# \#effect

**URL:** https://forums.unrealengine.com/tag/effect/4319.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Niagara Increases Particle Count](https://forums.unrealengine.com/t/niagara-increases-particle-count/2589182)

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**Author:** [@Callitza](https://forums.unrealengine.com/u/Callitza)\
**Replies:** 1\
**Last updated:** [September 22, 2026, 12:19pm UTC](https://forums.unrealengine.com/t/niagara-increases-particle-count/2589182 "2026-09-22T12:19:30Z")

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I have a question about Unreal Engine. In my project, I’m using a Data Table to assign specific effects to different Blueprint Actors. These effects are spawned when the Actor is destroyed. This system works well overal…

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## [CRT Effects for Widgets](https://forums.unrealengine.com/t/crt-effects-for-widgets/2742422)

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**Author:** [@madgamedevstudio](https://forums.unrealengine.com/u/madgamedevstudio)\
**Replies:** 0\
**Last updated:** [August 10, 2026, 3:18am UTC](https://forums.unrealengine.com/t/crt-effects-for-widgets/2742422 "2026-08-10T03:18:54Z")

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Give your UMG widgets that classic CRT look with distortion, glow and scanlines. Turn This: To This: Perfect for sci-fi HUDs, CCTV, terminals, retro screens and in-world monitors. Just plug it into your…

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## [There is a new FREE procedural node texture material editor with tons of CC PBR materials ;) ](https://forums.unrealengine.com/t/there-is-a-new-free-procedural-node-texture-material-editor-with-tons-of-cc-pbr-materials/2729114)

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**Author:** [@VFX\_Parlor](https://forums.unrealengine.com/u/VFX_Parlor)\
**Replies:** 0\
**Last updated:** [June 16, 2026, 6:58pm UTC](https://forums.unrealengine.com/t/there-is-a-new-free-procedural-node-texture-material-editor-with-tons-of-cc-pbr-materials/2729114 "2026-06-16T18:58:07Z")

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Hi, I’ve been using free resources to create textures for VFX and all has evolved into one of the most advanced tools online to create procedural textures and materials using nodes. The tool is free, easy to use and we …

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## [How do I trigger a Break Event for each fracture?](https://forums.unrealengine.com/t/how-do-i-trigger-a-break-event-for-each-fracture/2704723)

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**Author:** [@ssks1914](https://forums.unrealengine.com/u/ssks1914)\
**Replies:** 0\
**Last updated:** [March 9, 2026, 8:25am UTC](https://forums.unrealengine.com/t/how-do-i-trigger-a-break-event-for-each-fracture/2704723 "2026-03-09T08:25:37Z")

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The Break Event is needed to keep track of the number of unbroken pieces in the Geometry Collection, but it seems to be ignored for most fractures. If the fracture occurs directly, an event will occur, but if the fractu…

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## [So I made this bullet tracer effect for Unreal Engine](https://forums.unrealengine.com/t/so-i-made-this-bullet-tracer-effect-for-unreal-engine/2703951)

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**Author:** [@Daniel\_Milkov](https://forums.unrealengine.com/u/Daniel_Milkov)\
**Replies:** 0\
**Last updated:** [March 5, 2026, 8:16pm UTC](https://forums.unrealengine.com/t/so-i-made-this-bullet-tracer-effect-for-unreal-engine/2703951 "2026-03-05T20:16:07Z")

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So I made a Unreal Engine plugin for bullet tracers Here is the link to FAB (click me!) The idea was simple: I wanted a tracer effect that was easy to drop into a project, customizable, and not something that des…

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## [I made a Tron-style post process material (because apparently I like glowing things)](https://forums.unrealengine.com/t/i-made-a-tron-style-post-process-material-because-apparently-i-like-glowing-things/2666689)

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**Author:** [@Daniel\_Milkov](https://forums.unrealengine.com/u/Daniel_Milkov)\
**Replies:** 1\
**Last updated:** [November 26, 2025, 10:37pm UTC](https://forums.unrealengine.com/t/i-made-a-tron-style-post-process-material-because-apparently-i-like-glowing-things/2666689 "2025-11-26T22:37:15Z")

