# \#dynamic-shadows

**URL:** https://forums.unrealengine.com/tag/dynamic-shadows/5547.md

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## [No dynamic shadow in Image widget obtained with a ScreenCaptureComponent2D?](https://forums.unrealengine.com/t/no-dynamic-shadow-in-image-widget-obtained-with-a-screencapturecomponent2d/316706)

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**Author:** [@anonymous\_user\_6a1e172a](https://forums.unrealengine.com/u/anonymous_user_6a1e172a)\
**Replies:** 4\
**Last updated:** [December 17, 2025, 6:20pm UTC](https://forums.unrealengine.com/t/no-dynamic-shadow-in-image-widget-obtained-with-a-screencapturecomponent2d/316706 "2025-12-17T18:20:59Z")

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Hey, We have an Image widget bind to a material M\_RenderTarget (shading model is set to ‘Unlit’ and Usage is set to ‘Used with UI’. I have created a texture T\_RenderTarget and this texture is associated to a Screen Capt…

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## [How do you set bCastDynamicShadow to False?](https://forums.unrealengine.com/t/how-do-you-set-bcastdynamicshadow-to-false/459127)

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**Author:** [@JIMMYMANGO69](https://forums.unrealengine.com/u/JIMMYMANGO69)\
**Replies:** 9\
**Last updated:** [June 9, 2025, 8:07pm UTC](https://forums.unrealengine.com/t/how-do-you-set-bcastdynamicshadow-to-false/459127 "2025-06-09T20:07:27Z")

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I have a warning saying my landscape needs to set bCastDynamicShadow to False or suffer a large performance hit. I am looking in the details section for dynamic shadow casting but I don’t see anything. Could someone tell…

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## [Offering Tips for Shadows not moving when using wind with foliage](https://forums.unrealengine.com/t/offering-tips-for-shadows-not-moving-when-using-wind-with-foliage/2454344)

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**Author:** [@joelbenjamin](https://forums.unrealengine.com/u/joelbenjamin)\
**Replies:** 0\
**Last updated:** [April 13, 2025, 12:33pm UTC](https://forums.unrealengine.com/t/offering-tips-for-shadows-not-moving-when-using-wind-with-foliage/2454344 "2025-04-13T12:33:35Z")

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There are a lot of older posts on this but I had to hunt down the solution since some of the older suggestions don’t totally work. And please correct me if I’m wrong on any of these points!!! Key takeaways: Raytracing…

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## [Help pls with darkening shadow based on angle](https://forums.unrealengine.com/t/help-pls-with-darkening-shadow-based-on-angle/2146621)

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**Author:** [@Hunubul](https://forums.unrealengine.com/u/Hunubul)\
**Replies:** 7\
**Last updated:** [November 24, 2024, 2:24pm UTC](https://forums.unrealengine.com/t/help-pls-with-darkening-shadow-based-on-angle/2146621 "2024-11-24T14:24:36Z")

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Hi, can anyone help me with this? I use masked materials to cut off parts of the building at runtime. I use Ultra Dynamic Sky (and only ultra dinamic sky). I tried a huge amount of things, I could not list it all. But ha…

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## [Receive dynamic shadows on translucent material?](https://forums.unrealengine.com/t/receive-dynamic-shadows-on-translucent-material/346939)

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**Author:** [@Slavq](https://forums.unrealengine.com/u/Slavq)\
**Replies:** 6\
**Last updated:** [June 17, 2024, 1:37am UTC](https://forums.unrealengine.com/t/receive-dynamic-shadows-on-translucent-material/346939 "2024-06-17T01:37:34Z")

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Is it possible to receive dynamic shadows on translucent material? I’ve seen this question, but it shows how to cast a shadow, not receive it. I’ve tried setting all lighting modes in material, but neither works.

