Current mouse cursor during drag operation

anonymous_user_5882066e
Fri, 10 Feb 2017 14:34:24 +0000
UI

Hi,

I’ve implemented Drag & Drop for one widget blueprint using a DragDropOperation object. This is working nice but the player controller always uses the default mouse cursor during the dragging. Even when it’s not the default cursor specified in the player controller.

Does anyone have an idea how to change this? I’ve tried setting the current mouse cursor in the OnDragDetected event but this doesn’t work.

12 posts - 10 participants