# \#Environment

**URL:** https://forums.unrealengine.com/tag/environment/2506.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [(REQUEST) Giant Snowball from Chapter 4 as a device for Creative 1.0 and UEFN](https://forums.unrealengine.com/t/request-giant-snowball-from-chapter-4-as-a-device-for-creative-1-0-and-uefn/2853546)

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**Author:** [@MidKnightXL306](https://forums.unrealengine.com/u/MidKnightXL306)\
**Replies:** 2\
**Last updated:** [November 14, 2026, 2:25am UTC](https://forums.unrealengine.com/t/request-giant-snowball-from-chapter-4-as-a-device-for-creative-1-0-and-uefn/2853546 "2026-11-14T02:25:26Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? Hello there! I am requesting the addition of the physics-based giant snowballs from Chapter 4, Season 1 to Creative 1.0…

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## [Skylark - UE5 Stylized Environment Showcase- Concept By YH WU](https://forums.unrealengine.com/t/skylark-ue5-stylized-environment-showcase-concept-by-yh-wu/2845014)

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**Author:** [@BaitongLi](https://forums.unrealengine.com/u/BaitongLi)\
**Replies:** 1\
**Last updated:** [November 7, 2026, 2:50pm UTC](https://forums.unrealengine.com/t/skylark-ue5-stylized-environment-showcase-concept-by-yh-wu/2845014 "2026-11-07T14:50:51Z")

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Hi everyone! Let me present to you a series of images showcasing my latest stylized environment in Unreal Engine 5! This is a personal project I created while studying at Gnomon, based on concept art by the great artist …

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## [Where the Swords Rest | Unreal Engine 5 Environment Art & Cinematic ](https://forums.unrealengine.com/t/where-the-swords-rest-unreal-engine-5-environment-art-cinematic/2847960)

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**Author:** [@SunSetVoice](https://forums.unrealengine.com/u/SunSetVoice)\
**Replies:** 0\
**Last updated:** [October 31, 2026, 3:32pm UTC](https://forums.unrealengine.com/t/where-the-swords-rest-unreal-engine-5-environment-art-cinematic/2847960 "2026-10-31T15:32:14Z")

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Where the Swords Rest Hi everyone! I’m excited to share Where the Swords Rest, my latest personal environment art project created in Unreal Engine 5. The project is inspired by ancient legends and the idea of a forgott…

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## [Backrooms Levels 0-10 | The Desert Tower 2.0](https://forums.unrealengine.com/t/backrooms-levels-0-10-the-desert-tower-2-0/2839424)

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**Author:** [@Brandon\_V\_Grey](https://forums.unrealengine.com/u/Brandon_V_Grey)\
**Replies:** 0\
**Last updated:** [October 11, 2026, 12:39pm UTC](https://forums.unrealengine.com/t/backrooms-levels-0-10-the-desert-tower-2-0/2839424 "2026-10-11T12:39:16Z")

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The first 10 Levels are complete! And released today on Fab! Here are the levels! Level 0 is the largest and most detailed. The Desert Tower Level 1 Level 2 Level 3 Level 4 Leve…

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## [Semi-abandoned store front](https://forums.unrealengine.com/t/semi-abandoned-store-front/2834004)

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**Author:** [@Stefano\_Cardia](https://forums.unrealengine.com/u/Stefano_Cardia)\
**Replies:** 0\
**Last updated:** [September 24, 2026, 4:43pm UTC](https://forums.unrealengine.com/t/semi-abandoned-store-front/2834004 "2026-09-24T16:43:14Z")

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Hi guys! Decided to revamp this old work I did in the sparetime to have something new to push my game-ready environments skills. More details shot and some breakdown on my Artstation: ArtStation…

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## [\[Academic Survey\] Environment Creation in Virtual Production (6-8 Minutes) ](https://forums.unrealengine.com/t/academic-survey-environment-creation-in-virtual-production-6-8-minutes/2780967)

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**Author:** [@akiot12](https://forums.unrealengine.com/u/akiot12)\
**Replies:** 0\
**Last updated:** [September 16, 2026, 7:58pm UTC](https://forums.unrealengine.com/t/academic-survey-environment-creation-in-virtual-production-6-8-minutes/2780967 "2026-09-16T19:58:36Z")

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Hi everyone, I’m currently completing my Master’s dissertation in Virtual Production and Visual Effects at De Montfort University and I’m looking for participants for a short academic research survey. I’m looking for p…