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## [4.26.2 movable spotlight shadow not working on mobile preview](https://forums.unrealengine.com/t/4-26-2-movable-spotlight-shadow-not-working-on-mobile-preview/486900)

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**Author:** [@TenQ\_Hero](https://forums.unrealengine.com/u/TenQ_Hero)\
**Replies:** 2\
**Last updated:** [April 18, 2024, 12:18am UTC](https://forums.unrealengine.com/t/4-26-2-movable-spotlight-shadow-not-working-on-mobile-preview/486900 "2024-04-18T00:18:48Z")

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Hello community I was trying to test new mobile movable spotlight/pointlight availability on mobile and i couldn’t make it work on mobile preview and it’s working fine on shader model 5 preview. so i tried to look into …

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## [Very visible shadow cut between head and body of my character](https://forums.unrealengine.com/t/very-visible-shadow-cut-between-head-and-body-of-my-character/1371187)

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**Author:** [@Pataloon](https://forums.unrealengine.com/u/Pataloon)\
**Replies:** 1\
**Last updated:** [November 7, 2023, 4:45pm UTC](https://forums.unrealengine.com/t/very-visible-shadow-cut-between-head-and-body-of-my-character/1371187 "2023-11-07T16:45:44Z")

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Hey there! I’ve got a weird issue happening between the head of that NPC and its body, the seam is very visible. Everything looks fine when seeing it elsewhere, like in the ABP viewport. As the game is using sta…

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## [Is Nanite without Virtual shadows only a Myth?](https://forums.unrealengine.com/t/is-nanite-without-virtual-shadows-only-a-myth/688196)

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**Author:** [@Trastrastras](https://forums.unrealengine.com/u/Trastrastras)\
**Replies:** 2\
**Last updated:** [July 13, 2023, 10:35pm UTC](https://forums.unrealengine.com/t/is-nanite-without-virtual-shadows-only-a-myth/688196 "2023-07-13T22:35:17Z")

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I have a question about Nanites and not using Virtual shadows map. It is about whether it is possible to use Nanite without Virtual shadow maps so that using a highpoly mesh is as efficient as using a lowpoly mesh witho…

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## [5.1 shadowmaps culling problem?](https://forums.unrealengine.com/t/5-1-shadowmaps-culling-problem/729691)

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**Author:** [@Lazanja](https://forums.unrealengine.com/u/Lazanja)\
**Replies:** 7\
**Last updated:** [April 21, 2023, 9:04am UTC](https://forums.unrealengine.com/t/5-1-shadowmaps-culling-problem/729691 "2023-04-21T09:04:29Z")

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Hi, I was wondering if anybody had this issue yet? or perhaps knows the cause… So I upgraded my project to 5.1 and ever since I get this issue with Cascaded Shadow Maps where sometimes the trees behind the camera stop c…

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## [Dynamic Shadow Problems when using Distance Field Shader Functions](https://forums.unrealengine.com/t/dynamic-shadow-problems-when-using-distance-field-shader-functions/471936)

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**Author:** [@Glomby](https://forums.unrealengine.com/u/Glomby)\
**Replies:** 3\
**Last updated:** [February 28, 2023, 2:19am UTC](https://forums.unrealengine.com/t/dynamic-shadow-problems-when-using-distance-field-shader-functions/471936 "2023-02-28T02:19:05Z")

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I have a lot of grass foliage in my game but since it is an RTS game the grass has to be removeable during runtime when the player starts building stuff on top. Just removing the instanced static mesh components works b…

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## [Jagged Dynamic Shadows on Android UE4.](https://forums.unrealengine.com/t/jagged-dynamic-shadows-on-android-ue4/745584)

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**Author:** [@D\_Artagnan69](https://forums.unrealengine.com/u/D_Artagnan69)\
**Replies:** 0\
**Last updated:** [January 9, 2023, 4:47pm UTC](https://forums.unrealengine.com/t/jagged-dynamic-shadows-on-android-ue4/745584 "2023-01-09T16:47:01Z")

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Hey guys I’m having trouble with dynamic shadows on mobile. I’m making a game for mobile on UE4 2.7 and using Modulated Shadows with Stationary Directional Light, the shadows look great in the engine Mobile Preview. …

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## [Shadow spots on clear coat shader](https://forums.unrealengine.com/t/shadow-spots-on-clear-coat-shader/479410)

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**Author:** [@Andy\_M23](https://forums.unrealengine.com/u/Andy_M23)\
**Replies:** 3\
**Last updated:** [May 11, 2022, 2:07am UTC](https://forums.unrealengine.com/t/shadow-spots-on-clear-coat-shader/479410 "2022-05-11T02:07:52Z")

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hi, Can anyone help me please?? I’m getting really weirder marks in my raytraced shadows on clear coat shades like car paints. You can see in the images. How can I get rid of them?? iv also attached the setting for the…

