# \#engine-tools

**URL:** https://forums.unrealengine.com/tag/engine-tools/10602.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Landscape Mesh Builder - Free UE5 Tool](https://forums.unrealengine.com/t/landscape-mesh-builder-free-ue5-tool/2092272)

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**Author:** [@Perpetua\_M](https://forums.unrealengine.com/u/Perpetua_M)\
**Replies:** 1\
**Last updated:** [July 29, 2026, 1:07pm UTC](https://forums.unrealengine.com/t/landscape-mesh-builder-free-ue5-tool/2092272 "2026-07-29T13:07:49Z")

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Hi everyone, I’d like to share a basic engine tool that I’ve made for my own UE5 project: The ‘Landscape Mesh Builder’ is a standalone Blueprint that uses the Geometry Script plugin to generate a series of mesh assets …

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## [Opacity of dynamic Sculpting Brush is opaque  ](https://forums.unrealengine.com/t/opacity-of-dynamic-sculpting-brush-is-opaque/2730551)

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**Author:** [@BenJore](https://forums.unrealengine.com/u/BenJore)\
**Replies:** 0\
**Last updated:** [June 22, 2026, 2:46pm UTC](https://forums.unrealengine.com/t/opacity-of-dynamic-sculpting-brush-is-opaque/2730551 "2026-06-22T14:46:00Z")

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Summary Hey, does anyone else have any issues with the opacity of the dynamic sculpting brush in UE 5.7.4-51494982+++UE5+Release-5.7? I am using a RX 9070 XT. I cannot work that way, the opacity seems broken on that too…

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## [Ivan Elizarov - Multi View Projection Tools](https://forums.unrealengine.com/t/ivan-elizarov-multi-view-projection-tools/2692107)

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**Author:** [@Ivan\_Elizarov](https://forums.unrealengine.com/u/Ivan_Elizarov)\
**Replies:** 0\
**Last updated:** [January 14, 2026, 3:12pm UTC](https://forums.unrealengine.com/t/ivan-elizarov-multi-view-projection-tools/2692107 "2026-01-14T15:12:01Z")

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MultiViewProjectionTools MultiViewProjectionTools is a multi-viewport plugin for Unreal Engine that enables custom viewport layout, per-camera viewport rendering, standalone viewport windows, and flexible multi-ca…

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## [Advanced Game Logging UE5 plugin — Solution for Real-Time Logs in Editor or Shipping Builds](https://forums.unrealengine.com/t/advanced-game-logging-ue5-plugin-solution-for-real-time-logs-in-editor-or-shipping-builds/2084636)

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**Author:** [@FergiusTerro](https://forums.unrealengine.com/u/FergiusTerro)\
**Replies:** 47\
**Last updated:** [January 14, 2026, 12:35am UTC](https://forums.unrealengine.com/t/advanced-game-logging-ue5-plugin-solution-for-real-time-logs-in-editor-or-shipping-builds/2084636 "2026-01-14T00:35:54Z")

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Hello, Unreal Engine community! We are thrilled to introduce our plugin, Advanced Game Logging (GLS), designed to revolutionize how you handle logs during development and in shipping builds. Whether you’re an indie deve…

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## [Asset Tab Manager - Manage asset tabs, save and load tab sessions, recover previously open tabs - even after a crash!](https://forums.unrealengine.com/t/asset-tab-manager-manage-asset-tabs-save-and-load-tab-sessions-recover-previously-open-tabs-even-after-a-crash/623632)

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**Author:** [@JaredTherriault](https://forums.unrealengine.com/u/JaredTherriault)\
**Replies:** 22\
**Last updated:** [November 14, 2025, 8:12pm UTC](https://forums.unrealengine.com/t/asset-tab-manager-manage-asset-tabs-save-and-load-tab-sessions-recover-previously-open-tabs-even-after-a-crash/623632 "2025-11-14T20:12:55Z")

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Asset Tab Manager or “ATM” is a plugin for Unreal Engine that allows you to track your recently opened assets and create “sessions” or collections of assets based on theme or workflow then open desired assets all at once…

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## [Multi Objects Renaming Tool](https://forums.unrealengine.com/t/multi-objects-renaming-tool/72123)

