Translucent shadows visible only in editor at pause

Alakuloinen
Sat, 23 May 2020 17:32:36 +0000
Rendering

Hello,

I’ve been trying for long to make real, not fake cloud shadows. And finally I’ve done it - but in weird circumstances:

All shadows seen:

1. In editor window

2. In player camera preview

No Shadows from clouds, still other shadows present:

1. Any PIE session

2. Any standalone build

3. Level sequence generated camera previews (see pictures)

4. Level sequence rendered videos.

My clouds are a mesh with a translucent material. Cast Shadows, Volumetric Translucent Shadows etc. falgs are set. My sun is a movable directional light. Flags set: Cast Shadows, Cast Translucent Shadows, Cast Dynamic Shadows, Cast Volumetric Shadows, etc. Any experimenting with flags only enables or disables shadows, never affecting the issue. My gound is a landscape with a landscape material.

The same material in a fresh project behaves the same way.

First noticed in 4.24, in 4.25 all the same. Maybe I’m missing some simple point but I really have no Idea what option makes them work in such restricted conditions.

image?

image?

3 posts - 1 participant