Niagara GPU Particles disappear, if Emitter is out of Sight. Fixed Bounds doesn't fix it

anonymous_user_8ae5a3a7
Mon, 31 Aug 2020 10:54:06 +0000
FX

Hello everyone,

i’m have a Vehicle (the default Vehicle “Sedan”) with 4 Emitter-Obejcts (1 for each Wheel), that create Dust when you drive around. I want to use GPU-Particle Emitters in my System, but I get the well known problem of Particles disapperaing, if the Emitter is not seen. The result is that im driving around and if I move the camera around, Particles disappear. So I can only see the Particles either coming out of the left side or the right side of the vehicle.

The most common solution I here is increasing the fixed bounds. I changed the numbers into the millions (and of course the negative millions for the min.), but nothing changes.
I disabled all the culling, played around in the settings but no luck. Is there a way to disable this Occlusion ?

My Spawnrate is 1500 per Emitter, so all together 6000 per second. If you need more information about the project, i will gladly comply.

4 posts - 3 participants