# \#editing

**URL:** https://forums.unrealengine.com/tag/editing/1714.md

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## [Feature reuquest \[?\] Allow additional meshes in preview in skeletal mesh editor ](https://forums.unrealengine.com/t/feature-reuquest-allow-additional-meshes-in-preview-in-skeletal-mesh-editor/2730123)

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**Author:** [@avatar54d1](https://forums.unrealengine.com/u/avatar54d1)\
**Replies:** 1\
**Last updated:** [June 22, 2026, 5:35am UTC](https://forums.unrealengine.com/t/feature-reuquest-allow-additional-meshes-in-preview-in-skeletal-mesh-editor/2730123 "2026-06-22T05:35:32Z")

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Hi, I’ve tried looking everywhere, but I haven’t found any similar topic. The “Additional meshes” section (advanced preview settings tab) is available in animation editor and in skeleton editor. But not in skeletal …

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## [unable to place builds or edit my creative map ](https://forums.unrealengine.com/t/unable-to-place-builds-or-edit-my-creative-map/2719293)

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**Author:** [@Eomzo\_Dominion](https://forums.unrealengine.com/u/Eomzo_Dominion)\
**Replies:** 1\
**Last updated:** [April 30, 2026, 11:10pm UTC](https://forums.unrealengine.com/t/unable-to-place-builds-or-edit-my-creative-map/2719293 "2026-04-30T23:10:36Z")

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Summary i have had to rebuild my creative map 4 times because every single time i leave the session and re join i am unable to build or edit on my session and i have no clue what my issue is or how to fix it Please sele…

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## [Animation is edited, click Apply (Where?)](https://forums.unrealengine.com/t/animation-is-edited-click-apply-where/378763)

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**Author:** [@unit23](https://forums.unrealengine.com/u/unit23)\
**Replies:** 6\
**Last updated:** [February 25, 2025, 3:51pm UTC](https://forums.unrealengine.com/t/animation-is-edited-click-apply-where/378763 "2025-02-25T15:51:38Z")

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I get this message, when moving a socket around, but where is this apply button?

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## [In the sequencer it's possible to edit multiple tracks once?](https://forums.unrealengine.com/t/in-the-sequencer-its-possible-to-edit-multiple-tracks-once/384885)

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**Author:** [@Fabien\_3D\_Artist](https://forums.unrealengine.com/u/Fabien_3D_Artist)\
**Replies:** 3\
**Last updated:** [February 11, 2025, 9:16am UTC](https://forums.unrealengine.com/t/in-the-sequencer-its-possible-to-edit-multiple-tracks-once/384885 "2025-02-11T09:16:34Z")

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For example I need to edit multiple emitter, inside the sequencer I want to add a visibility track to all of them I need to right click and do that one by one, then check the visibility one by one… is very laborious. I …

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## [Making an Arcade Basketball Game for a Passion Project, need help with scripting in Blueprints](https://forums.unrealengine.com/t/making-an-arcade-basketball-game-for-a-passion-project-need-help-with-scripting-in-blueprints/2258264)

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**Author:** [@khanmon](https://forums.unrealengine.com/u/khanmon)\
**Replies:** 0\
**Last updated:** [January 3, 2025, 8:41pm UTC](https://forums.unrealengine.com/t/making-an-arcade-basketball-game-for-a-passion-project-need-help-with-scripting-in-blueprints/2258264 "2025-01-03T20:41:35Z")

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Hello all! I am a fresh beginner making a 2 on 2 or possibly a 3 on 3 arcade basketball game inspired by the chaotic and fast gameplay of NBA Jam/Hangtime/Showtime series with extra RPG Classes and Subclasses with Souls …

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## [Why can't I add uses-feature](https://forums.unrealengine.com/t/why-cant-i-add-uses-feature/325744)

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**Author:** [@KillerSneak](https://forums.unrealengine.com/u/KillerSneak)\
**Replies:** 6\
**Last updated:** [September 27, 2024, 12:04am UTC](https://forums.unrealengine.com/t/why-cant-i-add-uses-feature/325744 "2024-09-27T00:04:27Z")

