# \#engine

**URL:** https://forums.unrealengine.com/tag/engine/1276.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [\[Plugin Release\] \[Update\] Advanced Measurement Tool](https://forums.unrealengine.com/t/plugin-release-update-advanced-measurement-tool/2693007)

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**Author:** [@lAvArt-Studio](https://forums.unrealengine.com/u/lAvArt-Studio)\
**Replies:** 1\
**Last updated:** [October 27, 2026, 2:24pm UTC](https://forums.unrealengine.com/t/plugin-release-update-advanced-measurement-tool/2693007 "2026-10-27T14:24:58Z")

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Overview The Advanced Measurement Tool (AMT) extends the Unreal Editor with a suite of precise measurement utilities. Whether you need to measure the distance between two vertices, calculate the surface area of a complex…

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## [Screenshot at runtime without stutter](https://forums.unrealengine.com/t/screenshot-at-runtime-without-stutter/487113)

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**Author:** [@Mahoukyou](https://forums.unrealengine.com/u/Mahoukyou)\
**Replies:** 3\
**Last updated:** [October 15, 2026, 9:57am UTC](https://forums.unrealengine.com/t/screenshot-at-runtime-without-stutter/487113 "2026-10-15T09:57:25Z")

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Hello, is there any proper what to take a screenshot (for save system) at runtime without making the game stutter? I have a custom async save system that works nicely and is independent from the screenshot (which is tak…

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## [:D How come Unreal lacks LTS versions?](https://forums.unrealengine.com/t/d-how-come-unreal-lacks-lts-versions/2838436)

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**Author:** [@BoomFishBlocky](https://forums.unrealengine.com/u/BoomFishBlocky)\
**Replies:** 0\
**Last updated:** [October 8, 2026, 2:45am UTC](https://forums.unrealengine.com/t/d-how-come-unreal-lacks-lts-versions/2838436 "2026-10-08T02:45:32Z")

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Reason First, Unity offers LTS versions that provide ongoing support, patches, and stability fixes for certain older versions. This makes it easier for developers to use those versions with confidence, knowing they can t…

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## [Pasting hlsl directly into HLSL will crash and roll back level (undid 20minute of work for me because I was trying to duplicate an hlsl node but didnt check where I selected)](https://forums.unrealengine.com/t/pasting-hlsl-directly-into-hlsl-will-crash-and-roll-back-level-undid-20minute-of-work-for-me-because-i-was-trying-to-duplicate-an-hlsl-node-but-didnt-check-where-i-selected/2836046)

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**Author:** [@BoomFishBlocky](https://forums.unrealengine.com/u/BoomFishBlocky)\
**Replies:** 0\
**Last updated:** [October 1, 2026, 12:56pm UTC](https://forums.unrealengine.com/t/pasting-hlsl-directly-into-hlsl-will-crash-and-roll-back-level-undid-20minute-of-work-for-me-because-i-was-trying-to-duplicate-an-hlsl-node-but-didnt-check-where-i-selected/2836046 "2026-10-01T12:56:28Z")

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Summary An HLSL node with pasted content will crash the entire engine and project, causing destructive level and unsaved-changes rollbacks. What Type of Bug are you experiencing? Other Steps to Reproduce Select an HLS…

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## [Best budget hardware / PC component setup for Unreal Engine 5 development. Any help?](https://forums.unrealengine.com/t/best-budget-hardware-pc-component-setup-for-unreal-engine-5-development-any-help/2363623)

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**Author:** [@LewMeelia](https://forums.unrealengine.com/u/LewMeelia)\
**Replies:** 4\
**Last updated:** [August 28, 2026, 3:34pm UTC](https://forums.unrealengine.com/t/best-budget-hardware-pc-component-setup-for-unreal-engine-5-development-any-help/2363623 "2026-08-28T15:34:20Z")

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Hi all, I am a 2nd year games student and now confident enough with UE to start my own personal projects. The issue is, my Macbook Pro sounds like it’s about to take flight whenever I do the simplest stuff in UE5. Does …

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## [Logstreaming Warnings of Missing Engine Content in UE5.7. Output Log](https://forums.unrealengine.com/t/logstreaming-warnings-of-missing-engine-content-in-ue5-7-output-log/2684181)

