Emissive materials break when using splitscreen

Melisande
Thu, 15 Jan 2015 01:15:43 +0000
Asset Creation

I’m creating a game that utilises a lot of emissive materials. Within the editor, these look fine. When playing the game with a single camera view, they still look fine. However, after using the blueprint node to create a new player and use splitscreen, the emissive materials completely change. They become flat and lose any sort of bloom or glow around them. I tested this in a level within my game (4.6), a new empty level in my game and in the 3rd person template game in 4.7 with all the same results.

Any suggestions?

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