Event Dispatcher for HUD in Multiplayer?

CVoiceOfficial
Sun, 15 Jan 2023 03:06:58 +0000
Blueprint

Good day, So I have my blueprints setup using event dispatcher for to change the HUD. I have it working in Standalone and server, but when I try running on the Client, the bullets never update. To get my HUD to show and do the initial update on the Client, I used the onpossess node. The ClientAddUpdateHUD portion is cut off some but plays the custom eventss RunCallHealthChanged and RunCallBulletClipChanged.

Next up I have an input action event to fire the weapon and that plays a Server_Fire custom event that runs on server. In that I have the following blueprints

that plays this

And the HUD code is as follows

Any thoughts on how to get this to work in multiplayer on the Client?

4 posts - 4 participants