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**Author:** [@F1nik](https://forums.unrealengine.com/u/F1nik)\
**Replies:** 98\
**Last updated:** [October 5, 2025, 7:55pm UTC](https://forums.unrealengine.com/t/multi-objects-renaming-tool/72123 "2025-10-05T19:55:42Z")

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Hi there! I want to introduce you the MORT (Multi Objects Renaming Tool) MARKETPLACE link Simple and awesome editor improvement that helps you to rename and rearrange your structure in the World Outliner and Content B…

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## [URGENT! Blank Map: HLODs bugged (validation rejection) Tool: Audit-Statistics Crash Engine. Blank map 20 FPS LAG TOD LIGHTING. All after Fortnite Update](https://forums.unrealengine.com/t/urgent-blank-map-hlods-bugged-validation-rejection-tool-audit-statistics-crash-engine-blank-map-20-fps-lag-tod-lighting-all-after-fortnite-update/1993199)

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**Author:** [@PledgedRanger](https://forums.unrealengine.com/u/PledgedRanger)\
**Replies:** 1\
**Last updated:** [August 27, 2024, 2:57am UTC](https://forums.unrealengine.com/t/urgent-blank-map-hlods-bugged-validation-rejection-tool-audit-statistics-crash-engine-blank-map-20-fps-lag-tod-lighting-all-after-fortnite-update/1993199 "2024-08-27T02:57:30Z")

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Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? UI/Tools Summary Tested on multiple Blank Maps. The Lag/Low FPS should not be incorporated into a blank map. I…

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## [BSP brushes do not trigger collision events from line trace events](https://forums.unrealengine.com/t/bsp-brushes-do-not-trigger-collision-events-from-line-trace-events/483419)

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**Author:** [@MStory](https://forums.unrealengine.com/u/MStory)\
**Replies:** 2\
**Last updated:** [January 31, 2024, 4:58am UTC](https://forums.unrealengine.com/t/bsp-brushes-do-not-trigger-collision-events-from-line-trace-events/483419 "2024-01-31T04:58:11Z")

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BSP brushes do not trigger events when hit with line trace. I’ve made sure all the collision settings are correct and everything should work as intended. When testing, line trace turns green to indicate a hit but the eve…

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## [Asset Virtualization: Unreal Virtualization Tool creates a non-stream Workspace](https://forums.unrealengine.com/t/asset-virtualization-unreal-virtualization-tool-creates-a-non-stream-workspace/1305056)

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**Author:** [@Rickttt](https://forums.unrealengine.com/u/Rickttt)\
**Replies:** 1\
**Last updated:** [November 21, 2023, 11:11am UTC](https://forums.unrealengine.com/t/asset-virtualization-unreal-virtualization-tool-creates-a-non-stream-workspace/1305056 "2023-11-21T11:11:52Z")

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The virtualization tool creates a temporary workspace when trying to make a virtual asset, but the temporary workspace does not have a stream. How can I give it a stream as it is virtualizing?

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## [Source code project doesn't build after adding new plugin](https://forums.unrealengine.com/t/source-code-project-doesnt-build-after-adding-new-plugin/472822)

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**Author:** [@BercouIi](https://forums.unrealengine.com/u/BercouIi)\
**Replies:** 1\
**Last updated:** [August 16, 2023, 8:39am UTC](https://forums.unrealengine.com/t/source-code-project-doesnt-build-after-adding-new-plugin/472822 "2023-08-16T08:39:24Z")

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i wanted to install a new plugin to a sorce code engine, so first i installed it to a 4.25 engine then copied the plugin to the source engine, i opened the project and enabled the plugin then i had to restart for the plu…

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## [Migrating Assets in 5.2](https://forums.unrealengine.com/t/migrating-assets-in-5-2/1249092)

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**Author:** [@brandonputra](https://forums.unrealengine.com/u/brandonputra)\
**Replies:** 2\
**Last updated:** [August 3, 2023, 7:15am UTC](https://forums.unrealengine.com/t/migrating-assets-in-5-2/1249092 "2023-08-03T07:15:24Z")

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Does anybody used the migrate feature lately on 5.2? It seems you can’t migrate them like the previous engine where you can put the migrated assets to any folder (outside Content) instead they insists you to migrate them…

