Remove "Target[Self]" section from boolean node?

anonymous_user_c6eddab0
Mon, 04 Mar 2019 00:32:46 +0000
Blueprint

Please note that I am very new to UE4 and I don’t know many things, so please explain everything to the fullest.

I am working through a Udemy course, and we’re making a blueprint that displays a text string whenever it is destroyed. When I insert the “bIsCarryObjective” node into the blueprint, a node shows up with a blue “Target[Self]” part on the left, and an “IsCarryingObjective” part on the right. In the video on Udemy, it only shows the node with the “IsCarryingObjective” part on it. How do I remove the blue part to avoid any errors, or what do I add to void any errors when compiling the blueprint?

4 posts - 4 participants