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**Author:** [@Z4pf3n5tr31ch](https://forums.unrealengine.com/u/Z4pf3n5tr31ch)\
**Replies:** 1\
**Last updated:** [May 4, 2026, 6:49pm UTC](https://forums.unrealengine.com/t/logstreaming-warnings-of-missing-engine-content-in-ue5-7-output-log/2684181 "2026-05-04T18:49:19Z")

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I got a bunch of Missing Engine Content errors in Output Log after starting Unreal Engine 5.7.1 … Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform\_VisionOS\_24x.png’ error L…

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## [UE5.7 source build is not incremental building? ](https://forums.unrealengine.com/t/ue5-7-source-build-is-not-incremental-building/2718147)

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**Author:** [@profoundsolitude](https://forums.unrealengine.com/u/profoundsolitude)\
**Replies:** 1\
**Last updated:** [April 26, 2026, 10:44pm UTC](https://forums.unrealengine.com/t/ue5-7-source-build-is-not-incremental-building/2718147 "2026-04-26T22:44:37Z")

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Specs at the bottom of the post. Transitioning to a source build of the engine has taken my 5-10 second incremental builds and turned them into 5-7 minute builds. When it’s working. The problem is, Unreal keeps trying t…

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## [More Lighting Channels](https://forums.unrealengine.com/t/more-lighting-channels/2715878)

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**Author:** [@MADMOVIESINC](https://forums.unrealengine.com/u/MADMOVIESINC)\
**Replies:** 4\
**Last updated:** [April 17, 2026, 9:15pm UTC](https://forums.unrealengine.com/t/more-lighting-channels/2715878 "2026-04-17T21:15:13Z")

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Hello there! Would it be possible to add more channels for lighting? There are many instances that I have come across (particularly when lighting multiple characters in a close space) where it would be beneficial to have…

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## [Code Breaks On Every Project Restart](https://forums.unrealengine.com/t/code-breaks-on-every-project-restart/2707475)

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**Author:** [@Morwr](https://forums.unrealengine.com/u/Morwr)\
**Replies:** 0\
**Last updated:** [March 19, 2026, 7:55pm UTC](https://forums.unrealengine.com/t/code-breaks-on-every-project-restart/2707475 "2026-03-19T19:55:11Z")

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Here is the error I am getting: Blueprint Runtime Error: “Failed to resolve the table input. Be sure the DataTable is valid.”. This code is supposed to get a data table row and set the values of a blueprint(either a…

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## [Newton's gravity, Incorrect Chaos Physics Work](https://forums.unrealengine.com/t/newtons-gravity-incorrect-chaos-physics-work/2706828)

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**Author:** [@AtlasMaverX](https://forums.unrealengine.com/u/AtlasMaverX)\
**Replies:** 0\
**Last updated:** [March 17, 2026, 10:38pm UTC](https://forums.unrealengine.com/t/newtons-gravity-incorrect-chaos-physics-work/2706828 "2026-03-17T22:38:28Z")

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Hello, i have a problem. I wanna do a Newton’s gravity in the engine, but i have a problem. Each orbital cycle, the orbit gets larger and larger. I tried to enable sub stepping, but it’s not helping. Created same logic i…

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## [Building Unreal Engine Editor from source fails](https://forums.unrealengine.com/t/building-unreal-engine-editor-from-source-fails/2695059)

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**Author:** [@shue\_it](https://forums.unrealengine.com/u/shue_it)\
**Replies:** 1\
**Last updated:** [March 3, 2026, 3:21pm UTC](https://forums.unrealengine.com/t/building-unreal-engine-editor-from-source-fails/2695059 "2026-03-03T15:21:33Z")

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Hello, I’m trying to build Unreal Engine from source (based on 5.7.1-release tag). I followed the README instructions and : executed Setup.bat script executed GenerateProjectFiles.bat script Open the project from UE5…

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## [Epic Games Launcher Update UX is very broken, I've been without 5.7 updates for a while now](https://forums.unrealengine.com/t/epic-games-launcher-update-ux-is-very-broken-ive-been-without-5-7-updates-for-a-while-now/2701804)

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**Author:** [@flugnz](https://forums.unrealengine.com/u/flugnz)\
**Replies:** 0\
**Last updated:** [February 23, 2026, 7:18pm UTC](https://forums.unrealengine.com/t/epic-games-launcher-update-ux-is-very-broken-ive-been-without-5-7-updates-for-a-while-now/2701804 "2026-02-23T19:18:02Z")