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## [Metahuman Eyelashes issue](https://forums.unrealengine.com/t/metahuman-eyelashes-issue/488848)

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**Author:** [@NandoCebrian](https://forums.unrealengine.com/u/NandoCebrian)\
**Replies:** 1\
**Last updated:** [March 30, 2022, 5:49pm UTC](https://forums.unrealengine.com/t/metahuman-eyelashes-issue/488848 "2022-03-30T17:49:48Z")

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I have this problem with the eyelashes in unreal 4.27 after importing any metahuman. If I disable in the face of the metahuman the dynamic shadow the issue is gone but there is no shadows in the nose holes and in the…

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## [Can't use ARKitCameraMaterial as ground material to receive dynamic shadow in AR](https://forums.unrealengine.com/t/cant-use-arkitcameramaterial-as-ground-material-to-receive-dynamic-shadow-in-ar/444712)

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**Author:** [@anonymous\_user\_d80af7cb](https://forums.unrealengine.com/u/anonymous_user_d80af7cb)\
**Replies:** 2\
**Last updated:** [March 11, 2019, 4:40am UTC](https://forums.unrealengine.com/t/cant-use-arkitcameramaterial-as-ground-material-to-receive-dynamic-shadow-in-ar/444712 "2019-03-11T04:40:47Z")

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1.I’m using 4.21 for ARKit developing. 2.I am using ARKitCameraMaterial as ground material to receive dynamic shadow in AR, just like the following guide. Getting Started With ARKit In Unreal Engine 4 - YouTube #Getti…

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## ["Cast Dynamic Shadows" artifacts - video inside.](https://forums.unrealengine.com/t/cast-dynamic-shadows-artifacts-video-inside/490857)

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**Author:** [@Allien](https://forums.unrealengine.com/u/Allien)\
**Replies:** 1\
**Last updated:** [November 21, 2021, 12:36pm UTC](https://forums.unrealengine.com/t/cast-dynamic-shadows-artifacts-video-inside/490857 "2021-11-21T12:36:04Z")

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Artifacts appear after lightmaps building from Stationary light sources on dynamic objects. If I interact on the dynamics through the Editor on the playing game level -artifacts disappears (the collision is turned off …

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## ["Cast Dynamic Shadows" artifacts.](https://forums.unrealengine.com/t/cast-dynamic-shadows-artifacts/490856)

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**Author:** [@Allien](https://forums.unrealengine.com/u/Allien)\
**Replies:** 0\
**Last updated:** [November 12, 2021, 9:41am UTC](https://forums.unrealengine.com/t/cast-dynamic-shadows-artifacts/490856 "2021-11-12T09:41:16Z")

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“Cast Dynamic Shadows” artifacts. Artifacts appear after lightmaps building. If I interact on the dynamics through the Editor on the playing game level -artifacts disappears (the collision is turned off there, and any…

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## [Cant get Dynamic Shadows to work right on Point Light BP](https://forums.unrealengine.com/t/cant-get-dynamic-shadows-to-work-right-on-point-light-bp/488913)

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**Author:** [@GodricHaku](https://forums.unrealengine.com/u/GodricHaku)\
**Replies:** 0\
**Last updated:** [September 20, 2021, 9:27pm UTC](https://forums.unrealengine.com/t/cant-get-dynamic-shadows-to-work-right-on-point-light-bp/488913 "2021-09-20T21:27:52Z")

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Hey everyone first time posting here, so I hope to make it as easy to follow ■■■ possible. So I made a blueprint of a simple light fixture on the walls of my level, they look great when I’m up close to them, but as you’…

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## [It can't bring up a Dynamic Shadow as Masked made of translucent](https://forums.unrealengine.com/t/it-cant-bring-up-a-dynamic-shadow-as-masked-made-of-translucent/488804)

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**Author:** [@DynamicTactical](https://forums.unrealengine.com/u/DynamicTactical)\
**Replies:** 0\
**Last updated:** [September 15, 2021, 1:11am UTC](https://forums.unrealengine.com/t/it-cant-bring-up-a-dynamic-shadow-as-masked-made-of-translucent/488804 "2021-09-15T01:11:41Z")

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Hi. This is a bug found while making reference to the current material. Usually, if you duplicate it with an instance material, you’ll bring all the settings. I couldn’t bring the Dynamic Shadow as Masked setting. 34…