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Hey folks! I’ve been working on a Neon/Tron-style post-process material that gives your game a clean retrowave vibe (sharp edges, glowing lines. like you watching tron) It’s fully optimized and works even on mobile …

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## [Could someone explain how a solar flare works in the Electric Dreams project?](https://forums.unrealengine.com/t/could-someone-explain-how-a-solar-flare-works-in-the-electric-dreams-project/2070077)

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**Author:** [@lick1234567](https://forums.unrealengine.com/u/lick1234567)\
**Replies:** 2\
**Last updated:** [October 29, 2025, 4:55pm UTC](https://forums.unrealengine.com/t/could-someone-explain-how-a-solar-flare-works-in-the-electric-dreams-project/2070077 "2025-10-29T16:55:04Z")

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Hi! Could someone explain how a solar flare works in the Electric Dreams project? I found the texture of the sun and BP-LensFlareSpawner, but I don’t understand how it works and how to create my own celestial bodies. I…

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## [How can the Niagara systems profiler be cleared?](https://forums.unrealengine.com/t/how-can-the-niagara-systems-profiler-be-cleared/2667443)

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**Author:** [@kennetherhabor](https://forums.unrealengine.com/u/kennetherhabor)\
**Replies:** 1\
**Last updated:** [October 22, 2025, 6:27am UTC](https://forums.unrealengine.com/t/how-can-the-niagara-systems-profiler-be-cleared/2667443 "2025-10-22T06:27:20Z")

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When profiling Niagara systems using the ‘stat niagarasystems’ console command or from the editor ‘Stat \> Niagara \> NiagaraSystems’, even in an empty map, the profiler continues to show Niagara systems that are not in th…

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## [Ironworks\_FX (Niagara & FX for all your Ironworks needs)](https://forums.unrealengine.com/t/ironworks-fx-niagara-fx-for-all-your-ironworks-needs/2662422)

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**Author:** [@RmaNCreaTechs](https://forums.unrealengine.com/u/RmaNCreaTechs)\
**Replies:** 0\
**Last updated:** [October 5, 2025, 10:21am UTC](https://forums.unrealengine.com/t/ironworks-fx-niagara-fx-for-all-your-ironworks-needs/2662422 "2025-10-05T10:21:19Z")

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## [Motion Design: Cloner Sampling MetaHuman head!](https://forums.unrealengine.com/t/motion-design-cloner-sampling-metahuman-head/2656777)

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**Author:** [@MADMOVIESINC](https://forums.unrealengine.com/u/MADMOVIESINC)\
**Replies:** 0\
**Last updated:** [September 15, 2025, 1:31pm UTC](https://forums.unrealengine.com/t/motion-design-cloner-sampling-metahuman-head/2656777 "2025-09-15T13:31:13Z")

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Hello there! I’m trying to mix my metahuman in with some Motion Design elements. I would like to sample the Metahuman with a cloner. I would specifically like to use the head. When I sample the skeletal mesh of the Meta…

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## [Niagara Add Velocity (and other forces) not working at all](https://forums.unrealengine.com/t/niagara-add-velocity-and-other-forces-not-working-at-all/1762425)

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**Author:** [@Joliviad](https://forums.unrealengine.com/u/Joliviad)\
**Replies:** 3\
**Last updated:** [August 21, 2025, 9:53pm UTC](https://forums.unrealengine.com/t/niagara-add-velocity-and-other-forces-not-working-at-all/1762425 "2025-08-21T21:53:49Z")

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So the issue I am having is that I’m trying to create a particle effect and no Velocity modules are working. Even when I just go straight to create emitter - fountain - the preset fountain emitter doesn’t even work. I as…

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## [Invert bump offset for a realistic scope effect?](https://forums.unrealengine.com/t/invert-bump-offset-for-a-realistic-scope-effect/453639)

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**Author:** [@CrownKing](https://forums.unrealengine.com/u/CrownKing)\
**Replies:** 6\
**Last updated:** [June 22, 2025, 9:00pm UTC](https://forums.unrealengine.com/t/invert-bump-offset-for-a-realistic-scope-effect/453639 "2025-06-22T21:00:34Z")

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Hello everyone, I am working on a realistic scope and try to simulate the black fade effect, so when you don’t look right in the center of the scope the view will turn black/fade out. I am using the RadialGradientExpone…

