Incorrect shadows from edge of landscape object

Hejden
Wed, 25 May 2016 09:43:35 +0000
Rendering

Hi there,

I’ve noticed that shadows that are cast from the edge of a landscape unto other objects do not seem to correlate to the actual edge of the landscape. It seems like the shadow is offset as if the landscape object was slightly larger than it actually is. The preview shadows are correct, but when I build the shadows the error appears. I’ve also noticed that the shadows are offset even more the more components my landscape has.

I’m using a clean project with one stationary light source. The landscape object is also stationary.

Do you have any ideas on why this is and how to avoid it?

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