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## [Enviroment variable too long](https://forums.unrealengine.com/t/enviroment-variable-too-long/2690056)

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**Author:** [@Reicon](https://forums.unrealengine.com/u/Reicon)\
**Replies:** 5\
**Last updated:** [September 7, 2026, 6:46pm UTC](https://forums.unrealengine.com/t/enviroment-variable-too-long/2690056 "2026-09-07T18:46:54Z")

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I am compiling a c++ project with visual studio 2022 and I am getting an error (System.ArgumentException in System.Environment.SetEnvironmentVariable(String variable, String value) in System.Environment.SetEnvironmentVa…

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## [I built a Blueprint-based Day & Night + Calendar System for UE5 — Looking for Developer Feedback](https://forums.unrealengine.com/t/i-built-a-blueprint-based-day-night-calendar-system-for-ue5-looking-for-developer-feedback/2753941)

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**Author:** [@WorstGamer113](https://forums.unrealengine.com/u/WorstGamer113)\
**Replies:** 0\
**Last updated:** [September 2, 2026, 4:43am UTC](https://forums.unrealengine.com/t/i-built-a-blueprint-based-day-night-calendar-system-for-ue5-looking-for-developer-feedback/2753941 "2026-09-02T04:43:05Z")

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Hello everyone, I recently finished and released a Blueprint-based Dynamic Day & Night System for Unreal Engine, and I’m looking for feedback from other Unreal developers. The goal was to build something more useful th…

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## [I built a browser-based procedural building generator for Unreal Engine workflows ](https://forums.unrealengine.com/t/i-built-a-browser-based-procedural-building-generator-for-unreal-engine-workflows/2738627)

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**Author:** [@stan\_kunz1](https://forums.unrealengine.com/u/stan_kunz1)\
**Replies:** 0\
**Last updated:** [July 27, 2026, 1:56pm UTC](https://forums.unrealengine.com/t/i-built-a-browser-based-procedural-building-generator-for-unreal-engine-workflows/2738627 "2026-07-27T13:56:22Z")

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Hi everyone, For the past few months, I’ve been working solo on Metropolygonia, a browser-based procedural generator for 3D buildings and city layouts. The project is fully procedural rather than AI-generated. Building…

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## [\[FREE\] Stylized Low Poly Survival Asset Pack (26 Props)](https://forums.unrealengine.com/t/free-stylized-low-poly-survival-asset-pack-26-props/2735123)

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**Author:** [@XFAUSTOLOL](https://forums.unrealengine.com/u/XFAUSTOLOL)\
**Replies:** 0\
**Last updated:** [July 12, 2026, 5:49am UTC](https://forums.unrealengine.com/t/free-stylized-low-poly-survival-asset-pack-26-props/2735123 "2026-07-12T05:49:05Z")

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Hi everyone! :waving\_hand: I’m excited to share a massive update to my Low-Poly Survival Asset Pack. It now includes 26 game-ready props, all fully optimized for Unreal Engine 5! The entire pack (including the campfire…

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## [Final environment \_corrupted chinese temple](https://forums.unrealengine.com/t/final-environment-corrupted-chinese-temple/2714495)

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**Author:** [@Euneas](https://forums.unrealengine.com/u/Euneas)\
**Replies:** 72\
**Last updated:** [July 11, 2026, 8:16am UTC](https://forums.unrealengine.com/t/final-environment-corrupted-chinese-temple/2714495 "2026-07-11T08:16:09Z")

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Hi ,This is the first week report if my progress making an ancient Chinese courtyard facing a shrine that is corrupted, the idea was to make it a boss battle scene similar to the environmental concepts in black myth wuko…

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## [DMX Tech Inside Unreal Engine Used In A Music Video For Shaq(DJ Diesel) & Soltan](https://forums.unrealengine.com/t/dmx-tech-inside-unreal-engine-used-in-a-music-video-for-shaq-dj-diesel-soltan/1265267)

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**Author:** [@zhixoworld](https://forums.unrealengine.com/u/zhixoworld)\
**Replies:** 19\
**Last updated:** [June 26, 2026, 1:38am UTC](https://forums.unrealengine.com/t/dmx-tech-inside-unreal-engine-used-in-a-music-video-for-shaq-dj-diesel-soltan/1265267 "2026-06-26T01:38:10Z")

