Dynamic emissive material with mesh invisible

Aron_Visciglia
Fri, 20 Jan 2017 13:55:56 +0000
Rendering

Hi,

I am trying to create a lighting effect using dynamic emissive materials and LPV. Currently I have a some light strip meshes that I use as my light source to illuminate my room, but I would like to have the actual mesh invisible at render time and only have the lighting/bloom effect visible in the render.

I am using my knowledge gathered from this thread:

Unreal Engine Forums – 20 Mar 15

Can I create a dynamic lighting with emissive material?

As captured. We now have a checkbox to turn on/off "Use Emissive for Static Lighting" in component detail panel, and if I check that, there will be a static light in the color of build-time material and won't change. That is to say, if I create a...

4 posts - 4 participants