Change Trail Notify particle at runtime?

TorQueMoD
Thu, 26 Oct 2017 20:43:05 +0000
Community & Industry Discussion

I’m wondering if it’s possible to change the particle emitter of a Trail Notify at runtime? Basically I’ve added a “Wind Swipe” effect when the character attacks but when a certain bool condition is met, I’d like to change the particle effect. This must be possible but I’m not sure how I would go about doing it. How do I get a reference to the notify and would I be changing it inside the animbp or the character bp?

Thanks!

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