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## [Where i can get UGS(unreal engine sync) to use?](https://forums.unrealengine.com/t/where-i-can-get-ugs-unreal-engine-sync-to-use/452052)

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**Author:** [@LvWeding](https://forums.unrealengine.com/u/LvWeding)\
**Replies:** 3\
**Last updated:** [June 19, 2023, 6:04am UTC](https://forums.unrealengine.com/t/where-i-can-get-ugs-unreal-engine-sync-to-use/452052 "2023-06-19T06:04:11Z")

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i can find the document page(Unreal Game Sync (UGS) for Unreal Engine | Unreal Engine 5.0 Documentation). but stil not know where i can get that tool, is there anyone knows?

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## [Asset Virtualization : How and when an asset can be virtualized ?](https://forums.unrealengine.com/t/asset-virtualization-how-and-when-an-asset-can-be-virtualized/840098)

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**Author:** [@dragonbleapiece0](https://forums.unrealengine.com/u/dragonbleapiece0)\
**Replies:** 3\
**Last updated:** [May 15, 2023, 1:42pm UTC](https://forums.unrealengine.com/t/asset-virtualization-how-and-when-an-asset-can-be-virtualized/840098 "2023-05-15T13:42:51Z")

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Hello, I’m trying to make the Asset Virtualization work. I downloaded the Slay Animation project for the test. So I have the asset hydrated to virtualize via UnrealVirtualizationTool. I set up the Perforce Source Cont…

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## [UGS Metadata Server Setup Issues](https://forums.unrealengine.com/t/ugs-metadata-server-setup-issues/777391)

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**Author:** [@Kurowsk](https://forums.unrealengine.com/u/Kurowsk)\
**Replies:** 0\
**Last updated:** [February 23, 2023, 10:29pm UTC](https://forums.unrealengine.com/t/ugs-metadata-server-setup-issues/777391 "2023-02-23T22:29:30Z")

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I’ve tried following the guides at both MetadataServer · CodewareGames/UnrealGameSync Wiki · GitHub and Unreal Game Sync Reference Guide for Unreal Engine | Unreal Engine 5.0 Documentation I believe I have the MYSQL D…

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## [Multi Assets Changer](https://forums.unrealengine.com/t/multi-assets-changer/653954)

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**Author:** [@F1nik](https://forums.unrealengine.com/u/F1nik)\
**Replies:** 1\
**Last updated:** [October 30, 2022, 12:21am UTC](https://forums.unrealengine.com/t/multi-assets-changer/653954 "2022-10-30T00:21:48Z")

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Hi there! I want to introduce you the Multi Assets Changer - MARKETPLACE link Super simple editor improvement that adds ability to change parameters and values for multiple selected assets (Static Meshes and Texture…

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## [Move tool not working](https://forums.unrealengine.com/t/move-tool-not-working/442609)

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**Author:** [@anonymous\_user\_a00df49e](https://forums.unrealengine.com/u/anonymous_user_a00df49e)\
**Replies:** 4\
**Last updated:** [October 29, 2022, 4:22pm UTC](https://forums.unrealengine.com/t/move-tool-not-working/442609 "2022-10-29T16:22:23Z")

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When you press W is the move gizmo (with three arrows) shown?

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## [How to actually use Unreal include tool?](https://forums.unrealengine.com/t/how-to-actually-use-unreal-include-tool/481460)

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**Author:** [@Karlovsky120](https://forums.unrealengine.com/u/Karlovsky120)\
**Replies:** 1\
**Last updated:** [August 3, 2022, 6:56am UTC](https://forums.unrealengine.com/t/how-to-actually-use-unreal-include-tool/481460 "2022-08-03T06:56:57Z")

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I have the 4.26 branch of UE4 cloned in one folder, while my project is placed in a completely separate folder. I’ve spent a better part of my day trying to run the include tool, but with no luck. It either has files mis…

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## [\[Rev-Share\] Unreal 5 Tools Programmer](https://forums.unrealengine.com/t/rev-share-unreal-5-tools-programmer/618521)

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**Author:** [@RioIsntHere](https://forums.unrealengine.com/u/RioIsntHere)\
**Replies:** 1\
**Last updated:** [August 1, 2022, 12:25am UTC](https://forums.unrealengine.com/t/rev-share-unreal-5-tools-programmer/618521 "2022-08-01T00:25:06Z")

