Rebuild entire engine after packaging

Fluppi393
Wed, 18 Jan 2017 19:07:54 +0000
Pipeline & Plugins

Hello!

I am using a custom engine built from source with few bug fixes, and every time after I package my project I have to rebuild the entire engine in the Development Editor configuration. This can be very frustrating especially in a situation like now where I started the packaging process, cancelled because I forgot something and now have to wait 30-60 mins for it to compile… Trying to rebuild only the game project in Visual Studio doesn’t work for me.
Is that something that can be avoided or is there no way around it?

Thanks!

9 posts - 6 participants