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So we can set extra permissions in the form of \<uses-permission android:name="com.android.vending.BILLING"/\> DefaultEngine.ini +ExtraPermissions=com.android.vending.BILLING via the project settings but why can’t we a…

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## [How to override text caret](https://forums.unrealengine.com/t/how-to-override-text-caret/456692)

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**Author:** [@corejake](https://forums.unrealengine.com/u/corejake)\
**Replies:** 2\
**Last updated:** [April 17, 2024, 3:09am UTC](https://forums.unrealengine.com/t/how-to-override-text-caret/456692 "2024-04-17T03:09:10Z")

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How can i hide or change caret symbol?

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## [Modifying Blueprint Properties with Sequencer](https://forums.unrealengine.com/t/modifying-blueprint-properties-with-sequencer/460479)

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**Author:** [@dogrush](https://forums.unrealengine.com/u/dogrush)\
**Replies:** 4\
**Last updated:** [February 13, 2024, 1:40pm UTC](https://forums.unrealengine.com/t/modifying-blueprint-properties-with-sequencer/460479 "2024-02-13T13:40:50Z")

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Hi guys, as the documentation in Unreal only refers to the same question but for Matinee (which will be deleted very soon) I wanted to add the same tutorial related to Sequencer… it would be soooo nice to be able to comm…

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## [Multi-User Editing across long distances](https://forums.unrealengine.com/t/multi-user-editing-across-long-distances/463570)

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**Author:** [@SamTheDeveloper](https://forums.unrealengine.com/u/SamTheDeveloper)\
**Replies:** 1\
**Last updated:** [February 4, 2024, 3:22am UTC](https://forums.unrealengine.com/t/multi-user-editing-across-long-distances/463570 "2024-02-04T03:22:36Z")

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I’m trying to use the new Multi-User Editing plugin with a friend whos in a different state anyone know how to make it work with GitHub or possibly a different cheap service

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## [Street junction with splines](https://forums.unrealengine.com/t/street-junction-with-splines/311120)

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**Author:** [@Double-L47](https://forums.unrealengine.com/u/Double-L47)\
**Replies:** 3\
**Last updated:** [January 20, 2024, 3:03am UTC](https://forums.unrealengine.com/t/street-junction-with-splines/311120 "2024-01-20T03:03:03Z")

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Hey, I´ve been trying to make this crosswalk/ streetjunction for more than 3 Days . I think its better to have a sidewalk directly implemented with the streets, so I have it clear on the spline. but I don´t know how t…

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## [How do I save changes to the skeleton within the skeleton tree?](https://forums.unrealengine.com/t/how-do-i-save-changes-to-the-skeleton-within-the-skeleton-tree/459103)

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**Author:** [@daylun](https://forums.unrealengine.com/u/daylun)\
**Replies:** 2\
**Last updated:** [November 26, 2023, 3:06pm UTC](https://forums.unrealengine.com/t/how-do-i-save-changes-to-the-skeleton-within-the-skeleton-tree/459103 "2023-11-26T15:06:53Z")

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Basically I have a skeletal mesh imported… i went into the skeleton tree and made the neck and head longer and larger which works with my imported animations… after clicking save. It does not make any changed to the mesh…

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## [How to setup Multi-User editing? VPN wise over the internet?](https://forums.unrealengine.com/t/how-to-setup-multi-user-editing-vpn-wise-over-the-internet/470303)

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**Author:** [@DarkNibir](https://forums.unrealengine.com/u/DarkNibir)\
**Replies:** 0\
**Last updated:** [August 25, 2020, 4:54pm UTC](https://forums.unrealengine.com/t/how-to-setup-multi-user-editing-vpn-wise-over-the-internet/470303 "2020-08-25T16:54:59Z")

