Light dependent materials

Commander_Shepard
Sun, 16 Nov 2014 12:44:27 +0000
Rendering

I want to make a material that renders its emissive component only at parts of meshes which are not receiving light or maybe receiving light less than a certain amount!

For example a material that makes object look normal in the light but glows when the same object moves to dark environment

11 posts - 1 participant