# \#edges

**URL:** https://forums.unrealengine.com/tag/edges/873.md

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## [How can I handle this Depth Of field foreground issue?](https://forums.unrealengine.com/t/how-can-i-handle-this-depth-of-field-foreground-issue/490970)

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**Author:** [@Zse82](https://forums.unrealengine.com/u/Zse82)\
**Replies:** 15\
**Last updated:** [April 1, 2026, 4:24pm UTC](https://forums.unrealengine.com/t/how-can-i-handle-this-depth-of-field-foreground-issue/490970 "2026-04-01T16:24:09Z")

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Hi Guys! I started learning Unreal about a month ago, but I’m having a weird issue with Actors / Foliage in the foreground when I use a strong Depth Of Field and the camera is close to the foreground. I really tried eve…

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## [Post Process Material Is Not Detecting/Displaying the Edges For Translucent Material on Static Mesh - For Unreal Engine 5.6](https://forums.unrealengine.com/t/post-process-material-is-not-detecting-displaying-the-edges-for-translucent-material-on-static-mesh-for-unreal-engine-5-6/2656223)

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**Author:** [@pvaniawala](https://forums.unrealengine.com/u/pvaniawala)\
**Replies:** 0\
**Last updated:** [September 13, 2025, 7:20am UTC](https://forums.unrealengine.com/t/post-process-material-is-not-detecting-displaying-the-edges-for-translucent-material-on-static-mesh-for-unreal-engine-5-6/2656223 "2025-09-13T07:20:56Z")

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Hello, What I am trying to achieve is Display Edges for Static Meshes - which have translucent materials applied to it. All the edges should display using Post Process Material / Post Process Volume. I have tried the a…

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## [Design + In-Game Editor System with Gizmo & Cesium Integration](https://forums.unrealengine.com/t/design-in-game-editor-system-with-gizmo-cesium-integration/2505003)

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**Author:** [@TheRageGames](https://forums.unrealengine.com/u/TheRageGames)\
**Replies:** 0\
**Last updated:** [May 12, 2025, 3:20am UTC](https://forums.unrealengine.com/t/design-in-game-editor-system-with-gizmo-cesium-integration/2505003 "2025-05-12T03:20:16Z")

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Hi everyone! I made a bridge design tool inside Unreal Engine. It lets you design bridges in-game, move objects with a gizmo, and edit things like faces and vertices. It also works with Cesium to stream real-world maps. …

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## [Round Edge Shader in UE5.5](https://forums.unrealengine.com/t/round-edge-shader-in-ue5-5/2362228)

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**Author:** [@wertgeo](https://forums.unrealengine.com/u/wertgeo)\
**Replies:** 0\
**Last updated:** [February 27, 2025, 7:46am UTC](https://forums.unrealengine.com/t/round-edge-shader-in-ue5-5/2362228 "2025-02-27T07:46:27Z")

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Finally there is this solution for round edges .Check this material in Fab for UE 5 https://www.fab.com/listings/c6470d58-6cc0-44a3-9418-10d5f54fe099

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## [Depth of Field Issue 5.5 - NEW Black Edge Artifacts](https://forums.unrealengine.com/t/depth-of-field-issue-5-5-new-black-edge-artifacts/2224185)

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**Author:** [@Northfence1](https://forums.unrealengine.com/u/Northfence1)\
**Replies:** 5\
**Last updated:** [February 12, 2025, 12:17am UTC](https://forums.unrealengine.com/t/depth-of-field-issue-5-5-new-black-edge-artifacts/2224185 "2025-02-12T00:17:55Z")

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Hi there. I’m about to throw my entire set up in the bin, join the Amish Community, and renounce technology as a whole after going insane over finding new errors upon errors when using any and all versions of UE 5… What…

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## [Hard shaded edges dont get preserved after importing to ue4](https://forums.unrealengine.com/t/hard-shaded-edges-dont-get-preserved-after-importing-to-ue4/447841)

