[Support] Event Orchestrator - manage all your events with trigger conditions

CrashOverStore
Mon, 10 Feb 2025 20:11:29 +0000
Distribution

Hello Everyone,
I am happy to share with you my last asset Event Orchestrator
I hope you will enjoy it.

Available on FAB: Event Orchestrator | Fab

Event Orchestrator is a powerful Unreal Engine tool designed to manage game events dynamically. It enables developers to define “Trigger Conditions” and link them to “Actions” using logical operators (AND / OR). This allows for the creation of complex event-driven interactions that can be customized for any game.

Key Features:

Trigger-Action System: Define game Triggers that activate specific Actions.

AND / OR Logic: Combine multiple conditions, requiring all (AND) or at least one (OR) to be met before triggering an event.

Simple Event Management Interface: Easily create, backup, and restore events for each level using an intuitive UI.

Customizable & Extensible: Developers can create new Triggers and Actions tailored to their game’s mechanics.

Game-Agnostic: Works in any Unreal Engine game, from FPS to RPG, horror, or simulation.

What is a Trigger Condition?

A Trigger Condition is an event or state in the game world that acts as a prerequisite for an Action. Examples include:

Player entering a specific area.
A door being locked.
A countdown timer reaching zero.
The player collect a specific key.
The health dropping below 50%.

Triggers can be combined using AND / OR logic:

AND Condition: Only activates if all conditions are met.

OR Condition: Activates if at least one condition is met.

Example: To unlock a door, the player must have both a key AND be near the door (AND condition).

What is an Action?

An Action is a response triggered when the defined Trigger Conditions are met. Actions can modify the game world, trigger effects, or interact with other gameplay mechanics. Examples include:

Unlocking a door.
Turning on a flashlight.
Playing background music.
Spawning an enemy.
Displaying a message on the screen.

Example Use Cases

Unlock and open the Door

Trigger Conditions:

The player has collected the key_1

The player has collected the key_2

The player is near the door

Logic: AND (all three conditions must be true).

Action: Unlock and Open the door.

Turn on a Flashlight when Player Enters a Dark Room

Trigger Condition: The player enters a “dark room” zone.

Logic: OR (Any trigger should activate it).

Action: turn-on flashlight.

Play Background Music in a Haunted House

Trigger Conditions:

Player interact with a document found in the main room

Player turn-on the lights of the room

Logic: AND (Both must be true).

Action: play anxious background music and close the door behind the player

Customization & Integration

Developers can create new custom Trigger Conditions and Actions tailored to their game.

Compatible with Unreal Engine’s Blueprints, making it flexible for any project.

Can be used in open-world games, puzzle games, horror games, or simulations.

Event Orchestrator simplifies event management, making it easier to script complex interactions without needing heavy coding.

Video - DEMO and Tutorial

Event Orchestrator - Unreal Engine asset Tutorial Show-case

Available on FAB: Event Orchestrator | Fab

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