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It’s funny how there are so many great technologies inside Unreal Engine and they’re not mainstreamed or well-known among users. Just opening up the Engine Folder alone and looking into the files can help understand how …

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## [Amusement Park Wonderland Carnival](https://forums.unrealengine.com/t/amusement-park-wonderland-carnival/2729194)

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**Author:** [@polygonexperts1](https://forums.unrealengine.com/u/polygonexperts1)\
**Replies:** 0\
**Last updated:** [June 17, 2026, 5:39am UTC](https://forums.unrealengine.com/t/amusement-park-wonderland-carnival/2729194 "2026-06-17T05:39:27Z")

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Get it on Fab : :clapper\_board: Asset ShowCase : :clapper\_board: Process of creation Wonderland Carnival For GLAMOUR music video: Overview Wonderland Carnival is a fantasy amusement park …

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## [Neo-classical door interior](https://forums.unrealengine.com/t/neo-classical-door-interior/2720395)

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**Author:** [@Stefano\_Cardia](https://forums.unrealengine.com/u/Stefano_Cardia)\
**Replies:** 2\
**Last updated:** [June 6, 2026, 10:55am UTC](https://forums.unrealengine.com/t/neo-classical-door-interior/2720395 "2026-06-06T10:55:02Z")

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Hi guys! That’s quite a while I don’t post anything here…it was quite a ratrace the last year.. Haven’t had the chance to make many envs or personal projects to share, just some small ones. Anyway for this asset I made…

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## [Convert an Actor Blueprint to a Light Weight Instance](https://forums.unrealengine.com/t/convert-an-actor-blueprint-to-a-light-weight-instance/553070)

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**Author:** [@Sean3Dmonkey](https://forums.unrealengine.com/u/Sean3Dmonkey)\
**Replies:** 9\
**Last updated:** [May 20, 2026, 11:35am UTC](https://forums.unrealengine.com/t/convert-an-actor-blueprint-to-a-light-weight-instance/553070 "2026-05-20T11:35:11Z")

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Is there a way to convert a bunch of actor blueprints into “Light Weight Instances” in the editor?

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## [\[Art Studio\] MESH MASTERS: 20 Years of Expertise in High-Performance 3D Art for Games, VR, and Web. ](https://forums.unrealengine.com/t/art-studio-mesh-masters-20-years-of-expertise-in-high-performance-3d-art-for-games-vr-and-web/2469764)

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**Author:** [@RobertBerrierMM](https://forums.unrealengine.com/u/RobertBerrierMM)\
**Replies:** 1\
**Last updated:** [May 11, 2026, 6:51pm UTC](https://forums.unrealengine.com/t/art-studio-mesh-masters-20-years-of-expertise-in-high-performance-3d-art-for-games-vr-and-web/2469764 "2026-05-11T18:51:56Z")

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Welcome to Mesh Masters High-Performance 3D Art for Games, VR, and Web. Directed, Optimized, Delivered! Let’s face it, 3D art production is a battlefield. Timelines shrink. Revisions pile up. Budgets stretch. And t…

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## [Building Generator Showcase And Demo](https://forums.unrealengine.com/t/building-generator-showcase-and-demo/2721028)

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**Author:** [@YazanHanna1](https://forums.unrealengine.com/u/YazanHanna1)\
**Replies:** 0\
**Last updated:** [May 9, 2026, 11:43am UTC](https://forums.unrealengine.com/t/building-generator-showcase-and-demo/2721028 "2026-05-09T11:43:45Z")

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The tool allows you to create fully procedural buildings using splines with support for complex shapes, customizable roofs, hipped roof, gable walls, adjustable floors, @Quixel Megascans integration, PCG workflows, and s…

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## [Modular Chalets - Full Interiors](https://forums.unrealengine.com/t/modular-chalets-full-interiors/2719098)

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**Author:** [@StudioNychta](https://forums.unrealengine.com/u/StudioNychta)\
**Replies:** 0\
**Last updated:** [April 30, 2026, 8:25am UTC](https://forums.unrealengine.com/t/modular-chalets-full-interiors/2719098 "2026-04-30T08:25:27Z")

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Hi all! Last week I released my biggest environment pack to date. If you are looking for assets to help you build Chalets/Lodges or cozy little cabins on snowy mountains, take a look :)!