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**Author:** [@Likkkez](https://forums.unrealengine.com/u/Likkkez)\
**Replies:** 6\
**Last updated:** [July 29, 2024, 9:15pm UTC](https://forums.unrealengine.com/t/hard-shaded-edges-dont-get-preserved-after-importing-to-ue4/447841 "2024-07-29T21:15:36Z")

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FBX imported into UE4: Same FBX but imported into Blender: I’ve tried every single import method for normals and it doesnt seem to change anything at all. It is definately not the issue with my .fbx file since t…

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## [Round edges shader or other solution?](https://forums.unrealengine.com/t/round-edges-shader-or-other-solution/462147)

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**Author:** [@peter.hogas](https://forums.unrealengine.com/u/peter.hogas)\
**Replies:** 1\
**Last updated:** [June 23, 2023, 1:05am UTC](https://forums.unrealengine.com/t/round-edges-shader-or-other-solution/462147 "2023-06-23T01:05:56Z")

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As many before me in I’m looking for a way to figure out how to bevel edges in a easy way. I have been googelin around for hours but i cant seem to find a god workaround having to bevel everything in my modeling program…

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## [Rotate Bone By Base Height To Edge Height](https://forums.unrealengine.com/t/rotate-bone-by-base-height-to-edge-height/407175)

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**Author:** [@Dreaghy](https://forums.unrealengine.com/u/Dreaghy)\
**Replies:** 0\
**Last updated:** [October 16, 2017, 8:25pm UTC](https://forums.unrealengine.com/t/rotate-bone-by-base-height-to-edge-height/407175 "2017-10-16T20:25:15Z")

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Hello ! To explain more, I have a Mesh that contains Animations ! When I tried some tutorials about IK Foot Placement, it didn’t worked… Maybe because the Mesh is from Mixamo Fuse ! So I did manage something by myself …

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## [Not visible edges of the models and material errors](https://forums.unrealengine.com/t/not-visible-edges-of-the-models-and-material-errors/477492)

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**Author:** [@JurijBer](https://forums.unrealengine.com/u/JurijBer)\
**Replies:** 1\
**Last updated:** [March 31, 2022, 11:53pm UTC](https://forums.unrealengine.com/t/not-visible-edges-of-the-models-and-material-errors/477492 "2022-03-31T23:53:55Z")

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Hi, I am new to Unreal. I have a problem with the high poly models I imported to Unreal for rendering. Those high poly models (fighters) have not visible and broken edges. I have also a problem with the material, it is s…

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## [Capsule collision bounces off whenever it is on the tip of corner](https://forums.unrealengine.com/t/capsule-collision-bounces-off-whenever-it-is-on-the-tip-of-corner/488601)

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**Author:** [@Killrinadubs](https://forums.unrealengine.com/u/Killrinadubs)\
**Replies:** 1\
**Last updated:** [September 10, 2021, 9:34am UTC](https://forums.unrealengine.com/t/capsule-collision-bounces-off-whenever-it-is-on-the-tip-of-corner/488601 "2021-09-10T09:34:03Z")

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Hi, currently I’m trying to make an original character pawn which does not use character movement component using BP. I have set up very basic thirdperson movement left, right, jump and gravity using Add Force, basicall…

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## [Custom Depth Blur Edges Bleeding](https://forums.unrealengine.com/t/custom-depth-blur-edges-bleeding/485930)

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**Author:** [@bazilio\_113](https://forums.unrealengine.com/u/bazilio_113)\
**Replies:** 0\
**Last updated:** [July 8, 2021, 11:39am UTC](https://forums.unrealengine.com/t/custom-depth-blur-edges-bleeding/485930 "2021-07-08T11:39:25Z")

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Hi guys, i am trying to create fog of war for my rts game based on some youtube tutorial, though i run into problems… currently i am rendering whole game canvas to render texture and creating it all dynamicly in rts came…

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## [Corner detection with Collision UV](https://forums.unrealengine.com/t/corner-detection-with-collision-uv/485259)

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**Author:** [@Game\_dev\_1](https://forums.unrealengine.com/u/Game_dev_1)\
**Replies:** 0\
**Last updated:** [June 23, 2021, 11:18am UTC](https://forums.unrealengine.com/t/corner-detection-with-collision-uv/485259 "2021-06-23T11:18:47Z")

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İs there any way to finding corners of any objects with their collision UVs?

