Emissive material disappears when far from camera

Slavq
Fri, 03 Jul 2015 15:40:14 +0000
Cinematics & Media

In my material I have masked emissive, but the problem is, it’s visible only when camera is close to the object. When i move camera further, emissive effect disappears:

Emissive intensity (multiply node) is already set to 50000. Is there some distance-emissive-culling happening here? My game will have isometric/top-down view and my camera will not be close to characters. Is it possible to make the emissive material to be visible with further camera distances?

7 posts - 6 participants