Lighting Fails to Build with LPV

hynzla
Mon, 11 Dec 2017 23:09:47 +0000
Rendering

I’m attempting to create a dynamic emissive material as per the directions listed:
Light Propagation Volume now works with Emissive Material!! - Rendering - Unreal Engine Forums!!=

Unreal Engine Forums – 14 Apr 20

A new, community-hosted Unreal Engine Wiki

After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Reading time: 1 mins 🕑 Likes: 13 ❤

Steps:

1. Add r.LightPropagationVolume=1 to my console variables .ini and restart.

2. enable Emissive (Dynamic Area Light) in the material.

3. Add a directional light, enable Dynamic Indirect lighting, set Dynamic Shadow Distance StationaryLight to 10, and set intensity to .004

4. In World Settings, check Force No Precomputed Lighting.

5. Add a post process volume and set to Infinite Extent (Unbound). LPV section is visible with parameters.

6. Attempt to rebuild the lighting, and it fails.

Solutions?

1 post - 1 participant