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## [Niagar needs your help](https://forums.unrealengine.com/t/niagar-needs-your-help/2469583)

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**Author:** [@barrybro](https://forums.unrealengine.com/u/barrybro)\
**Replies:** 1\
**Last updated:** [May 7, 2025, 6:54pm UTC](https://forums.unrealengine.com/t/niagar-needs-your-help/2469583 "2025-05-07T18:54:38Z")

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guys quick question here So I am making this head burst rn in niagara where well, the head bursts and after you shoot at the head pieces scatter and fall down I need some help on the pieces part of it, i have different…

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## [VFX clipping trought walls](https://forums.unrealengine.com/t/vfx-clipping-trought-walls/2476939)

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**Author:** [@avuio](https://forums.unrealengine.com/u/avuio)\
**Replies:** 1\
**Last updated:** [April 26, 2025, 4:11pm UTC](https://forums.unrealengine.com/t/vfx-clipping-trought-walls/2476939 "2025-04-26T16:11:14Z")

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so im making a vfx following a tutorial on youtube at the moment it works fine if i spawn it at ground level: but if i spawn it on a floating platform it pass throught: im using a sphere trace to get the hitted t…

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## [Do unused emitters on a system affect performance?](https://forums.unrealengine.com/t/do-unused-emitters-on-a-system-affect-performance/2450910)

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**Author:** [@carta\_oro](https://forums.unrealengine.com/u/carta_oro)\
**Replies:** 2\
**Last updated:** [April 12, 2025, 6:40am UTC](https://forums.unrealengine.com/t/do-unused-emitters-on-a-system-affect-performance/2450910 "2025-04-12T06:40:50Z")

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I’m thinking of putting multiple patterns of emitters on one system for ease of management, but I’d like to know if this is a good idea. For example, to create an effect that changes in few stages depending on the stren…

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## [Ending a Periodic Cost Effect of an Ability](https://forums.unrealengine.com/t/ending-a-periodic-cost-effect-of-an-ability/1898519)

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**Author:** [@bennur\_1206](https://forums.unrealengine.com/u/bennur_1206)\
**Replies:** 1\
**Last updated:** [February 9, 2025, 10:21pm UTC](https://forums.unrealengine.com/t/ending-a-periodic-cost-effect-of-an-ability/1898519 "2025-02-09T22:21:44Z")

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Hello. I am using Gameplay Ability System and I have a sprint ability where stamina is consumed periodically, until sprint is ended. I am using a cost gameplay effect that modifies the sprint periodically and infinitel…

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## [Destroy particles attracted to player](https://forums.unrealengine.com/t/destroy-particles-attracted-to-player/2111165)

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**Author:** [@Sntfon100](https://forums.unrealengine.com/u/Sntfon100)\
**Replies:** 2\
**Last updated:** [December 13, 2024, 5:52am UTC](https://forums.unrealengine.com/t/destroy-particles-attracted-to-player/2111165 "2024-12-13T05:52:14Z")

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I’ve made an emitter that spawns particles in a burst. An attraction force is applied, making the particles follow the player’s position. My issue is, how do I delete those particles that have reached the player? (or atl…

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## [Metahuman with effects - but good ones, possibly materials/displacement based?](https://forums.unrealengine.com/t/metahuman-with-effects-but-good-ones-possibly-materials-displacement-based/2101414)

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**Author:** [@matan19](https://forums.unrealengine.com/u/matan19)\
**Replies:** 0\
**Last updated:** [November 2, 2024, 8:56pm UTC](https://forums.unrealengine.com/t/metahuman-with-effects-but-good-ones-possibly-materials-displacement-based/2101414 "2024-11-02T20:56:02Z")

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I have a game project based on Lyra, and I’ve imported Metahuman and worked together with it. I want to make an effect where the entire body is on fire, and perhaps even watery-like. Looked online and saw many tutorial…

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## [How to fix particle rotation in world coordinates?](https://forums.unrealengine.com/t/how-to-fix-particle-rotation-in-world-coordinates/2067628)