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## [\[4.27\] Shadows cast on translucent particles disappear at distance](https://forums.unrealengine.com/t/4-27-shadows-cast-on-translucent-particles-disappear-at-distance/488480)

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**Author:** [@LordStuff](https://forums.unrealengine.com/u/LordStuff)\
**Replies:** 1\
**Last updated:** [September 6, 2021, 9:05pm UTC](https://forums.unrealengine.com/t/4-27-shadows-cast-on-translucent-particles-disappear-at-distance/488480 "2021-09-06T21:05:30Z")

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Hey there! I am playing around with Niagara and lighting and I made translucent smoke that’s supposed to cast and receive shadows. Now the casting works fairly well with \[Translucent Particle Shadow Casting\]\[1\] and the …

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## [Dynamic shadows not working on mobile device](https://forums.unrealengine.com/t/dynamic-shadows-not-working-on-mobile-device/488164)

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**Author:** [@Al3ksam](https://forums.unrealengine.com/u/Al3ksam)\
**Replies:** 1\
**Last updated:** [September 4, 2021, 1:52am UTC](https://forums.unrealengine.com/t/dynamic-shadows-not-working-on-mobile-device/488164 "2021-09-04T01:52:42Z")

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Hello everyone! Dynamic shadows working on preview mobile editor in Unreal Engine, but not working on devices. I testing game on Android 8.0 and Android 10. Does Unreal Engine support dynamic shadows on mobile devices?

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## [How do you set bCastDynamicShadow to False? (asked 4 years ago w/ 0 replies)](https://forums.unrealengine.com/t/how-do-you-set-bcastdynamicshadow-to-false-asked-4-years-ago-w-0-replies/481143)

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**Author:** [@NextWorldVR](https://forums.unrealengine.com/u/NextWorldVR)\
**Replies:** 0\
**Last updated:** [March 31, 2021, 3:09am UTC](https://forums.unrealengine.com/t/how-do-you-set-bcastdynamicshadow-to-false-asked-4-years-ago-w-0-replies/481143 "2021-03-31T03:09:10Z")

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How do you set bCastDynamicShadow to False? this was asked like 4 years ago,. Not a single person took the time to answer. If you answer here (lol LOL Good one right?) maybe pop over and tell them too, I bet they …

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## [Dynamic shadows issue](https://forums.unrealengine.com/t/dynamic-shadows-issue/475167)

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**Author:** [@DAVENOVAK](https://forums.unrealengine.com/u/DAVENOVAK)\
**Replies:** 3\
**Last updated:** [November 29, 2020, 5:41pm UTC](https://forums.unrealengine.com/t/dynamic-shadows-issue/475167 "2020-11-29T17:41:21Z")

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In my scene I have movable directional light, with cascaded shadow map and NO Precomputed Lights enabled. I want my shadows fairly sharp and to be visible from some distance. But I cant get my shadows working how I wan…

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## [Translucent shadows visible only in editor at pause](https://forums.unrealengine.com/t/translucent-shadows-visible-only-in-editor-at-pause/465674)

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**Author:** [@Alakuloinen](https://forums.unrealengine.com/u/Alakuloinen)\
**Replies:** 2\
**Last updated:** [September 17, 2020, 8:52pm UTC](https://forums.unrealengine.com/t/translucent-shadows-visible-only-in-editor-at-pause/465674 "2020-09-17T20:52:54Z")

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Hello, I’ve been trying for long to make real, not fake cloud shadows. And finally I’ve done it - but in weird circumstances: All shadows seen: In editor window In player camera preview No Shadows from clouds, still…

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## [Games with dynamic lighting only, how do they solve the problem of shadows being too dark/sharp?](https://forums.unrealengine.com/t/games-with-dynamic-lighting-only-how-do-they-solve-the-problem-of-shadows-being-too-dark-sharp/470545)

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**Author:** [@Unisink2020](https://forums.unrealengine.com/u/Unisink2020)\
**Replies:** 6\
**Last updated:** [August 30, 2020, 1:30pm UTC](https://forums.unrealengine.com/t/games-with-dynamic-lighting-only-how-do-they-solve-the-problem-of-shadows-being-too-dark-sharp/470545 "2020-08-30T13:30:24Z")

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I’m working on a project with a day/night cycle and everything looks good ATM except how stark the shadows are. I’d like some lighter/softer shadows., how do other games do it? Know any examples of games in Unreal with a…

