Emissive Material turning off after building lighting

Sproket911
Fri, 12 Mar 2021 21:36:27 +0000
Rendering

Hi there,
I’m setting up a greybox blockout to test lighting and mood for a 3rd person diorama, so I used the engines Third Person template level.
I’ve set up an Emissive master material and created an instance for it, then applied it to a basic plane geometry from the engine.
It works fine when moving the object around in preview lighting, but after I build the scene the geometry just turns black and has no emission.

I’ve ticked “Use Emissive for Static Lighting” in the mesh instance, and after testing it out in a different project it seems to work fine but just not in this project. Plz halp.

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