Why isn't my event dispatcher working?

davi1521
Sat, 12 Oct 2024 16:45:22 +0000
Programming & Scripting

I’ve been watching videos and reading about event dispatchers for the last couple days now and I thought I understood how they worked, but I guess I don’t.

I have the event dispatcher set up in my dialogue box, so it fires whenever the player clicks a topic that is quest related. I’ve tested this end of things thoroughly and I know that all of this stuff works, the appropriate variables are being sent, etc.

Then I have an actor called the quest manager, which is listening for the dispatcher.

The stuff running off the event begin play node all works but the custom event isn’t firing.

Edit: I only have one dialogue box widget, it gets created from the player character blueprint so it definitely exists in the world and I’m sure it’s getting it, as it always work whenever I call it like this

Edit 2: Actually, nvm. I just ran the Bind Event node into the print string node but it’s not firing.

29 posts - 6 participants