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I’ve had 5.7 installed for a while now and wondering why I haven’t been getting hotfix updates (5.7.3 being the latest). Today I just figured out why. Gemini will tell you to sign out, close app, sign in, clear web cache…

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## [SetActorScale3D behaving out of place when applying 1:1000 and vice versa scale?](https://forums.unrealengine.com/t/setactorscale3d-behaving-out-of-place-when-applying-1-1000-and-vice-versa-scale/2701170)

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**Author:** [@xx\_pooya\_xx](https://forums.unrealengine.com/u/xx_pooya_xx)\
**Replies:** 0\
**Last updated:** [February 20, 2026, 11:41am UTC](https://forums.unrealengine.com/t/setactorscale3d-behaving-out-of-place-when-applying-1-1000-and-vice-versa-scale/2701170 "2026-02-20T11:41:12Z")

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So we are making a game for our final project in our school in VR. The concept is: 1:1000 scale change of player and time. I am scaling up to environment to make the player ‘tiny’. For 1 → 1000, I do SetActorScale3D(Ge…

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## [BinkMediaPlayer throws errors when building UE4 with PS5 and Switch access.](https://forums.unrealengine.com/t/binkmediaplayer-throws-errors-when-building-ue4-with-ps5-and-switch-access/1999193)

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**Author:** [@rent\_treznor](https://forums.unrealengine.com/u/rent_treznor)\
**Replies:** 1\
**Last updated:** [January 16, 2026, 11:57pm UTC](https://forums.unrealengine.com/t/binkmediaplayer-throws-errors-when-building-ue4-with-ps5-and-switch-access/1999193 "2026-01-16T23:57:48Z")

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Setting up Unreal Engine 4 project files… While compiling D:\\ue4-consoles\\4.27c\\Engine\\Intermediate\\Build\\BuildRules\\UE4Rules.dll: d:\\ue4-consoles\\4.27c\\Engine\\Platforms\\PS5\\Plugins\\Media\\BinkMedia\\Source\\BinkMediaPlay…

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## [UE 5.6 Project Stuck at rc2.exe When Building ](https://forums.unrealengine.com/t/ue-5-6-project-stuck-at-rc2-exe-when-building/2687891)

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**Author:** [@u9king](https://forums.unrealengine.com/u/u9king)\
**Replies:** 2\
**Last updated:** [December 29, 2025, 11:27am UTC](https://forums.unrealengine.com/t/ue-5-6-project-stuck-at-rc2-exe-when-building/2687891 "2025-12-29T11:27:21Z")

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My UE 5.6 project gets stuck at rc2.exe for a very long time, and sometimes it won’t even open at all. Is there any way to fix this? I have already modified the file located at %AppData%\\Roaming\\Unreal Engine\\Unreal…

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## [Per-Object Physics Time dilation ](https://forums.unrealengine.com/t/per-object-physics-time-dilation/2669145)

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**Author:** [@PeterwithaP](https://forums.unrealengine.com/u/PeterwithaP)\
**Replies:** 0\
**Last updated:** [October 28, 2025, 12:29am UTC](https://forums.unrealengine.com/t/per-object-physics-time-dilation/2669145 "2025-10-28T00:29:10Z")

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I would like to discuss dilating the timestep of physics applied to an actor/component in UE5, i have been poring over the engine source code trying to gain an understanding of the Physics update structure in order to se…

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## [How to make Source Build Engine save assets with Correct Engine Version?](https://forums.unrealengine.com/t/how-to-make-source-build-engine-save-assets-with-correct-engine-version/2666687)

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**Author:** [@Subressor](https://forums.unrealengine.com/u/Subressor)\
**Replies:** 0\
**Last updated:** [October 19, 2025, 12:47pm UTC](https://forums.unrealengine.com/t/how-to-make-source-build-engine-save-assets-with-correct-engine-version/2666687 "2025-10-19T12:47:41Z")

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Running into an issue where artist machines using a precompiled version of Unreal are getting spammed with warning messages that assets are saved with empty engine versions. I assume that is coming from my source-build v…

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## [Cannot include CoreMinimal.h](https://forums.unrealengine.com/t/cannot-include-coreminimal-h/2666425)

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**Author:** [@Duolvinu](https://forums.unrealengine.com/u/Duolvinu)\
**Replies:** 0\
**Last updated:** [October 18, 2025, 7:44am UTC](https://forums.unrealengine.com/t/cannot-include-coreminimal-h/2666425 "2025-10-18T07:44:30Z")

