How to add effect after an actor get destroyed by "Set Life Span"?

anonymous_user_88e35b01
Sun, 01 Nov 2020 11:05:10 +0000
Blueprint

Hi.

Beginner here.
As stated in the title, I’m trying to add an explosion effect after the actor get destroyed by its given life span.
My code (see image) spawn the emitter immediately and adding delay after set life span is okay IF I only spawn 1 actor buy if I spam spawning it will just spawn emitter on the latest actor spawned and all previously spawned actor will just vanished without the effect.

TIA.

3 posts - 1 participant