Box collision only triggers overlap event on edge

anonymous_user_dfac426c
Fri, 27 Jan 2017 23:31:45 +0000
World Creation

I’m working through a tutorial where a blueprint class is made. The blueprint consists of a wall light and a box collision. Using the OnComponentBeginOverlap and EndOverlap Events, the visibility of the light is toggled on and off. I was able to get this working for a first person character, but the light only toggled when I was on the edge of the collision. I was also able to get it working in the level blueprint with a trigger volume, not a box collision. When I try to use a trigger volume in a blueprint class, I don’t see any edges for it. Why is it only triggering on the edges, and why can’t I use a trigger volume in a blueprint class?

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