Help pls with darkening shadow based on angle

Hunubul
Sat, 23 Nov 2024 17:52:12 +0000
Rendering

Hi, can anyone help me with this? I use masked materials to cut off parts of the building at runtime. I use Ultra Dynamic Sky (and only ultra dinamic sky). I tried a huge amount of things, I could not list it all. But having a separate sky light didn’t solve it (didn’t try every settings).

From this angle it looks fine.

This is another angle where it’s bad.

I don’t know if you can tell me what the problem or the possible solution is trough these images. Maybe you’ve seen it already.

I need these shadows. And there are a lot of meshes, some bigger, some smaller. There are some double faces, but I tried to keep them to a minimum. I don’t really have the capacity to further clean it up. If there are settings that can help me, please tell me.

The one thing that helped (but did not solve my problem completely) is turning off “Use hardware ray tracing when available” at project settings. But even now it’s still bad. I made the images before using these settings so the problem can be seen better.

Thanks in advance!

9 posts - 3 participants