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## [Landscape Normals aren't smooth](https://forums.unrealengine.com/t/landscape-normals-arent-smooth/482783)

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**Author:** [@Ikeaiboi](https://forums.unrealengine.com/u/Ikeaiboi)\
**Replies:** 1\
**Last updated:** [May 18, 2021, 5:46pm UTC](https://forums.unrealengine.com/t/landscape-normals-arent-smooth/482783 "2021-05-18T17:46:15Z")

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Hello! So I have this problem right now with my landscape. The normals aren’t being smoothed properly, so it looks kind of low poly. It’s not that the surface has no smoothing applied, the triangles do look a little bit…

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## [Normal map causes reverted normals and dark seams](https://forums.unrealengine.com/t/normal-map-causes-reverted-normals-and-dark-seams/476944)

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**Author:** [@anonymous\_user\_7968cdad1](https://forums.unrealengine.com/u/anonymous_user_7968cdad1)\
**Replies:** 1\
**Last updated:** [January 8, 2021, 6:48am UTC](https://forums.unrealengine.com/t/normal-map-causes-reverted-normals-and-dark-seams/476944 "2021-01-08T06:48:14Z")

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Hi I am trying to apply a normal map to a model that has uniformly created single island uv set. The normal map is saved as 8 bit with green channel flipped. I set it to normal map (dtx5), disable Srgb. I also tried fl…

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## [How can I smooth my mask edges?  Thanks.](https://forums.unrealengine.com/t/how-can-i-smooth-my-mask-edges-thanks/421225)

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**Author:** [@Dharkynd](https://forums.unrealengine.com/u/Dharkynd)\
**Replies:** 2\
**Last updated:** [November 30, 2020, 7:08am UTC](https://forums.unrealengine.com/t/how-can-i-smooth-my-mask-edges-thanks/421225 "2020-11-30T07:08:21Z")

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## [Remove displacement on landscape edges](https://forums.unrealengine.com/t/remove-displacement-on-landscape-edges/474013)

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**Author:** [@SPyke\_555](https://forums.unrealengine.com/u/SPyke_555)\
**Replies:** 3\
**Last updated:** [November 6, 2020, 4:57pm UTC](https://forums.unrealengine.com/t/remove-displacement-on-landscape-edges/474013 "2020-11-06T16:57:54Z")

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Hi all, Running into an issue with my landscapes and wondering if anyone would have some ideas on a way to fix this. I’ve setup a landscape material to blend a snow and a rock texture based on the angle of the landscap…

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## [Edge aliasing](https://forums.unrealengine.com/t/edge-aliasing/465759)

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**Author:** [@TowleyMate](https://forums.unrealengine.com/u/TowleyMate)\
**Replies:** 6\
**Last updated:** [May 25, 2020, 11:23am UTC](https://forums.unrealengine.com/t/edge-aliasing/465759 "2020-05-25T11:23:19Z")

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Hey - I’m using some atlases to create a scene but the edges of the atlas are extremely crunchy - they look very aliased or maybe I’m processing my opacity mattes incorrectly? I’ve adjusted my scene to use ‘Epic’ antial…

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## [Dynamic Shadow Cascades 4 Smooth Edge Artefacts](https://forums.unrealengine.com/t/dynamic-shadow-cascades-4-smooth-edge-artefacts/462425)

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**Author:** [@anonymous\_user\_6683a8b7](https://forums.unrealengine.com/u/anonymous_user_6683a8b7)\
**Replies:** 2\
**Last updated:** [March 16, 2020, 8:56pm UTC](https://forums.unrealengine.com/t/dynamic-shadow-cascades-4-smooth-edge-artefacts/462425 "2020-03-16T20:56:15Z")

