](https://forums.unrealengine.com/t/should-animation-blue-print-ever-replicate-variables-that-are-strictly-in-that-animation-blueprint-event-graph/454099 "2019-08-19T18:29:52Z")

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Should Animation Blue print ever replicate variables that are strictly in that Animation Blueprint event graph? Im learning about replication and up until now i noticed that most tutorials show a characters event graph …

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## [Animation Blueprint - Variables Set in EventGraph are None/Null in EventGraph](https://forums.unrealengine.com/t/animation-blueprint-variables-set-in-eventgraph-are-none-null-in-eventgraph/447451)

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**Author:** [@Timothy606](https://forums.unrealengine.com/u/Timothy606)\
**Replies:** 2\
**Last updated:** [April 21, 2019, 9:16am UTC](https://forums.unrealengine.com/t/animation-blueprint-variables-set-in-eventgraph-are-none-null-in-eventgraph/447451 "2019-04-21T09:16:35Z")

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I am currently running into an issue where all member variables of an animation blueprint that I set in the EventGraph are none/null in the AnimGraph. This makes it impossible for me to use these variables to my animatio…

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## [The viewport, construction script, and event graph tabs won't show up. How do i fix it?](https://forums.unrealengine.com/t/the-viewport-construction-script-and-event-graph-tabs-wont-show-up-how-do-i-fix-it/441713)

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**Author:** [@xELITOSOLDAT](https://forums.unrealengine.com/u/xELITOSOLDAT)\
**Replies:** 1\
**Last updated:** [January 21, 2019, 12:29am UTC](https://forums.unrealengine.com/t/the-viewport-construction-script-and-event-graph-tabs-wont-show-up-how-do-i-fix-it/441713 "2019-01-21T00:29:57Z")

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When I opened the Sidescroller GameMode blueprint, none of the tabs showed up. The event graph, viewport, and construction script tabs that are normally there when I open up a blueprint were completely missing. I don’t k…

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## [Viewing a menu after clicking play button in main menu](https://forums.unrealengine.com/t/viewing-a-menu-after-clicking-play-button-in-main-menu/440166)

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**Author:** [@anonymous\_user\_761dc28f1](https://forums.unrealengine.com/u/anonymous_user_761dc28f1)\
**Replies:** 4\
**Last updated:** [December 27, 2018, 11:16am UTC](https://forums.unrealengine.com/t/viewing-a-menu-after-clicking-play-button-in-main-menu/440166 "2018-12-27T11:16:28Z")

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Hi, I have a main menu with three buttons: start, options and quit. When i press start it appears the level of the world. In this world i have a cube with a menu so i can change the color of the cube. The thing is that…

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## [Cast to Character failed in Animation Blueprint](https://forums.unrealengine.com/t/cast-to-character-failed-in-animation-blueprint/297908)

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**Author:** [@anonymous\_user\_55d41bed](https://forums.unrealengine.com/u/anonymous_user_55d41bed)\
**Replies:** 9\
**Last updated:** [December 26, 2018, 4:14pm UTC](https://forums.unrealengine.com/t/cast-to-character-failed-in-animation-blueprint/297908 "2018-12-26T16:14:08Z")

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I’ve been trying to get the jump animation working when jump bJumpPressed is true and have been unable to get it to work. After a lot of wasted time, I hooked a “Print String” event to the “Cast Failed” target, and reali…

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