Event Dispatcher only firing on self

Zapking9224
Sun, 22 Oct 2023 03:20:28 +0000
Blueprint

Hi,
So I’m working on a vendor system and I wanted to grey out and make some of the text red when the player cannot afford the item. Each item is in a slot and fills up a grid in another widget. I made a dispatcher and binded an event to check the player’s price and update the opacity and colors of the slot. The problem is that it only updates the slot that the player recently clicked on because I fire the dispatcher each time a payment is made. Any ideas as to why this is happening?

The second image shows the binding off the pre construct

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