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Hi, I want to use dynamic shadow cascades set to 4 as i get better and more detailed shadows. However it also gives me artefacts where meshes with smooth edges look a bit harder. Is this common/known? any workaround? …

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## [Get borders navmesh](https://forums.unrealengine.com/t/get-borders-navmesh/457348)

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**Author:** [@X\_Starter\_X](https://forums.unrealengine.com/u/X_Starter_X)\
**Replies:** 1\
**Last updated:** [October 24, 2019, 1:11pm UTC](https://forums.unrealengine.com/t/get-borders-navmesh/457348 "2019-10-24T13:11:08Z")

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Hi! I want to get edges or points of navmesh. I need a start and an end of navmesh. How can I to do it? \[Is this link useful\]\[1\]? \[And second link?\]\[2\]

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## [Hard opacity edges](https://forums.unrealengine.com/t/hard-opacity-edges/452534)

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**Author:** [@EnricoUniverse](https://forums.unrealengine.com/u/EnricoUniverse)\
**Replies:** 2\
**Last updated:** [September 9, 2019, 3:09pm UTC](https://forums.unrealengine.com/t/hard-opacity-edges/452534 "2019-09-09T15:09:24Z")

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How do I fix these hard opacity edges? Is there a node to anti-alias or smooth out my clamped opacity values (which are either 0 or 1)?

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## [Mesh breaks up at edges on import](https://forums.unrealengine.com/t/mesh-breaks-up-at-edges-on-import/430687)

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**Author:** [@mechanicarts](https://forums.unrealengine.com/u/mechanicarts)\
**Replies:** 1\
**Last updated:** [August 1, 2018, 9:04pm UTC](https://forums.unrealengine.com/t/mesh-breaks-up-at-edges-on-import/430687 "2018-08-01T21:04:36Z")

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I am using blender for modelling. I used hard edges and weighted normals to calculate some bevels. In blender, the meshes look normal. In UE, they split and the mesh becomes see through. I did try clearing the hard edges…

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## [Black edges where geometry meets](https://forums.unrealengine.com/t/black-edges-where-geometry-meets/425443)

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**Author:** [@anonymous\_user\_826a23651](https://forums.unrealengine.com/u/anonymous_user_826a23651)\
**Replies:** 4\
**Last updated:** [May 21, 2018, 11:23am UTC](https://forums.unrealengine.com/t/black-edges-where-geometry-meets/425443 "2018-05-21T11:23:33Z")

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Hi, I keep getting this black ao-ish color bleed in edges of geometry? Didn’t manage to find an answer myself. Thank you.

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## [How to avoid smooth landscape blend?](https://forums.unrealengine.com/t/how-to-avoid-smooth-landscape-blend/409753)

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**Author:** [@anonymous\_user\_fba57cad](https://forums.unrealengine.com/u/anonymous_user_fba57cad)\
**Replies:** 1\
**Last updated:** [November 16, 2017, 12:28pm UTC](https://forums.unrealengine.com/t/how-to-avoid-smooth-landscape-blend/409753 "2017-11-16T12:28:10Z")

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I’m trying to make my landscape layer to not blend with transparency but more like a broken up blend without a smooth transition is there away to achieve this? I looked all over and can’t find any examples. I used a hei…

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## [Why are my particle edges distorted?](https://forums.unrealengine.com/t/why-are-my-particle-edges-distorted/409653)

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**Author:** [@Kochab](https://forums.unrealengine.com/u/Kochab)\
**Replies:** 1\
**Last updated:** [November 15, 2017, 3:25am UTC](https://forums.unrealengine.com/t/why-are-my-particle-edges-distorted/409653 "2017-11-15T03:25:01Z")

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This GIF was created by pausing and skipping frames in the editor. At 60 fps, they just look really rough. My diamond texture is a 128x128 PNG. I also tried 64x64, 32x32 and a TGA but there was no difference. What is c…

