When packaging any project using Engine built from source, Engine modules seem forced to being compiled

Esukarotsupu
Thu, 01 Jul 2021 10:04:43 +0000
Platform & Builds

Hello,

I’m currently trying to use a 4.26.0 engine I compiled from source, but packaging any project ends up compiling what seems to be engine modules :

This is the case for every first package on any projects created using this engine, which in itself isn’t that big of a problem, but iterating on the same project may sometimes force this whole compilation to happen again. This is obviously a huge time wasting hazard.

I tried solutions on older topics, and while some have allowed me to skip this compilation when building only my game project in VisualStudio, these haven’t been able to solve this problem when packaging in editor.

Is there any solutions known for this issue ?

2 posts - 2 participants