How to use an Unreal source build as a packaged one

rokenrock
Sun, 23 Mar 2025 01:24:09 +0000
Platform & Builds

Hey everyone,

Up until now, I’ve been using a source build of the engine that is the same version as the project I’m working on, and just excluding the changed engine build identifier from ever being committed. I do also have some minor UI changes baked in that aren’t able to be changed without source, but it doesn’t change anything that isn’t purely UI.

That works, but I feel there has to be a better way. Can I get projects to automatically use my custom build instead of the launcher-provided version?

Thank you!

3 posts - 2 participants