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## [ReScatter v1.2 Update: Improved Fill, Drop, New Toolbar, Surface Filter, PCG, HISM](https://forums.unrealengine.com/t/rescatter-v1-2-update-improved-fill-drop-new-toolbar-surface-filter-pcg-hism/2714907)

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**Author:** [@Kenculate](https://forums.unrealengine.com/u/Kenculate)\
**Replies:** 0\
**Last updated:** [April 13, 2026, 4:48am UTC](https://forums.unrealengine.com/t/rescatter-v1-2-update-improved-fill-drop-new-toolbar-surface-filter-pcg-hism/2714907 "2026-04-13T04:48:23Z")

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Hi everyone, this update focuses on speed, reliability, and cleaner editor workflows for environment scattering inside Unreal Engine 5. If you are building large worlds and doing repeated placement passes…

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## [Landscape Mesh Extraction Tool & Procedural Cliff Generation](https://forums.unrealengine.com/t/landscape-mesh-extraction-tool-procedural-cliff-generation/2713102)

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**Author:** [@TonyMontana079](https://forums.unrealengine.com/u/TonyMontana079)\
**Replies:** 0\
**Last updated:** [April 9, 2026, 11:10am UTC](https://forums.unrealengine.com/t/landscape-mesh-extraction-tool-procedural-cliff-generation/2713102 "2026-04-09T11:10:56Z")

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I created a tool for Unreal Engine that extracts meshes directly from landscape layers, along with a pipeline for applying procedural noise and triplanar displacement. This workflow allows for quickly generating detaile…

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## [Arctic Environment (Available on FAB)](https://forums.unrealengine.com/t/arctic-environment-available-on-fab/2696976)

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**Author:** [@JVAD3DDD](https://forums.unrealengine.com/u/JVAD3DDD)\
**Replies:** 5\
**Last updated:** [February 15, 2026, 12:25pm UTC](https://forums.unrealengine.com/t/arctic-environment-available-on-fab/2696976 "2026-02-15T12:25:02Z")

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It’s too cold in my UE editor, how about yours? Available on FAB: Arctic Environment | Fab HD video A: https://lnkd.in/ePHTi-A8 HD video B: https://youtu.be/820k0bZQhLU

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## [UE5: Landscape disappear in Editor mode but visible in Game mode](https://forums.unrealengine.com/t/ue5-landscape-disappear-in-editor-mode-but-visible-in-game-mode/607690)

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**Author:** [@lan342778](https://forums.unrealengine.com/u/lan342778)\
**Replies:** 7\
**Last updated:** [February 9, 2026, 12:01am UTC](https://forums.unrealengine.com/t/ue5-landscape-disappear-in-editor-mode-but-visible-in-game-mode/607690 "2026-02-09T00:01:08Z")

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Hi, I have built a level with landscape, saved and closed. When I reopen the project (UE5) and level, the landscape in the level has disappeared in the editor mode but when click play, the landscape is visible. Tried A…

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## [Medieval Tavern - UE5](https://forums.unrealengine.com/t/medieval-tavern-ue5/2697286)

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**Author:** [@ansh0488](https://forums.unrealengine.com/u/ansh0488)\
**Replies:** 2\
**Last updated:** [February 8, 2026, 9:29pm UTC](https://forums.unrealengine.com/t/medieval-tavern-ue5/2697286 "2026-02-08T21:29:54Z")

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I’m happy to finally share my new artwork ‘Medieval Tavern’, created in UnrealEngine5. https://lnkd.in/gGdWWqAK Please check out my Artstation for more renders. :slightly\_smiling\_face: I hope you all like it. Feedback…

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## [Moon Age: Ifrit Emperor Pack — Work in Progress & Feedback Thread](https://forums.unrealengine.com/t/moon-age-ifrit-emperor-pack-work-in-progress-feedback-thread/2680766)

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**Author:** [@polygonexperts1](https://forums.unrealengine.com/u/polygonexperts1)\
**Replies:** 8\
**Last updated:** [February 5, 2026, 7:55am UTC](https://forums.unrealengine.com/t/moon-age-ifrit-emperor-pack-work-in-progress-feedback-thread/2680766 "2026-02-05T07:55:09Z")

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Hi everyone — I’m developing a new environment package for both Unreal and Unity focused on the Ifrit mythos, and I want to share my work in progress here. I always design my assets with a connected lore: each pack is b…

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## [Stylized Environment Pack WIp](https://forums.unrealengine.com/t/stylized-environment-pack-wip/2695829)

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**Author:** [@StudioNychta](https://forums.unrealengine.com/u/StudioNychta)\
**Replies:** 0\
**Last updated:** [January 29, 2026, 5:43pm UTC](https://forums.unrealengine.com/t/stylized-environment-pack-wip/2695829 "2026-01-29T17:43:48Z")

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Hey fellow UE devs! Here’s some wips from a stylized environment pack I’m working on :)!