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For both Unreal 5.4 and 5.6. Even brand new C++ project, VS will show errors E1696 when include CoreMinimal.h or other headers. Tried methods like adding path to VS, refreshing VS code. Nothing works properly. Interest…

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## [Feature Request: More Volumes in UEFN (Trigger / Kill / Fort Ambient, etc.)](https://forums.unrealengine.com/t/feature-request-more-volumes-in-uefn-trigger-kill-fort-ambient-etc/2662412)

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**Author:** [@TheCr0zySky](https://forums.unrealengine.com/u/TheCr0zySky)\
**Replies:** 4\
**Last updated:** [October 7, 2025, 8:05am UTC](https://forums.unrealengine.com/t/feature-request-more-volumes-in-uefn-trigger-kill-fort-ambient-etc/2662412 "2025-10-07T08:05:32Z")

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We already have the Blocking Volume available in UEFN, which has been great for defining collision and area boundaries. However, it would be incredibly useful if additional Unreal Engine volume types were also exposed t…

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## [Which version should I choose? UE5.6.1 or UE 4.27 ](https://forums.unrealengine.com/t/which-version-should-i-choose-ue5-6-1-or-ue-4-27/2652090)

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**Author:** [@Thunders\_375](https://forums.unrealengine.com/u/Thunders_375)\
**Replies:** 1\
**Last updated:** [August 29, 2025, 2:02pm UTC](https://forums.unrealengine.com/t/which-version-should-i-choose-ue5-6-1-or-ue-4-27/2652090 "2025-08-29T14:02:30Z")

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My PC: Ryzen 5700g, 32gb ram, 512gb, 2tb HDD

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## [Fab is not opening inside engine (5.5)](https://forums.unrealengine.com/t/fab-is-not-opening-inside-engine-5-5/2545148)

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**Author:** [@Oozi98](https://forums.unrealengine.com/u/Oozi98)\
**Replies:** 2\
**Last updated:** [July 14, 2025, 7:15pm UTC](https://forums.unrealengine.com/t/fab-is-not-opening-inside-engine-5-5/2545148 "2025-07-14T19:15:01Z")

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Summary When I try to open fab inside engine (v5.5), I keep getting the verification pop-up. After I verify, it keeps on repeating. I’ve never encountered this before in any of my project on any version of the engine. H…

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## [How to publish complete projects for all Unreal Engine versions?](https://forums.unrealengine.com/t/how-to-publish-complete-projects-for-all-unreal-engine-versions/2597179)

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**Author:** [@frigontech](https://forums.unrealengine.com/u/frigontech)\
**Replies:** 1\
**Last updated:** [July 11, 2025, 3:40pm UTC](https://forums.unrealengine.com/t/how-to-publish-complete-projects-for-all-unreal-engine-versions/2597179 "2025-07-11T15:40:37Z")

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So, I am a new creator on Fab Marketplace and I create complete projects and publish them to the store, so far I’ve downloaded UE4.27 and UE5.6 and I though If i upload project files for these, then it’ll be available fo…

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## [Enum, Struct variables select in project window shortcut](https://forums.unrealengine.com/t/enum-struct-variables-select-in-project-window-shortcut/2572497)

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**Author:** [@pmaximus](https://forums.unrealengine.com/u/pmaximus)\
**Replies:** 0\
**Last updated:** [June 23, 2025, 4:44pm UTC](https://forums.unrealengine.com/t/enum-struct-variables-select-in-project-window-shortcut/2572497 "2025-06-23T16:44:38Z")

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Hello, I would really love to have a Browse button that selects an enum or struct in the Content Browser. Right now, if I want to find these assets, I have to search through the entire project manually. It could al…

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## [Root Motion Fix Tool | Mocap animations root motion cleaner and fixer](https://forums.unrealengine.com/t/root-motion-fix-tool-mocap-animations-root-motion-cleaner-and-fixer/2551300)

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**Author:** [@Attaku](https://forums.unrealengine.com/u/Attaku)\
**Replies:** 0\
**Last updated:** [June 11, 2025, 11:40am UTC](https://forums.unrealengine.com/t/root-motion-fix-tool-mocap-animations-root-motion-cleaner-and-fixer/2551300 "2025-06-11T11:40:58Z")

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RM Fix Tool let’s you fix, create/remove Root motion, Snap IK, Change animation direction in seconds. Features: Live Preview (see changes before applying) Remove Root Motion (make in place) Clear zero frame rotation…