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so I watched this video on multi user editing ( Working collaboratively in Unreal Engine: Multi-User Editor Workflow | Webinar | Unreal Engine - YouTube) and the two people in it were using the feature through the intern…

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## [Need help editing font of text render.](https://forums.unrealengine.com/t/need-help-editing-font-of-text-render/464857)

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**Author:** [@SnipesEasy](https://forums.unrealengine.com/u/SnipesEasy)\
**Replies:** 7\
**Last updated:** [May 8, 2020, 12:10pm UTC](https://forums.unrealengine.com/t/need-help-editing-font-of-text-render/464857 "2020-05-08T12:10:09Z")

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So i am following this video UE4 Tutorial | Import Fonts for UMG, Text Render, etc. - YouTube but when he goes into the font list i can’t find my font like he does.

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## [Drop down list behind cursor](https://forums.unrealengine.com/t/drop-down-list-behind-cursor/461027)

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**Author:** [@GottaBe\_KD](https://forums.unrealengine.com/u/GottaBe_KD)\
**Replies:** 2\
**Last updated:** [January 29, 2020, 2:20pm UTC](https://forums.unrealengine.com/t/drop-down-list-behind-cursor/461027 "2020-01-29T14:20:45Z")

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When building a level, usually there’s so much stuff on screen and I’ve been wondering if there is a feature that would help facilitate what is selectable behind the cursor. Example: I have a door in front of me while …

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## [Multi User Editing Connection Issues](https://forums.unrealengine.com/t/multi-user-editing-connection-issues/456493)

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**Author:** [@Fre3bie](https://forums.unrealengine.com/u/Fre3bie)\
**Replies:** 0\
**Last updated:** [October 6, 2019, 1:02am UTC](https://forums.unrealengine.com/t/multi-user-editing-connection-issues/456493 "2019-10-06T01:02:04Z")

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Hi, for the past week or so I’ve been going over the various documentation, references, forum posts and anything here on the Answer Hub regarding both hosting and connecting computers using the new multi user editing sys…

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## [Crash on change/undo UMG widget values](https://forums.unrealengine.com/t/crash-on-change-undo-umg-widget-values/385592)

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**Author:** [@Trcioo](https://forums.unrealengine.com/u/Trcioo)\
**Replies:** 2\
**Last updated:** [December 16, 2018, 5:49pm UTC](https://forums.unrealengine.com/t/crash-on-change-undo-umg-widget-values/385592 "2018-12-16T17:49:55Z")

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To Reproduce: 1 - Create a new Project and create a Widget Blueprint. 2 - Open the Widget Blueprint and drag a Image widget to the canvas. 3 - By default the image have a Size X of 100, click to edit it, manually sele…

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## [How to scale object faster(viewport)?](https://forums.unrealengine.com/t/how-to-scale-object-faster-viewport/430399)

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**Author:** [@LyubomirIko](https://forums.unrealengine.com/u/LyubomirIko)\
**Replies:** 2\
**Last updated:** [July 27, 2018, 10:54pm UTC](https://forums.unrealengine.com/t/how-to-scale-object-faster-viewport/430399 "2018-07-27T22:54:05Z")

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There is no increment for more fast scaling?! Scale up/down takes big swings with the mouse - I have no such place on the desk D: (I want to use the mouse)

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## [Editor plugin edit Asset Components](https://forums.unrealengine.com/t/editor-plugin-edit-asset-components/426671)

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**Author:** [@norsfell\_simon](https://forums.unrealengine.com/u/norsfell_simon)\
**Replies:** 0\
**Last updated:** [June 4, 2018, 9:36pm UTC](https://forums.unrealengine.com/t/editor-plugin-edit-asset-components/426671 "2018-06-04T21:36:11Z")

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Hello, I m trying to write a tool to help our artists mass edit some Blueprint Assets in the editor. I have created a very basic plugin (Editor Standalone Window) and I figured out how to get a list of all my asset in …

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## [Various Sequencer questions](https://forums.unrealengine.com/t/various-sequencer-questions/424365)

