Can't create any c++ projects

ArKeid0s
Fri, 15 Jan 2021 11:23:42 +0000
C++

Hello, I can’t create any c++ projects I uninstalled 4.26 but i still get the error it is the same with 4.25 …

Here is the error message :

The project could not be compiled. Would you like to open it in Visual Studio?

Running C:/Program Files/Epic Games/UE_4.26/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="D:/Documents/UnrealProjects/ProjectS/ProjectS.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Creating makefile for ProjectSEditor (no existing makefile)
ERROR: Circular dependency on CoreUObject.Build.cs detected.
       	Full Route: Target -> Launch.Build.cs -> SessionServices.Build.cs -> Core.Build.cs -> SourceCodeAccess.Build.cs -> Settings.Build.cs -> CoreUObject.Build.cs -> ProjectS.Build.cs -> CoreUObject.Build.cs
       	Cycled Route: is SourceCodeAccess -> Settings -> CoreUObject -> ProjectS -> CoreUObject.
       Break this loop by moving dependencies into a separate module or using Private/PublicIncludePathModuleNames to reference declarations
ERROR: Circular dependency on CoreUObject.Build.cs detected.
       	Full Route: Target -> Launch.Build.cs -> SessionServices.Build.cs -> Core.Build.cs -> SourceCodeAccess.Build.cs -> Settings.Build.cs -> CoreUObject.Build.cs -> ProjectS.Build.cs -> Engine.Build.cs -> CoreUObject.Build.cs
       	Cycled Route: is SourceCodeAccess -> Settings -> CoreUObject -> ProjectS -> Engine -> CoreUObject.
       Break this loop by moving dependencies into a separate module or using Private/PublicIncludePathModuleNames to reference declarations
ERROR: Circular dependency on CoreUObject.Build.cs detected.
       	Full Route: Target -> Launch.Build.cs -> SessionServices.Build.cs -> Core.Build.cs -> SourceCodeAccess.Build.cs -> Settings.Build.cs -> CoreUObject.Build.cs -> ProjectS.Build.cs -> Engine.Build.cs -> NetCore.Build.cs -> CoreUObject.Build.cs
       	Cycled Route: is SourceCodeAccess -> Settings -> CoreUObject -> ProjectS -> Engine -> NetCore -> CoreUObject.
       Break this loop by moving dependencies into a separate module or using Private/PublicIncludePathModuleNames to reference declarations
ERROR: Circular dependency on CoreUObject.Build.cs detected.
       	Full Route: Target -> Launch.Build.cs -> SessionServices.Build.cs -> Core.Build.cs -> SourceCodeAccess.Build.cs -> Settings.Build.cs -> CoreUObject.Build.cs -> ProjectS.Build.cs -> Engine.Build.cs -> SlateCore.Build.cs -> CoreUObject.Build.cs
       	Cycled Route: is SourceCodeAccess -> Settings -> CoreUObject -> ProjectS -> Engine -> SlateCore -> CoreUObject.
       Break this loop by moving dependencies into a separate module or using Private/PublicIncludePathModuleNames to reference declarations
ERROR: Circular dependency on CoreUObject.Build.cs detected.
       	Full Route: Target -> Launch.Build.cs -> SessionServices.Build.cs -> Core.Build.cs -> SourceCodeAccess.Build.cs -> Settings.Build.cs -> CoreUObject.Build.cs -> ProjectS.Build.cs -> Engine.Build.cs -> SlateCore.Build.cs -> InputCore.Build.cs -> CoreUObject.Build.cs
       	Cycled Route: is SourceCodeAccess -> Settings -> CoreUObject -> ProjectS -> Engine -> SlateCore -> InputCore -> CoreUObject.
       Break this loop by moving dependencies into a separate module or using Private/PublicIncludePathModuleNames to reference declarations
ERROR: Circular dependency on CoreUObject.Build.cs detected.
       	Full Route: Target -> Launch.Build.cs -> SessionServices.Build.cs -> Core.Build.cs -> SourceCodeAccess.Build.cs -> Settings.Build.cs -> CoreUObject.Build.cs -> ProjectS.Build.cs -> Engine.Build.cs -> Slate.Build.cs -> CoreUObject.Build.cs
       	Cycled Route: is SourceCodeAccess -> Settings -> CoreUObject -> ProjectS -> Engine -> Slate -> CoreUObject.
       Break this loop by moving dependencies into a separate module or using Private/PublicIncludePathModuleNames to reference declarations
ERROR: Circular dependency on CoreUObject.Build.cs detected.
       	Full Route: Target -> Launch.Build.cs -> SessionServices.Build.cs -> Core.Build.cs -> SourceCodeAccess.Build.cs -> Settings.Build.cs -> CoreUObject.Build.cs -> ProjectS.Build.cs -> Engine.Build.cs -> Slate.Build.cs -> ImageWrapper.Build.cs -> CoreUObject.Build.cs
       	Cycled Route: is SourceCodeAccess -> Settings -> CoreUObject -> ProjectS -> Engine -> Slate -> ImageWrapper -> CoreUObject.
       Break this loop by moving dependencies into a separate module or using Private/PublicIncludePathModuleNames to reference declarations
ERROR: Circular dependency on CoreUObject.Build.cs detected.
       	Full Route: Target -> Launch.Build.cs -> SessionServices.Build.cs -> Core.Build.cs -> SourceCodeAccess.Build.cs -> Settings.Build.cs -> CoreUObject.Build.cs -> ProjectS.Build.cs -> Engine.Build.cs -> Messaging.Build.cs -> CoreUObject.Build.cs
       	Cycled Route: is SourceCodeAccess -> Settings -> CoreUObject -> ProjectS -> Engine -> Messaging -> CoreUObject.
