Uncommon type of timed events

Robostep9829
Mon, 29 May 2023 22:20:43 +0000
Blueprint

I have a data table which is converted to an array of strings. The values represent milliseconds on which sound should be fired. My first approach was to compare in-game time with a row value. If it is equal then sound plays, if not - wait until next tick. The problem is that time between adjacent row values is less than a tick. My question is can i use an array of milliseconds to play sound in correct time?

11 posts - 5 participants