Get NavMesh edges

Aussiemandias
Tue, 21 Oct 2014 03:08:14 +0000
AI

Hi guys, I’m trying to implement a cover system for my AI. I used to do this by getting the edges of the navmesh (eg. the vertice that stops before the wall/obstacle) and iterate through those until I found an appropriate one.

Is there any way I can get this in the code, I couldn’t find anything related to it in the code.

Thanks, much appreciated.

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