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## [Problem with wall edges (shadows)](https://forums.unrealengine.com/t/problem-with-wall-edges-shadows/407325)

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**Author:** [@anonymous\_user\_25093ee2](https://forums.unrealengine.com/u/anonymous_user_25093ee2)\
**Replies:** 1\
**Last updated:** [November 8, 2017, 5:18pm UTC](https://forums.unrealengine.com/t/problem-with-wall-edges-shadows/407325 "2017-11-08T17:18:03Z")

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Hi, I’m new in Unreal and I’m learning and testing the best workflow for archviz. I made the template in Revit and exported it to 3ds Max to create the UV Lightmaps. I used the “Lightroom: Interior Day Light” model of …

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## [Lightmaps Have White Color Bleeding Around Edges](https://forums.unrealengine.com/t/lightmaps-have-white-color-bleeding-around-edges/394771)

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**Author:** [@StrangeLove13](https://forums.unrealengine.com/u/StrangeLove13)\
**Replies:** 1\
**Last updated:** [June 21, 2017, 5:16pm UTC](https://forums.unrealengine.com/t/lightmaps-have-white-color-bleeding-around-edges/394771 "2017-06-21T17:16:42Z")

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Hi! Can anyone please explain why I am getting these white color bleeds around my edges? The lightmaps were baked in 1024 resolution with the presentation preset. The top and bottom (roof and floor) are separate meshes,…

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## [Project looks edgy and low quality](https://forums.unrealengine.com/t/project-looks-edgy-and-low-quality/386669)

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**Author:** [@DayDead](https://forums.unrealengine.com/u/DayDead)\
**Replies:** 3\
**Last updated:** [March 2, 2017, 3:38pm UTC](https://forums.unrealengine.com/t/project-looks-edgy-and-low-quality/386669 "2017-03-02T15:38:30Z")

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Hello! I was working on my new scene when suddenly everything began looking very edgy and sharp, as if the anti-aliasing went crazy or the project down scaled its quality. I didn’t change the aa method, it’s still set t…

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## [Normal map problem](https://forums.unrealengine.com/t/normal-map-problem/385795)

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**Author:** [@anonymous\_user\_245e2cbd](https://forums.unrealengine.com/u/anonymous_user_245e2cbd)\
**Replies:** 0\
**Last updated:** [February 22, 2017, 11:08am UTC](https://forums.unrealengine.com/t/normal-map-problem/385795 "2017-02-22T11:08:23Z")

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Hello im new to blender and UE4, ive made a high poly sculpt and a low poly model of a character in Blender 2.78 I baked the normals from the high poly sculpt and imported the low poly model to UE4 and added the normal …

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## [How can I hide the edge of my Game Map properly?](https://forums.unrealengine.com/t/how-can-i-hide-the-edge-of-my-game-map-properly/323548)

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**Author:** [@Deygus](https://forums.unrealengine.com/u/Deygus)\
**Replies:** 1\
**Last updated:** [September 22, 2016, 12:13pm UTC](https://forums.unrealengine.com/t/how-can-i-hide-the-edge-of-my-game-map-properly/323548 "2016-09-22T12:13:42Z")

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So I’ve realized a problem. I can see across my map and its very obvious that my first map has an edge. I’ve been looking around to figure it out on my own but so far I feel pretty helpless trying to figure out a good w…

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## [Smooth surface incorrect shading](https://forums.unrealengine.com/t/smooth-surface-incorrect-shading/355959)

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**Author:** [@Piero2495](https://forums.unrealengine.com/u/Piero2495)\
**Replies:** 1\
**Last updated:** [April 30, 2016, 4:02am UTC](https://forums.unrealengine.com/t/smooth-surface-incorrect-shading/355959 "2016-04-30T04:02:03Z")

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Hi, I am currently working for a personal project, and I seem to have a shading problem on a round surface. Apparently the light applies to it like if it had hard edges, altought the smoothed normals. Any idea on how t…

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