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We are Data7, a group of ambitious artists and game developers looking to experience the worlds we would want to see and play for ourselves. We are currently looking for a talented Unreal Engine tools programmer to help…

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## [Why doesn't the Edit Poly -\> Pivot tool use snap-to-grid?](https://forums.unrealengine.com/t/why-doesnt-the-edit-poly-pivot-tool-use-snap-to-grid/560613)

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**Author:** [@Eskimo\_Spy](https://forums.unrealengine.com/u/Eskimo_Spy)\
**Replies:** 0\
**Last updated:** [May 18, 2022, 10:35pm UTC](https://forums.unrealengine.com/t/why-doesnt-the-edit-poly-pivot-tool-use-snap-to-grid/560613 "2022-05-18T22:35:43Z")

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Almost a totally useless function, without it. Also needs an XYZ transform entry field for entering new pivot positions - preferably with able to paste a location transform, like in an actor Details window.

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## [How can to hide the gray manipulator from the paint brush?](https://forums.unrealengine.com/t/how-can-to-hide-the-gray-manipulator-from-the-paint-brush/443946)

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**Author:** [@ameade\_bliz](https://forums.unrealengine.com/u/ameade_bliz)\
**Replies:** 2\
**Last updated:** [November 7, 2021, 2:27am UTC](https://forums.unrealengine.com/t/how-can-to-hide-the-gray-manipulator-from-the-paint-brush/443946 "2021-11-07T02:27:55Z")

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Hello, When using the paint brush tool for terrain sculpting, I want to be able to see the changes I’m making. Unfortunately, the gray manipulator makes that impossible. It’s really hard to see what I’m doing, or the ef…

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## [\[FEATURE REQUEST\] Combined gizmo transform tool and custom hierarchy sorting](https://forums.unrealengine.com/t/feature-request-combined-gizmo-transform-tool-and-custom-hierarchy-sorting/489692)

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**Author:** [@TheAlfier](https://forums.unrealengine.com/u/TheAlfier)\
**Replies:** 0\
**Last updated:** [October 9, 2021, 10:21am UTC](https://forums.unrealengine.com/t/feature-request-combined-gizmo-transform-tool-and-custom-hierarchy-sorting/489692 "2021-10-09T10:21:32Z")

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Hi. I worked with Unity for years and while UE4 is far more advanced in multiple areas, it truly lacks in some user-friendly features that makes it quite a pain. First of all, a combined move/rotate/scale transform gizm…

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## [Shipping a game with an in-game Lua interface and custom editor tools](https://forums.unrealengine.com/t/shipping-a-game-with-an-in-game-lua-interface-and-custom-editor-tools/489334)

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**Author:** [@user12312](https://forums.unrealengine.com/u/user12312)\
**Replies:** 0\
**Last updated:** [September 29, 2021, 9:46am UTC](https://forums.unrealengine.com/t/shipping-a-game-with-an-in-game-lua-interface-and-custom-editor-tools/489334 "2021-09-29T09:46:17Z")

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I wish to make a game which provides the ability to program the game using LuaMachine (Github) , possibly even a light editor that i would write myself. The EULA says: Engine Tools"means (a) editors and other tools inc…

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## [Deleted a basic shape from the editor now is unusable, how to get back?](https://forums.unrealengine.com/t/deleted-a-basic-shape-from-the-editor-now-is-unusable-how-to-get-back/437369)

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**Author:** [@anonymous\_user\_c19490fe](https://forums.unrealengine.com/u/anonymous_user_c19490fe)\
**Replies:** 4\
**Last updated:** [September 9, 2021, 8:24pm UTC](https://forums.unrealengine.com/t/deleted-a-basic-shape-from-the-editor-now-is-unusable-how-to-get-back/437369 "2021-09-09T20:24:16Z")

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Help, I accidentally deleted the static mesh (plane) tool from the engine and now I cannot use? The thumbnail reads none.