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**Author:** [@tomofnz](https://forums.unrealengine.com/u/tomofnz)\
**Replies:** 5\
**Last updated:** [May 22, 2018, 2:59am UTC](https://forums.unrealengine.com/t/various-sequencer-questions/424365 "2018-05-22T02:59:07Z")

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If any of these already exist please let me know - I’m new to Sequencer, editing audio. While editing, can the playhead position be snapped to ends or starts of takes/shots/clips, using some kind of modifier like shift …

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## [Can you edit inherited components?](https://forums.unrealengine.com/t/can-you-edit-inherited-components/280807)

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**Author:** [@ufna](https://forums.unrealengine.com/u/ufna)\
**Replies:** 8\
**Last updated:** [March 8, 2018, 7:51pm UTC](https://forums.unrealengine.com/t/can-you-edit-inherited-components/280807 "2018-03-08T19:51:49Z")

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Is it possible somehow to edit inherited components? F.e. I have blueprint A, which containt manually added SpringArm and Camera. I created blueprint B, which inherits bp A, but now I can’t edit anything from SpringArm …

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## [Make changes in a blueprint will cause the engine to crash on next startup](https://forums.unrealengine.com/t/make-changes-in-a-blueprint-will-cause-the-engine-to-crash-on-next-startup/396104)

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**Author:** [@Jippolatta](https://forums.unrealengine.com/u/Jippolatta)\
**Replies:** 0\
**Last updated:** [June 13, 2017, 12:02pm UTC](https://forums.unrealengine.com/t/make-changes-in-a-blueprint-will-cause-the-engine-to-crash-on-next-startup/396104 "2017-06-13T12:02:53Z")

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Hi, I am having an issue where if I edit a blueprint, next time I open the engine the game will crash on startup. If I remove any blueprints that I edited then the engine will load as normal. There is nothing abnormal i…

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## [Synching Multiple Landscapes](https://forums.unrealengine.com/t/synching-multiple-landscapes/291759)

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**Author:** [@anonymous\_user\_fbaaff78](https://forums.unrealengine.com/u/anonymous_user_fbaaff78)\
**Replies:** 4\
**Last updated:** [May 17, 2017, 3:34am UTC](https://forums.unrealengine.com/t/synching-multiple-landscapes/291759 "2017-05-17T03:34:43Z")

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Hey Guys, I’m using several landscape pieces to form our large open world map. When sculpting the terrain near the borders where two landscape pieces meet, I can only edit one terrain or the other at a time so can’t see…

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## [How to edit files using blueprint?](https://forums.unrealengine.com/t/how-to-edit-files-using-blueprint/381923)

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**Author:** [@Qbsoon](https://forums.unrealengine.com/u/Qbsoon)\
**Replies:** 1\
**Last updated:** [January 15, 2017, 3:06pm UTC](https://forums.unrealengine.com/t/how-to-edit-files-using-blueprint/381923 "2017-01-15T15:06:50Z")

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Hello! I’d want to know how to edit a .ini file using blueprints. I’m creating save games for my project now. And I want game to save coordinats of player into .ini file when I click F5. I know how to read coordinats bu…

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## [Geometry error, turning red while editing](https://forums.unrealengine.com/t/geometry-error-turning-red-while-editing/376095)

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**Author:** [@douglasdriving](https://forums.unrealengine.com/u/douglasdriving)\
**Replies:** 0\
**Last updated:** [November 12, 2016, 10:09am UTC](https://forums.unrealengine.com/t/geometry-error-turning-red-while-editing/376095 "2016-11-12T10:09:13Z")

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Hi, while editing my level some geometries have started to turn red and stops showing up inside the level when i work with them. There should probably be some information about this somewhere but I cant find it. What doe…

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## [How to start asset editor from c++?](https://forums.unrealengine.com/t/how-to-start-asset-editor-from-c/349195)

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**Author:** [@anonymous\_user\_baa279fa](https://forums.unrealengine.com/u/anonymous_user_baa279fa)\
**Replies:** 3\
**Last updated:** [October 8, 2016, 3:58pm UTC](https://forums.unrealengine.com/t/how-to-start-asset-editor-from-c/349195 "2016-10-08T15:58:08Z")

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I create custom blueprint editor. And I want to edit reference bject from double click on node, but i dont know how to start asset editor (for current aseet) from c++.