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## [Dedicated GPU Memory usage too high ](https://forums.unrealengine.com/t/dedicated-gpu-memory-usage-too-high/2511642)

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**Author:** [@mhilerio](https://forums.unrealengine.com/u/mhilerio)\
**Replies:** 3\
**Last updated:** [May 21, 2025, 9:30pm UTC](https://forums.unrealengine.com/t/dedicated-gpu-memory-usage-too-high/2511642 "2025-05-21T21:30:54Z")

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Hi everyone, Question on GPU usage and UE5. My Dedicated GPU Memory is nearly maxed out and I am trying to do what I can to lower it as my project is starting to crash at least a few times while editing. Notes: Map i…

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## [Character Movement broken on ALL projects (5.3.2)](https://forums.unrealengine.com/t/character-movement-broken-on-all-projects-5-3-2/2417330)

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**Author:** [@LeonFrei96](https://forums.unrealengine.com/u/LeonFrei96)\
**Replies:** 10\
**Last updated:** [March 26, 2025, 9:13pm UTC](https://forums.unrealengine.com/t/character-movement-broken-on-all-projects-5-3-2/2417330 "2025-03-26T21:13:15Z")

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Even on a fresh FPS template project. The character moves normally for half a second then slows down to a crawl. Every project has the same problem. I tried a Verify reinstall of the engine but that didn’t work ei…

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## [How to use an Unreal source build as a packaged one](https://forums.unrealengine.com/t/how-to-use-an-unreal-source-build-as-a-packaged-one/2409765)

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**Author:** [@rokenrock](https://forums.unrealengine.com/u/rokenrock)\
**Replies:** 1\
**Last updated:** [March 25, 2025, 4:02pm UTC](https://forums.unrealengine.com/t/how-to-use-an-unreal-source-build-as-a-packaged-one/2409765 "2025-03-25T16:02:30Z")

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Hey everyone, Up until now, I’ve been using a source build of the engine that is the same version as the project I’m working on, and just excluding the changed engine build identifier from ever being committed. I do als…

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## [Modifying / Creating a Local Version of a Built-in Plugin. (Wave Function Collapse)](https://forums.unrealengine.com/t/modifying-creating-a-local-version-of-a-built-in-plugin-wave-function-collapse/2250482)

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**Author:** [@cheddercheese](https://forums.unrealengine.com/u/cheddercheese)\
**Replies:** 1\
**Last updated:** [February 3, 2025, 1:27am UTC](https://forums.unrealengine.com/t/modifying-creating-a-local-version-of-a-built-in-plugin-wave-function-collapse/2250482 "2025-02-03T01:27:56Z")

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Hi there, ISSUE Currently struggling to modify the code within a built-in engine plugin to meet the needs of my project. The plugin in questions is “Wave Function Collapse” within the experimental folder: WHAT I HA…

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## [\[PLUGIN\] Vertical Tabs - Vertical menu for all you open tabs](https://forums.unrealengine.com/t/plugin-vertical-tabs-vertical-menu-for-all-you-open-tabs/2250623)

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**Author:** [@rattle-snake](https://forums.unrealengine.com/u/rattle-snake)\
**Replies:** 1\
**Last updated:** [January 6, 2025, 6:26am UTC](https://forums.unrealengine.com/t/plugin-vertical-tabs-vertical-menu-for-all-you-open-tabs/2250623 "2025-01-06T06:26:59Z")

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I just launched a new plugin called Vertical Tabs that adds a vertical menu listing all you open tabs. It should work for every platforms but tested only for windows right now. https://www.fab.com/listings/198831fc-…

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## [Unreal 5.5 Installed Build withServer error from Text3D Experimental plugin](https://forums.unrealengine.com/t/unreal-5-5-installed-build-withserver-error-from-text3d-experimental-plugin/2172810)

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**Author:** [@as3mbus](https://forums.unrealengine.com/u/as3mbus)\
**Replies:** 1\
**Last updated:** [December 5, 2024, 10:31am UTC](https://forums.unrealengine.com/t/unreal-5-5-installed-build-withserver-error-from-text3d-experimental-plugin/2172810 "2024-12-05T10:31:44Z")

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I’m currently building installed build for unreal 5.5 all fresh downloaded from unreal github page. branch release 5.5.0-release 1308e62 release I’m simply doing simple setup.bat and GenerateProjectFiles.bat and starte…

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