5.1 shadowmaps culling problem?

Marin
Fri, 16 Dec 2022 09:35:15 +0000
Rendering

Hi, I was wondering if anybody had this issue yet? or perhaps knows the cause…
So I upgraded my project to 5.1 and ever since I get this issue with Cascaded Shadow Maps where sometimes the trees behind the camera stop casting shadows entirely and/or start fading out much sooner than they’re supposed to I’ve tried adjusting the CSM settings on my directional light but whatever I change I just move the problem to a different view angle and it keeps happening.
It seems like it’s computing the distances from some instances incorrectly, but I’m not sure what I should do next to investigate that… Any suggestions?

I used the freezerendering cmd to confirm it does get culled early(you can see one tree is missing)

8 posts - 6 participants