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## [How can I edit the vertices of a blocking volume?](https://forums.unrealengine.com/t/how-can-i-edit-the-vertices-of-a-blocking-volume/298046)

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**Author:** [@BoUBoU](https://forums.unrealengine.com/u/BoUBoU)\
**Replies:** 3\
**Last updated:** [August 19, 2016, 5:58am UTC](https://forums.unrealengine.com/t/how-can-i-edit-the-vertices-of-a-blocking-volume/298046 "2016-08-19T05:58:40Z")

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You have to use the Geomtery Editing mode at the top left tab where the foliage and vertex painting tools are. It is this symbol: https://docs.unrealengine.com/latest/images/Engine/UI/LevelEditor/Modes/LE\_Tools\_Brush.jp…

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## [Editing Data Tables caused editor crashes since 4.11.2](https://forums.unrealengine.com/t/editing-data-tables-caused-editor-crashes-since-4-11-2/359244)

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**Author:** [@Raidfire.Net](https://forums.unrealengine.com/u/Raidfire.Net)\
**Replies:** 4\
**Last updated:** [June 1, 2016, 6:40pm UTC](https://forums.unrealengine.com/t/editing-data-tables-caused-editor-crashes-since-4-11-2/359244 "2016-06-01T18:40:09Z")

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Hi Epic Games, as the title says, whenever i edit a data table, the editor crashes. First i thought it is because of changing the struct, but i have tested it: I have created a test struct, then created a data table a…

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## [materials and textures from marketplace appearing as the grey squares](https://forums.unrealengine.com/t/materials-and-textures-from-marketplace-appearing-as-the-grey-squares/357770)

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**Author:** [@anonymous\_user\_2b2a4c7b](https://forums.unrealengine.com/u/anonymous_user_2b2a4c7b)\
**Replies:** 0\
**Last updated:** [May 18, 2016, 2:02am UTC](https://forums.unrealengine.com/t/materials-and-textures-from-marketplace-appearing-as-the-grey-squares/357770 "2016-05-18T02:02:23Z")

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so ive downloaded a few texture/material packs that also came with some meshes- but when i go to put them into my world, they appear as the grey square textureless thing… but they dont appear that way in the content brow…

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## [Cntrl c doesnt work in state machine transition rules](https://forums.unrealengine.com/t/cntrl-c-doesnt-work-in-state-machine-transition-rules/349570)

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**Author:** [@monodrobe](https://forums.unrealengine.com/u/monodrobe)\
**Replies:** 6\
**Last updated:** [March 18, 2016, 3:05pm UTC](https://forums.unrealengine.com/t/cntrl-c-doesnt-work-in-state-machine-transition-rules/349570 "2016-03-18T15:05:59Z")

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When editing transition rules in an animation state machine you cant use cntrl c to copy a set of blue print nodes like you can everywhere else. If you right click you can copy and then use cntrl v to paste it into anoth…

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## [After snap Object to view, sprite does not update immediately](https://forums.unrealengine.com/t/after-snap-object-to-view-sprite-does-not-update-immediately/320437)

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**Author:** [@anonymous\_user\_12c704cc](https://forums.unrealengine.com/u/anonymous_user_12c704cc)\
**Replies:** 4\
**Last updated:** [June 9, 2015, 1:52pm UTC](https://forums.unrealengine.com/t/after-snap-object-to-view-sprite-does-not-update-immediately/320437 "2015-06-09T13:52:14Z")

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Right click in Editor Viewport window, choose “Snap object to view”, move a player start(for example) to current viewer place, but the player start sprite will not move until next time I click back to it.

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