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## [Can plug in contain engine tools?](https://forums.unrealengine.com/t/can-plug-in-contain-engine-tools/488054)

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**Author:** [@mollyli0910](https://forums.unrealengine.com/u/mollyli0910)\
**Replies:** 3\
**Last updated:** [September 1, 2021, 1:44pm UTC](https://forums.unrealengine.com/t/can-plug-in-contain-engine-tools/488054 "2021-09-01T13:44:40Z")

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We have developed a plugin based on UE4 and want to distribute it to game companies. This plugin does not modify the source code, but contains engine tools. I don’t know whether our direct distribution violates the law.

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## [Can you record player input animation and export into blender](https://forums.unrealengine.com/t/can-you-record-player-input-animation-and-export-into-blender/488246)

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**Author:** [@Riceboy92](https://forums.unrealengine.com/u/Riceboy92)\
**Replies:** 0\
**Last updated:** [August 31, 2021, 9:11pm UTC](https://forums.unrealengine.com/t/can-you-record-player-input-animation-and-export-into-blender/488246 "2021-08-31T21:11:49Z")

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So I’m very new to UE and have been exploring using the software as an animation tool. Hence if I wanted to do a traversal scene, it’s much easier to build a landscape in UE, build in a walking animation and have my char…

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## [Change taskbar icon of slate application](https://forums.unrealengine.com/t/change-taskbar-icon-of-slate-application/486718)

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**Author:** [@TitaniusFrangoli](https://forums.unrealengine.com/u/TitaniusFrangoli)\
**Replies:** 0\
**Last updated:** [July 30, 2021, 3:12pm UTC](https://forums.unrealengine.com/t/change-taskbar-icon-of-slate-application/486718 "2021-07-30T15:12:14Z")

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Hey guys So we have a tool built using slate and that tool taskbar icon use to be custom but since we upgraded to Unreal 4.26 it now the standard Unreal Icon and I can’t figure out how to change it (I didn’t built the …

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## [Edit Mode Memory Leak](https://forums.unrealengine.com/t/edit-mode-memory-leak/486275)

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**Author:** [@roshan\_Ex](https://forums.unrealengine.com/u/roshan_Ex)\
**Replies:** 1\
**Last updated:** [July 19, 2021, 8:16am UTC](https://forums.unrealengine.com/t/edit-mode-memory-leak/486275 "2021-07-19T08:16:20Z")

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FSkeletalAnimationTrackEditMode::FSkeletalAnimationTrackEditMode() : bIsTransacting(false) , bManipulatorMadeChange(false) , RootTransform(FTransform::Identity) { FSkeletalAnimationTrackEditModeTool\* EdModeTool = ne…

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## [Using sketchup with udk](https://forums.unrealengine.com/t/using-sketchup-with-udk/486329)

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**Author:** [@Daciansolgen](https://forums.unrealengine.com/u/Daciansolgen)\
**Replies:** 0\
**Last updated:** [July 17, 2021, 9:11pm UTC](https://forums.unrealengine.com/t/using-sketchup-with-udk/486329 "2021-07-17T21:11:44Z")

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hello! I’m using ut3 editor but need to import files from SketchUp 2021. is there a tool to export T3D from SketchUp 2021? can someone help me??

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## [Where to begin for plugin development?](https://forums.unrealengine.com/t/where-to-begin-for-plugin-development/474634)

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**Author:** [@Student703](https://forums.unrealengine.com/u/Student703)\
**Replies:** 4\
**Last updated:** [July 6, 2021, 3:16am UTC](https://forums.unrealengine.com/t/where-to-begin-for-plugin-development/474634 "2021-07-06T03:16:47Z")

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Hi there, I am currently learning Unreal Engine and need some assistance. I am wanting to learn how to create plugins and tools that extend the editor, but I am having trouble locating resources for someone who is a beg…

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## [Tool creation to modify source files](https://forums.unrealengine.com/t/tool-creation-to-modify-source-files/483190)

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**Author:** [@II\_ADN\_II](https://forums.unrealengine.com/u/II_ADN_II)\
**Replies:** 0\
**Last updated:** [May 10, 2021, 6:44pm UTC](https://forums.unrealengine.com/t/tool-creation-to-modify-source-files/483190 "2021-05-10T18:44:02Z")

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Hi, I was wondering if its possible to automate a shader model creation. A tool that somehow creates the necessary files with the input data. Right now its a paint to do it since you have to dive into 500 files. Its pos…

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