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**Author:** [@turbotanaka](https://forums.unrealengine.com/u/turbotanaka)\
**Replies:** 3\
**Last updated:** [October 15, 2024, 6:52am UTC](https://forums.unrealengine.com/t/how-to-fix-particle-rotation-in-world-coordinates/2067628 "2024-10-15T06:52:33Z")

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I’m creating a lingering smoke effect. This is spawned in world coordinates and made to disappear over time, but it looks bad because the particle rotation is fixed in screen coordinates. This means that when you rotat…

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## [ImpactEffect\_BP ERROR E\* Switch on EPhysicalSurface](https://forums.unrealengine.com/t/impacteffect-bp-error-e-switch-on-ephysicalsurface/2009910)

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**Author:** [@ChewGamers](https://forums.unrealengine.com/u/ChewGamers)\
**Replies:** 0\
**Last updated:** [September 7, 2024, 2:05pm UTC](https://forums.unrealengine.com/t/impacteffect-bp-error-e-switch-on-ephysicalsurface/2009910 "2024-09-07T14:05:33Z")

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Firstly, I’m sorry if I placed this in the wrong category. I do not know where to place this. I’m using UE 5.4.4 I’m using several assets and I added buoyancy items I then got an error after saving and it is in the Impa…

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## [Problem. Niagara effect does not stick to the object](https://forums.unrealengine.com/t/problem-niagara-effect-does-not-stick-to-the-object/1992240)

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**Author:** [@le0sable](https://forums.unrealengine.com/u/le0sable)\
**Replies:** 4\
**Last updated:** [August 26, 2024, 1:37pm UTC](https://forums.unrealengine.com/t/problem-niagara-effect-does-not-stick-to-the-object/1992240 "2024-08-26T13:37:55Z")

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I need the butterfly effect to be in lantern all the time. I tried every method I could find. It is necessary that the effect be exactly the same or similar, and exactly inside. Thanks for your help!

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## [Niagara Map For Not Working Correctly and How to do array add in niagara's custom hlsl, I didn't find any hlsl function for it.](https://forums.unrealengine.com/t/niagara-map-for-not-working-correctly-and-how-to-do-array-add-in-niagaras-custom-hlsl-i-didnt-find-any-hlsl-function-for-it/1902503)

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**Author:** [@Sakuya\_Saki](https://forums.unrealengine.com/u/Sakuya_Saki)\
**Replies:** 2\
**Last updated:** [June 14, 2024, 6:50am UTC](https://forums.unrealengine.com/t/niagara-map-for-not-working-correctly-and-how-to-do-array-add-in-niagaras-custom-hlsl-i-didnt-find-any-hlsl-function-for-it/1902503 "2024-06-14T06:50:51Z")

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Niagara Map For Not Working Correctly How to do array add in niagara’s custom hlsl, I didn’t find any hlsl function for it. My goal is to find each triangular shape of the skeletal mesh body that has a disproportionate…

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## [Displacement effect but on UE](https://forums.unrealengine.com/t/displacement-effect-but-on-ue/1841011)

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**Author:** [@From\_Kyoto](https://forums.unrealengine.com/u/From_Kyoto)\
**Replies:** 0\
**Last updated:** [May 5, 2024, 10:02am UTC](https://forums.unrealengine.com/t/displacement-effect-but-on-ue/1841011 "2024-05-05T10:02:50Z")

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Hi all, I was wondering if there’s any possibility of getting the displacement map effect on UE like the one on After Effect. Example 1 Example 2 (free GPU based plugin) Thank you for your time. Cheers, T

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## [Trying to sample from an emitter with a Death Event in Niagara](https://forums.unrealengine.com/t/trying-to-sample-from-an-emitter-with-a-death-event-in-niagara/1836692)

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**Author:** [@Joliviad](https://forums.unrealengine.com/u/Joliviad)\
**Replies:** 0\
**Last updated:** [May 2, 2024, 3:23pm UTC](https://forums.unrealengine.com/t/trying-to-sample-from-an-emitter-with-a-death-event-in-niagara/1836692 "2024-05-02T15:23:40Z")

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I am trying to use the sample from emitter/spawn from emitter nodes in a niagara system. The sample from emitter works fine from my original emitter - as expected it creates a ribbon trail following the particles. Howe…

