Detach vertices on runtime

Remiam
Sun, 28 Jan 2018 22:57:40 +0000
Blueprint

Hi,
I would like to know if it’s possible to detach a vertex or rather edge mesh on runtime. I need to make a surgical wound with a scalpel. I guess I am going to use a cloth system for the skin. I know there is procedural mesh slice but I don’t want it to cut all the way from side to side.

5 posts - 1 participant