Games with dynamic lighting only, how do they solve the problem of shadows being too dark/sharp?

Unisink2020
Sun, 30 Aug 2020 11:07:56 +0000
Rendering

I’m working on a project with a day/night cycle and everything looks good ATM except how stark the shadows are. I’d like some lighter/softer shadows., how do other games do it? Know any examples of games in Unreal with a day/night cycle I can look at? Thanks.

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