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## [Mobile Directional Light Shadow](https://forums.unrealengine.com/t/mobile-directional-light-shadow/335207)

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**Author:** [@GRADgr](https://forums.unrealengine.com/u/GRADgr)\
**Replies:** 4\
**Last updated:** [August 25, 2020, 3:32pm UTC](https://forums.unrealengine.com/t/mobile-directional-light-shadow/335207 "2020-08-25T15:32:19Z")

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Mobile Directional Light Shadow Problem Is it possible to have dynamic shadows on mobile with the most less expensive way? i Mean whats the settings to make it happen? can i use the stationary for direct lighting like …

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## [How do I get rid of blocky dynamic shadows?](https://forums.unrealengine.com/t/how-do-i-get-rid-of-blocky-dynamic-shadows/467437)

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**Author:** [@NtinosFerret](https://forums.unrealengine.com/u/NtinosFerret)\
**Replies:** 1\
**Last updated:** [June 30, 2020, 6:26am UTC](https://forums.unrealengine.com/t/how-do-i-get-rid-of-blocky-dynamic-shadows/467437 "2020-06-30T06:26:43Z")

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This is an example of how the same object can look good and bad in the same project and settings. These windows have fine looking shadows when they are on the building. However, if the sun’s angle changes, they turn to t…

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## [Unwanted shadow above dynamic light, also shadows vanishing when far away](https://forums.unrealengine.com/t/unwanted-shadow-above-dynamic-light-also-shadows-vanishing-when-far-away/467016)

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**Author:** [@McPhearson](https://forums.unrealengine.com/u/McPhearson)\
**Replies:** 9\
**Last updated:** [June 20, 2020, 12:08pm UTC](https://forums.unrealengine.com/t/unwanted-shadow-above-dynamic-light-also-shadows-vanishing-when-far-away/467016 "2020-06-20T12:08:17Z")

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I made a gif small enough to post here, and will provide a decent photo. I am thinking both of these will be fixed with one setting, but I cannot figure out what setting would cause/correct this. Please help, many thanks…

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## [Weird tiling shadows](https://forums.unrealengine.com/t/weird-tiling-shadows/462430)

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**Author:** [@TOADEST](https://forums.unrealengine.com/u/TOADEST)\
**Replies:** 8\
**Last updated:** [March 14, 2020, 11:50am UTC](https://forums.unrealengine.com/t/weird-tiling-shadows/462430 "2020-03-14T11:50:10Z")

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The shadow casted by rocks low poly looks weird. The edge is hard but it seems to be some tiling inner, and I don’t know where the tiling pattern being from. After testing If I turn down the distance field shadow…

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## [Translucent Shadow Resolution/Cascades](https://forums.unrealengine.com/t/translucent-shadow-resolution-cascades/462413)

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**Author:** [@Favtor](https://forums.unrealengine.com/u/Favtor)\
**Replies:** 2\
**Last updated:** [March 14, 2020, 12:54am UTC](https://forums.unrealengine.com/t/translucent-shadow-resolution-cascades/462413 "2020-03-14T00:54:00Z")

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So, basically I’m making clouds using a panning texture(it actually looks pretty good since my scene takes place exclusively at night), and as bonus of that I can use the texture to cast shadows from the directional ligh…

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## [Movable Actor Casts Shadows Very Differently when lit by Movable/Stationary Light](https://forums.unrealengine.com/t/movable-actor-casts-shadows-very-differently-when-lit-by-movable-stationary-light/460668)

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**Author:** [@anonymous\_user\_9ff853d9](https://forums.unrealengine.com/u/anonymous_user_9ff853d9)\
**Replies:** 9\
**Last updated:** [January 20, 2020, 2:08pm UTC](https://forums.unrealengine.com/t/movable-actor-casts-shadows-very-differently-when-lit-by-movable-stationary-light/460668 "2020-01-20T14:08:40Z")

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Discovered a pretty big discrepancy with how Movable/Stationary lights cast dynamic shadows to movable objects. In the following first image the light is set to Movable. The Orange Mesh is set to Movable. The White wall…

[Next page](https://forums.unrealengine.com/tag/dynamic-shadows/5547.md?match_all_tags=true&page=1&tags%5B%5D=dynamic-shadows)
