Material properties

DAVENOVAK
Wed, 21 Oct 2020 20:04:01 +0000
Rendering

My Problem:
Im making small project. It takes place on floating islands in the sky, I want the game to look vibrant and maybe a little bit cartoonish.

But recently Ive run into one problem, because I wanted to achieve that vibrant and colorfull look, Ive set some of my materials to have emission and it worked and looked completly fine, until Ive decided to inplement day and night cycle to the game. The materials are emissive so they are glowing at night, which is not exactly what I wanted.
Ive tried to remove the emission property, but it looked awfull. I also tried using HDR, which was also looking like garbage. Ive also tried adjusting texture itself, but I just cant surpass certain level of vibrance and brightness, even if my texture looks very vibrant and bright, material always ends up looking washed-out and dark.

My Question:
So, is there any way, to achieve the “emissive look” without actualy using the emission property?
Btw: I was thinking about changing the emission value from the “day and night cycle” blueprint, is it a good idea?
Theres an image how it looks:

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