I installed a plugin that now led to build problem UE5

soham_s_c
Sat, 15 Apr 2023 18:34:57 +0000
Platform & Builds

HI,

I recently started working on a multiplayer game…

but I keep getting this build failed Error while packaging the project for windows…

I am sure that this is due to a plugin called ‘advanced session’ this is used for EOS blueprint…

I have been trying very long to get this …

THIS IS THE OUTPUT LOG THAT I GOT :-

LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
LogTurnkeySupport: Project requires temp target (AdvancedSessions plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/Users/soham/Documents/Unreal Projects/eos_test_1/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c "“C:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/soham/Documents/Unreal Projects/eos_test_1/eos_test_1.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=60538 -project=“C:/Users/soham/Documents/Unreal Projects/eos_test_1/eos_test_1.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/soham/Documents/Unreal Projects/eos_test_1/eos_test_1.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.1
\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/soham/Documents/Unreal Projects/eos_test_1/build/build_1"” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/soham/Documents/Unreal Projects/eos_test_1/eos_test_1.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=60538 -project=“C:/Users/soham/Documents/Unreal Projects/eos_test_1/eos_test_1.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/soham/Documents/Unreal Projects/eos_test_1/eos_test_1.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -a
rchive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/soham/Documents/Unreal Projects/eos_test_1/build/build_1” -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.61 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\soham\Documents\Unreal Projects\eos_test_1\eos_test_1.uproject
UATHelper: Packaging (Windows): eos_test_1.uproject requires a temporary target.cs to be generated (AdvancedSessions plugin is enabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” eos_test_1 Win64 Development -Project=“C:\Users\soham\Documents\Unreal Projects\eos_test_1\eos_test_1.uproject” “C:\Users\soham\Documents\Unreal Projects\eos_test_1\eos_test_1.uproject” -NoUBTMakefiles -remoteini=“C:\Users\soham\Documents\Unreal Projects\eos_test_1” -skipdeploy -Manifest=“C:\Users\soham\Documents\Unreal Projects\eos_test_1\Intermediate\Build\Mani
fest.xml” -NoHotReload -log=“C:\Users\soham\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-eos_test_1-Win64-Development.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\soham\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-eos_test_1-Win64-Development.txt
UATHelper: Packaging (Windows): Expecting to find a type to be declared in a module rules named ‘AdvancedSessions’ in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the ‘ModuleRules’ type defined by Unreal Build Tool.
UATHelper: Packaging (Windows): Took 2.0695042s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\soham\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-eos_test_1-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 9s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

PLEASE HELP ME

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