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## [(REQUEST) Physics Snowball from Chapter 4 as a device for Creative 1.0 and UEFN](https://forums.unrealengine.com/t/request-physics-snowball-from-chapter-4-as-a-device-for-creative-1-0-and-uefn/2695618)

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**Author:** [@MidKnightXL306](https://forums.unrealengine.com/u/MidKnightXL306)\
**Replies:** 0\
**Last updated:** [January 28, 2026, 11:50pm UTC](https://forums.unrealengine.com/t/request-physics-snowball-from-chapter-4-as-a-device-for-creative-1-0-and-uefn/2695618 "2026-01-28T23:50:26Z")

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Hello there! I am requesting for the addition of the physics-based giant snowballs from Chapter 4, Season 1 to Creative 1.0 and UEFN as a device. The giant snowballs would be perfect with the Brutal Bastion prefabs and …

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## [5.7.1 landscape paint problem ](https://forums.unrealengine.com/t/5-7-1-landscape-paint-problem/2695180)

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**Author:** [@GameDave13](https://forums.unrealengine.com/u/GameDave13)\
**Replies:** 1\
**Last updated:** [January 27, 2026, 7:00am UTC](https://forums.unrealengine.com/t/5-7-1-landscape-paint-problem/2695180 "2026-01-27T07:00:23Z")

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Hey there! I have made a landscape material that can paint on the landscape using landscape layer blend. This code works in 5.4.1, but in 5.7.1, it doesn’t apply the first layer automatically, and after I paint all over…

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## [How to remove that Grass shadow](https://forums.unrealengine.com/t/how-to-remove-that-grass-shadow/1368241)

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**Author:** [@Sunleash3d](https://forums.unrealengine.com/u/Sunleash3d)\
**Replies:** 12\
**Last updated:** [January 17, 2026, 4:31am UTC](https://forums.unrealengine.com/t/how-to-remove-that-grass-shadow/1368241 "2026-01-17T04:31:24Z")

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Hello, i am stuck with that shadow and i cannot remove it : i don’t have any sort of shadow enabled on grass for stylized purpose, however lumen is generating an ambient occlusion on it. if i go there i can delete i…

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## [\[RELEASE\] AURUM: Sci-Fi Tunnel Kit (UE4.27 & UE5) – Modular Corridor Environment](https://forums.unrealengine.com/t/release-aurum-sci-fi-tunnel-kit-ue4-27-ue5-modular-corridor-environment/2681922)

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**Author:** [@Iliadus](https://forums.unrealengine.com/u/Iliadus)\
**Replies:** 1\
**Last updated:** [December 4, 2025, 7:15am UTC](https://forums.unrealengine.com/t/release-aurum-sci-fi-tunnel-kit-ue4-27-ue5-modular-corridor-environment/2681922 "2025-12-04T07:15:35Z")

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Hi everyone, After a long road of learning, testing and polishing, I’ve finally released my first AURUM environment pack on Fab – a modular sci-fi tunnel & corridor kit for Unreal Engine 4.27 & 5. :link: Fab link: …

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## [Post Epidemic Suburban - Realistic ENV](https://forums.unrealengine.com/t/post-epidemic-suburban-realistic-env/2681179)

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**Author:** [@Thunder\_Cloud\_Studio](https://forums.unrealengine.com/u/Thunder_Cloud_Studio)\
**Replies:** 2\
**Last updated:** [December 3, 2025, 2:03am UTC](https://forums.unrealengine.com/t/post-epidemic-suburban-realistic-env/2681179 "2025-12-03T02:03:53Z")

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Hey guys, this is our realistic Post Nuclear Warzone City environment. Check the Demo video Also, here’s an article we have published about tips and tricks to create a 3d realistic environment i…

[Next page](https://forums.unrealengine.com/tag/environment/2506.md?match_all_tags=true&page=1&tags%5B%5D=Environment)
