how to check compiling shaders finished by blueprint or c++

shinozaki_ss
Tue, 17 Nov 2020 06:19:13 +0000
Rendering

ues Editor Utility Widget
When importing the model, the compiler always compiles the shaders automatically. Can I get a certain return value after the completion of the compilation of the shaders, which is convenient for me to continue the follow-up work

so,how to check compiling shaders finished by blueprint or c++?

thanks

14 posts - 5 participants