       Break this loop by moving dependencies into a separate module or using Private/PublicIncludePathModuleNames to reference declarations
ERROR: Circular dependency on CoreUObject.Build.cs detected.
       	Full Route: Target -> Launch.Build.cs -> SessionServices.Build.cs -> Core.Build.cs -> SourceCodeAccess.Build.cs -> Settings.Build.cs -> CoreUObject.Build.cs -> ProjectS.Build.cs -> Engine.Build.cs -> MessagingCommon.Build.cs -> CoreUObject.Build.cs
       	Cycled Route: is SourceCodeAccess -> Settings -> CoreUObject -> ProjectS -> Engine -> MessagingCommon -> CoreUObject.
       Break this loop by moving dependencies into a separate module or using Private/PublicIncludePathModuleNames to reference declarations
ERROR: Circular dependency on ProjectS.Build.cs detected.
       	Full Route: Target -> Launch.Build.cs -> SessionServices.Build.cs -> Core.Build.cs -> SourceCodeAccess.Build.cs -> Settings.Build.cs -> CoreUObject.Build.cs -> ProjectS.Build.cs -> Engine.Build.cs -> RenderCore.Build.cs -> ProjectS.Build.cs
       	Cycled Route: is SourceCodeAccess -> Settings -> CoreUObject -> ProjectS -> Engine -> RenderCore -> ProjectS.
       Break this loop by moving dependencies into a separate module or using Private/PublicIncludePathModuleNames to reference declarations
ERROR: Circular dependency on CoreUObject.Build.cs detected.
       	Full Route: Target -> Launch.Build.cs -> SessionServices.Build.cs -> Core.Build.cs -> SourceCodeAccess.Build.cs -> Settings.Build.cs -> CoreUObject.Build.cs -> ProjectS.Build.cs -> Engine.Build.cs -> EngineMessages.Build.cs -> CoreUObject.Build.cs
       	Cycled Route: is SourceCodeAccess -> Settings -> CoreUObject -> ProjectS -> Engine -> EngineMessages -> CoreUObject.
       Break this loop by moving dependencies into a separate module or using Private/PublicIncludePathModuleNames to reference declarations
ERROR: Circular dependency on CoreUObject.Build.cs detected.
       	Full Route: Target -> Launch.Build.cs -> SessionServices.Build.cs -> Core.Build.cs -> SourceCodeAccess.Build.cs -> Settings.Build.cs -> CoreUObject.Build.cs -> ProjectS.Build.cs -> Engine.Build.cs -> PacketHandler.Build.cs -> CoreUObject.Build.cs
       	Cycled Route: is SourceCodeAccess -> Settings -> CoreUObject -> ProjectS -> Engine -> PacketHandler -> CoreUObject.
       Break this loop by moving dependencies into a separate module or using Private/PublicIncludePathModuleNames to reference declarations
ERROR: Circular dependency on CoreUObject.Build.cs detected.
       	Full Route: Target -> Launch.Build.cs -> SessionServices.Build.cs -> Core.Build.cs -> SourceCodeAccess.Build.cs -> Settings.Build.cs -> CoreUObject.Build.cs -> ProjectS.Build.cs -> Engine.Build.cs -> PropertyAccess.Build.cs -> CoreUObject.Build.cs
       	Cycled Route: is SourceCodeAccess -> Settings -> CoreUObject -> ProjectS -> Engine -> PropertyAccess -> CoreUObject.
       Break this loop by moving dependencies into a separate module or using Private/PublicIncludePathModuleNames to reference declarations
ERROR: Circular dependency on ProjectS.Build.cs detected.
       	Full Route: Target -> Launch.Build.cs -> SessionServices.Build.cs -> Core.Build.cs -> SourceCodeAccess.Build.cs -> Settings.Build.cs -> CoreUObject.Build.cs -> ProjectS.Build.cs -> Engine.Build.cs -> ProjectS.Build.cs
       	Cycled Route: is SourceCodeAccess -> Settings -> CoreUObject -> ProjectS -> Engine -> ProjectS.
       Break this loop by moving dependencies into a separate module or using Private/PublicIncludePathModuleNames to reference declarations
ERROR: Circular dependency on CoreUObject.Build.cs detected.
       	Full Route: Target -> Launch.Build.cs -> SessionServices.Build.cs -> Core.Build.cs -> SourceCodeAccess.Build.cs -> Settings.Build.cs -> CoreUObject.Build.cs -> ProjectS.Build.cs -> Engine.Build.cs -> PortalRpc.Build.cs -> CoreUObject.Build.cs
       	Cycled Route: is SourceCodeAccess -> Settings -> CoreUObject -> ProjectS -> Engine -> PortalRpc -> CoreUObject.
       Break this loop by moving dependencies into a separate module or using Private/PublicIncludePathModuleNames to reference declarations
ERROR: Circular dependency on CoreUObject.Build.cs detected.
       	Full Route: Target -> Launch.Build.cs -> SessionServices.Build.cs -> Core.Build.cs -> SourceCodeAccess.Build.cs -> Settings.Build.cs -> CoreUObject.Build.cs -> ProjectS.Build.cs -> Engine.Build.cs -> PerfCounters.Build.cs -> CoreUObject.Build.cs
       	Cycled Route: is SourceCodeAccess -> Settings -> CoreUObject -> ProjectS -> Engine -> PerfCounters -> CoreUObject.
       Break this loop by moving dependencies into a separate module or using Private/PublicIncludePathModuleNames to reference declarations
ERROR: Module 'Launch' (Engine) should not reference module 'ProjectS' (Project). Hierarchy is Project -> Engine Programs -> Engine Plugins -> Engine.

I hope someone can help me

4 posts - 1 participant