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## [Change Niagara Effect upon Custom Event](https://forums.unrealengine.com/t/change-niagara-effect-upon-custom-event/1752085)

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**Author:** [@R\_smos](https://forums.unrealengine.com/u/R_smos)\
**Replies:** 0\
**Last updated:** [March 14, 2024, 7:17pm UTC](https://forums.unrealengine.com/t/change-niagara-effect-upon-custom-event/1752085 "2024-03-14T19:17:11Z")

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Hello everyone, Can you help with finding a way to change the Niagara effect of the Pawn\_BP upon activating an Custom Event? In this case, on Custom Event Change Size (in another BP) I want the trail of the Slime\_BP to…

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## [Want to learn real time game fx. Which software can go with unreal vfx. Blender or Houdini?](https://forums.unrealengine.com/t/want-to-learn-real-time-game-fx-which-software-can-go-with-unreal-vfx-blender-or-houdini/1251638)

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**Author:** [@ddalaitseren1](https://forums.unrealengine.com/u/ddalaitseren1)\
**Replies:** 3\
**Last updated:** [August 11, 2023, 3:12pm UTC](https://forums.unrealengine.com/t/want-to-learn-real-time-game-fx-which-software-can-go-with-unreal-vfx-blender-or-houdini/1251638 "2023-08-11T15:12:10Z")

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Hello masters! i want to learn real time game fx. Which software can go with unreal vfx better. Blender or Houdini? there are lot of industry artists making effect with houdini and unreal. But its so expensive. could ble…

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## [What can I do with the vertex-tangent of a landscape?](https://forums.unrealengine.com/t/what-can-i-do-with-the-vertex-tangent-of-a-landscape/1250123)

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**Author:** [@Frenetic](https://forums.unrealengine.com/u/Frenetic)\
**Replies:** 0\
**Last updated:** [August 4, 2023, 1:48am UTC](https://forums.unrealengine.com/t/what-can-i-do-with-the-vertex-tangent-of-a-landscape/1250123 "2023-08-04T01:48:08Z")

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One of my famously stupid questions: what I can I math my way to with the VertexTangentWS of a landscape? I’ve rarely seen it referenced in any tutorial I’ve reviewed. What practical things can be done with this in gen…

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## [Volumetric Fog Scattering](https://forums.unrealengine.com/t/volumetric-fog-scattering/1212643)

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**Author:** [@Fuchsnerichen](https://forums.unrealengine.com/u/Fuchsnerichen)\
**Replies:** 0\
**Last updated:** [June 27, 2023, 6:27pm UTC](https://forums.unrealengine.com/t/volumetric-fog-scattering/1212643 "2023-06-27T18:27:55Z")

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Hi! Im using exponential height fog with volumetric fog and the fog seems to reflect the colors/light of the niagara system. All scattering settings of the fog are at 0 but it doesnt help. Is there a way to generally d…

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## [Camera effects (Post processing) in sequence](https://forums.unrealengine.com/t/camera-effects-post-processing-in-sequence/1206942)

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**Author:** [@Keka01001](https://forums.unrealengine.com/u/Keka01001)\
**Replies:** 0\
**Last updated:** [June 22, 2023, 4:05am UTC](https://forums.unrealengine.com/t/camera-effects-post-processing-in-sequence/1206942 "2023-06-22T04:05:40Z")

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In viewport Render: What’s going on with Bloom? Why is it starting to shine like that? How do I transfer postprocessing settings from the camera to the sequence?

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## [Is There A Way To Update A Single Particle's Location In A Niagara System?](https://forums.unrealengine.com/t/is-there-a-way-to-update-a-single-particles-location-in-a-niagara-system/1159394)

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**Author:** [@Matrix\_Moddz\_PT1](https://forums.unrealengine.com/u/Matrix_Moddz_PT1)\
**Replies:** 8\
**Last updated:** [May 9, 2023, 3:51am UTC](https://forums.unrealengine.com/t/is-there-a-way-to-update-a-single-particles-location-in-a-niagara-system/1159394 "2023-05-09T03:51:16Z")

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Hi, I have been trying to hack my way around spawning hundreds of enemies on screen without impacting too much performance and Im now experimenting with Niagara’s Skeletal Mesh Component to see if it can boost performanc…

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