Set Niagara Actor Parameter from Blueprints

Prokul
Mon, 04 Jul 2022 16:03:13 +0000
Asset Creation

I created a Beam Particle System as described in Niagara Beam tutorial (How to Create a Beam Effect in Niagara for Unreal Engine | Unreal Engine 5.0 Documentation)

Now I’m trying to spawn it on an actor and connect the end of the beam to an actor from blueprints and it spawns but I cannot set the parameter for the beam end, it connects to the default world location.
I’ve also tried to expose the Default Beam value as a user defined vector parameter and set it in a Blueprint from a pawn location, that didn’t work either.

Niagara Beam Emitter Setup

Pawn Blueprint

17 posts - 9 participants