Dynamic shadows issue

DAVENOVAK
Sun, 29 Nov 2020 15:02:39 +0000
Rendering

In my scene I have movable directional light, with cascaded shadow map and NO Precomputed Lights enabled.
I want my shadows fairly sharp and to be visible from some distance.
But I cant get my shadows working how I want them to work.
Theres a parameter called “Dynamic Shadow distance movable light” in description it says “How far cascaded shadow map dynamic shadows will cover for a movable light” it basically does what it says, except it decreases the shadow resolution with distance. So I have 2 choices: have bad looking shadows visible from approx. 4000 units, or high resolution shadows which get cut after 50 units away from camera.
Also I would assume that the who “cascaded thing” its suppose to work like the shadows near camera will have higher resolution than those far away, but no, Im getting constant bad resolution no matter the distance from the camera.
I tried setting shadow resolution higher, but for it to have desired effect I have to bump it really high, and I also tried setting shadow quality to cinematic, that didnt help

4 posts - 1 participant