Editor crash in change of using variable type in blueprint

jse140591
Wed, 03 Jun 2020 18:19:52 +0000
Editor Scripting

Hello everyone.

I made a type change in a variable (Color → LinearColor) that I was already using in some nodes in a blueprint. When saving and compiling, the editor crashed.

Now, when trying to open the editor, it is always showing the error below and closing:

Assertion failed: Tag.Size == Loaded [File: D: / Build / ++ UE4 + Licensee / Sync / Engine / Source / Runtime / CoreUObject / Private / UObject / Class.cpp] [Line: 1478]

I can open the editor, removing the specific blueprint, but trying to return it and open it the editor closes again.

Thanks for all.

7 posts - 1 participant